Fire is one of the basic elemental attributes featured in the Castlevania series, and one of the three main elements. In Symphony of the Night and the games that followed it, Fire is strong against Ice element enemies. Many enemies in the games that comprise the Castlevania series are weak against Fire.
Overview[]
Most living creatures and some undead creatures (e.g.: Zombies and Skeletons) are weak against Fire. Since this makes up a large portion of the castle's inhabitants (and its surrounding areas), Fire based weapons are valuable in combat. Enemies that resist Fire are Fire elemental-based creatures, armored enemies (knights), and magic users. Lasers and energy beams are also Fire-attributed.
In Aria of Sorrow, a Fire attack is identified by its fire particle if the attack hits the target. If it is an attack to the enemies, the particle will be shown only if the enemies aren't immune to the Fire element.
In Portrait of Ruin, if the player kills Zombies, Wights, Ghouls or Ghoul Kings with Fire damage, their flesh will burn and consume, turn into Skeletons and continue to attack until killed.
In Grimoire of Souls, Fire-based attacks have a chance to inflict the Burn status condition, which steadily drains the victim's health over time.
Game specific information[]
See the following pages for information about the Fire element for specific games:
- Fire/Symphony of the Night
- Fire/Circle of the Moon
- Fire/Harmony of Dissonance
- Fire/Aria of Sorrow
- Fire/Lament of Innocence
- Fire/Dawn of Sorrow
- Fire/Curse of Darkness
- Fire/Portrait of Ruin
- Fire/Order of Ecclesia
- Fire/Harmony of Despair
- Explosive Daggers (Lords of Shadow)
Enemy Data[]
- Main article: Fire/Enemy Data