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:''This enemy is sometimes referred to as "'''Phantom'''". For the [[Castlevania: Lament of Innocence|Lament of Innocence]] skeleton enemy, see [[Phantom]].''
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{{seealso|:category:Spirits|Spirits}}
 
{{Infobox Enemy
 
{{Infobox Enemy
 
|name = Ghost
 
|name = Ghost
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スペクター ''Supekutā'' (Specter)<br />
 
スペクター ''Supekutā'' (Specter)<br />
 
スピリット ''Supiritto'' (Spirit)<br />
 
スピリット ''Supiritto'' (Spirit)<br />
Evil Spirit, Flying Skull, Shadow
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Evil Spirit, Shadow
|aname = Fire Ghost, Flaming Skull, Floating Skull, Ghost Knight, Ghost Soldier, Ghost Warrior, Pirate Skeleton, Skeleton Ghost, Skull, Skull Head, Skull Phantom, Specter, Spirit, Phantom, Rune Spirit
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|aname = Fire Ghost, Flaming Skull, Floating Skull, Flying Skull, Ghost Knight, Ghost Soldier, Ghost Warrior, Phantom, Phantom Skull, Phantom Warrior, Pirate Skeleton, Rune Spirit, Skeleton Ghost, Skull, Skull Head, Specter, Spirit
 
|abil =
 
|abil =
 
*Homes slowly toward the player
 
*Homes slowly toward the player
 
*Intangibility
 
*Intangibility
 
*[[:category:Flying Enemies|Levitation]]
 
*[[:category:Flying Enemies|Levitation]]
|type = [[:category:Ghosts|Ghost]]
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|type = [[:category:Ghosts|Ghost]], [[:category:Skeletal Monsters|skeletal monster]]
 
|lore = Common folklore
 
|lore = Common folklore
 
|eng voice =
 
|eng voice =
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|stuff2 =
 
|stuff2 =
 
}}
 
}}
 
The '''Ghost''' (also known as '''Flying Skull''', '''Spirit''' or '''Specter''', among many other names) is a recurring [[:category:Enemies|enemy]] in the ''[[Castlevania (series)|Castlevania]]'' series. He is known for constantly haunting adventurers that enter the [[Dracula's Castle|castle]]. Ghosts come in many forms. The classic type of ghost consists of a [[Skulls|skull]] and perhaps some of the upper body or arms, and is usually, but not always, surrounded by an aura.
{{Seealso|Flying Skull}}
 
The '''Ghost''', also commonly known as '''Spirit''', is a classic monster from the ''[[Castlevania (series)|Castlevania]]'' series and is known for constantly haunting heroes that enter the castle. Ghosts come in many forms. The classic type of ghost consists of a [[Skulls|skull]] and perhaps some of the upper body or arms and is usually, but not always, surrounded by an aura.
 
   
 
==Description==
 
==Description==
Ghosts aren't too tough in small numbers. A couple of hits will usually take them down, and they don't have any special attacks either. All they do is appear in a seemingly random spot in open space or within a wall, and then slowly float towards the heroes in order to give them a chilling touch that will damage their health. Normally, they only take one hit and are pretty weak, but they sometimes take two or three depending on the hero's strength. Usually the most fearsome in large numbers.
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Ghosts aren't too tough in small numbers. A couple of hits will usually take them down and they don't have any special attacks either; all they do is appear in a seemingly random spot in open space or within a wall and then slowly float toward the player in order to give them a chilling touch that will damage their health. Normally, they only take one hit and are pretty weak, but they sometimes take two or three depending on the hero's strength. Usually, they are most fearsome in large numbers.
   
Ghosts are also sometimes referred to as "Spirits", but it should normally be assumed that Spirits are slightly stronger versions of Ghosts when they appear. Although in the case of the PlayStation 2's 3-D Castlevania games, the Ghosts and Spirits are very different.
+
Ghosts are also sometimes referred to as "Spirits", but it should normally be assumed that Spirits are slightly stronger versions of Ghosts when they appear. Although in the case of the [[PlayStation 2]]'s 3D ''[[Castlevania (series)|Castlevania]]'' games, the Ghosts and Spirits are very different.
   
 
==Movement styles==
 
==Movement styles==
 
===''[[Castlevania (video game)|Castlevania]]''-style (skeletal torso)===
 
===''[[Castlevania (video game)|Castlevania]]''-style (skeletal torso)===
The ghost introduced in the original ''[[Castlevania (video game)|Castlevania]]'' materializes from out of a wall in the background and slowly moves toward the hero, turning back and forth when it is directly above or below him. It is not possible to strike the ghost until it has materialized completely. This kind of movement appeared again with the [[Ghostly Eyeball]] from ''[[Castlevania II: Simon's Quest|Simon's Quest]]''. The Ghost reappeared in its original form in ''[[Castlevania III: Dracula's Curse|Dracula's Curse]]'', ''[[Super Castlevania IV]]'', ''[[Castlevania Chronicles|Chronicles]]'' and ''[[Castlevania: Symphony of the Night|Symphony of the Night]]''.
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The ghost introduced in the original ''[[Castlevania (video game)|Castlevania]]'' materializes from out of a wall in the background and slowly moves toward the player, turning back and forth when it's directly above or below them. It's possible to strike the ghost before it has completely materialized. This kind of movement appeared again with the [[Ghostly Eyeball]] from ''[[Castlevania II: Simon's Quest|Simon's Quest]]''. The Ghost reappeared in its original form in ''[[Castlevania III: Dracula's Curse|Dracula's Curse]]'', ''[[Super Castlevania IV]]'', ''[[Castlevania Chronicles|Chronicles]]'' and ''[[Castlevania: Symphony of the Night|Symphony of the Night]]''.
   
 
===''[[Vampire Killer (video game)|Vampire Killer]]''-style (ghost waves)===
 
===''[[Vampire Killer (video game)|Vampire Killer]]''-style (ghost waves)===
The aura-less skull ghost (which has an aura in the manual, but not its sprite) introduced in ''[[Vampire Killer (video game)|Vampire Killer]]'' starts from one end of the screen and moves up and down in an erratic pattern towards the other end of the screen. There are an unlimited stream of such ghosts (or "skulls"). They are similar to [[Medusa Head]]s in this manner. In the parody game ''[[Konami Wai Wai World]]'', the [[Ghostly Eyeball]] moved exactly like a Medusa Head and the skull moved like an extreme Medusa Head, whose height could go from the top of the screen to the bottom. In hard mode in ''[[Castlevania III: Dracula's Curse|Dracula's Curse]]'', this skull replaced Medusa Heads and had a random up and down motion as it went from one end of the screen to the other, making it difficult to avoid or destroy.
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The aura-less skull ghost (which has an aura in the manual, but not on its sprite) introduced in ''[[Vampire Killer (video game)|Vampire Killer]]'' starts from one end of the screen and moves up and down in an erratic pattern toward the other end. There are an unlimited stream of such ghosts (or "skulls"). They are similar to [[Medusa Head|Medusa Heads]] in this manner. In the parody game ''[[Konami Wai Wai World]]'', the [[Ghostly Eyeball]] moved exactly like a Medusa Head and the skull moved like a sort of extreme Medusa Head whose height could go from the top of the screen to the bottom. In hard mode in ''[[Castlevania III: Dracula's Curse|Dracula's Curse]]'', this skull replaced Medusa Heads and had a random up and down motion as it went from one end of the screen to the other, making it difficult to avoid or destroy.
   
 
===''[[Haunted Castle]]''-styles===
 
===''[[Haunted Castle]]''-styles===
 
''[[Haunted Castle]]'' introduced several different kinds of ghosts and spirits.
 
''[[Haunted Castle]]'' introduced several different kinds of ghosts and spirits.
   
The first such spirit encountered was a unique "skeleton ghost". After destroying certain skeletons, a ghost would spring forth from them and hurl itself quickly towards or over the player's character. These could be catch the player off guard, and are difficult to destroy.
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The first such spirit encountered was a unique "skeleton ghost". After destroying certain skeletons, a ghost would spring forth from them and hurl itself quickly toward or over the player's character. These can catch the player off guard and are difficult to destroy.
   
Another type of ghost looked more like a traditional white ghost, as it lacked any skeletal parts and only see the upper half of the human-like silhouette could be seen. It raced towards the player with arms outstretched and then turned back for another try after reaching the edge of the screen.
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Another type of ghost looked more like a traditional white ghost, as it lacked any skeletal parts and only the upper half of the human-like silhouette could be seen. It raced toward the player with arms outstretched and then turned back for another try after reaching the edge of the screen.
   
The [[Poltergeist]] spirit was seen for the first time in this stage and consisted of a table with silverware that would be hurled towards Simon.
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The [[Poltergeist]] spirit was seen for the first time in this stage and consisted of a table with silverware that would be hurled toward [[Simon Belmont/Gallery|Simon]].
   
 
The jaw-less skull ghost introduced in ''Haunted Castle'' generally keeps its distance and hovers in one place, but will occasionally make fast, large circular movements around the screen. This kind of ghost reappeared in ''[[Castlevania: Rondo of Blood|Rondo of Blood]]'' and ''[[Castlevania: Harmony of Dissonance|Harmony of Dissonance]]''. It is also used as [[Alucard]]'s [[Ghost Familiar]] in ''[[Castlevania: Symphony of the Night|Symphony of the Night]]''.
 
The jaw-less skull ghost introduced in ''Haunted Castle'' generally keeps its distance and hovers in one place, but will occasionally make fast, large circular movements around the screen. This kind of ghost reappeared in ''[[Castlevania: Rondo of Blood|Rondo of Blood]]'' and ''[[Castlevania: Harmony of Dissonance|Harmony of Dissonance]]''. It is also used as [[Alucard]]'s [[Ghost Familiar]] in ''[[Castlevania: Symphony of the Night|Symphony of the Night]]''.
   
 
===''[[Castlevania II: Simon's Quest|Simon's Quest]]''-styles===
 
===''[[Castlevania II: Simon's Quest|Simon's Quest]]''-styles===
An aura and aura-less ghost appears in this game. The one with the aura and upper body is referred to as a '''Pirate Skeleton''' and is shaped somewhat like a large egg. It moves up and down quickly while pacing back and forth. The '''Skull''' in this game starts at a certain height, moves quickly diagonally downwards until it is at the hero's level, and then oscillates slightly up and down towards the hero.
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Both an aura and an aura-less ghost appear in this game. The one with the aura and upper body is referred to as a "'''Pirate Skeleton'''" and is shaped somewhat like a large egg. It moves up and down quickly while pacing back and forth.
  +
  +
The "'''Skull'''" in this game starts at a certain height, moves quickly diagonally downward until it is at the player's level and then oscillates slightly up and down toward them.
   
 
===''[[Castlevania: Rondo of Blood|Rondo of Blood]]''-styles===
 
===''[[Castlevania: Rondo of Blood|Rondo of Blood]]''-styles===
 
====Phantom skull====
 
====Phantom skull====
''[[Castlevania: Rondo of Blood]]'' introduced a phantom skull that floats in a certain place for a while, clacking its jaw occasionally, and then swoops diagonally in the direction of the hero again and then stops. This type of ghost appeared again in ''[[Castlevania: Symphony of the Night|Symphony of the Night]]'' (known as the '''Phantom Skull''') and ''[[Castlevania: Portrait of Ruin|Portrait of Ruin]]'' (known as the '''Flying Skull'''). A giant version of this ghost is generally referred to as the [[Giant Ghost]].
+
''[[Castlevania: Rondo of Blood]]'' introduced a phantom skull that floats in a certain place for a while, clacking its jaw occasionally; then it swoops diagonally in the direction of the player and stops afterward. This type of ghost appeared again in ''[[Castlevania: Symphony of the Night|Symphony of the Night]]'' (known as the '''Phantom Skull''') and ''[[Castlevania: Portrait of Ruin|Portrait of Ruin]]'' (known as the '''Flying Skull''').
  +
  +
A giant version of this ghost is generally referred to as the [[Giant Ghost]].
   
 
====Empty clothes====
 
====Empty clothes====
After killing the dark priest [[Shaft]] in ''[[Castlevania: Rondo of Blood|Rondo of Blood]]'', his spirit, wearing a cloak but with an invisible body, returned for another boss battle. It summoned various creatures as Shaft had done before. A ghost resembling this form appeared again as a boss in ''[[Castlevania: Dracula X|Dracula X]]'' and it would again summon more creatures (although it is not mentioned to be Shaft's ghost). It appeared a third time in ''[[Castlevania: Circle of the Moon|Circle of the Moon]]'', where it was known as the [[Necromancer (Circle of the Moon)|Necromancer]].
+
After killing the dark priest [[Shaft]] in ''[[Castlevania: Rondo of Blood|Rondo of Blood]]'', his spirit, wearing a cloak but with an invisible body, returned for a rematch in another boss battle. It summoned various creatures as Shaft had done before. A ghost resembling this form appeared again as a boss in ''[[Castlevania: Dracula X|Dracula X]]'', and it would again summon more creatures (although it's not mentioned to actually be Shaft's ghost). It appeared a third time in ''[[Castlevania: Circle of the Moon|Circle of the Moon]]'', where it was known as the [[Necromancer (Circle of the Moon)|Necromancer]].
   
 
Similar regular enemy ghosts filling out empty robes were slated to appear in ''[[Castlevania: Resurrection]]'', but that game was ultimately canceled. They made their 3D debut appearance in ''[[Castlevania: Lament of Innocence|Lament of Innocence]]'', where they appeared as a robed figure with red eyes carrying a lantern and a sword. When killed, its lantern would be thrown and cause damage if it hit the player. Most variants of this ghost were soldiers of some kind, donning armor instead of robes and a shield instead of a lantern. This style of ghost would appear again in ''[[Castlevania: Curse of Darkness|Curse of Darkness]]''. Most of its variants would appear wielding magic staffs. The type of ghost with the lantern made its 2D debut in ''[[Castlevania: Order of Ecclesia|Order of Ecclesia]]'', where it would float high in the air, pacing back and forth, and would drop its lantern if struck.
 
Similar regular enemy ghosts filling out empty robes were slated to appear in ''[[Castlevania: Resurrection]]'', but that game was ultimately canceled. They made their 3D debut appearance in ''[[Castlevania: Lament of Innocence|Lament of Innocence]]'', where they appeared as a robed figure with red eyes carrying a lantern and a sword. When killed, its lantern would be thrown and cause damage if it hit the player. Most variants of this ghost were soldiers of some kind, donning armor instead of robes and a shield instead of a lantern. This style of ghost would appear again in ''[[Castlevania: Curse of Darkness|Curse of Darkness]]''. Most of its variants would appear wielding magic staffs. The type of ghost with the lantern made its 2D debut in ''[[Castlevania: Order of Ecclesia|Order of Ecclesia]]'', where it would float high in the air, pacing back and forth, and would drop its lantern if struck.
   
 
===Other types===
 
===Other types===
The common Ghost trapped inside the castle has many relative ghosts which haunt the walls of [[Dracula|Dracula's]] home, such as:
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The common Ghost trapped inside the [[Dracula's Castle|castle]] has many relative ghosts which haunt the walls of [[Dracula]]'s home, such as:
 
*[[Ectoplasm]]
 
*[[Ectoplasm]]
*[[Great Ghost]] (a.k.a. Big Ghost, Skull Lord or Giant Ghost)
 
 
*[[Ghost Dancer]]
 
*[[Ghost Dancer]]
 
*[[Giant Ghost]] (a.k.a. Big Ghost, Skull Lord or Great Ghost)
   
 
==Spirit-type ghosts==
 
==Spirit-type ghosts==
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===''[[Vampire Killer (video game)|Vampire Killer]]''===
 
===''[[Vampire Killer (video game)|Vampire Killer]]''===
Although the manual artwork shows a Ghost, ''[[Vampire Killer (video game)|Vampire Killer]]'' has replaced all ghosts with [[Skull Head]]s, which behave differently (kind of like a slower moving and more erratic Medusa Head) and do not have an aura behind them.
+
Although the manual artwork shows a Ghost, ''[[Vampire Killer (video game)|Vampire Killer]]'' has replaced all ghosts with Skull Heads, which behave differently (kind of like a slower moving and more erratic [[Medusa Head]]) and do not have an aura behind them.
   
 
===''[[Castlevania II: Simon's Quest]]''===
 
===''[[Castlevania II: Simon's Quest]]''===
A curious monster that acts the same is the "Pirate Skeleton". This ghostly half of a skeleton is surrounded in flames and likes to wander towards heroes, just like the regular ghosts. However, it's not called "Ghost" in the Japanese manual, but rather ''"Akuryou"'' which translates to ''"Evil Spirit"''. Where "Pirate Skeleton" came from is anybody's guess, but the fact is that the so-called "Pirate Skeleton" actually better defines the ghost's cousin known as the [[Spirit]].
+
A curious monster that acts the same is the "Pirate Skeleton". This ghostly half of a skeleton is surrounded in flames and likes to wander toward the player, just like the regular ghosts. However, it's not called "Ghost" in the Japanese manual, but rather ''Akuryou'', which translates to "Evil Spirit". Where the name "Pirate Skeleton" came from is anybody's guess, but the fact is that the so-called "Pirate Skeleton" actually better defines the ghost's cousin known as the "Spirit".
   
So, there technically are no ghosts in ''[[Castlevania II: Simon's Quest|Simon's Quest]]'', but there might as well be given that a number of different monsters either look or act like them.
+
So, there technically are no ghosts in ''Simon's Quest'', but there might as well be, given that a number of different monsters either look or act like them.
  +
  +
====''[[Electronic Castlevania II: Simon's Quest|Simon's Quest]]'' (handheld)====
 
Fire Ghosts only appear during night and float toward the player from behind. They take one hit to destroy and give 20 points.
   
 
====''[[Castlevania II: Simon's Quest (watch)|Simon's Quest]]'' (watch)====
 
====''[[Castlevania II: Simon's Quest (watch)|Simon's Quest]]'' (watch)====
Fire ghosts float towards the player from behind. They take one hit to destroy and are worth 5 points.
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Fire Ghosts float toward the player from behind. They take one hit to destroy and are worth 5 points.
   
====''[[Electronic Castlevania II: Simon's Quest|Simon's Quest]]'' (handheld)====
+
===''[[Castlevania: Circle of the Moon|Circle of the Moon]]''===
  +
{{seealso|Ectoplasm}}
Fire ghosts only appear during night and float towards the player from behind. They take one hit and give 20 points.
 
  +
Mainly falling under the "[[:category:Spirits|Spirits]]" category, three variants of the same ghost-like enemy appear in ''Circle of the Moon'', called '''Spirit''', '''Ectoplasm''' and '''Spectre''' - with each one having a different color scheme and strength. They appear as disembodied and deformed humanoid heads engulfed in a fiery aura and are only found in certain areas of the [[Camilla's Castle|castle]]. They materialize out of thin air in infinite numbers and then float directly toward the player (only three may be onscreen at a given time).
  +
  +
They are similar to the [[Will O' Wisp]].
   
 
===''[[Castlevania: Order of Ecclesia|Order of Ecclesia]]''===
 
===''[[Castlevania: Order of Ecclesia|Order of Ecclesia]]''===
Strangely, ghosts in ''Order of Ecclesia'' resemble [[Mr. Hed]] from ''[[Super Castlevania IV]]''.
+
Strangely, ghosts in ''Order of Ecclesia'' resemble [[Mr. Hed]] from ''[[Super Castlevania IV]]'' and in fact use the same sprite.
   
 
==Specter-type ghosts==
 
==Specter-type ghosts==
 
The main characteristic of this type of ghost is that they appear to be empty clothes or armor.
 
The main characteristic of this type of ghost is that they appear to be empty clothes or armor.
   
'''Subtypes:'''
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;Subtypes
  +
*[[Phantom Warrior]]
 
*[[Ghost Knight]]
 
*[[Ghost Knight]]
 
*[[Ghost Soldier]]
 
*[[Ghost Soldier]]
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===''[[Electronic Castlevania II: Simon's Quest|Simon's Quest]]'' (handheld)===
 
===''[[Electronic Castlevania II: Simon's Quest|Simon's Quest]]'' (handheld)===
The ghosts in the ''[[Electronic Castlevania II: Simon's Quest|Simon's Quest]]'' (LCD handheld) game come in from behind but do not attack the player. They are only vulnerable to high attacks to the head, take two whip hits, and are worth 20 points. While they are not a threat, all ghosts must be destroyed before it will become night time.
+
The ghosts in the ''[[Electronic Castlevania II: Simon's Quest|Simon's Quest]]'' (LCD handheld) game come in from behind but do not attack the player. They are only vulnerable to high attacks to the head, take two whip hits and are worth 20 points. While they are not a threat, all ghosts must be destroyed before it will become nighttime.
   
 
===''[[Castlevania: Dracula X|Dracula X]]''===
 
===''[[Castlevania: Dracula X|Dracula X]]''===
 
[[File:Dx-warlock2.gif|right]]
 
[[File:Dx-warlock2.gif|right]]
The Ghost is the boss of [[Dracula X Stage 4'|Stage 4']] in ''[[Castlevania: Dracula X|Dracula X]]''. His appearance and general characteristics are based on [[Shaft]]'s ghost from ''[[Castlevania: Rondo of Blood|Rondo of Blood]]'', although there is no indication that it is actually Shaft's Ghost in this game. It is also very similar to a [[Necromancer]]. The Ghost flies around the room, firing energy bolts that slow Richter, and raising skeletons. After taking enough damage, the Ghost will surround himself with a shield of tombstones, occasionally tossing them at Richter. In his second form, he can also summon [[Mud Man|Mud Men]] and [[Skeleton]]s.
+
The Ghost is the boss of [[Dracula X Stage 4'|Stage 4']]. His appearance and general characteristics are based on [[Shaft|Shaft Ghost]] from ''[[Castlevania: Rondo of Blood|Rondo of Blood]]'', although there's no indication that it's actually him in this game. He is also very similar to a [[Necromancer]] and wears a hooded robe that is almost identical to the one Shaft wore.
  +
  +
He flies around the room, firing energy bolts that slow [[Richter Belmont|Richter]] and raising [[Skeleton]]s. After taking enough damage, he will surround himself with a shield of [[tombstone]]s and occasionally toss them at Richter. In his second form, apart from Skeletons he can also summon [[Mud Man|Mud Men]].
   
 
===''[[Castlevania: Symphony of the Night/Saturn|Symphony of the Night]]'' ([[Sega Saturn|Saturn]])===
 
===''[[Castlevania: Symphony of the Night/Saturn|Symphony of the Night]]'' ([[Sega Saturn|Saturn]])===
A ghost that cannot be harmed by simple weapons and arms, this form of ghost waits until a hero approaches. Afterwards, it will try to chase the hero until one side is defeated. Only through the use of attacks that possess [[Holy|holy power]], such as most of the game's sub-weapons, can such a foe be killed.
+
A ghost that cannot be harmed by simple weapons; this form of ghost waits until the player approaches and then it will try to chase them until one side is defeated. Only through the use of attacks that possess [[Holy|holy power]], such as most of the game's [[Sub-Weapon|sub-weapons]], can such a foe be killed.
   
 
===''[[Castlevania: The Arcade|The Arcade]]''===
 
===''[[Castlevania: The Arcade|The Arcade]]''===
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==Skull heads==
 
==Skull heads==
Skull Heads are somewhat like a cross between a Ghost and a [[Medusa Head]]. There's an endless stream of them that travel from one end of the screen to the other (or directly to the player), but they move in more erratic up and down patterns.
+
Skull Heads are somewhat like a cross between a Ghost and a [[Medusa Head]]. There's an endless stream of them that travel from one end of the screen to the other (or directly toward the player), but they move in more erratic up and down patterns.
   
 
===''[[Vampire Killer (video game)|Vampire Killer]]''===
 
===''[[Vampire Killer (video game)|Vampire Killer]]''===
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===''[[Castlevania III: Dracula's Curse|Dracula's Curse]]''===
 
===''[[Castlevania III: Dracula's Curse|Dracula's Curse]]''===
Skull Heads in ''Dracula's Curse'' only appear during the [[Hard Mode#Appearance in Dracula's Curse|second quest]]. They are placed in areas they were not previously in in order to make those areas more difficult.
+
Skull Heads in ''Dracula's Curse'' only appear during the [[Hard Mode#Castlevania III: Dracula's Curse|second quest]]. They are placed in areas they weren't previously in in order to make them more difficult.
   
 
==Enemy Data==
 
==Enemy Data==
{{See|Ghost/Enemy Data}}
+
{{see|Ghost/Enemy Data}}
   
 
==Item Data==
 
==Item Data==
 
{{Item Table Begin|Ghost}}
 
{{Item Table Begin|Ghost}}
 
{{Symphony of the Night Item Data/Items|Money Bag (Blue)}}
 
{{Symphony of the Night Item Data/Items|Money Bag (Blue)}}
{{Symphony of the Night Item Data/Medicine|Manna Prism}}
+
{{Symphony of the Night Item Data/Head|Felt Hat}}
 
{{Symphony of the Night Item Data/Medicine|Antivenom}}
 
{{Symphony of the Night Item Data/Medicine|Antivenom}}
  +
{{Symphony of the Night Item Data/Medicine|Resist Dark}}
  +
{{Symphony of the Night Item Data/Medicine|Manna Prism}}
 
{{Aria of Sorrow Item Data/Bullet Souls|Ghost}}
 
{{Aria of Sorrow Item Data/Bullet Souls|Ghost}}
 
{{Dawn of Sorrow Item Data/Guardian Souls|Ghost}}
 
{{Dawn of Sorrow Item Data/Guardian Souls|Ghost}}
 
{{Curse of Darkness Item Data/Usable: Special|Potion}}
 
{{Curse of Darkness Item Data/Usable: Special|Potion}}
  +
{{Curse of Darkness Item Data/Pick-Ups|$10}}
  +
{{Curse of Darkness Item Data/Pick-Ups|$50}}
  +
{{Portrait of Ruin Item Data/Head Gear|Glasses}}
 
{{Portrait of Ruin Item Data/Spell Skills|Summon Ghost}}
 
{{Portrait of Ruin Item Data/Spell Skills|Summon Ghost}}
 
{{Harmony of Despair Item Data/Bullet Souls|Specter}}
 
{{Harmony of Despair Item Data/Bullet Souls|Specter}}
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==See also==
 
==See also==
 
*[[Ghost Familiar]]
 
*[[Ghost Familiar]]
 
*[[Giant Ghost]]
  +
*[[Poltergeist]]
 
*[[Skulls]]
 
*[[Skulls]]
  +
*[[:category:Spirits|Spirits]] (category)
**[[Flying Skull]]
 
**[[Giant Ghost]]
 
 
*[[Summon Spirit]]
 
*[[Summon Spirit]]
 
*[[Eric Lecarde/Portrait of Ruin|Wind]] (a ghost character)
 
*[[Eric Lecarde/Portrait of Ruin|Wind]] (a ghost character)
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==External links==
 
==External links==
 
*[[wikipedia:Ghost|Ghost]] at Wikipedia
 
*[[wikipedia:Ghost|Ghost]] at Wikipedia
*[[wikipedia:Ghost (disambiguation)|Ghost (disambiguation)]] at Wikipedia
 
   
 
[[es:Fantasma]]
 
[[es:Fantasma]]
 
[[Category:Dark Enemies]]
 
[[Category:Ghosts]]
 
[[Category:Ghosts]]
 
[[Category:Flying Enemies]]
 
[[Category:Flying Enemies]]
  +
[[Category:Skeletal Monsters]]
 
[[Category:Adventure ReBirth Enemies]]
 
[[Category:Adventure ReBirth Enemies]]
 
[[Category:Aria of Sorrow Enemies]]
 
[[Category:Aria of Sorrow Enemies]]
 
[[Category:Bloodlines Enemies]]
 
[[Category:Bloodlines Enemies]]
  +
[[Category:Boku Dracula-kun Enemies]]
 
[[Category:Castlevania I Enemies]]
 
[[Category:Castlevania I Enemies]]
 
[[Category:Castlevania 64 Enemies]]
 
[[Category:Castlevania 64 Enemies]]
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[[Category:Harmony of Dissonance Enemies]]
 
[[Category:Harmony of Dissonance Enemies]]
 
[[Category:Haunted Castle Enemies]]
 
[[Category:Haunted Castle Enemies]]
  +
[[Category:Kid Dracula (GB) Enemies]]
 
[[Category:Lament of Innocence Enemies]]
 
[[Category:Lament of Innocence Enemies]]
 
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Revision as of 20:37, 21 June 2020

This enemy is sometimes referred to as "Phantom". For the Lament of Innocence skeleton enemy, see Phantom.
See also: Spirits

The Ghost (also known as Flying Skull, Spirit or Specter, among many other names) is a recurring enemy in the Castlevania series. He is known for constantly haunting adventurers that enter the castle. Ghosts come in many forms. The classic type of ghost consists of a skull and perhaps some of the upper body or arms, and is usually, but not always, surrounded by an aura.

Description

Ghosts aren't too tough in small numbers. A couple of hits will usually take them down and they don't have any special attacks either; all they do is appear in a seemingly random spot in open space or within a wall and then slowly float toward the player in order to give them a chilling touch that will damage their health. Normally, they only take one hit and are pretty weak, but they sometimes take two or three depending on the hero's strength. Usually, they are most fearsome in large numbers.

Ghosts are also sometimes referred to as "Spirits", but it should normally be assumed that Spirits are slightly stronger versions of Ghosts when they appear. Although in the case of the PlayStation 2's 3D Castlevania games, the Ghosts and Spirits are very different.

Movement styles

Castlevania-style (skeletal torso)

The ghost introduced in the original Castlevania materializes from out of a wall in the background and slowly moves toward the player, turning back and forth when it's directly above or below them. It's possible to strike the ghost before it has completely materialized. This kind of movement appeared again with the Ghostly Eyeball from Simon's Quest. The Ghost reappeared in its original form in Dracula's Curse, Super Castlevania IV, Chronicles and Symphony of the Night.

Vampire Killer-style (ghost waves)

The aura-less skull ghost (which has an aura in the manual, but not on its sprite) introduced in Vampire Killer starts from one end of the screen and moves up and down in an erratic pattern toward the other end. There are an unlimited stream of such ghosts (or "skulls"). They are similar to Medusa Heads in this manner. In the parody game Konami Wai Wai World, the Ghostly Eyeball moved exactly like a Medusa Head and the skull moved like a sort of extreme Medusa Head whose height could go from the top of the screen to the bottom. In hard mode in Dracula's Curse, this skull replaced Medusa Heads and had a random up and down motion as it went from one end of the screen to the other, making it difficult to avoid or destroy.

Haunted Castle-styles

Haunted Castle introduced several different kinds of ghosts and spirits.

The first such spirit encountered was a unique "skeleton ghost". After destroying certain skeletons, a ghost would spring forth from them and hurl itself quickly toward or over the player's character. These can catch the player off guard and are difficult to destroy.

Another type of ghost looked more like a traditional white ghost, as it lacked any skeletal parts and only the upper half of the human-like silhouette could be seen. It raced toward the player with arms outstretched and then turned back for another try after reaching the edge of the screen.

The Poltergeist spirit was seen for the first time in this stage and consisted of a table with silverware that would be hurled toward Simon.

The jaw-less skull ghost introduced in Haunted Castle generally keeps its distance and hovers in one place, but will occasionally make fast, large circular movements around the screen. This kind of ghost reappeared in Rondo of Blood and Harmony of Dissonance. It is also used as Alucard's Ghost Familiar in Symphony of the Night.

Simon's Quest-styles

Both an aura and an aura-less ghost appear in this game. The one with the aura and upper body is referred to as a "Pirate Skeleton" and is shaped somewhat like a large egg. It moves up and down quickly while pacing back and forth.

The "Skull" in this game starts at a certain height, moves quickly diagonally downward until it is at the player's level and then oscillates slightly up and down toward them.

Rondo of Blood-styles

Phantom skull

Castlevania: Rondo of Blood introduced a phantom skull that floats in a certain place for a while, clacking its jaw occasionally; then it swoops diagonally in the direction of the player and stops afterward. This type of ghost appeared again in Symphony of the Night (known as the Phantom Skull) and Portrait of Ruin (known as the Flying Skull).

A giant version of this ghost is generally referred to as the Giant Ghost.

Empty clothes

After killing the dark priest Shaft in Rondo of Blood, his spirit, wearing a cloak but with an invisible body, returned for a rematch in another boss battle. It summoned various creatures as Shaft had done before. A ghost resembling this form appeared again as a boss in Dracula X, and it would again summon more creatures (although it's not mentioned to actually be Shaft's ghost). It appeared a third time in Circle of the Moon, where it was known as the Necromancer.

Similar regular enemy ghosts filling out empty robes were slated to appear in Castlevania: Resurrection, but that game was ultimately canceled. They made their 3D debut appearance in Lament of Innocence, where they appeared as a robed figure with red eyes carrying a lantern and a sword. When killed, its lantern would be thrown and cause damage if it hit the player. Most variants of this ghost were soldiers of some kind, donning armor instead of robes and a shield instead of a lantern. This style of ghost would appear again in Curse of Darkness. Most of its variants would appear wielding magic staffs. The type of ghost with the lantern made its 2D debut in Order of Ecclesia, where it would float high in the air, pacing back and forth, and would drop its lantern if struck.

Other types

The common Ghost trapped inside the castle has many relative ghosts which haunt the walls of Dracula's home, such as:

Spirit-type ghosts

This type of ghost usually appears as a human or animal head or skull, with perhaps the upper torso and/or hands reaching out, surrounded by a fiery aura.

Vampire Killer

Although the manual artwork shows a Ghost, Vampire Killer has replaced all ghosts with Skull Heads, which behave differently (kind of like a slower moving and more erratic Medusa Head) and do not have an aura behind them.

Castlevania II: Simon's Quest

A curious monster that acts the same is the "Pirate Skeleton". This ghostly half of a skeleton is surrounded in flames and likes to wander toward the player, just like the regular ghosts. However, it's not called "Ghost" in the Japanese manual, but rather Akuryou, which translates to "Evil Spirit". Where the name "Pirate Skeleton" came from is anybody's guess, but the fact is that the so-called "Pirate Skeleton" actually better defines the ghost's cousin known as the "Spirit".

So, there technically are no ghosts in Simon's Quest, but there might as well be, given that a number of different monsters either look or act like them.

Simon's Quest (handheld)

Fire Ghosts only appear during night and float toward the player from behind. They take one hit to destroy and give 20 points.

Simon's Quest (watch)

Fire Ghosts float toward the player from behind. They take one hit to destroy and are worth 5 points.

Circle of the Moon

See also: Ectoplasm

Mainly falling under the "Spirits" category, three variants of the same ghost-like enemy appear in Circle of the Moon, called Spirit, Ectoplasm and Spectre - with each one having a different color scheme and strength. They appear as disembodied and deformed humanoid heads engulfed in a fiery aura and are only found in certain areas of the castle. They materialize out of thin air in infinite numbers and then float directly toward the player (only three may be onscreen at a given time).

They are similar to the Will O' Wisp.

Order of Ecclesia

Strangely, ghosts in Order of Ecclesia resemble Mr. Hed from Super Castlevania IV and in fact use the same sprite.

Specter-type ghosts

The main characteristic of this type of ghost is that they appear to be empty clothes or armor.

Subtypes

Simon's Quest (handheld)

The ghosts in the Simon's Quest (LCD handheld) game come in from behind but do not attack the player. They are only vulnerable to high attacks to the head, take two whip hits and are worth 20 points. While they are not a threat, all ghosts must be destroyed before it will become nighttime.

Dracula X

The Ghost is the boss of Stage 4'. His appearance and general characteristics are based on Shaft Ghost from Rondo of Blood, although there's no indication that it's actually him in this game. He is also very similar to a Necromancer and wears a hooded robe that is almost identical to the one Shaft wore.

He flies around the room, firing energy bolts that slow Richter and raising Skeletons. After taking enough damage, he will surround himself with a shield of tombstones and occasionally toss them at Richter. In his second form, apart from Skeletons he can also summon Mud Men.

Symphony of the Night (Saturn)

A ghost that cannot be harmed by simple weapons; this form of ghost waits until the player approaches and then it will try to chase them until one side is defeated. Only through the use of attacks that possess holy power, such as most of the game's sub-weapons, can such a foe be killed.

The Arcade

Ghosts of tortured souls haunt the dungeons of the Underground stage.

Skull heads

Skull Heads are somewhat like a cross between a Ghost and a Medusa Head. There's an endless stream of them that travel from one end of the screen to the other (or directly toward the player), but they move in more erratic up and down patterns.

Vampire Killer

All ghosts from the original Castlevania have been replaced with Skull Heads in this game.

Dracula's Curse

Skull Heads in Dracula's Curse only appear during the second quest. They are placed in areas they weren't previously in in order to make them more difficult.

Enemy Data

See: Ghost/Enemy Data

Item Data

Item Data: Ghost
Image Name - Game
  Type - Users
Description
Attributes / Consume Statistics / Sell Found Notes
Money Bag Icon 5 Money Bag [Blue] [alt] - Symphony of the Night
  Item (standard) - any
[edit]
Add funds to your current total. Different types contain different sums.(...) Gold +400
Find: Lanterns (requires Cube of Zoe for Alucard)
Drop: Ghost, Blade Soldier, Bone Archer, Gargoyle [Lv. 25] (Saturn-only)
Effect: Can use funds to purchase items from the Master Librarian (Alucard-only)
Felt Hat Icon Felt Hat (jpn) - Symphony of the Night
  Head (Hat) - Alucard
[edit]
Felt hat DEF +1, INT +1
Drop: Phantom Skull
Antivenom Icon Antivenom (Serum) - Symphony of the Night
  Medicine (Cure) - Alucard
[edit]
Cures poisoning [use] Attrib: Poison
Buy: $200
Find: Throughout castle (all)
Drop: Bone Pillar, Corpseweed, Ghost, Human Face Tree (Saturn-only), Specter (Saturn-only)
Effect: Removes Poison status
Resist Dark Icon Resist Dark (jpn) - Symphony of the Night
  Medicine (Attribute Potion) - Alucard
[edit]
Resistance to darkness [use] Attrib: Dark
Find: Black Marble Gallery, Castle Keep, Necromancy Laboratory
Drop: Karasuman, Phantom Skull
Effect: Temporarily cuts Dark damage by half
Manna Prism Icon Manna Prism (jpn) - Symphony of the Night
  Medicine (Mind Potion) - Alucard
[edit]
Restores all MP [use] MP +100%
Buy: $4,000 (later)
Find: Throughout castle (all)
Drop: Ectoplasm, Salome, Specter (Saturn-only), Will O' Wisp (Saturn-only)
Red Soul Ghost - Summon Spirit - Aria of Sorrow
  Bullet Soul - Soma
[edit]
Summons a spirit that will fight evil. Attrib: Holy
Consume: 16 MP
65 ATK
Rarity: 20
Drop: Ghost
Guardian Soul Ghost - Spiritual Separation - Dawn of Sorrow
  Guardian Soul - Soma
[edit]
Separate from the body and conduct reconnaissance. Consume: 5 MP/sec
Rarity: ***
Drop: Ghost
Potion Potion - Curse of Darkness
  Special - Hector
[edit]
Medicine that recovers 50 HP. HP +50
Sell: $100
Buy: $200
Find: Abandoned Castle, Baljhet Mountains, Garibaldi Temple, Mortvia Aqueduct, Tower of Eternity
Rare Drop: Spirit Lv.4/19/32, Wolf Skeleton Lv.17/23
Steal: Skeleton Blaze Lv.5
$10 - Curse of Darkness
  Pick-Up - Hector
[edit]
Gold + 10
Find: Candelabras
Steal: Skeleton Lv.1/9/38, Spirit Lv.4/19/32, Fenrir Lv.5/10, Zombie Lv.5/26/42, Orc Lv.7/14, Flea Man Lv.7/40/75
$50 - Curse of Darkness
  Pick-Up - Hector
[edit]
Gold + 50
Find: Candelabras
Steal: Executioner Lv.2/26/47, Ghost Lv.3/11, Merman Lv.4/15/35, Blood Skeleton Lv.5/75, Lizardman Lv.6/23, White Dragon Lv.10/38, Bone Soldier Lv.13/18/38, Ectoplasm Lv.16/22/37, Dark Warlock Lv.17/42, Gaibon Lv.17/34/45, Wolf Skeleton Lv.17/33, Frost Dragon Lv.19/39, Thunder Dragon Lv.20/40, Sniper Orc Lv.24/30
Glasses PoR Icon Glasses (jpn) - Portrait of Ruin
  Head Gear (Eyewear) - Jonathan, Charlotte
[edit]
Make you look older and wiser. DEF +2
Sell: $125
Drop: Flying Skull
Spell PoR Icon Summon Ghost (jpn) - Portrait of Ruin
  Magic Spell - Charlotte
[edit]
Summon a Ghost to use in battle. Attrib: Dark
Consume: 40 MP
ATK +4 (partially charged), ATK +8 (fully charged)
Drop: Ghost
Effect: A ghost hovers around and flies at enemies. It lasts for around 30 seconds. Can hit multiple times.
Special: Fully charged: Two ghosts hover around enemies. They last for around a minute.
Bullet Soul HD Icon Specter - Harmony of Despair
  Bullet Soul - Soma
[edit]
Throw lanterns. Attrib: Fire
Consume: 10 MP
ATK +11
Rarity: **
Steal: Specter (2.8%)
Effect: Lantern Throw
Guardian Soul HD Icon Ghost - Harmony of Despair
  Guardian Soul (Familiar) - Soma
[edit]
Summon a Ghost as a familiar. Attrib: Strike
Consume: 2 MP
ATK +4
Rarity: **
Steal: Ghost (2.8%)
Effect: Ghost Familiar
Guardian Soul HD Icon R. Ghost - Harmony of Despair
  Guardian Soul (Familiar) - Soma
[edit]
Summon an 8-bit ghost as a familiar. Attrib: Strike
Consume: 2 MP
ATK +6
Steal: R. Ghost (5.5%)
First Obtained: Chapter 10
Effect: Ghost Familiar

See also

References

External links