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The Dual Set-Up System, abbreviated DSS in game, is a gameplay mechanic introduced in Circle of the Moon. The game's protagonist, Nathan Graves, can collect magical cards, and combine their effects for a variety of magical abilities, from changing his whip into different weapons to summoning creatures to attack.

To create a DSS effect, Nathan must possess at least one Action card and one Attribute card. They are dropped from specific enemies, and once obtained, are never lost or used up. DSS effects consume MP, some per use of the skill and some by the amount of time the skill is deployed.

Action Cards

Image Name Description Effect Dropped by Location
Mercury Mercury The messenger of the gods. Has the potential of strength. Alters Nathan's whip strength and element. Bone Head Catacombs
Venus Venus Goddess of love and beauty. Has the potential of enchancement. Raises Nathan's base statistics. Slime Abyss Corridor, Audience Room, Catacombs
Jupiter Jupiter God of the heavens and the leader of Olympus. Has the potential of defense. Creates barriers of various elements. Heat Shade Machine Tower
Mars Mars God of war. Has the potential of change. Alters Nathan's whip into other weapons. Bloody Sword Chapel Tower
Diana Diana Goddess of the moon and hunting. Has the potential of creation. Creates various projectiles thrown when Nathan swings his whip. Man Eater Underground Gallery
Apollo Apollo God of the sun, music, and prophecy. Has the potential to create explosives. Gives Nathan various abilities usable with the combination [Down, Towards, Up] + B. Arch Demon Underground Warehouse
Neptune Neptune God of the seas. Has the potential of healing. Makes Nathan take MP damage from elemental abilities, while recovering his HP Ice Armor Underground Waterway
Saturn Saturn God of agriculture and the father of Jupiter. Has the potential of a familiar. Summons a familiar that follows Nathan. Most attack in tandem. Fallen Angel Chapel Tower, Outside the Battle Arena
Uranus Uranus Former god of the heavens. Has the potential of summoning. Allows Nathan to summon the Attribute creatures with the combination [Down, Towards, Up] + B. Scary Candle Golem Boss Room
Pluto Pluto God of the underworld. Has the potential of special. Bestows a number of strange and various effects on Nathan. Trick Candle Cerberus Boss Room

Attribute Cards

Salamander. A lizard bathed in flames. Embodiment of the flame spirit Salamander. Has the power of Fire. Location: Catacombs, from a Skeleton Bomber.

Serpent. Said to be a dragon swimming in the sea. Has the power of Ice. Location: Catacombs, from an Earth Demon.

Mandragora. Represented as a humanoid with roots instead of feet. Has the power of Plants. Location: Audience Room, from an Axe Armor.

Golem. A mockery of man made from clay. Has the power of Earth. Location: Audience Room, from a Lightning Skeleton.

Cockatrice. Said to have the ability to turn things to stone. Has the power of Stone. Location: Machine Tower, from a Stone Armor.

Manticore. Said to have the body of a lion and the venomous tail of a scorpion. Has the power of Poison. Location: Machine Tower, from a Thunder Demon.

Griffin. Said to have the head and wings of an eagle and the body of a lion. Has the power of Wind. Location: Audience Room (eastern section), from a Skeleton Athlete.

Thunderbird. Said to have been able to release lightning. Has the power of Electricity. Location: Chapel Tower, from a War Panther.

Unicorn. Said to have been white with a single holy horn on its forehead. Has the power of Light. Location: Battle Arena, from a White Armor.

Black Dog. Said to consume darkness. Has the power of Darkness. Location: Battle Arena, from a Devil Armor.


See also: List of DSS Effects

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