The Flame Whip is a whip or whip attack that involves a whip that is engulfed in flames. It is sometimes a specific whip and other times a "form" of the Vampire Killer. Sometimes, attachments are added to a whip to give it a flame property.
The Flame Whip first appeared in Castlevania II: Simon's Quest as the most powerful whip in the game.
Game specific informationEdit
The Flame Whip is the most powerful whip the player can obtain in Simon's Quest. Unlike the rest of the whips, which all can be purchased from merchants, the Flame Whip is obtained by first purchasing a Morning Star in the town of Oldon and then bringing it to a traveling gypsy in an underground cave located in Uta Lower Road. The gypsy will then put a spell to Simon's weapon so that it can "burn away evil", turning it into a powerful long whip engulfed in flames.
15 Hearts and the lack of any sub-weapon will allow Richter to ignite his whip and strike anything in front of him in a blaze of holy flames. The flaming aura he generates can damage enemies continuously and he is invincible during its startup. His whip is extended beyond the normal whip's length and has slightly wider range as well.
The Flame Whip is the strongest form of the whip; it is stronger and slower than the Long Chain whip. If the player is damaged, the whip will lose its power and turn back into the Long Chain whip.
Richter can also use the Flame Whip in Symphony of the Night by attempting an Item Crash without holding a sub-weapon. However, here it is a timed powerup instead of a single attack, and it is also slightly cheaper (10 Hearts). In this game there is no way of losing sub-weapons once one has been obtained, so being able to use the Flame Whip is in fact difficult.
A flame version of the Vampire Killer is available in Trevor Mode. It gains flame properties via a magic stone fitted to its grip.
The flame whip is found hidden in a breakable block near the first section that Desmond can slide underneath. It is slightly more than double the strength of the Leather Whip that he starts the game with.
- See Shadow Magic
|Item Data: Flame Whip|
|Image||Name - Game|
|Type / Users||Attributes / Consume||Statistics / Sell||Found||Notes|
|Magic changes the Morning Star into the Flame Whip and gives it mysterious powers.|| Permanent upgrade|
| Attrib: 16 Attack|
Consume: Morning Star
| Find: Uta Lower Road ( )|
|Consume: 15 Hearts|
| Evolve: Downgrades to Long Chain when damaged.|
|Consume: 15 Hearts|
| Attrib: Fire|| Sequence: Press and Hold [Special] (Triangle for PS) with no sub-weapon equipped|
|'|| Weapon (Long-Range)|
| ATK = 15|| Create: Level 2 + PowerUp|
|Fire whip to attack enemies.|| DSS Effect|
| Attrib: Fire|
Consume: 6 MP/USE
| STR + 5%|| Create: Mercury + Salamander|| Effect: If enemy is very close, damage increases 50%.|
|Adds fire to attacks made with a whip.|| Whip|
| Attrib: Fire|| STR +2|| Find: Marble Corridor (Castle A)|
|Fire elemental added onto the Whip of Alchemy.|| Whip|
| Attrib: Fire|| Drop: Flame Elemental|
|A whip imbued with the power of flames.|| Weapon (Whip)|
| Attrib: Fire|| ATK +65|
| Find: Dark Academy|
|A whip imbued with the power of flames.|| Whip|
| Attrib: Speed = Normal|
Range = Long
| Damage = 58|| Find: The Cavern|