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===''[[Castlevania: Aria of Sorrow]]'' / ''[[Castlevania: Dawn of Sorrow]]''=== |
===''[[Castlevania: Aria of Sorrow]]'' / ''[[Castlevania: Dawn of Sorrow]]''=== |
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In ''Aria of Sorrow'' and ''Dawn of Sorrow'', [[Soma Cruz|Soma]] can obtain the [[Cash Back|Mimic's Enchant-type soul]], which will allow him to obtain gold as he gets hit. |
In ''Aria of Sorrow'' and ''Dawn of Sorrow'', [[Soma Cruz|Soma]] can obtain the [[Cash Back|Mimic's Enchant-type soul]], which will allow him to obtain gold as he gets hit. |
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+ | In ''Aria of Sorrow'', killing an enemies with an item drop will have 1/128 chance of getting gold (either $1, 10$, $50, or $100) if you get neither soul nor item. Equipping [[Gold Ring]] will raise the chance to 8 times and the value into either ($100, $500, $1000, $2000). Breaking a random candle with Maxed [[Mind Point|MP]] Soma will ensure either $1 or $10. |
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==Gallery== |
==Gallery== |
Revision as of 08:56, 5 November 2014
Gold is a form of currency and a statistic in the Castlevania series. It usually appears as either, coins or money bags, which add to the total number of points or gold the player has. It can also be obtained by selling items.
Gold is an addition to Castlevania games that has changed over time. In the older games, prior to Symphony of the Night, bags of money could be found in candles or dropped by enemies, increasing your points and the chances of getting an extra life. However, in Symphony of the Night, bags of money, as well as individual coins, could be used to buy stuff from the Master Librarian. Since then, most Castlevania games have included a merchant somewhere, such as Hammer in Dawn of Sorrow, the wandering merchant in Harmony of Dissonance, and Jacob in Order of Ecclesia. Money can be used to buy diverse things from these merchants, such as usable items, weapons, armor, and occasionally, spells.
There are also many equipable items that make finding money easier. The Gold Ring accessory can be used to increase the rate and amount of money found (depending on the game), as does the Greed Amulet.
Game Specific Information
Castlevania / Castlevania Chronicles
In the original Castlevania game and Chronicles, denominations of $100 (red), $400 (blue), $700 (white) and $1,000 (flashing) could be found.
Castlevania: The Adventure
"The Valuable Coin" is an item found in Castlevania: The Adventure. They can be found after destroying a candle. This is the most common item found inside of candles scattered throughout stages, and will award the player 50 points to his or her overall total. At 10,000 points, the player will receive an extra life (killing enemies, defeating bosses, picking up valuable items or receiving a bonus for the amount of time remaining on the timer at the end of a level, will also award points to the player).
Castlevania: Symphony of the Night
Coins are usually reserved for smaller increments of money, such as the gold $1 and blue $5. Enemies usually drop bags of money, with their color denoting their value, such as violet $25, orange $50 and gold $100. The higher values of money, such as the white $1,000 or the black $2,000, are much more rare and noticeably bigger in size than their smaller values. These bags are usually only found in hard to reach candles, although they will always appear at the same place, making farming those bags easier. In Symphony of the Night, there also exists a flashing treasure chest, which grants the player $5,000 when collected, but remains unused for unknown reasons as it would have likely been in a hidden room. It is fully functional, and can be added in with a cheating device by replacing a candle that holds a specific item.
Castlevania: Aria of Sorrow / Castlevania: Dawn of Sorrow
In Aria of Sorrow and Dawn of Sorrow, Soma can obtain the Mimic's Enchant-type soul, which will allow him to obtain gold as he gets hit.
In Aria of Sorrow, killing an enemies with an item drop will have 1/128 chance of getting gold (either $1, 10$, $50, or $100) if you get neither soul nor item. Equipping Gold Ring will raise the chance to 8 times and the value into either ($100, $500, $1000, $2000). Breaking a random candle with Maxed MP Soma will ensure either $1 or $10.
Gallery
Item Data
Template:Legacy of Darkness Item DataItem Data: Gold | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
$100 |
Effect: Worth 100 points | |||||||
$400 |
Effect: Worth 400 points | |||||||
$700 |
Effect: Worth 700 points | |||||||
$1,000 |
Effect: Worth 1,000 points | |||||||
Find: Candles |
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Find: Candles |
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Increases your point wealth. | ||||||||
Your score will increase when you grab one of these bags. The number of points varies according to the value of the bag's contents. | ||||||||
Use for buying items. |