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Spinning Edge is an alternate form of the Axe sub-weapon, which comes in many forms. The name is used for an Axe attack that contrasts with the regular attack made by the Axe sub-weapon in that same game. The name only applies to single throwing axe attacks, as opposed to the multiple axes or a single giant axe swing that might be released in various Item Crash attacks.

The name first appeared in Castlevania: Aria of Sorrow, where it applies to the horizontally thrown boomerang-like Bullet Soul attack that Soma Cruz can wield after capturing an Axe Armor's. This contrasts with the traditional Axe sub-weapon wielded by Julius Belmont in that game.

The name is also applied to the Axe that Soma can use from an Axe Armor's soul in Castlevania: Dawn of Sorrow. It starts out identical to the Axe sub-weapon that Julius uses in that game, but it can be evolved into a more powerful and larger double edged axe.

In Castlevania: Lament of Innocence, the Spinning Edge attack is the result of combining Leon's Axe sub-weapon with a Blue Orb. It is a large single axe thrown forward in that game, while the normal sub-weapon attack consists of dual smaller axes thrown parallel together.

In Castlevania Judgment, the Spinning Edge is the name of the Axe sub-weapon's Charge attack. It is larger and faster than the regular Axe attack, is double edged, and can break through an opponent's guard.

Item Data[]

Item Data: Spinning Edge
Image Name - Game
  Type - Users
Description
Attributes / Consume Statistics / Sell Found Notes
Red Soul Axe Armor - Spinning Edge - Aria of Sorrow
  Bullet Soul - Soma
[edit]
Throws axes at enemies. Attrib: Sword
Consume: 22 MP
60 ATK
Rarity: 30
Drop: Axe Armor
Effect: Axe Boomerang (not catchable)
Spinning Edge - Lament of Innocence
  Effect Orb System - Leon
[edit]
Consume: 5 Hearts
Create: Axe + Blue Orb
Effect: Axe Boomerang (always catches)
Bullet Soul Axe Armor - Spinning Edge - Dawn of Sorrow
  Bullet Soul - Soma
[edit]
Throw an axe upwards. Attrib: Slashing
Consume: 25 MP
Rarity: *
Drop: Axe Armor
Effect: Arc Throw
Axe - Judgment
  Sub-Weapon - Simon, Trevor, Eric, Alucard, Grant, Cornell, Golem
[edit]
Throws an axe with a homing effect straight ahead. Consume: 2 (Normal) or 3 (Charged) Hearts
Effect: Homing Axe
Normal - Throws a single small axe straight ahead.
Charged (Spinning Edge) - Throws a guard-crushing axe straight ahead.
Evolve: Can be powered up with a Rapidshot II or III

Gallery[]

Animations[]

Gallery includes both Spinning Edge and the normal Axe attack for contrast.

Trivia[]

  • While not actually named Spinning Edge, the alternate attack of Juste Belmont's Axe subweapon in Castlevania: Harmony of Dissonance when used with a Heaven's Ring meets the criteria to be called a Spinning Edge. This weapon is larger and slower than the normal Axe attack in that game.
  • Individual names for Soul abilities are not given in Castlevania: Harmony of Despair, but it is likely that Soma’s Axe throws he gains from the Axe Knight and R. Axe-Man could also be considered Spinning Edge attacks. The Axe Knight bullet soul is identical to the Axe sub-weapon that can also be found in the game. The R. Axe-Man bullet is an 8-bit Axe attack. Multiple axes can be thrown if it is leveled up with more souls.
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