Game specific informationEdit
The Ghost Familiar is one of Alucard's five familiars available to him via the Ghost Card in Symphony of the Night. It is a miniature Ghost (a flying skull) that follows his master around. When in proximity to an enemy, it will hover over it and after a 1 second delay release an ectoplasmic explosion, damaging all enemies in the small magical radius. As it increases in levels, it will begin to attack faster; once the Ghost Familiar is at least at Level 70, it will heal Alucard for 8 HP per attack.
If Alucard morphs into a bat, the Ghost will form three "?" symbols over its head and leave the screen, no longer assisting the player. Turning Alucard back to normal or into a wolf or mist will have the Ghost return. If Alucard turns into mist form and passes through an enemy, the Ghost will stick to it immediately.
The Ghost Familiar also has a very peculiar feature: if Alucard casts the Shield Rod + Skull Shield spell while wearing the Mystic Pendant and the Ghost Familiar is present, there is a 1/18 chance that his MP will be restored from 75% to 100% if Alucard's MP bar is below 45%.
The Ghost Familiar can be summoned by combining the Saturn + Serpent DSS cards. It is by far the most aggressive familiar in the game (and probably in the whole series). Resembling the top half of a small skeletal dragon, it floats near Nathan. It attacks by quickly moving toward a nearby enemy and start biting it, dealing a devastating amount of damage per second. Each bite consumes 3 MP, making it also the most MP consuming ability in the game. Even though it deals Ice damage, it will not freeze enemies due the fact they die way too fast.
Contrary to most familiars in the game, the only way to make it stop attacking is if the player hits with the whip the same enemy it is focusing on, or by deactivating the DSS.
The Summon Ghost summons a Ghost. It behaves similarly to a Ghost Familiar by hovering near an enemy, causing continuous damage, but leaves the area after 30 seconds after summoning. When fully charged, two ghosts are summoned, which leave after about a minute.
|Item Data: Ghost Familiar|
|Image||Name - Game|
|Type / Users||Attributes / Consume||Statistics / Sell||Found||Notes|
|Summons "Ghost" Familiar|| Relic (Familiar)|
| Find: Castle Keep|
|A ghost familiar appears. Will head toward enemies.|| DSS Effect|
|Consume: 4 MP/Attack|| Create: Saturn + Serpent|| Effect: Summons a ghost that follows enemies around. It causes minor damage very quickly, but requires MP per hit, causing very quick MP drain.|
|Summon a Ghost to use in battle.|| Magic Spell|
| Attrib: Dark|
Consume: 40 MP
| Base Attack: 4/8 (Half/full charge)|| Drop: Ghost|| Effect: A ghost hovers around and flies at enemies. It lasts for around 30 seconds. Can hit multiple times.|
Special: Fully charged: Two ghosts hover around enemies. They last for around a minute.
|Summon a Ghost as a familiar.|| Guardian Soul (Familiar)|
|Consume: 2 MP|| ATK +4|| Rarity: **|
Steal: Ghost (2.8%)
|Summon an 8-bit ghost as a familiar.|| Guardian Soul (Familiar)|
|Consume: 6 MP|| ATK +2|| Steal: R. Ghost (5.5%)|
First Obtained: Chapter 10