- For the enemy, see Cockatrice.
Cockatrice is a DSS Attribute Card in Castlevania: Circle of the Moon. It adds a Stone attribute to a paired Action Card.
Item Data[]
Item Data: Cockatrice Card | ||||||||
---|---|---|---|---|---|---|---|---|
Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
The Cockatrice is said to have the ability to turn things to stone. Has the power of Stone. | Attrib: Stone |
Drop: Stone Armor (1.8%), Death Mantis (1.5%) |
||||||
Stone Whip. Enemies turned to stone can be used as platforms. | Attrib: Stone Consume: 6 MP/USE |
STR + 10% |
Create: Mercury + Cockatrice |
Effect: Whip speed reduced. Enemy about to be destroy petrified briefly instead, can be used as platform. | ||||
Gains experience points from walking. | Consume: 2 MP/TIME |
Create: Venus + Cockatrice |
Effect: Gain 1 Experience point roughly every three steps walking. Not running. | |||||
Transform into stone and become invulnerable. | Consume: 8 MP/TIME |
Create: Jupiter + Cockatrice |
Effect: Turns Nathan to living stone, making him immune to status effects but greatly reducing his mobility. | |||||
Attack with tonfers. Can turn some enemies into stone. | Attrib: Stone Consume: 12 MP/USE |
STR + 22% |
Create: Mars + Cockatrice |
Effect: Swung straight forward, with a hitbox similar to the whip but a slightly faster attack speed. Can petrify enemies. | ||||
3 rocks are fired with each attack. | Attrib: Stone Consume: 16 MP/USE |
Create: Diana + Cockatrice |
Effect: Flings three stones with each swing of the whip. They travel in random arcs with each swing. They are half as strong as normal attack. | |||||
A comet is dropped on the enemy. | Attrib: Stone Consume: 60 MP/USE |
Create: Apollo + Cockatrice |
Sequence: ↓ ←(→) ↑ + Attack Effect: Drops three comets from the sky. If they strike an enemy, they disperse into several pieces that deal reduced damage. Nathan is invincible for a moment while the attack is activating. | |||||
Stone attacks heal character while reducing MP. | Consume: 3 MP/TIME |
Create: Neptune + Cockatrice |
Effect: Stone attacks, such as the projectiles of the Evil Pillar, heal Nathan while reducing his MP. In general, attacks that can petrify Nathan, or in which Nathan takes on a stone-grey hue while being knocked back, have the Stone element. | |||||
A medusa familiar appears to attack in tandem. | Attrib: Stone Consume: 6 MP/Shot |
Create: Saturn + Cockatrice |
Effect: Summons a Medusa head that attacks while the attack button is held. | |||||
A Cockatrice will be summoned to attack. | Attrib: Stone Consume: 200 MP/USE |
Create: Uranus + Cockatrice |
Sequence: ↓ ←(→) ↑ + Attack Effect: Causes Stone damage to all enemies onscreen and can petrify. Most damaging summon though it can vary. | |||||
Defense increases depending on the elapsed game time. | Consume: 6 MP/TIME |
Create: Pluto + Cockatrice |
Effect: Increases Nathan's DEF based on the total play time. +1 DEF for every 6 minutes. |
Combinations[]
- Main article: Dual Set-Up System/Combinations