For the Lords of Shadow skill, see Holy Cross (Lords of Shadow).
Grand Cross Richter.gif

Grand Cross (also called Grand Cruz, Holy Cross or Cross Crash) is an ultimate attack involving very large crosses which deal heavy Holy-based damage. It can be performed by many protagonists in the series that are either Belmont relatives or who use Holy based attacks as a primary trait. The origin of this technique actually took place in the first game in the chronology of the series, Castlevania: Lament of Innocence, where Leon Belmont used it by fusing the Cross sub-weapon with the Yellow Orb. There are three versions of this attack:

  • In the first version, seen only in Castlevania: Rondo of Blood, a giant crucifix appears suspended behind Richter, then multiple crucifixes rise up from the bottom, covering the whole screen and hitting anything in their path.
  • In the second version, a pillar of light surrounds the caster and then several crosses spiral up this column, dealing massive damage.
  • In the third version, a large cross of energy appears suspended behind the caster, causing damage to anything that touches it.

Even though these forms look different, the effective range of the last two versions is similar, which is anything nearby and/or above.


Rising crosses

The Grand Cross item crush was first introduced in Castlevania: Rondo of Blood. To cast it, Richter must be in possession of the Cross sub-weapon and activate its item crush attack. A giant crucifix will appear behind him and a series of flashing crosses will rise up from the bottom, covering the whole screen and dealing heavy damage to anything they touch.

Pillar of crosses

Suspended cross

The "suspended" version was first shown to be used by Julius Belmont in Castlevania: Aria of Sorrow. It differs slightly depending on whether Julius uses it as a boss or a playable character. During the boss battle, Julius slowly rises up in the air, pulling Soma toward him and crushing the castle in the background. He then unleashes Grand Cross for a total of seven consecutive hits. On the other hand, when Julius is controlled by the player in Julius Mode, it is a bit weaker. It no longer pulls enemies toward Julius, its duration is shorter and thus it deals less damage. It returned as a sub-weapon for him in Dawn of Sorrow, although it was watered down a bit, as Julius was no longer invincible when he used the attack and it lost the vacuum property it had in Aria. He used this weapon to destroy a powerful barrier in Soma's story mode which protected the gates to The Abyss. Through a certain in-game glitch/cheat, Soma can equip Julius's version of the Grand Cross as a Bullet Soul (along with other Julius Mode characters' sub-weapons, like Alucard's Alucard Sword and Julius's Vampire Killer whip). Unlike Julius, Soma can move around while it is active (this is due to it being a glitched soul/weapon) and he doesn't rise up in the air like Julius.

Richter Belmont gained use of this version of the Grand Cross in Portrait of Ruin. Interestingly enough, it also retained the effects of the "pillar" version, essentially making it a combination of both versions of the attack.

Versions of this ability have also appeared in non-canon games. Kokoro Belmont used one in Otomedius Excellent called the "Lightning Sword" as her Platonic Break. This version is a horizontal beam instead of a vertical one for gameplay reasons, as this game is a horizontal-scrolling shooter rather than an action-platformer game.

Blood cross

A bloody version of this attack, called Blood Cross, appears as a Dual Crush in Harmony of Despair whenever one of the Belmont-like characters dual crushes with Alucard or Soma.

Other variations

A different variation of Grand Cross appears in Pachislot Akumajō Dracula; Trevor will project forward a large cross made of holy energy. This cross is similar to Leon's Divine Cross (Cross + Blue Orb) from Lament of Innocence, with the difference that Trevor's version will be thrust forward a great distance, in a beam-like fashion, damaging anything in its path.

While in Pachislot Akumajō Dracula II the Grand Cross returns to its "pillar" form, this time his Divine Cross is a variation of the Grand Cross from Pachislot I, where he will project another large cross made of holy energy and thrust it forward.

In Super Smash Bros. Ultimate, Grand Cross is the Final Smash of both Simon and Richter Belmont. When initiated, whatever enemy is hit will be encased in a coffin and thrown up into the air with the whip, before Simon/Richter unleashes a mass of holy light crosses into the air, damaging it.

Item Data

Item Data: Grand Cross
Image Name - Game
Type / Users Attributes / Consume Statistics / Sell Found Notes
Cross Icon.png Cross [alt] - Symphony of the Night [edit]
The ultimate sub-weapon, the cross damages all enemies on the screen. (...) Sub-Weapon
Alucard, Richter, Maria (Saturn only) 
Attrib: Holy / Hit
Consume: 100 Hearts (Alucard), 1 (Richter / Maria) 
ATT +100
Effect: Thrown forward and returns (Richter and Maria); Always crashes (Alucard).
Special: Item Crash (Grand Cross, Richter only, 20 Hearts).
Cross + Bolt Book (Holy Cross) - Harmony of Dissonance [edit]
' Spell Fusion
Attrib: Thunder
Consume: 60 MP 
Create: Cross + Bolt Book
Effect: Juste performs the Grand Cross attack, several giant crosses spiral upwards around him as he floats, damaging enemies.
AoS GrandCross.png Grand Cross - Aria of Sorrow [edit]
' Subweapon
Julius Belmont 
Attrib: Holy
Consume: 150 MP 
120 ATK
Find: Starts with
Effect: A flaming holy cross hits enemies near Julius. Only available in Julius Mode.
Cross + Yellow Orb (Grand Cross) - Lament of Innocence [edit]
' Effect Orb System
Consume: 12 Hearts  Create: Cross + Yellow Orb
Pumpkin + Yellow Orb (Grand Pumpkin) - Lament of Innocence [edit]
' Effect Orb System
Consume: 12 Hearts  Create: Pumpkin + Yellow Orb
Grand Cross Julius.PNG Grand Cross - Dawn of Sorrow [edit]
' Subweapon
Julius Belmont 
Attrib: Holy
Consume: 17 MP 
Find: Starts with
Effect: A flaming holy cross hits enemies near Julius. Only available in Julius Mode.
Dual Crush PoR Icon.png Grand Cruz - Portrait of Ruin [edit]
A secret technique of the Belmont family that releases holy energy. Dual Crush
Jonathan, Charlotte 
Attrib: Holy
Consume: 180 MP 
Find: Entrance
Conditions: Complete "Master the Holy Power" quest. 
Effect: Does massive Holy damage to nearby targets, but no effect on distant opponents.
Cross PoR Icon.png Grand Cross - Portrait of Ruin [edit]
' Sub-Weapon
Attrib: Holy
Consume: 60 MP 
Find: Starts with
Effect: A flaming holy cross hits enemies near Richter.
Special: Only available in Richter Mode.
Cross Crash - Encore of the Night [edit]
All blocks on the user's board are destroyed. The opponent takes 1 damage for each block destroyed. Spell
Consume: 50 MP 
Holy Cross (Grand Cross) - Harmony of Despair [edit]
' Dual Crush
Jonathan or Julius or Richter with each other 
Find: (innate)
Effect: Several large crosses encircles both players and spiral upwards.
Blood Cross (Bloody Cross) - Harmony of Despair [edit]
' Dual Crush
Soma or Alucard + Jonathan or Julius or Richter 
Find: (innate)
Effect: A dark cross will rise and damage enemies multiple times. Each successful hit will also heal the users for 1 HP.



  • In Castlevania: Rondo of Blood, the Cross's Item Crash is the Grand Cross, whereas in Castlevania: Dracula X –a reimagining of Rondo– it was changed to an attack where several crosses are launched across the screen. It's worth mentioning this was the only item crash that was changed from the original game, the rest remained intact. This change was probably due either to the system's limitations, or actually censored due to Nintendo's regulations toward religious imagery on games for their systems.
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