Castlevania Wiki

Hate ads? Then create an account! Users with accounts will only see ads on the Main Page and have more options than anonymous users.

READ MORE

Castlevania Wiki
Castlevania Wiki
Lighthouse (4)

Elevators (or Lifts) are a recurring environment featured in the Castlevania series. More than a whole environment, elevators are a common occurrence that can appear in very different areas of the castle after each reconstruction.

General description[]

Diverse types of elevators have appeared in Castlevania since the most early games. They mainly come in three types:

  • Elevators for humans: These are small elevators whose occupancy is generally limited to only one person. In most cases, they are designed in a metal cage style, which once entered, closes to make its trip; and which once ended, opens again to let out its passenger. These are usually seen in tall towers as an alternative to adjacent sets of stairs.
  • Cargo elevators: These are larger elevators whose design is that of a large cage or platform designed to carry large objects or beasts. These types of elevators are usually seen in coliseums (presumably to carry large beasts or monsters between floors) or in tall towers that lack staircases.
  • Chain/rope operated machines: These are machines emplaced along a tall shaft that operate with cogs and pulleys. They use long chains or ropes that have a series of platforms attached to them which are used to continuously carry heavy objects either up or down, such as boulders or buckets of water, and which the player can hop onto to hitch a ride.

While elevating platforms have appeared since the most early games, perhaps the first proper elevator appeared at the beginning of Stage 5 in Haunted Castle, where while inside a tower the entire floor suddenly starts moving upward at a fast speed while carrying the player character on it, who must evade the tower's many interior platforms as the elevator rises. A similar elevator that basically is also the entire floor inside a tower later appeared in Castlevania: Curse of Darkness, although in this case the player has to manually and repeatedly strike the gears on the walls to make the platform move upward until reaching the next floor above.

While not proper elevators themselves, in Block 4 of Super Castlevania IV, there is a section where a series of platforms slowly move upward among a complex of narrow passageways where the player has to make haste and find their way through, lest they get crushed by the ceiling, and which culminates with a final large platform that rises at great speed.

In Castlevania: Rondo of Blood (as well as its two remakes: Castlevania: Dracula X and The Dracula X Chronicles), the player can hitch a ride on the elevating platforms of a tall watermill that carry buckets of water by taking the alternate exit of Stage 1. Likewise, they can ride the platforms of another elevator in Stage 4 that carries large boulders (some ridden by Flea Men). If the top of this elevator is reached, it is revealed that a Cyclops is the culprit behind loading the platforms of the elevator with these heavy rocks.

But perhaps the most memorable appearance of an elevator in the series is the one in Castlevania: Symphony of the Night, which is designed as a metal cage for one person and which provides a quick way of traversing the tall tower that comprises the Outer Wall, taking to three nearby destinations: the long corridor of the Marble Gallery at its bottom, the Long Library at its middle stop, and the Clock Tower at its top. However, before this elevator can be used, the player first has to climb near the top of the tower and activate its switch. Once activated, when entered, the elevator closes its gate trapping its passenger inside and then abruptly moves to the next floor at great speed, either launching itself upward or literally free falling to the level below (apparently, the trips inside this elevator aren't very pleasant, judging by how Alucard screams every time he hitches a ride in it). Variants of this particular elevator later appeared in Castlevania: Harmony of Dissonance and Castlevania: Portrait of Ruin.

Also in Symphony of the Night, a previous elevator can be found in the Alchemy Laboratory, preceded by yet another mini-elevator that can be used by cleverly luring a Red Skeleton to step on the switch that activates it, and which allows to reach the bottom level of the larger elevator above and pick up the useful Basilard earlier than intended.

In this same game, a large elevator is found in the Colosseum, whose activation switch –a pressure plate on the floor– is first reached after meeting this game era's Lord of the Castle, Richter Belmont, and defeating his two minions, the Minotaur and the Werewolf. This elevator is more of a large barred cage of rusted metal with bloodstains all over it, which connects the battle arena with the armory and the cell block floors below, and which most likely is used to carry large beasts.

Yet another elevator is found hidden below the clock room in the Marble Gallery, which is revealed by equipping both the Gold and Silver Rings at the same time. This elevator gives access to the secret Castle Center. This is the only elevator in the game that has a functioning counterpart in the Reverse Castle, in the Reverse Castle Center, which this time is accessed after collecting all five of Dracula's Relics.

A large elevator appears inside the Lighthouse in Castlevania: Order of Ecclesia. This particular elevator actually plays a decisive role during the boss fight against the giant crab monster, Brachyura. Shanoa, the protagonist of this game, enters this tall tower from its bottom floor, and while making her way up, Brachyura suddenly appears at the bottom and starts chasing her all the way toward its top. By fending off this giant monster in three phases, Shanoa manages to reach the top of the Lighthouse, where she finds a large metal elevator with giant spikes underneath. Shanoa quickly enters and activates this elevator and uses it to impale and thrust Brachyura all the way down, crushing the giant monster at the bottom of the tower.

Appearances[]

Gallery[]

Trivia[]

See also[]