The Flame Whip is a whip or whip attack that involves a whip that is engulfed in flames. It is sometimes a specific whip and other times a "form" of the Vampire Killer. Sometimes, attachments are added to a whip to give it a flame property.

The Flame Whip first appeared in Castlevania II: Simon's Quest as the most powerful whip in the game.

A similar Fireball Whip can be used in some games, which causes fireballs to form from within the whip and be released, although the chain itself is not on fire as with a Flame Whip.

Game specific information

Castlevania II: Simon's Quest

The Flame Whip is the most powerful whip the player can obtain in Simon's Quest. Unlike the rest of the whips, which all can be purchased from merchants, the Flame Whip is obtained by first purchasing a Morning Star in the town of Oldon and then bringing it to a traveling gypsy in an underground cave located in Uta Lower Road. The gypsy will then put a spell to Simon's weapon so that it can "burn away evil", turning it into a powerful long whip engulfed in flames.

Castlevania: Rondo of Blood / Dracula X / The Dracula X Chronicles

15 Hearts and the lack of any sub-weapon will allow Richter to ignite his whip and strike anything in front of him in a blaze of holy flames. The flaming aura he generates can damage enemies continuously (no effect in Dracula X) and he is invincible during its startup. His whip is extended beyond the normal whip's length and has slightly wider range as well.

Castlevania Bloodlines

The Undulating Whip is the strongest form of the whip; it is stronger but slower than the Long Chain Whip. if John suffers from any damage, the Undulating Whip will turn back to a Long Chain Whip.

Castlevania: Symphony of the Night

Richter can also use the Flame Whip in Symphony of the Night by attempting an Item Crash without holding a sub-weapon. However, here it is a timed powerup instead of a single attack, and it is also slightly cheaper (10 Hearts). In this game there is no way of losing sub-weapons once one has been obtained, so being able to use the Flame Whip is in fact difficult.

Symphony of the Night has damage types, and normally the Flame Whip powerup gives Richter's whip attacks Fire damage. In earlier releases of the game, a powered-up whip will do Holy damage instead.

Castlevania: Lament of Innocence

The Whip of Flames is obtained by defeating the Flame Elemental miniboss in the Anti-Soul Mysteries Lab.

Castlevania: Curse of Darkness

A flame version of the Vampire Killer is available in Trevor Mode. It gains flame properties via a magic stone fitted to its grip.

Castlevania: Order of Shadows

The Flame Whip is found hidden in a breakable block near the first section that Desmond can slide underneath. It is slightly more than double the strength of the Leather Whip that he starts the game with.

Castlevania: Lords of Shadow

See Shadow Magic

Item Data

Item Data: Flame Whip
Image Name - Game
Type / Users Attributes / Consume Statistics / Sell Found Notes
The Flame Whip Icon The Flame Whip (jpn) - Simon's Quest [edit]
Magic changes the Morning Star into the Flame Whip and gives it mysterious powers. Simon Belmont  Attrib: 16 Attack
Consume: Morning Star 
Find: Uta Lower Road (...)
Flame Whip RoB Icon Flame Whip - Rondo of Blood (unofficial name) [edit]
' Weapon
Consume: 15 Hearts 
Flame Whip BL Undulating Whip (jpn) - Bloodlines [edit]
' Whip
John Morris 
Evolve: Downgrades to Chain Whip (Long) when damaged.
Flame Whip RoB Icon Flame Whip - Dracula X (unofficial name) [edit]
' Weapon
Consume: 15 Hearts 
Flame-whip Fire Whip - Symphony of the Night [edit]
' Action
Attrib: Fire
Sequence: Press and Hold [Special] (Triangle for PS) with no sub-weapon equipped
Lod-reinwhip3-1- Whip [ Level 3 ] - Legacy of Darkness [edit]
' Weapon (Long-Range)
ATK = 15
Create: Level 2 + PowerUp
Mercury + Salamander (Fire Whip) - Circle of the Moon [edit]
Fire whip to attack enemies. DSS Effect
Attrib: Fire
Consume: 6 MP/USE 
STR + 5%
Create: Mercury + Salamander
Effect: If enemy is very close, damage increases 50%.
Red Stone Icon Red Stone - Harmony of Dissonance [edit]
Adds fire to attacks made with a whip. Whip
Juste Belmont 
Attrib: Fire
STR +2
Find: Marble Corridor (Castle A)
Whip of Flames Whip of Flames (jpn) - Lament of Innocence [edit]
Fire elemental added onto the Whip of Alchemy. Whip
Leon Belmont 
Attrib: Fire
Drop: Flame Elemental
Flame Whip CoD Flame Whip - Curse of Darkness [edit]
The Vampire Killer transformed into a whip of fire via a magic stone fitted into its grip. Whip
Trevor Belmont 
Attrib: Fire
ATK +5
Find: Baljhet Mountains
Flame Whip PoR Icon Flame Whip - Portrait of Ruin [edit]
A whip imbued with the power of flames. Weapon (Whip)
Attrib: Fire
ATK +65
Sell: $5,000 
Find: Dark Academy
Flame Whip OoS Icon Flame Whip - Order of Shadows [edit]
A whip imbued with the power of flames. Whip
Desmond Belmont 
Attack Power +58
Find: The Cavern




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