- For the Symphony of the Night location, see Abandoned Pit to the Catacomb.
The Abandoned Mine is the fourth area Alucard explores in Castlevania: Lords of Shadow - Mirror of Fate.
Overview[]
Alucard's journey[]
The precipitous drop landed Alucard in the tower's lowest level and more specifically the Abandoned Mine. After swimming his way up and out of the large pool, he'll climb up into the stalactite-filled catacombs. He'll be greeted momentarily by a cut-scene whose fallout earns him the Bat Projectile. From this early potion, he'll find an optional elevator, which will take him down into a loot-filled alcove, but the correct path is to the right and upward.
Further along, moving lifts under deluge of deadly steam will carry him down to a switch whose jerking activation will open a sliding gate; electric mermen will continue to drop in and attempt to thwart his effort. A glimpse of silhouette seen crawling in the foreground will foreshadow a future encounter, but Alucard for now can only swim about, dodging mermen tadpoles, and continue right.
Three challenges follow: Ledge-climbing/hopping while avoiding the flames spewed by bony dragon heads; a mine cart ride in which a limited Alucard must fend off harpies while steering his vehicle; and a skirmish with harpy leaders in a battlefield whose sides are blocked off by rising flames.
Trevor's journey[]
The area starts just like the Vertical Prison: Trevor must swim through a twisting maze of underwater corridors while cognizant of the bubble-spewing air vents that'll save his skin. The main obstacle, this time, are the steam-blowing vents that seem to populate every cave extremity.
When Trevor reaches land, he'll fend off more merman hunters before reaching an impasse--a lengthy lava pit he simply can't leap over. He'll instead have to find an alternate exit; that is, he'll climb up one level and ride a minecart (again under duress from flame-spewing turrets) over to some wooden structures above; he'll then loop around and repeatedly jerk a switch that opens a sliding gate, revealing not only a path forward but the former boss the Executioner, who you'll this time face while under assault from a pack of hunchbacks riding back and forth in a minecart seen in the background.
Beyond the gate lay a special crest, in which Trevor can insert his main weapon and upgrade it to the Improved Combat Cross, which he'll need to break the stone wall that blocks this alternate exit. Later, fallout from events in the Belfry land him in the area's previously uncharted top portion; he'll drop down into the Mine proper, avoiding steam- and flame-spewing devices. Too, he'll discover his chapter's first teleporter. He'll by now have the Speed Boots, using which he can leap over the previously mentioned lava pit.
Beyond it lay a door whose opening triggers a cut-scene where the Daemon Lord is freed from his prison by witches.
Enemy Data[]
Enemy Data: Abandoned Mine | |||||
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Image | Name - Game Description |
Statistics | Items | Location | Notes |
Enemies fought by Alucard | |||||
Only the best harpy warriors live long enough to proclaim themselves leaders of the flock. The changes to their physical form include color changes to their wings and an ear piercing shriek that can root their prey to the spot. | Strong: Oil Flask Difficulty: 2/5 HP: 95 Exp: 35 |
Drop: 15 Magic |
Terrace, Ballroom, Abandoned Mine |
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An elite group of mermen have adapted skin membranes that generate powerful electrical currents. Whilst on land, they can conduct this electricity through the wet ground, thus stunning their adversaries before pouncing to devour them. | Difficulty: 2/5 HP: 85 Exp: 45 |
Drop: 20 Magic |
Abandoned Mine, Kitchen |
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During hunting forays on the surface, the mermen throw live captives to their offspring awaiting below the surface. Although not yet fully developed, the tadpoles have jaw dimensions similar to that of their parents, which they use to tear apart the bodies of their prey. | HP: Cannot be damaged |
Drop: 10 Magic |
Forgotten Caves, Abandoned Mine, Cells, Vertical Prison |
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Enemies fought by Trevor | |||||
Some mermen have developed special glands in their mouths which deliver a powerful toxin. This sticky substance is spat on their prey, rendering their enemies completely paralyzed. | Difficulty: 2/5 HP: 125 Exp: 75 |
Drop: 20 Magic |
Cells, Vertical Prison, Abandoned Mine |
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From their stone nests perched high upon the castle, the gargoyles have patiently watched many battles, triumphs and defeats. Centuries after being sculpted, the enigmatic Toy Maker gave them the gift of life, enabling them to finally use their knowledge of war. | Strong: Oil Flask Weak: Boomerang Difficulty: 2/5 HP: 175 Exp: 80 |
Drop: 20 Magic |
Main Tower Outside, Belfry, Vampire's Tower, Throne Entrance, Abandoned Mine |
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The hunchbacks have managed to dominate these once gentle giants by means of larvae inserted into their brains. Their colossal size and disproportionate strength make them brutal tools of war. However, their value as allies is often counteracted by fearsome outbursts of fury that make them unpredictable in combat. | Difficulty: 4/5 HP: 1400 Exp: 350 |
Drop: 100 Magic (x2) |
Entrance Bridge, Abandoned Mine |
Item Data[]
Item Data: Abandoned Mine | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Items found by Alucard | ||||||||
Vampire Bats will fly from Alucard's hand then flock and attack any nearby prey. (...) | Consume: 1 Ammo Heart |
Find: Abandoned Mine |
Special: The "Charged" secondary attack gives the charged bats greater power and ferocity to devastate all enemies in their path. | |||||
Water began to rush into the cave before I could take off the heavy armor I was wearing. I held my breath and swam with all my might to the surface pulling off the many pieces of metal that protected me as fast as I could muster, but alas, the faces of my wife and children haunt me as the darkness surrounds me...too late. | Find: Abandoned Mine Drop: Experience |
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Scattered throughout the castle, I've noticed strange doors adorned with the shape of a beast. Based on my research, these seals seem to have been installed to limit access for the weaker creatures to certain parts of the castle. I wish I had the strength to break them and discover the secrets hidden on the other side. | Find: Abandoned Mine Drop: Experience |
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Find: Abandoned Mine |
Effect: Unlock the Merman Tadpole bestiary entry. | |||||||
When we arrived upon the shore, it became necessary to build a small raft to reach the other side. We used our armor as improvised oars until the water monsters snatched them away from us. We had but one option left: Get rid of our weapons and try to swim to the shore, in the hope that some would survive. | Find: Abandoned Mine Drop: Experience |
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Find: Abandoned Mine |
Effect: Unlock the Harpy Leader bestiary entry. | |||||||
These chests store 'ammo upgrades' for your secondary weapons allowing you to carry larger numbers of these weapons. | Find: Castle's Outer Wall, Forgotten Caves, Guards Room, Kitchen, Ballroom, Toy Maker's Workshop, Vampire's Tower, Throne Entrance, Abandoned Mine, Cemetery, Cells, Crypt's Labyrinth, Vertical Prison |
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If you find one of these chests you can open it as instructed. They will contain upgrades that will extend the capacity of your Health Bar. | Find: Forgotten Caves, Deadly Waterfalls, Inner Cells, Vertical Prison, Toy Maker's Funfair, Toys Assembly Line, Toy Maker's Workshop, Resurrection Room, Kitchen, Abandoned Mine, Castle Hall, Clock Tower, Entrance Bridge, Cells |
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Items found by Trevor | ||||||||
From here there is an intricate complex of underground tunnels flooded completely with water. Should anyone manage to get through, I beg you search for my comrades and tell them I never learned to swim. Maybe they will come for me? | Find: Abandoned Mine Drop: Experience |
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Find: Abandoned Mine |
Effect: Unlock the Dracula bestiary entry. | |||||||
Forged long ago by Rinaldo Gandolfi, it is actually a copy of the true 'Vampire Killer' with which Gabriel defeated the Lords of Shadow and which now lies destroyed in the Shadow Plane. It is the ideal tool executing brutal attacks without sacrificing the style and precision only Trevor is capable of delivering. Thanks to a new retractable spur on the tip, it can now be used to break open some stone doors. | Find: Abandoned Mine |
Special: This weapon will also allow the use of the electromagnetic rails. | ||||||
I've discovered a giant door on the upper floor that should lead to the last relic made by Gandolfi, if the brotherhood texts are true. However, its great value leads me to believe that obtaining it will not be as easy as it might seem. I wonder what became of Rinaldo? | Find: Abandoned Mine Drop: Experience |
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On the far eastern end of the mine there is a river of magma that blocks the way to sort of ancient pagan temple. I must find a way to jump far enough to reach the other side and rid the place of evil once and for all. | Find: Abandoned Mine Drop: Experience |
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I was attracted by the hypnotic voices echoing throughout the castle, awakening an uncontrollable carnal lust within me. Their song fogs my mind, clouds my will and invites me to take part in some forbidden game. Forgive me Celia, for I cannot control my actions... | Find: Abandoned Mine Drop: Experience |
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These chests store 'ammo upgrades' for your secondary weapons allowing you to carry larger numbers of these weapons. | Find: Castle's Outer Wall, Forgotten Caves, Guards Room, Kitchen, Ballroom, Toy Maker's Workshop, Vampire's Tower, Throne Entrance, Abandoned Mine, Cemetery, Cells, Crypt's Labyrinth, Vertical Prison |
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Find: Abandoned Mine |
Effect: Unlock the Witches bestiary entry. | |||||||
If you find one of these chests you can open it as instructed. They will contain upgrades that will extend the capacity of your Health Bar. | Find: Forgotten Caves, Deadly Waterfalls, Inner Cells, Vertical Prison, Toy Maker's Funfair, Toys Assembly Line, Toy Maker's Workshop, Resurrection Room, Kitchen, Abandoned Mine, Castle Hall, Clock Tower, Entrance Bridge, Cells |
Gallery[]
Concept art[]
Maps[]
References[]
Characters |
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Playable characters |
Trevor Belmont • Simon Belmont • Alucard • Gabriel Belmont |
Supporting cast |
Sypha Belmont • Brotherhood of Light • Lost Soul |
Villains |
Necromancer • Daemon Lord • Dracula |
Stages |
Abandoned Mine • Ballroom • Belfry • Carousel's Engine • Castle Entrance • Castle Hall • Castle's Outer Wall • Cells • Cemetery • Clock Room • Clock Tower • Courtyard • Crypt • Crypt's Labyrinth • Cursed Village • Deadly Waterfalls • Entrance Bridge • Forgotten Caves • Games Room • Guards Room • Inner Cells • Kitchen • Lady of the Crypt's Chamber • Library • Main Tower Outside • Mirror of Fate • Prologue • Resurrection Room • Terrace • Theatre • Throne Entrance • Throne Room • Toys Assembly Line • Toy Maker's Funfair • Toy Maker's Workshop • Towers' Link • Unholy Church • Vampire's Tower • Vertical Prison |
Music |
Castlevania: Lords of Shadow - Mirror of Fate Original Game Soundtrack |
Timeline |
Lords of Shadow • Mirror of Fate • Lords of Shadow 2 |
Archives |
Inventory • Bestiary • Timeline |