Finishers in Castlevania Judgment are Special Attacks that can deal big damage. Some can be performed while stationary, others while moving, and others while jumping. They are performed by performing a Normal Attack (Shake Wii Remote, press b on a Classic Controller, or press B on a GameCube Controller) and pressing Special (B on the Wii Remote, a on the Classic Controller, or a on the GameCube Controller) at the same time.
Like Normal Attacks, following up a Finisher with another finisher attack may result in a Finisher Combo (aka Special Combo). The number of Finisher Combos varies from character to character. They are normally done by performing another Finisher attack sequence. In the event that there is an alternate finisher combo that can directly follow a finisher, the alternate finisher combo is performed without holding down the Special button. Some Finisher Combos can follow other Finisher Combos to form longer combos.
An even more powerful type of finisher, called a Super Finisher (or Hyper Attack), can be performed by pressing the designated button when the Skill Gauge (Hyper Gauge) is full.
Item Data[]
Neutral Finishers and Combos[]
Item Data: Neutral Finishers and Combos | ||||||||
---|---|---|---|---|---|---|---|---|
Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Simon's Neutral Finisher Combo | ||||||||
(a whip attack) | Sequence: Special + Normal Attack | |||||||
(a whip attack) | Sequence: (After a Binding Whip) Special | |||||||
(a downward slamming punch) | Sequence: (After a Binding Whip) Special + Normal Attack | |||||||
Trevor's Neutral Finisher | ||||||||
(a whip attack) | Sequence: Special + Normal Attack | |||||||
Grant's Neutral Finisher Combo | ||||||||
(A Ring attack) | Sequence: Special + Normal Attack (can be followed by It Dices) | |||||||
(A Ring attack) | Sequence: (After a It Slices) Special + Normal Attack (can be followed by Flea Flicker Finish) | |||||||
(A Ring Somersault attack) | Sequence: (After a It Dices) Special + Normal Attack | |||||||
Sypha's Neutral Finisher Combo | ||||||||
(a Fire attack) | Sequence: Special + Normal Attack | |||||||
(a Fire attack) | Sequence: (After a Fireball) Special + Normal Attack | |||||||
Maria's Neutral Finisher | ||||||||
(an Owl + Vermillion Bird attack) | Sequence: Special + Normal Attack | |||||||
Eric's Neutral Finisher Combo | ||||||||
(a triple Spear attack) | Sequence: Special + Normal Attack (can be followed by Roundhouse Bash) | |||||||
(a Spear bash attack) | Sequence: (After a Trident Strike) Special + Normal Attack | |||||||
Shanoa's Neutral Finisher Combo | ||||||||
(a Cerberos head glyph (Custos) attack) | Sequence: Special + Normal Attack (can be followed by Sis Custos) | |||||||
(a Cerberos head glyph (Custos) attack) | Sequence: (After a De Custos) Special + Normal Attack |
Moving Finishers and Combos[]
Item Data: Moving Finishers and Combos | ||||||||
---|---|---|---|---|---|---|---|---|
Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Simon's Moving Finisher | ||||||||
(a whip attack) | Sequence: Special + Normal Attack while moving | |||||||
Trevor's Moving Finisher | ||||||||
(a dashing power punch Martial Arts) | Sequence: Special + Normal Attack while moving | |||||||
Grant's Moving Finisher Combo | ||||||||
(A Dagger attack) | Sequence: Special + Normal Attack while moving (enters special stance - can be followed with a Dagger Storm or Aerial Venus any time if still in special stance - any other action other than a guard break exits special stance) | |||||||
(A follow-up Dagger attack) | Sequence: (any time after a Dagger Toss or another Dagger Storm if still in special stance) Special (can be followed by another Dagger Storm or Aerial Venus if still in special stance - 5th Dagger Storm exits special stance) | |||||||
(A Ring throwing attack) | Sequence: (any time after a Dagger Toss or Dagger Storm if still in special stance) Special + Normal Attack (special stance exits) | |||||||
Sypha's Moving Finisher Combo | ||||||||
(an ice attack) | Sequence: Special + Normal Attack while moving | |||||||
(an ice attack) | Sequence: (After a Frost Wall) Special + Normal Attack | |||||||
Maria's Moving Finisher | ||||||||
(a Turtle attack) | Sequence: Special + Normal Attack while moving | |||||||
Eric's Moving Finisher | ||||||||
(a dashing Spear attack) | Sequence: Special + Normal Attack while moving | |||||||
Shanoa's Moving Finisher | ||||||||
(a wind glyph (Pneuma) attack) | Sequence: Special + Normal Attack while moving |
Jumping Finishers and Combos[]
Item Data: Jumping Finishers and Combos | ||||||||
---|---|---|---|---|---|---|---|---|
Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Simon's Jumping Finisher | ||||||||
(a whip attack) | Sequence: Special + Normal Attack while jumping | |||||||
Trevor's Jumping Finisher | ||||||||
(a Somersault whip attack) | Sequence: Special + Normal Attack while jumping | |||||||
Grant's Jumping Finisher | ||||||||
(An aerial Ring throwing attack) | Sequence: Special + Normal Attack while jumping | |||||||
Sypha's Jumping Finisher | ||||||||
(An ice spell) | Sequence: Special + Normal Attack while jumping | |||||||
Maria's Jumping Finisher Combo | ||||||||
(an Owl + Cat attack) | Sequence: Special + Normal Attack while jumping | |||||||
(a Owl+Cat attack) | Sequence: (After a Byakko Call) Special | |||||||
Eric's Jumping Finisher Combo | ||||||||
(a downwards Spear attack) | Sequence: Special + Normal Attack while jumping | |||||||
a spear attack | Sequence: (After a Piercing Rain) Special | |||||||
Shanoa's Jumping Finisher | ||||||||
(a Fire Glyph attack) | Sequence: Special + Normal Attack while jumping |
Gallery[]
Animations[]
- Neutral Finishers and Finisher Combos
- Directional Finishers and Finisher Combos
- Jumping Finishers and Finisher Combos