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For the Lords of Shadow enemy, see Warg (Lords of Shadow).

The Warg, or Fenrir, is an enemy in the Castlevania series. It is a wolf from Hell that breathes intense flames and is usually found guarding the castle entrance.

Origins[]

Fenrir - 01

Týr and Fenrir by John Bauer.
(1911)

In Norse mythology, Fenrir was a gigantic wolf, brother of Hel and Jörmungandr, and son of the god Loki and the giant Angrboða. His sons were the wolves Sköll and Hati Hróðvitnisson, often referred to as wargs. This term would later be used by J. R. R. Tolkien to describe a race of evil wolf-like creatures.

In the Poetic Edda and Prose Edda, the gods considered Fenrir to be too powerful and dangerous and decided to bind him, although as a result he bit off the right hand of the god Týr. Fenrir would finally free himself for the prophetic battle of Ragnarök, during which he would swallow Óðinn, but would also be violently slaughtered by Víðarr, one of Óðinn's sons.

In the Japanese version of Castlevania: Symphony of the Night, Wargs that cannot spew fire are called "Anfauglir"; this is the elven name for Carcharoth, a gigantic wolf in Tolkien's Middle Earth. Descendant of Draugluin, Carcharoth was in the service of Morgoth by guarding the gates of Angband and fed on prisoners by his master. One day, having accidentally swallowed the Silmaril, he went mad and uncontrollable, destroying everything in his path. He would finally be killed during a hunt organized by Thingol, allowing him to recover the gem.

Description[]

The Warg is a large wolf-like creature. They are usually encountered early on in the games they appear in, often guarding the entrance to the castle. In 2D games, their large forms block one's path and they occasionally growl or lunge with their jaws. Some Wargs are able to set the ground ablaze, including Fire Wargs and Warg Riders. Soma Cruz can use a Warg's soul as a weapon in Castlevania: Dawn of Sorrow, which causes a ferocious-looking Warg head to appear in front of him, which performs a single biting attack. When defeated, Wargs emit a howl only to fade to black and combust.

Fenrirs in Castlevania: Curse of Darkness tend to run around and claw at intruders. Wolf Skeletons, while first appearing in Castlevania: Lament of Innocence, are known to actually be undead Fenrirs in Curse of Darkness.

Wargs can sometimes be mounted by other creatures, such as Skeletons, Lesser Lycanthropes, or the demon Andras. Gabriel Belmont is also able to ride a warg in Castlevania: Lords of Shadow after he stuns it.

Appearances[]

Castlevania: Symphony of the Night[]

There are three types of wargs in the game:

  • Warg: It is the first enemy of the game that meets the player after entering the Dracula's Castle. Only eight are encountered in the game and all in the same place, the Entrance. However, they will not reappear once Alucard has entered the Alchemy Laboratory. Its only offensive behavior is to approach the player and then try to bite them.
Warg-1-
No. Name JPN Level HP
8 Warg Anfauglir 2 21
Strong Immune Weak Absorb EXP
- - Fire - 10
Location Drop Guard
Entrance -
Description "Wolves which guard castle entrance."
  • Warg Rider: Only three of these enemies are encountered in the game and all in the same place, the Reverse Entrance. According to the description, he is a caped skeleton wearing a crimson red armor, armed with a knight's spear and riding an armored Warg. He charges at the player and attempts to attack them with his weapon three times in a row.
Wargrider
No. Name JPN Level HP
121 Warg Rider Fenrir Rider 37 120
Strong Immune Weak Absorb EXP
Cut Fire Ice - 160
Location Drop Guard
Reverse Entrance -
Description "Skeleton mounted on Warg."
  • Fire Warg: This is actually the mount of the previous enemy, which can be fought only by defeating the rider. Like the first Warg, it will often try to bite the player. However, as its name suggests, it can also spew a wave of fire.
    • In early versions of Symphony of the Night, this enemy suffered from a glitch where it could not drop the Karma Coin.
Firewarg-1-
No. Name JPN Level HP
116 Fire Warg Fenrir 36 200
Strong Immune Weak Absorb EXP
- Fire Ice - 160
Location Drop Guard
Reverse Entrance Turquoise, Karma Coin
Description "Fireball-spitting wolf."

Castlevania: Dawn of Sorrow[]

A couple of Wargs are encountered very early in the game in the Lost Village, accompanied by Axe Armors and endless hordes of Zombies. They barely move from place, although they require a few more hits than the rest of the enemies encountered so far. They telegraph their attacks with ample time, either by growling first to perform a small lunging bite, or howling before breathing fire.

The Warg's soul grants the White Fang ability, which summons a ghostly wolf head to materialize out of thin air that performs a bite with its powerful jaws, useful for fighting the Flying Armor and other strong enemies.

Its soul can also be used for synthesizing a Claymore into a Falchion at Yoko's shop.

Warg
No. Name JPN HP MP ATK
9 Warg フェンリル Fenriru 21 10 15
Tolerance Weakness
Bashing Piercing, Slashing, Poison, Curse, Stone
Location Common Drop Rare Drop Soul EXP
The Lost Village - - White Fang (14%) 12
Description "A wolf that breathes intense flames."

Castlevania: Curse of Darkness[]

Fenrirs generally attack in packs, engaging the player one or two at a time while the rest circle around their prey. They are encountered very early in the game, with some lone encounters while traversing the ramparts of the Abandoned Castle, and properly in packs once reaching the underground caverns.

They are easily staggered and one strong attack will knock them down, rendering them unable to get up for a while. They drop the valuable Wild Memory, one of the basic materials required for crafting Ganos (themselves being a basic ingredient for crafting more powerful axes) and more powerful gear later in the game.

COD-007
No. Name JPN HP
7 Fenrir Lv.5 95
Tolerance Weakness
Ice Fire
Location Drop Steal EXP
Abandoned Castle, Baljhet Mountains Wild Memory, Hot Dog $10 6
Description "The guard dogs of hell. Hunt and attack in packs."

COD-021
No. Name JPN HP
21 Fenrir Lv.10 142
Tolerance Weakness
Ice Fire
Location Drop Steal EXP
Garibaldi Temple, Tower of Eternity Wild Memory, Hot Dog $10 15
Description "The guard dogs of hell. Hunt and attack in packs."

Castlevania: Harmony of Despair[]

The warg appears only in chapter 9. It retains its appearance of the previous 2D opus and, like in Symphony of the Night, appears in the section of the entrance of the chapter. However, they are four instead of eight.

Warg-1-
No. Name JPN HP MP
58 Warg Anfauglir ??? ???
Tolerance Weakness
Strike Slash, Pierce
Chapter Drop Bind Soul
Chapter 9 - Lord of Flies - - Warg
(Bullet Soul - 4.50%)
Description "Wolves which guard the castle entrance."

Castlevania: Grimoire of Souls[]

There are two varieties of Wargs in Grimoire of Souls, the Fire Wargs (called Fenrirs) and the Ice Wargs.

Enemy Data: Wargs
Image Name - Game
Description
Statistics Items Location Notes
GoS Fenrir Fenrir  - Grimoire of Souls [ edit ]
This watchdog of Dracula's Castle breathes scorching flames through its sharp fangs. Soul: Enchant Weapon to level 4
Abil: Burn
GoS Ice Warg Ice Warg  - Grimoire of Souls [ edit ]
Wreathed in a glacial chill, its frozen fur is tough enough to have been carved from ice. Abil: Frozen

Castlevania: Moonlight Rhapsody[]

Wargs are called Demon Wolves in Moonlight Rhapsody.

Enemy Data: Wargs
Image Name - Game
Description
Statistics Items Location Notes
Demon Wolf Bestiary Model 4-8. Demon Wolf (Beast) - Moonlight Rhapsody [ edit ]
' Entrance
Videos: Bestiary, 1st

Item Data[]

Item Data: Warg
Image Name - Game
  Type - Users
Description
Attributes / Consume Statistics / Sell Found Notes
Turquoise Icon Turquoise (jpn) - Symphony of the Night
  Other (Jewel/Ring) - Alucard
[edit]
Fairly valuable ring [salable] ATT + 6 (with Jewel Sword - Saturn only)
Sell: $1,500
Find: Forbidden Library, Castle Keep
Drop: Fire Warg, Paranthropus, Yorick
Create: Jewel Sword
Karma Coin Icon Karma Coin (Bomber Coin) - Symphony of the Night
  Bomb - Alucard
[edit]
Coin with 2 effects [use] Attrib: Hit
ATT +50
Find: Catacombs, Floating Catacombs, Reverse Clock Tower
Drop: Fire Warg, Orobourous
Effect: Coin tossed out; heads – Soul Steals all enemies; tails – lightning strikes coin
Bullet Soul Warg - White Fang - Dawn of Sorrow
  Bullet Soul - Soma
[edit]
Use fangs to tear at foes. Attrib: Slashing
Consume: 25 MP
Rarity: *
Drop: Warg
Wild Memory Wild Memory - Curse of Darkness
  Material - Hector
[edit]
A strange stone fragment with ancient memories carved on it. Used for simple weapons. Sell: $25
Common Drop: Skeleton Blaze Lv.5, Fenrir Lv.5/10, Zombie Lv.5/26/42
Hot Dog Hot Dog - Curse of Darkness
  Food - Hector
[edit]
Sausage in bread. Great for eating and walking at the same time. HP +35
Sell: $1
Rare Drop: Fenrir Lv.5/10
$10 - Curse of Darkness
  Pick-Up - Hector
[edit]
Gold + 10
Find: Candelabras
Steal: Skeleton Lv.1/9/38, Spirit Lv.4/19/32, Fenrir Lv.5/10, Zombie Lv.5/26/42, Orc Lv.7/14, Flea Man Lv.7/40/75
Bullet Soul HD Icon Warg - Harmony of Despair
  Bullet Soul - Soma
[edit]
Use fangs to tear at foes. Attrib: Slash
Consume: 12 MP
ATK +17
Rarity: ***
Steal: Warg (4.5%)
First Obtained: Chapter 9
Effect: White Fang

Gallery[]

Trivia[]

See also[]

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