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{{for|the [[Castlevania: Lords of Shadow|Lords of Shadow]] skill|Holy Cross (Lords of Shadow)}}
 
[[File:Grand Cross Richter.gif|right|300px]]
 
[[File:Grand Cross Richter.gif|right|300px]]
{{For|the [[Castlevania: Lords of Shadow|Lords of Shadow]] skill|Holy Cross (Lords of Shadow)}}
 
 
'''Grand Cross''' (also called '''Grand Cruz''', '''Holy Cross''' or '''Cross Crash''') is an attack involving very large crosses which deal heavy [[Holy]]-based damage. It can be performed by many protagonists in the series that are [[Belmont Clan|Belmont]] relatives or use [[Holy]] based attacks as a primary trait. The origin of this technique was in ''[[Castlevania: Lament of Innocence]]'' where [[Leon Belmont]] uses it by fusing the [[Cross]] sub-weapon with the [[Orb|Yellow Orb]]. There are three versions of this attack:
 
'''Grand Cross''' (also called '''Grand Cruz''', '''Holy Cross''' or '''Cross Crash''') is an attack involving very large crosses which deal heavy [[Holy]]-based damage. It can be performed by many protagonists in the series that are [[Belmont Clan|Belmont]] relatives or use [[Holy]] based attacks as a primary trait. The origin of this technique was in ''[[Castlevania: Lament of Innocence]]'' where [[Leon Belmont]] uses it by fusing the [[Cross]] sub-weapon with the [[Orb|Yellow Orb]]. There are three versions of this attack:
 
*In the first version, seen only in ''[[Castlevania: Rondo of Blood]]'', a giant crucifix appears suspended behind Richter, then multiple crucifixes rise up from the bottom, covering the whole screen and hitting anything in their path.
 
*In the first version, seen only in ''[[Castlevania: Rondo of Blood]]'', a giant crucifix appears suspended behind Richter, then multiple crucifixes rise up from the bottom, covering the whole screen and hitting anything in their path.

Revision as of 11:20, 29 February 2020

For the Lords of Shadow skill, see Holy Cross (Lords of Shadow).
Grand Cross Richter

Grand Cross (also called Grand Cruz, Holy Cross or Cross Crash) is an attack involving very large crosses which deal heavy Holy-based damage. It can be performed by many protagonists in the series that are Belmont relatives or use Holy based attacks as a primary trait. The origin of this technique was in Castlevania: Lament of Innocence where Leon Belmont uses it by fusing the Cross sub-weapon with the Yellow Orb. There are three versions of this attack:

  • In the first version, seen only in Castlevania: Rondo of Blood, a giant crucifix appears suspended behind Richter, then multiple crucifixes rise up from the bottom, covering the whole screen and hitting anything in their path.
  • In the second version, a pillar of light surrounds the caster; several crosses then spiral up this column, dealing massive damage.
  • Finally, in the third version, a large cross of energy appears suspended behind the caster, causing damage to anything that touches it.

Even though these forms look different, the effective range of the last two versions is similar, which is anything nearby or above.

Variations

Rising crosses

The Grand Cross item crush was first introduced in Castlevania: Rondo of Blood. To cast it, Richter must be in possession of the Cross sub-weapon and activate its item crush attack. A giant crucifix will appear behind him and a series of flashing crosses will rise up from the bottom, covering the whole screen and dealing heavy damage to anything they touch.

Pillar of crosses

Suspended cross

The "suspended" version was first shown to be used by Julius Belmont in Castlevania: Aria of Sorrow. It differs slightly depending on whether Julius uses it as a boss or a playable character. During the boss battle, Julius slowly rises up in the air, pulling Soma towards him and crushing the castle in the background. He then unleashes Grand Cross for a total of seven consecutive hits. On the other hand, when Julius is controlled by the player in Julius Mode, it is a bit weaker. It no longer pulls enemies towards Julius, its duration is shorter, and thus it deals less damage. It returned as a sub-weapon for him in Dawn of Sorrow, although it was watered down a bit, as Julius was no longer invincible when he used the attack and it lost the vacuum property it had in Aria. He used this weapon to destroy a powerful barrier in Soma's story mode which protected the gates to the Abyss. Through a certain in-game glitch/cheat, Soma can equip Julius's version of the Grand Cross as a bullet soul (along with other Julius Mode characters' sub-weapons, like Alucard's Alucard Sword and Julius's Vampire Killer whip). Unlike Julius, Soma can move around while it is active (this is due to it being a glitched soul/weapon) and he doesn't rise up in the air like Julius.

Richter Belmont gained use of this version of the Grand Cross in Portrait of Ruin. Interestingly enough, it also retained the effects of the "pillar" version, essentially making it a combination of both versions of the attack.

Versions of this ability have also appeared in non-canon games. Kokoro Belmont used one in Otomedius Excellent called the "Lightning Sword" as her Platonic Break. This version is a horizontal beam instead of a vertical one for gameplay reasons, as this game is a horizontal-scrolling shooter rather than an action-platformer game.

Blood cross

A bloody version of this attack, called Blood Cross, appears as a Dual Crush in Harmony of Despair whenever one of the Belmont-like characters dual crushes with Alucard or Soma.

Other variations

A different variation of Grand Cross appears in Pachislot Akumajō Dracula; Trevor will project forward a large cross made of holy energy. This cross is similar to Leon's Divine Cross (Cross + Blue Orb) from Lament of Innocence, with the difference that Trevor's version will be thrust forward a great distance, in a beam-like fashion, damaging anything in its path.

While in Pachislot Akumajō Dracula II the Grand Cross returns to its "pillar" form, this time his Divine Cross is a variation of the Grand Cross from Pachislot I, where he will project another large cross made of holy energy and thrust it forward.

In Super Smash Bros Ultimate, Grand Cross is the Final Smash of both Simon and Richter Belmont. When initiated, whatever enemy is hit will be encased in a coffin and thrown up into the air with the whip, before Simon/Richter unleashes a mass of holy light crosses into the air, damaging it.

Item Data

Template:Portrait of Ruin Item Data/Alternate Modes
Item Data: Grand Cross
Image Name - Game
  Type - Users
Description
Attributes / Consume Statistics / Sell Found Notes
Cross Icon Cross [alt] - Symphony of the Night
  Sub-Weapon - Alucard, Richter, Maria (Saturn only)
[edit]
The ultimate sub-weapon, the cross damages all enemies on the screen. (...) Attrib: Holy/Hit
Consume: 100 Hearts (Alucard), 1 (Richter/Maria)
ATT +40 (cross), ATT +5 (light), (with Staurolite: ATT +80 (cross), ATT +10 (light)) (Alucard); ATT +40 (Richter/Maria)
Find: Containers (requires Cube of Zoe for Alucard)
Effect: Thrown forward and returns (Richter/Maria); always Crashes (Alucard)
Special: Item Crash (Grand Cross, Richter only; Cost: 20 Hearts; ATT +60 (crosses), ATT +40 (beam of light), Attrib: Holy/Hit)
Boomerang HoD IconBolt Book Icon Holy Cross (jpn) - Harmony of Dissonance
  Spell Fusion - Juste
[edit]
Large crosses revolve around Juste and rise up. They have strong attack and a high number of hits. Attrib: Thunder
Consume: 60 MP
ATK = 200%
NUM = 1
Create: Cross + Bolt Book
AoS GrandCross Grand Cross - Aria of Sorrow
  Subweapon - Julius
[edit]
Attrib: Holy
Consume: 150 MP
120 ATK
Find: Starts with
Effect: A flaming holy cross hits enemies near Julius.
Special: Only available in Julius Mode.
Grand Cross Julius Grand Cross (Grand Cruz) - Dawn of Sorrow
  Subweapon - Julius
[edit]
Attrib: Holy
Consume: 80 MP
Find: Starts with
Effect: A flaming holy cross hits enemies near Julius.
Dual Crush PoR Icon Grand Cruz (Grand Cross) - Portrait of Ruin
  Dual Crush - Jonathan, Charlotte
[edit]
A secret technique of the Belmont family that releases holy energy. Attrib: Holy
Consume: 180 MP
Find: Entrance
Conditions: Complete "Master the Holy Power" quest.
Effect: Does massive Holy damage to nearby targets, but no effect on distant opponents.
Cross Crash - Encore of the Night
  Spell - Richter
[edit]
All blocks on the user's board are destroyed. The opponent takes 1 damage for each block destroyed. Consume: 50 MP
Holy Cross (Grand Cross) - Harmony of Despair
  Dual Crush - Jonathan or Julius or Richter with each other
[edit]
Attrib: Holy
Consume: 60 MP
Find: (innate)
Effect: Several large crosses encircles both players and spiral upwards.
Blood Cross (jpn) - Harmony of Despair
  Dual Crush - Soma or Alucard + Jonathan or Julius or Richter
[edit]
Attrib: Slash
Consume: 60 MP
Find: (innate)
Effect: A dark cross will rise and damage enemies multiple times. Each successful hit will also heal the users for 1 HP.

Animations

Trivia

  • In Castlevania: Rondo of Blood, the Cross's Item Crash is the Grand Cross, whereas in Castlevania: Dracula X —a reimagining of Rondo— it was changed to an attack where several crosses are launched across the screen. It is worth mentioning this was the only item crash that was changed from the original game, the rest remained intact. This change was probably due either to the system's limitations, or actually censored due to Nintendo's regulations toward religious imagery on games for their systems.