Besides enemies and bosses, the Castlevania series is well known for putting the player against a variety of traps and other environmental hazards in an attempt to hinder their progress and test their skills. Depending on their form and nature, these may or may not really count as enemies. These obstacles usually deal a great amount of damage, and some may outright instantly kill the player if fallen unto.
The player is then expected to devise new strategies to traverse certain areas. These hindrances vary from pits and other surfaces filled or covered with deadly spikes, "bottomless" pits, bodies of deep water, swamps (some of which that may be poisonous), mechanisms that trigger traps, and many others.
In rare instances, these obstacles may also inflict a certain type of elemental damage, such as fire, ice, lightning, etc.
Overview
The most simple and recurrent of these hindrances –although not for that it means they're any less effective– are without a doubt the series' infamous spikes and "bottomless" pits, which are frequently found in areas where difficult enemies to avoid abound, such as Bats, Ghosts or Medusa Heads.
Most traps contain spikes of some kind, although some may involve objects falling onto the player (such as spike covered platforms, debris or decorative furniture), crumbling or living statues, flamethrowers of several kinds, fire-covered surfaces, pools or falling molten lava, contraptions or pressure plates that activate some sort of nearby trap when interacted or stepped upon, such as arrows/bolts fired at the player from a wall, walls with spikes that abruptly rise from the floor, powerful or numerous enemies released from a cage, etc.
Enemy Data
Enemy Data: Environmental Hazards | |||||
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Image | Name - Game Description |
Statistics | Items | Location | Notes |
' | 1. Graveyard |
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' | 7. Unliving Quarters |
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' | 7. Unliving Quarters |
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' | 7. Unliving Quarters |
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' | A. Clocktower |
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' | 5. Clock Tower |
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(RoB) |
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' | 3'. Caves |
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' | Ghostly Theatre (trap) |
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A wall-mounted skull that spits fire at intruders.(*) | 3. Dungeon |