Not to be confused with Guardian Armor.

The Final Guard, or Guardian, is an enemy in the Castlevania series. They are elite Armor Lords specially chosen to guard important areas of the castle.


Final Guards are large armored knights that usually appear near the end of a game, guarding key areas of the castle. They are a step up from Great Armors. Typically resistant to most forms of attack, they bear a large shield and wield a massive sword.

The Final Guard usually has impressive elemental resistances, but often has a weakness to one particular tactic or type of attack, this being often Strike damage in the older games.


Castlevania: Symphony of the NightEdit

Guardians, found only in the two hallways adjacent to the clock room in the Black Marble Gallery of the reverse castle, have the highest level of any non-boss enemy in the game. Even among bosses, only Death, Shaft, and Dracula have a higher level than them. Their attacks consist of an overhead slash, a flurry attack, and a sword sweep that sends out a wave of blue flames. In addition, Guardians can summon a shield which renders them totally invincible for a short time (not even attacking them from behind can inflict any damage). Between moves there is a brief downtime when they are totally vulnerable to attack.

Guardians will raise their shields in response to the player pressing the attack button repeatedly, even if they are not actually taking damage; walking into the room swinging the Crissaegrim will thus mean they will raise their shield before Alucard is even near them. They have no vulnerabilities, but have a substantial gap in their defenses when it comes to Hit damage; the rapid-punch command move of the Fist of Tulkas can make short work of a Guardian, and a high-level bat familiar will inflict heavy damage. Poison damage, such as from the Terminus Est, is also highly effective.

Casting Soul Steal while a Guardian has his shield up won't harm him, but will still steal a good amount of HP from him.

Castlevania: Aria of SorrowEdit

This is the first modern appearance of the Final Guard. The Final Guard resists all forms of attack, acting as a much stronger version of the Great Armor with an additional attack where the Final Guard touches the ground with the tip of his sword and shoots out a fireball which travels along the floor. It is otherwise identical in behavior and attacks to a Great Armor, having the same long-range slash, close-range slash and block moves. Like the Shadow Knight, touching his blade causes Sword damage, touching his body causes non elemental damage, and touching his fireball causes Flame damage. All of them use 100% of his STR. The Final Guard has an additional move similar to its soul, during which he becomes invulnerable against any attack.

Though he resists all forms of attack, Hit damage in Aria of Sorrow is not elemental and thus all enemies are automatically neutral to it. This means that a Final Guard can be destroyed fairly rapidly through use of the Mach Punch or Kaiser Knuckle. Though it places Soma at some risk of taking damage, crouching right in front of the Final Guard will mean almost all of his attacks will miss (even the close sword slash will just miss Soma's head).

Castlevania: Dawn of SorrowEdit

A room in the Pinnacle is notorious as it is inhabited by two Final Guards, each guarding one of the two entrances. In the middle of this room is a searchlight with a device connected to it. Casting Chain Lightning on this device or attacking it with the Gungner will power it up and light up the searchlight, attracting a Mothman to it. Soma can then attempt to kill it to obtain its valuable soul. Unfortunately, more than one attempt may be necessary for this end and defeating a Final Guard each time will take too much time and resources. The best strategy is to simply transform into a bat and fly over the Final Guard. Soma won't be harmed from touching the tip of his sword, as it only can deal damage when the Final Guard is performing an attack.

If, on the other hand, the player is hunting for the Final Guard's soul, a good strategy is to attack him with Skull Ball, making sure to slide-kick the skull to inflict massive damage. About three of them may be necessary to defeat a Final Guard in a normal game.

Castlevania: Curse of DarknessEdit

In this game, Final Guards are, as usual, the most powerful of the "Armor" enemies. They are first encountered in the Infinite Corridor. This time around, it glows with a blue aura when it is idle; as long as the aura remains, a green shield will appear out of nowhere and block all attacks, including area-of-effect abilities and the Rosario. When the aura disappears, he will attack, giving the player a small amount of time to counter and attack the elite guard.

They are the first reliable source of Adamantine in the game.

Castlevania: Portrait of RuinEdit

As his description says, the Final Guard watches and guards key areas of the castle, such as the Master's Keep, and also appears in several of Brauner's paintings, such as the Dark Academy and the Nest of Evil. His role with the Iron Golem has essentially been swapped in this game, taking only 1 damage per hit from most weapons, while having low HP (50). For a weapon to deal more than 1 point of damage to the Final Guard, it must do close to 200 damage per strike against most enemies in the game. This knocks out most of the available weapons at hand. The Final Guard is at its weakest against the critical art of the upgraded Vampire Killer/Undead Killer, however. With Konami Man obtained, high levels and immense Strength bonuses, these weapons can become the player's best line of offense.

An alternate strategy is to simply cast 1,000 Blades from a safe distance, which most of the times will leave the Final Guard with less than 10 HP (or, in rare cases, kill him if all knives make contact). Then the player can either get near and attack him until he falls or simply wait and cast another 1,000 Blades to finish him off.

Another strategy is to use the Axe Bomber dual crush, which will deal significant damage to the Final Guard and kill him instantly if the player has reached a level near 50.

Castlevania: Order of ShadowsEdit

The Giant Armor is similar to Curse of Darkness's Final Guard. He is invincible except for when wielding a sword.

Castlevania: Order of EcclesiaEdit

The Final Knight wields a giant sickle this time around and has the ability to unleash powerful energy shockwaves across the ground. They are only found in the Final Approach's corridors.

He has two forms of attack:

  1. Crashes down his dual scythe-pickaxe.
  2. Shoves the sickle on the floor in order to create a powerful shockwave.

Enemy DataEdit

Enemy Data: Final Guard
Image Name - Game
Statistics Items Location
Guardian-1- 143. Guardian  (Final Guard) [ edit ]
Symphony of the Night
High level Armor Lord. Strong: Cut (resist), Fire, Thunder, Ice (all immune), Dark (absorb)
Level: 60
HP: 500
Exp: 1,500
Drop: Great Sword, God's Garb
Black Marble Gallery
Aos finalguard 104. Final Guard  [ edit ]
Aria of Sorrow
Specially chosen to defend important areas of the castle. Strong: Everything
HP: 1,200
MP: 999
Exp: 2,000
Atk: 75
Def: 50
Timestop: Unaffected
Common Drop: Gold Plate
Rare Drop: Final Sword
Soul: Final Guard
Top Floor, Chaotic Realm
DOS-Finalguard 98. Final Guard (jpn) [ edit ]
Dawn of Sorrow
A powerful armored soldier given the task of guarding the castle's key spots. Strong: Bashing, Piercing, Slashing, Fire, Water, Electric, Dark, Holy, Poison, Curse, Stone
HP: 400
MP: 400
Exp: 1,500
Atk: 85
Timestop: Unaffected
Common Drop: Super Potion (8%)
Rare Drop: Cuirass (4%)
Soul: Final Guard (8%)
The Pinnacle, The Abyss
COD-114 114. Final Guard Lv.42  [ edit ]
Curse of Darkness
Incredibly tough armor holding defensive positions. Breaking through its line of defense is very hard. Strong: Wind
Weak: Thunder
Level: 42
HP: 700
Exp: 582
Common Drop: Adamantine
Rare Drop: High Potion
Steal: $500
Infinite Corridor, Dracula's Castle
COD-150 150. Final Guard Lv.75  [ edit ]
Curse of Darkness
Incredibly tough armor holding defensive positions. Breaking through its line of defense is very hard. Strong: Wind
Weak: Thunder
Level: 75
HP: 1610
Exp: 1338
Common Drop: Adamantine
Rare Drop: High Potion
Steal: $500
Tower of Evermore
Finalguard 83. Final Guard  [ edit ]
Portrait of Ruin
An elite warrior chosen to guard key areas in the castle. Strong: Strike, Whip, Slash, Fire, Ice, Electric, Dark, Holy, Poison, Curse, Stone
HP: 50
Exp: 500
Skill Pt: 15
Drop: Defensive Form, Final Sword
Master's Keep,13th Street Dark Academy, Nest of Evil
Giantarmor Giant Armor  [ edit ]
Order of Shadows
Finalknight 103. Final Knight  [ edit ]
Order of Ecclesia
This elite warrior sees intruders as its quarry. Strong: Flame, Ice
Weak: Strike, Thunder
HP: 666
Exp: 573
Skill Pt: 8
Atk: 100
Drop: Knight Leggings (4%), Knight Cuirass (2%)
Final Approach
DOS-Finalguard 45. Final Guard  [ edit ]
Harmony of Despair
An elite warrior chosen to guard key areas in the castle. Strong: Strike, Slash, Pierce, Fire, Ice, Lightning, Holy, Darkness
Drop: Ring Mail (5.30%)
Soul: Blue (1.30%)
Chapter 6

Item DataEdit

Item Data: Final Guard
Image Name - Game
Type / Users Attributes / Consume Statistics / Sell Found Notes
Bastard Sword Icon Great Sword - Symphony of the Night [edit]
Great Sword of Aubec 2 Handed Weapon (Great Sword)
Attrib: Cut
ATT +65
Drop: Guardian
Effect: Slow swing
God's Garb Icon God's Garb (jpn) - Symphony of the Night [edit]
Strongest of all armor Body (Clothes)
DEF +25, CON +2
Drop: Guardian
Gold Plate AoS Icon Gold Plate (jpn) - Aria of Sorrow [edit]
Breastplate of pure gold. Armor
DEF +38
Sell: $7,000 
Buy: $14,000 Find: Hammer's Shop
Common Drop: Final Guard
Final Sword AoS Icon Final Sword (jpn) - Aria of Sorrow [edit]
Sword carried by the Final Guard. Weapon
Attrib: Sword
ATK +108
Sell: $49,500 
Rare Drop: Final Guard
Blue Soul Final Guard - Final Guard - Aria of Sorrow [edit]
Guards against enemy attacks. Guardian Soul
Consume: 60 MP/sec  Drop: Final Guard
Super Potion DoS Icon Super Potion (X-Potion) - Dawn of Sorrow [edit]
Restores all HP. Magical Item
HP +100%
Sell: $2,500 
Find: Wizardry Lab, Subterranean Hell, Silenced Ruins
Rare Drop: Final Guard
Cuirass DoS Icon Cuirass - Dawn of Sorrow [edit]
A torso armor with a rounded profile. Armor
DEF +38
Sell: $7,000 
Rare Drop: Final Guard
Guardian-Soul-DoS-Icon Final Guard - Final Guard - Dawn of Sorrow [edit]
Gain iron-clad defense. Guardian Soul
Consume: 60 MP/sec  Rarity: ***
Drop: Final Guard
Adamantine Adamantine - Curse of Darkness [edit]
A mythical metal said to be hardest in existence. Amazing that it actually exists in raw form. Material
Find: Infinite Corridor 3F
Common Drop: Final Guard Lv.42/75
Evolve: Feather Sword, War Hammer, Do Sanga, Masakado's Helm, Cuirassair Armor
High Potion High Potion - Curse of Darkness [edit]
Medicine that recovers 200 HP. Special
HP +200
Buy: $1,000 Find: Baljhet Mountains, Mortvia Aqueduct, Tower of Evermore
Rare Drop: Spectral Sword Lv.15/47, Final Guard Lv.42/75
Subweapon PoR Icon Defensive Form - Portrait of Ruin [edit]
A stance that emphasizes defense. Sub-Weapon
Attrib: Strike
Consume: 25 MP 
CON +8
Drop: Final Guard
Evolve: Cannot be mastered.
Final Sword PoR Icon Final Sword - Portrait of Ruin [edit]
A demon-slaying sword once wielded by an angel. Weapon (Great Sword)
Attrib: Slash
ATK +120
Sell: $13,750 
Drop: Final Guard
Knight Leggings Icon Knight Leggings - Order of Ecclesia [edit]
Knights wear these to stay protected, and so should you. Leg Gear (Greaves)
DEF +12, CON +4, MND +2
Drop: Final Knight
Knight Cuirass Icon Knight Cuirass - Order of Ecclesia [edit]
Cast-iron armor worn by knights. Body Gear (Armor)
DEF +28, CON +15, MND +8
Drop: Final Knight
Ring Mail DoS Icon Ring Mail - Harmony of Despair [edit]
Suit with metal rings sewn on. Chest (Body Armor)
Jonathan, Julius, Richter, Shanoa 
Attrib: Blunt +5, Slash +5, Pierce -10
DEF +13
Sell: $2,500 
Rarity: ***
Drop: Final Guard
Guardian Soul HD Icon Final Guard - Harmony of Despair [edit]
Gain iron-clad defense. Guardian Soul
Consume: 20 MP  Rarity: ****
Steal: Final Guard (1.3%)



  • It can be interesting to note that the Final Guard and the Iron Golem enemies swap their roles in Portrait of Ruin. In Aria of Sorrow and Dawn of Sorrow, the Final Guard took decent amounts of damage while the Iron Golem only took one point of damage with each attack. In Portrait of Ruin, the Final Guard only took one point of damage, but his HP was reduced down to 50, while the Iron Golem took regular damage, and as such, had his HP count increased to 999.
  • Another point of interest is that in Symphony of the Night, while being one of the strongest regular enemies, he is also the best source of experience while being the easiest to beat. If a player has acquired the Moon Rod, all they need to do (regardless of level) is press ↓, ↘, → + [ATTACK]. The Moon Rod's special attack will summon four blades that will target the nearest enemy. If used while the Guardian is in the same room but far away, not only will he not attack or defend, but the four blades will make quick work of him. At level 25, the player will only need to use this attack twice to kill a single Final Guard, netting insane amounts of experience and easily letting one surpass the level 45 and higher marks in a matter of minutes.
  • In Aria of Sorrow, it's possible to make the Final Guard to use his fireball above the pit. Instead of a fireball, a small quake will be created.
  • In Order of Ecclesia, the Final Knight, along with the Rebuild, have the "number of the beast" (666) as their max HP.
  • Also in Order of Ecclesia, the EXP the Final Knight yields upon defeat, 573, corresponds to an in-joke Konami uses in many of its games, as the Japanese language allows the numbers (5 = go, 7 = nana) to be read as kona, and the kanji used to the number 3 is very similar to the hiragana for of the 'mi' syllable; this allows the number to be read as "Konami".

See alsoEdit


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