Eyeball monsters of many varieties have appeared in many Castlevania games. Depending on the game they appear in, they may come in many forms and shapes, as well as having different abilities and attack methods.
Description[]
The Ghostly Eyeball from Simon's Quest floats slowly through the air toward the player, similar to the Ghosts from other Castlevania games.
Big Eyeballs (plain eyeballs which bounce and/or roll) appear in Haunted Castle (where they bounce), Castlevania: The Adventure, Belmont's Revenge and The Adventure ReBirth.
A floating lidded Fire Eye moves along a horizontal line and drips acid tears over the player. It appears in Dracula's Curse (where it is also called a "Big Eye") and Super Castlevania IV.
The most common eyeball monster found in modern games is the Peeping Eye, and its variant, the Bugbear. These are eyeballs with lids and long retina chains which float about and home toward the player.
Particularly, large eye monsters include the Peeping Big and Dogether.
Symphony of the Night featured a giant eyeball that looked from outside a window in the Marble Gallery, although it's never fought.
Enemy Data[]
Enemy Data: Eyeball monsters | |||||
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Image | Name - Game Description |
Statistics | Items | Location | Notes |
' | HP: 1 Exp: 500 Atk: 1 |
3. Banquet Room 4. Basement |
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Japanese Description: (*) They appear from the ground when you get close and spit projectiles! |
Joma Marsh |
Abil: Fireball | |||
Japanese Description: (*) They wander through the air. |
HP: 2 |
Drop: Small Heart (day), Half Heart (night) |
Dabi's Path, Lower Road |
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' | HP: 1 Atk: 1 |
Castle stage |
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Japanese Description: (*) When attacked, it scatters highly acidic body fluid and explodes, so be careful when fighting on unstable ground like suspension bridges! |
HP: 1 Exp: 50 Atk: 1 |
1. Forest, 2. Cave |
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' | Atk: 3, 2 (tears) |
5. Underground Passage, 6. Basement |
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Japanese Description: (*) When hit with a whip, it explodes and is destroyed, but it is weak against holy water and will melt away. |
Crystal Castle, Rock Castle, Plant Castle |
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' | HP: 48 Exp: 100 Atk: 3 |
3. Underground Water Vein, 8. Underground Passage |
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' | HP: 8 Exp: 500 |
1. Monastery, 2. Underground Aqueducts, 4. Cathedral, 5. Clock Tower |
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(RoB/DXC) |
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' | HP: 4 Exp: 250 |
2. Castle Entrance, 4. Inner Passage, 5'. Wandering/Shudder |
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(RoB/DXC) |
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' | HP: 92 Exp: 3000 |
3. Chapel, 3'. Cemetery |
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' | 1. Ruins of the Castle Dracula, 3. The Leaning Tower of Pisa |
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' | 5. Versailles Palace |
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' | HP: 2 |
2. Entrance |
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' | Level: 8 HP: 51 Exp: 17 |
Common Drop: Potion Rare Drop: Shin Guards |
Castle A: Castle Top Floor Castle B: Castle Treasury, Clock Tower |
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' | Level: 33 HP: 200 Exp: 1,981 |
Castle B: Clock Tower |
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The castle's designated "watch dog". | HP: 38 MP: 66 Exp: 8 Atk: 11 Def: 2 |
Soul: Search Eye |
Castle Corridor |
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An eyeball monster born from a person who once peeped in life. | Weak: Ice HP: 50 |
Anti-Soul Mysteries Lab, House of Sacred Remains |
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An evil eye that gazes from the darkness. | Strong: Thunder HP: 66 |
Garden Forgotten by Time, House of Sacred Remains, Ghostly Theatre |
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A creature that keeps watch in the castle. | Weak: Piercing, Slashing, Stone HP: 15 MP: 999 Exp: 8 Atk: 8 Timestop: Affected |
Soul: Search Eye (0.39%) |
The Lost Village, Demon Guest House, Silenced Ruins |
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A single-eyed fiend cloaked in thunderbolts. | Strong: Electric Weak: Bashing, Piercing, Stone HP: 122 MP: 999 Exp: 180 Atk: 48 Timestop: Affected |
Soul: Resist-Thunder (0.78%) |
Cursed Clock Tower, The Pinnacle, Mine of Judgment |
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A creature that keeps watch in the castle. | Weak: Whip, Slash HP: 21 Exp: 15 Skill Pt: 1 |
Drop: Eye for Decay |
City of Haze |
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A magical being created by a forbidden spell. | Strong: Dark Weak: Holy HP: 144 Exp: 157 Skill Pt: 4 |
Drop: Monocle, Stone Circle |
Forest of Doom, Nest of Evil |
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' | 1. The Mansion |
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One of the castle's watchmen. | Weak: Light HP: 92 Exp: 66 Skill Pt: 1 Atk: 60 |
Drop: Eye for Decay (1%) |
Castle Entrance, Library |
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A single-eyed fiend cloaked in lightning. | Strong: Thunder Weak: Light HP: 156 Exp: 134 Skill Pt: 3 Atk: 65 |
Forsaken Cloister, Barracks, Arms Depot, Mechanical Tower, Final Approach |
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A large eye that spawns indefinitely at set points.(*) | 1. Castle Bridge, 3. Dungeon, 4. Chapel, 5. Clock Tower |
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An enlarged eye that rolls along the ground.(*) | 1. Castle Bridge, 6. Castle Keep |
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A floating eye-creature, the "watchdog" of the castle.(*) | 4. Chapel, 5. Clock Tower |
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A creature that keeps watch in the castle. | Weak: Slash, Pierce |
Drop: Monocle (5.30%) Gambler Glasses (0.80%) Soul: Yellow (0.80%) Identify breakable walls. |
Chapter 1, Chapter 3, Chapter 5 |