Information about the Fire element in Castlevania: Curse of Darkness.
Enemy Data[]
Enemies weak to Fire[]
Enemy Data: Fire element in Curse of Darkness | |||||
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Image | Name - Game Description |
Statistics | Items | Location | Notes |
Enemies weak to Fire | |||||
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Human bones reanimated as a monster by evil magic. Slow-moving but equipped to kill. | Strong: Dark Weak: Fire Level: 1 HP: 21 Exp: 0 |
Common Drop: Bronze Steal: $10 |
Abandoned Castle, Baljhet Mountains, Tower of Eternity |
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A pure-blood merman. Attacks by ramming or shooting water from its mouth. Also found on dry land. | Strong: Ice Weak: Fire, Thunder Level: 4 HP: 77 Exp: 5 |
Steal: $50 |
Abandoned Castle |
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A slain animal's head revived as an angry wraith. Never lets go once its teeth seize of prey. | Weak: Fire Level: 4 HP: 32 Exp: 1 |
Rare Drop: Potion Steal: $10 |
Baljhet Mountains |
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A quick-moving, ninja-like skeleton. Uses razor claws and swift footwork to confuse and then kill. | Strong: Dark Weak: Fire, Light Level: 5 HP: 150 Exp: 7 |
Common Drop: Wild Memory Steal: Potion |
Abandoned Castle, Baljhet Mountains, Tower of Eternity |
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The guard dogs of hell. Hunt and attack in packs. | Strong: Ice Weak: Fire Level: 5 HP: 95 Exp: 6 |
Common Drop: Wild Memory Rare Drop: Hot Dog Steal: $10 |
Abandoned Castle, Baljhet Mountains |
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Literally undead, these bloody bones always return to life. Red with the blood of countless victims. | Strong: Dark Weak: Fire Level: 5 HP: 0 Exp: 1 |
Steal: $50 |
Baljhet Mountains |
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A corpse brought back to life by the power of hate. Fairly weak, but a legitimate threat in packs. | Strong: Ice Weak: Fire Level: 5 HP: 50 Exp: 4 |
Common Drop: Wild Memory Steal: $10 |
Abandoned Castle, Baljhet Mountains, Tower of Eternity |
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Human bones reanimated as a monster by evil magic. Slow-moving but equipped to kill. | Strong: Dark Weak: Fire Level: 9 HP: 49 Exp: 3 |
Common Drop: Bronze Steal: $10 |
Garibaldi Temple, Tower of Eternity |
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The guard dogs of hell. Hunt and attack in packs. | Strong: Ice Weak: Fire Level: 10 HP: 142 Exp: 15 |
Common Drop: Wild Memory Rare Drop: Hot Dog Steal: $10 |
Garibaldi Temple, Tower of Eternity |
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A more intelligent skeleton, made from the bones of a knight and equipped with a sword and shield. | Strong: Dark Weak: Fire Level: 13 HP: 72 Exp: 18 |
Common Drop: Steel Rare Drop: Knight's Vein Steal: $50 |
Garibaldi Temple, Mortvia Aqueduct |
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A superior skeleton. Along with super fast movement, it can throw exploding knives. | Strong: Dark Weak: Fire, Light Level: 14 HP: 247 Exp: 38 |
Common Drop: Ancient Memory Steal: Ceremonial Tool |
Garibaldi Temple, Mortvia Aqueduct, Tower of Eternity |
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A pure-blood merman. Attacks by ramming or shooting water from its mouth. Also found on dry land. | Strong: Ice Weak: Fire, Thunder Level: 15 HP: 170 Exp: 36 |
Common Drop: Ancient Memory Steal: $50 |
Mortvia Aqueduct, Tower of Eternity |
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The corpse of a Fenrir revived as a zombie. Hides in its own shadow to get close to prey. | Weak: Fire, Light Level: 17 HP: 99 Exp: 42 |
Rare Drop: Potion Steal: $50 |
Mortvia Aqueduct |
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A more intelligent skeleton, made from the bones of a knight and equipped with a sword and shield. | Strong: Dark Weak: Fire Level: 18 HP: 92 Exp: 36 |
Common Drop: Steel Rare Drop: Knight's Vein Steal: $50 |
Forest of Jigramunt, Aiolon Ruins, Tower of Eternity |
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A animal's head revived as an angry wraith. Never lets go once its teeth seize hold of prey. | Weak: Fire Level: 19 HP: 86 Exp: 16 |
Rare Drop: Potion Steal: $10 |
Forest of Jigramunt, Tower of Eternity |
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A relative of the White Dragon, capable of ice-based attacks. | Strong: Ice Weak: Fire Level: 19 HP: 158 Exp: 54 |
Steal: $50 |
Mortvia Aqueduct |
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The corpse of a Fenrir revived as a zombie. Hides in its own shadow to get close to prey. | Weak: Fire, Light Level: 23 HP: 126 Exp: 86 |
Common Drop: Indigo Steel Rare Drop: Potion Steal: $50 |
Forest of Jigramunt, Tower of Eternity |
- Continued in Fire/Curse of Darkness/Enemy Data 2