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For the general environment, see Castle Entrances.

The Entrance is a location in Castlevania: Harmony of Dissonance. It is the opening stage of the game, comprised of 19 rooms total.

Overview[]

This is the area where the player starts the game in. It is a stormy night and our two main protagonists, Juste and Maxim, have just arrived to Castlevania's front yard. Stopping for a second, Maxim tells Juste that this is the place where he believes Lydie is being held prisoner. Suddenly, he lets out a cry of pain and falls to his knees. Juste, visibly concerned about his friend's sake, asks him if he's feeling alright, to what Maxim responds that he should not worry about him and instead make haste in his search for Lydie's whereabouts, promising he'll catch up with him as soon as he feels better.

Without wasting any more time, Juste sets on his way toward the castle's gates. Midway through his path, though, he comes across to what appears to be pile of rubble. With no other option than to jump over it, he does just that; however, as soon as he sets foot on the other side, the pile suddenly starts to move and comes to life, revealing itself to be the ancient Greek monster known as Talos.

The giant starts marching toward Juste, forcing him to continue advancing until he reaches the castle's drawbridge. Without hesitation, Juste crosses the bridge while it magically lifts by itself, opening a chasm in its place where Talos falls in and apparently dies in a fiery explosion.

Now trapped and giving him no other choice but to continue forward, Juste explores the Entrance, a first step toward the larger interior of the castle's horrors and mysteries...

Castle A[]

The appearance matches with that of its other counterparts seen throughout the series.

Castle B[]

The red/orange chaotic sky can be seen throughout the many windows of the location. Most of the inner walls are riddled with cracks and holes, and the curtains are left in tatters. Strong enemies are present all around.

Connecting rooms[]

Enemy Data[]

Castle A[]

Enemy Data: Entrance (Castle A)
Image Name - Game
Description
Statistics Items Location Notes
Enemies
Hod bat 1. Bat (jpn) - Harmony of Dissonance [ edit ]
' Level: 1
HP: 1
Exp: 5
Common Drop: $1
Castle A: Entrance, Marble Corridor, The Wailing Way, Aqueduct of Dragons, Luminous Cavern
Castle B: Shrine of the Apostates, Luminous Cavern
Zombie3 5. Zombie (jpn) - Harmony of Dissonance [ edit ]
' Weak: Fire
Level: 1
HP: 2
Exp: 5
Rare Drop: Casual Wear
Castle A: Entrance, Room of Illusion
Castle B: Castle Treasury, Clock Tower
Skeleton 6. Skeleton (jpn) - Harmony of Dissonance [ edit ]
' Level: 2
HP: 3
Exp: 7
Common Drop: $5
Rare Drop: $25
Castle A: Entrance, Marble Corridor
Castle B: Castle Treasury, Skeleton Cave, Castle Top Floor
Hod armorknight 9. Armor Knight (jpn) - Harmony of Dissonance [ edit ]
' Weak: Thunder
Level: 4
HP: 32
Exp: 11
Common Drop: Potion
Rare Drop: Field Armor
Castle A: Entrance, Marble Corridor
Talos2 86. Talos (jpn) - Harmony of Dissonance [ edit ]
' Strong: Ice
Level: 48
HP: 4,200
Exp: 4,227
Castle A: Entrance, Luminous Cavern


Castle B[]

Enemy Data: Entrance (Castle B)
Image Name - Game
Description
Statistics Items Location Notes
Enemies
Featherdemon 52. Feather Demon (jpn) - Harmony of Dissonance [ edit ]
' Strong: Wind
Level: 23
HP: 272
Exp: 150
Common Drop: Barbuta
Rare Drop: Ramail Coat
Castle A: Clock Tower
Castle B: Castle Treasury, Entrance
Hod boneliquid 71. Bone Liquid (Skeleton Liquid) - Harmony of Dissonance [ edit ]
' Weak: Thunder
Level: 25
HP: 38
Exp: 179
Common Drop: Anti-Venom
Rare Drop: Velvet Cloak
Castle B: Aqueduct of Dragons, Entrance
Hod spriggan 75. Spriggan (jpn) - Harmony of Dissonance [ edit ]
' Weak: Wind
Level: 35
HP: 280
Exp: 354
Common Drop: $100
Rare Drop: Steel Glove
Castle A: Castle Treasury
Castle B: Sky Walkway, Entrance, Room of Illusion
Hod rareghost 79. Rare Ghost (jpn) - Harmony of Dissonance [ edit ]
' Level: 34
HP: 2
Exp: 334
Common Drop: Lucky Ring
Rare Drop: Mystic Brooch
Castle A: Castle Treasury, Castle Top Floor
Castle B: Entrance, Room of Illusion, Shrine of the Apostates, Clock Tower ("Possibly More"...)
Abil: As its name implies, it rarely appears in the locations that it inhabits. The odds of running into it are 1 in 20. Runs away when spotted.
Clearbone 93. Clear Bone (Sukeruton) - Harmony of Dissonance [ edit ]
' Strong: Thunder
Level: 38
HP: 72
Exp: 419
Common Drop: $400
Rare Drop: Ancient Robe
Castle B: Entrance
Abil: Invincible when not attacking.

Item data[]

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  • War Fatigues - Castle B entrance, leftmost spot where Juste started the game at from Castle A.

Gallery[]

Screenshots[]

Maps[]

Other[]

Trivia[]

  • Talos's armor is incredibly tough, rendering him impervious to all harm. His armor, however, will get severely damaged from falling down the chasm, breaking open a spot on his left ankle (in reference to the original Greek myth), thus allowing Juste to damage and eventually destroy him for good when they meet again in the Luminous Cavern (Castle A).
  • The upper Warp Zone can be accessed early after getting the Sylph Feather. While Hint Card 3 can spawn early in this room, the warp function remains disabled until properly visiting Death in the Clock Tower. However, visiting this Warp Zone early will register it as "explored".
  • Although the debug menu lists 20 rooms, rooms 01 and 02 appear identical.
Castlevania: Harmony of Dissonance
Characters
Protagonist
Juste Belmont
Supporting cast
Maxim KischineLydie ErlangerMerchant
Antagonists
DeathDracula Wraith
Cameo
Simon Belmont
Bosses
TalosGiant BatLiving ArmorSkull KnightGolemMinotaurDevilGiant MermanMax SlimerPeeping BigLegion (saint)ShadowPazuzuMinotaur Lv2Legion (corpse)Cyclops
Areas
EntranceMarble CorridorThe Wailing WayShrine of the ApostatesRoom of IllusionCastle TreasurySkeleton CaveLuminous CavernChapel of DissonanceSky WalkwayAqueduct of DragonsClock TowerCastle Top Floor
Music
Successor of FateOriginal Soundtrack CD
Guides
Bradygames guideFutabasha guideNTT Pub guide
Archives
InventoryBestiaryMaxim ModeVoice Translations
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