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− | {{ |
+ | {{Infobox Enemy |
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+ | |name = Edimmu |
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+ | |image = Edimmu.gif |
+ | |caption = Edimmu as it appears in Order of Ecclesia |
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− | |jname = |
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+ | |jname = |
+ | |aname = |
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− | |abil = |
+ | |abil = |
+ | *High mobility |
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− | |type = Aquatic |
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+ | *Inflicts [[Poison]] on contact |
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− | |lore = Sumerian |
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+ | |type = [[Fishes|Fish]] |
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+ | |lore = [[:category:Mesopotamian Monsters|Sumerian mythology]] |
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+ | |eng voice = |
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+ | |jpn voice = |
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+ | |gallery = |
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+ | |stuff1 = |
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+ | |stuff2 = |
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}} |
}} |
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+ | __TOC__ |
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+ | ==Origins== |
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+ | [[File:Ekimmu - 01.jpg|thumb|left|<p style="text-align: center;">A representation of [[Lilith]]. Many consider the [[wikipedia:Edimmu|ekimmu]] as the precursors of vampire mythology.</p>]] |
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+ | The [[wikipedia:Edimmu|edimmu]] were a type of ''utukku'' (a type of spirit or demon that could be either benevolent or evil) in Sumerian mythology and were envisioned as the ghosts of those who were not buried properly. |
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⚫ | They were considered vengeful toward the living and might possess people if they did not respect certain taboos, such as the prohibition against eating ox meat. They were thought to cause disease and inspire criminal behavior in the living, but could sometimes be appeased by funeral repasts or libations. |
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− | ==Overview== |
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+ | [[File:Oarfish - 01.jpg|thumb|250px|<p style="text-align: center;">[[wikipedia:Oarfish|Oarfish]] that washed ashore on a Bermuda beach in 1860. The fish was originally described as a sea serpent.</p>]] |
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+ | The edimmu were also thought to be completely or nearly incorporeal "wind" spirits that sucked the life out of the susceptible and the sleeping (most commonly the young). |
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+ | Edimmu in ''Order of Ecclesia'' is represented as a large sea creature, very similar in appearance to an [[wikipedia:Oarfish|oarfish]], an eel-like fish whose some species grow to measure 11 m (36 ft) in length. |
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− | ==Origin== |
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+ | {{clr}} |
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+ | ==Description== |
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− | {{Enemy Table Begin|Edimmu}} |
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− | {{Enemy Table End}} |
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− | ==Trivia== |
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+ | |||
− | In its appearance, it is similar to an [[Wikipedia:Oarfish|oarfish]]. |
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+ | {{Enemy Stats/Order of Ecclesia |
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+ | |Image = [[File:Edimmu.gif|200px]] |
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+ | |No. = 46 |
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+ | |Name = Edimmu |
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+ | |JPN = |
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+ | |HP = 110 |
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+ | |ATK = 35 |
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+ | |Tolerance = [[Ice]] |
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+ | |Weakness = [[Slash]], [[Thunder]] |
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+ | |Location = [[Somnus Reef]] |
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+ | |Drop = - |
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+ | |Glyph = - |
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+ | |EXP = 57 |
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+ | |AP = 1 |
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+ | |Description = A snake-like water dweller. |
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+ | }} |
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[[Category:Aquatic Monsters]] |
[[Category:Aquatic Monsters]] |
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+ | [[Category:Mesopotamian Monsters]] |
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+ | [[Category:Fishes]] |
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Revision as of 07:09, 16 August 2019
The Edimmu is an enemy in Castlevania: Order of Ecclesia. It is a serpent-like creature that slithers through the waters of Somnus Reef.
Origins
The edimmu were a type of utukku (a type of spirit or demon that could be either benevolent or evil) in Sumerian mythology and were envisioned as the ghosts of those who were not buried properly.
They were considered vengeful toward the living and might possess people if they did not respect certain taboos, such as the prohibition against eating ox meat. They were thought to cause disease and inspire criminal behavior in the living, but could sometimes be appeased by funeral repasts or libations.
The edimmu were also thought to be completely or nearly incorporeal "wind" spirits that sucked the life out of the susceptible and the sleeping (most commonly the young).
Edimmu in Order of Ecclesia is represented as a large sea creature, very similar in appearance to an oarfish, an eel-like fish whose some species grow to measure 11 m (36 ft) in length.
Description
The Edimmu is a strange looking creature with the appearance of an eel, with a series of tendrils running along the top and bottom of it and two pairs of eyestalks. They will poison Shanoa upon contact.
Due to its aquatic nature, it is resistant to Ice attacks (e.g.: Grando); for this same reason, it is vulnerable to Thunder ones, such as Fulgur. It is also weak to Slash attacks, such as Secare.
It can be killed instantly if the player manages to decapitate it, meaning the player must focus their attacks on the creature's neck in order to separate the head from the body.
Enemy Data
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