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[[File:Grand Cross Richter.gif|right|300px]] |
[[File:Grand Cross Richter.gif|right|300px]] |
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⚫ | '''Grand Cross''' (also called '''Grand Cruz''', '''Holy Cross''' or '''Cross Crash''') is an ultimate attack involving very large crosses which deal heavy [[Holy]]-based damage. It can be performed by many protagonists in the series that are [[Belmont Clan|Belmont]] relatives or who use Holy based attacks as a primary trait. The origin of this technique took place in ''[[Castlevania: Lament of Innocence]]'', where [[Leon Belmont]] used it by fusing the [[Cross]] sub-weapon with the [[Orb|Yellow Orb]]. There are three versions of this attack: |
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+ | *In the second version, a pillar of light surrounds the caster and then several crosses spiral up this column, dealing massive damage. |
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− | *In the |
+ | *In the third version, a large cross of energy appears suspended behind the caster, causing damage to anything that touches it. |
− | *Finally, in the third version, a large cross of energy appears suspended behind the caster, causing damage to anything that touches it. |
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− | Even though these forms look different, the effective range of the last two versions is similar, which is anything nearby or above. |
+ | Even though these forms look different, the effective range of the last two versions is similar, which is anything nearby and/or above. |
==Variations== |
==Variations== |
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===Pillar of crosses=== |
===Pillar of crosses=== |
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− | *The "pillar" version was first used as [[Richter Belmont/Symphony of the Night|Richter]]'s item crash with the Cross sub-weapon in ''[[Castlevania: Symphony of the Night]]''. It was also the normal action for [[ |
+ | *The "pillar" version was first used as [[Richter Belmont/Symphony of the Night|Richter]]'s item crash with the Cross sub-weapon in ''[[Castlevania: Symphony of the Night]]''. It was also the normal action for [[Alucard]] in that game when he used the Cross (100 [[Heart]]s). |
− | *The move returned as [[Nathan Graves]]' Cross item crush in ''[[Castlevania: Circle of the Moon|Circle of the Moon]]'' when combining the [[ |
+ | *The move returned as [[Nathan Graves]]' Cross item crush in ''[[Castlevania: Circle of the Moon|Circle of the Moon]]'' when combining the [[Pluto (card)|Pluto]] + [[Salamander (card)|Salamander]] [[Dual Set-Up System|DSS]] cards. |
*It was also used by [[Juste Belmont]] in ''[[Castlevania: Harmony of Dissonance|Harmony of Dissonance]]'' when he [[Spell Fusion|fused]] the Cross with the [[Bolt Book]]. |
*It was also used by [[Juste Belmont]] in ''[[Castlevania: Harmony of Dissonance|Harmony of Dissonance]]'' when he [[Spell Fusion|fused]] the Cross with the [[Bolt Book]]. |
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*It could be performed by [[Leon Belmont]] by using the Cross with the [[Orb|Yellow Orb]] equipped. |
*It could be performed by [[Leon Belmont]] by using the Cross with the [[Orb|Yellow Orb]] equipped. |
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+ | **It could also be performed by [[Pumpkin (character)|Pumpkin]] by using the Cross with the [[Pumpkin (sub-weapon)|same named sub-weapon]] equipped. |
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− | *It was used as [[ |
+ | *It was used as [[Trevor Belmont]]'s special version sub-weapon for the Cross in ''[[Castlevania: Curse of Darkness|Curse of Darkness]]'' (an effect similar to an item crash). |
− | *It was a [[Dual Crush]] available to [[Jonathan Morris]] and [[Charlotte Aulin]] upon completing [[Eric Lecarde/Portrait of Ruin|Wind]]'s |
+ | *It was a [[Dual Crush]] available to [[Jonathan Morris]] and [[Charlotte Aulin]] upon completing [[Eric Lecarde/Portrait of Ruin|Wind]]'s "[[Quest#Castlevania: Portrait of Ruin|Master the Holy Power]]" quest in ''[[Castlevania: Portrait of Ruin|Portrait of Ruin]]''. |
*In ''[[Castlevania Judgment]]'', it can be used by [[Simon Belmont/Judgment|Simon]], [[Trevor Belmont/Judgment|Trevor]], [[Eric Lecarde/Judgment|Eric]], [[Alucard/Judgment|Alucard]], [[Grant Danasty/Judgment|Grant]], [[Cornell/Judgment|Cornell]], [[Maria Renard/Judgment|Maria]] and [[Sypha Belnades/Judgment|Sypha]]. |
*In ''[[Castlevania Judgment]]'', it can be used by [[Simon Belmont/Judgment|Simon]], [[Trevor Belmont/Judgment|Trevor]], [[Eric Lecarde/Judgment|Eric]], [[Alucard/Judgment|Alucard]], [[Grant Danasty/Judgment|Grant]], [[Cornell/Judgment|Cornell]], [[Maria Renard/Judgment|Maria]] and [[Sypha Belnades/Judgment|Sypha]]. |
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− | *It's also a Dual Crush used in ''[[Castlevania: Harmony of Despair|Harmony of Despair]]'' whenever two Belmont-like characters ([[Jonathan Morris |
+ | *It's also a Dual Crush used in ''[[Castlevania: Harmony of Despair|Harmony of Despair]]'' whenever two [[Belmont Clan|Belmont]]-like characters ([[Jonathan Morris|Jonathan]], [[Julius Belmont|Julius]], [[Richter Belmont|Richter]], etc.) dual crush together. |
<gallery position="center" captionalign="center"> |
<gallery position="center" captionalign="center"> |
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===Suspended cross=== |
===Suspended cross=== |
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− | The "suspended" version was first shown to be used by [[Julius Belmont]] in ''[[Castlevania: Aria of Sorrow]]''. It differs slightly depending on whether Julius uses it as a boss or a playable character. During the boss battle, Julius slowly rises up in the air, pulling Soma towards him and crushing the castle in the background. He then unleashes Grand Cross for a total of seven consecutive hits. On the other hand, when Julius is controlled by the player in Julius Mode, it is a bit weaker. It no longer pulls enemies towards Julius, its duration is shorter, and thus it deals less damage. It returned as a sub-weapon for |
+ | The "suspended" version was first shown to be used by [[Julius Belmont]] in ''[[Castlevania: Aria of Sorrow]]''. It differs slightly depending on whether Julius uses it as a boss or a playable character. During the boss battle, Julius slowly rises up in the air, pulling Soma towards him and crushing the castle in the background. He then unleashes Grand Cross for a total of seven consecutive hits. On the other hand, when Julius is controlled by the player in Julius Mode, it is a bit weaker. It no longer pulls enemies towards Julius, its duration is shorter, and thus it deals less damage. It returned as a sub-weapon for him in ''[[Castlevania: Dawn of Sorrow|Dawn of Sorrow]]'', although it was watered down a bit, as Julius was no longer invincible when he used the attack and it lost the vacuum property it had in ''Aria''. He used this weapon to destroy a powerful barrier in [[Soma Cruz|Soma]]'s story mode which protected the gates to the [[The Abyss|Abyss]]. Through a certain in-game glitch/cheat, Soma can equip Julius's version of the Grand Cross as a [[Bullet Soul|bullet soul]] (along with other [[Julius Mode]] characters' sub-weapons, like Alucard's [[Alucard Sword]] and Julius's [[Vampire Killer (whip)|Vampire Killer]] whip). Unlike Julius, Soma can move around while it is active (this is due to it being a glitched soul/weapon) and he doesn't rise up in the air like Julius. |
Richter Belmont gained use of this version of the Grand Cross in ''Portrait of Ruin''. Interestingly enough, it also retained the effects of the "pillar" version, essentially making it a combination of both versions of the attack. |
Richter Belmont gained use of this version of the Grand Cross in ''Portrait of Ruin''. Interestingly enough, it also retained the effects of the "pillar" version, essentially making it a combination of both versions of the attack. |
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<gallery position="center" captionalign="center"> |
<gallery position="center" captionalign="center"> |
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− | Holy Cruz.png|[[Julius Belmont|Julius]]'s ''' |
+ | Holy Cruz.png|[[Julius Belmont|Julius]]'s '''Grand Cross''' from ''[[Castlevania: Aria of Sorrow|Aria of Sorrow]]'' |
− | Holy Cruz, player.png|[[Julius Belmont|Julius]]'s ''' |
+ | Holy Cruz, player.png|[[Julius Belmont|Julius]]'s '''Grand Cross''' from ''[[Castlevania: Aria of Sorrow|Aria of Sorrow]]'' as a playable character |
− | Julius Holy Cross 2.png|[[Julius Belmont |
+ | Julius Holy Cross 2.png|[[Julius Belmont|Julius]]'s '''Grand Cross''' from ''[[Castlevania: Dawn of Sorrow|Dawn of Sorrow]]'' |
− | Cruz-Julius.png|[[Julius Belmont |
+ | Cruz-Julius.png|[[Julius Belmont|Julius]]'s '''Grand Cross''' from ''[[Castlevania: Dawn of Sorrow|Dawn of Sorrow]]'' as a playable character |
</gallery> |
</gallery> |
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While in ''[[Pachislot Akumajō Dracula II]]'' the Grand Cross returns to its "pillar" form, this time his [[Cross#Pachislot Akumajō Dracula II|Divine Cross]] is a variation of the Grand Cross from ''Pachislot I'', where he will project another large cross made of holy energy and thrust it forward. |
While in ''[[Pachislot Akumajō Dracula II]]'' the Grand Cross returns to its "pillar" form, this time his [[Cross#Pachislot Akumajō Dracula II|Divine Cross]] is a variation of the Grand Cross from ''Pachislot I'', where he will project another large cross made of holy energy and thrust it forward. |
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+ | In ''[[Super Smash Bros Ultimate]]'', Grand Cross is the Final Smash of both Simon and Richter Belmont. When initiated, whatever enemy is hit will be encased in a coffin and thrown up into the air with the whip, before Simon/Richter unleashes a mass of holy light crosses into the air, damaging it. |
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+ | |||
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Pachislot Grand Cross.jpg|[[Trevor Belmont/Pachislot|Trevor]]'s '''Grand Cross''' from ''[[Pachislot Akumajō Dracula]]'' |
Pachislot Grand Cross.jpg|[[Trevor Belmont/Pachislot|Trevor]]'s '''Grand Cross''' from ''[[Pachislot Akumajō Dracula]]'' |
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Pachislot Akumajō Dracula - 01|'''Grand Cross''' from ''[[Pachislot Akumajō Dracula]]'' (jump to 5:06) |
Pachislot Akumajō Dracula - 01|'''Grand Cross''' from ''[[Pachislot Akumajō Dracula]]'' (jump to 5:06) |
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Pachislot Akumajō Dracula II - 02|'''Divine Cross''' from ''[[Pachislot Akumajō Dracula II]]'' (jump to 1:36) |
Pachislot Akumajō Dracula II - 02|'''Divine Cross''' from ''[[Pachislot Akumajō Dracula II]]'' (jump to 1:36) |
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+ | Graa.png|'''Grand Cross''' from ''[[Super Smash Bros. Ultimate]]'' |
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</gallery> |
</gallery> |
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{{Item Table Begin|Grand Cross}} |
{{Item Table Begin|Grand Cross}} |
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{{Symphony of the Night Item Data/Sub-Weapons|Cross}} |
{{Symphony of the Night Item Data/Sub-Weapons|Cross}} |
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+ | {{Harmony of Dissonance Item Data/Spell Fusion Effects|Cross + Bolt Book}} |
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{{Aria of Sorrow Item Data/Julius Subweapon|Grand Cross}} |
{{Aria of Sorrow Item Data/Julius Subweapon|Grand Cross}} |
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+ | {{Dawn of Sorrow Item Data/Subweapon|Grand Cross}} |
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{{Portrait of Ruin Item Data/Dual Crush|Grand Cruz}} |
{{Portrait of Ruin Item Data/Dual Crush|Grand Cruz}} |
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{{Portrait of Ruin Item Data/Alternate Modes|Grand Cross}} |
{{Portrait of Ruin Item Data/Alternate Modes|Grand Cross}} |
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{{Harmony of Despair Item Data - Dual Crushes|Blood Cross}} |
{{Harmony of Despair Item Data - Dual Crushes|Blood Cross}} |
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{{Item Table End}} |
{{Item Table End}} |
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==Animations== |
==Animations== |
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− | <gallery position="center" captionalign="center |
+ | <gallery position="center" captionalign="center" bordercolor="transparent"> |
− | + | DX Cross 2.gif|'''Cross''' [[Item Crash]] from ''[[Castlevania: Dracula X|Dracula X]]'' |
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− | SOTN Cross |
+ | SOTN Cross.gif|[[Cross]] [[Sub-Weapon|sub-weapon]] from ''[[Castlevania: Symphony of the Night|Symphony of the Night]]'' |
+ | SOTN Cross 3.gif|[[Cross]] [[Item Crash]] from ''[[Castlevania: Symphony of the Night|Symphony of the Night]]'' |
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Saturn Cross 3.gif|'''Grand Cross''' from the [[Sega Saturn]] version of ''[[Castlevania: Symphony of the Night/Saturn|Symphony of the Night]]'' |
Saturn Cross 3.gif|'''Grand Cross''' from the [[Sega Saturn]] version of ''[[Castlevania: Symphony of the Night/Saturn|Symphony of the Night]]'' |
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+ | COTM Pluto + Salamander + Cross.gif|'''[[Dual Set-Up System|Pluto + Salamander + Cross]]''' from ''[[Castlevania: Circle of the Moon|Circle of the Moon]]'' |
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HOD Cross + Bolt Book.gif|[[Cross]] + [[Bolt Book]] from ''[[Castlevania: Harmony of Dissonance|Harmony of Dissonance]]'' |
HOD Cross + Bolt Book.gif|[[Cross]] + [[Bolt Book]] from ''[[Castlevania: Harmony of Dissonance|Harmony of Dissonance]]'' |
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− | + | AoS Cross 2.gif|[[Grand Cross]] from ''[[Castlevania: Aria of Sorrow|Aria of Sorrow]]'' |
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− | + | DOS Grand Cross.gif|'''Grand Cross''' from ''[[Castlevania: Dawn of Sorrow|Dawn of Sorrow]]'' |
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− | + | Grand-CrossTrevor.gif|'''Grand Cross''' from [[Trevor Mode]] in ''[[Castlevania: Curse of Darkness|Curse of Darkness]]'' |
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+ | POR Grand Cross.gif|'''Grand Cross''' from ''[[Castlevania: Portrait of Ruin|Portrait of Ruin]]'' |
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+ | POR Grand Cruz.gif|'''Grand Cruz''' [[Dual Crush]] from ''[[Castlevania: Portrait of Ruin|Portrait of Ruin]]'' |
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DXC Cross 2.gif|'''Cross''' [[Item Crash]] from ''[[Castlevania: The Dracula X Chronicles|The Dracula X Chronicles]]'' |
DXC Cross 2.gif|'''Cross''' [[Item Crash]] from ''[[Castlevania: The Dracula X Chronicles|The Dracula X Chronicles]]'' |
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+ | HD Holy Cross.gif|'''Holy Cross''' [[Dual Crush]] from ''[[Castlevania: Harmony of Despair|Harmony of Despair]]'' |
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+ | HD Blood Cross.gif|'''Blood Cross''' [[Dual Crush]] from ''[[Castlevania: Harmony of Despair|Harmony of Despair]]'' |
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</gallery> |
</gallery> |
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+ | |||
+ | ==Trivia== |
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+ | *In ''[[Castlevania: Rondo of Blood]]'', the [[Cross]]'s [[Item Crash]] is the Grand Cross, whereas in ''[[Castlevania: Dracula X]]'' –a reimagining of ''Rondo''– it was changed to an attack where several crosses are launched across the screen. It's worth mentioning this was the only item crash that was changed from the original game, the rest remained intact. This change was probably due either to the system's limitations, or actually censored due to [[Nintendo]]'s regulations toward religious imagery on games for their systems. |
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[[Category:Dual Crush]] |
[[Category:Dual Crush]] |
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[[Category:Holy Spells]] |
[[Category:Holy Spells]] |
Revision as of 11:36, 29 February 2020
- For the Lords of Shadow skill, see Holy Cross (Lords of Shadow).
Grand Cross (also called Grand Cruz, Holy Cross or Cross Crash) is an ultimate attack involving very large crosses which deal heavy Holy-based damage. It can be performed by many protagonists in the series that are Belmont relatives or who use Holy based attacks as a primary trait. The origin of this technique took place in Castlevania: Lament of Innocence, where Leon Belmont used it by fusing the Cross sub-weapon with the Yellow Orb. There are three versions of this attack:
- In the first version, seen only in Castlevania: Rondo of Blood, a giant crucifix appears suspended behind Richter, then multiple crucifixes rise up from the bottom, covering the whole screen and hitting anything in their path.
- In the second version, a pillar of light surrounds the caster and then several crosses spiral up this column, dealing massive damage.
- In the third version, a large cross of energy appears suspended behind the caster, causing damage to anything that touches it.
Even though these forms look different, the effective range of the last two versions is similar, which is anything nearby and/or above.
Variations
Rising crosses
The Grand Cross item crush was first introduced in Castlevania: Rondo of Blood. To cast it, Richter must be in possession of the Cross sub-weapon and activate its item crush attack. A giant crucifix will appear behind him and a series of flashing crosses will rise up from the bottom, covering the whole screen and dealing heavy damage to anything they touch.
Pillar of crosses
- The "pillar" version was first used as Richter's item crash with the Cross sub-weapon in Castlevania: Symphony of the Night. It was also the normal action for Alucard in that game when he used the Cross (100 Hearts).
- The move returned as Nathan Graves' Cross item crush in Circle of the Moon when combining the Pluto + Salamander DSS cards.
- It was also used by Juste Belmont in Harmony of Dissonance when he fused the Cross with the Bolt Book.
- It could be performed by Leon Belmont by using the Cross with the Yellow Orb equipped.
- It could also be performed by Pumpkin by using the Cross with the same named sub-weapon equipped.
- It was used as Trevor Belmont's special version sub-weapon for the Cross in Curse of Darkness (an effect similar to an item crash).
- It was a Dual Crush available to Jonathan Morris and Charlotte Aulin upon completing Wind's "Master the Holy Power" quest in Portrait of Ruin.
- In Castlevania Judgment, it can be used by Simon, Trevor, Eric, Alucard, Grant, Cornell, Maria and Sypha.
- It's also a Dual Crush used in Harmony of Despair whenever two Belmont-like characters (Jonathan, Julius, Richter, etc.) dual crush together.
Suspended cross
The "suspended" version was first shown to be used by Julius Belmont in Castlevania: Aria of Sorrow. It differs slightly depending on whether Julius uses it as a boss or a playable character. During the boss battle, Julius slowly rises up in the air, pulling Soma towards him and crushing the castle in the background. He then unleashes Grand Cross for a total of seven consecutive hits. On the other hand, when Julius is controlled by the player in Julius Mode, it is a bit weaker. It no longer pulls enemies towards Julius, its duration is shorter, and thus it deals less damage. It returned as a sub-weapon for him in Dawn of Sorrow, although it was watered down a bit, as Julius was no longer invincible when he used the attack and it lost the vacuum property it had in Aria. He used this weapon to destroy a powerful barrier in Soma's story mode which protected the gates to the Abyss. Through a certain in-game glitch/cheat, Soma can equip Julius's version of the Grand Cross as a bullet soul (along with other Julius Mode characters' sub-weapons, like Alucard's Alucard Sword and Julius's Vampire Killer whip). Unlike Julius, Soma can move around while it is active (this is due to it being a glitched soul/weapon) and he doesn't rise up in the air like Julius.
Richter Belmont gained use of this version of the Grand Cross in Portrait of Ruin. Interestingly enough, it also retained the effects of the "pillar" version, essentially making it a combination of both versions of the attack.
Versions of this ability have also appeared in non-canon games. Kokoro Belmont used one in Otomedius Excellent called the "Lightning Sword" as her Platonic Break. This version is a horizontal beam instead of a vertical one for gameplay reasons, as this game is a horizontal-scrolling shooter rather than an action-platformer game.
Blood cross
A bloody version of this attack, called Blood Cross, appears as a Dual Crush in Harmony of Despair whenever one of the Belmont-like characters dual crushes with Alucard or Soma.
Other variations
A different variation of Grand Cross appears in Pachislot Akumajō Dracula; Trevor will project forward a large cross made of holy energy. This cross is similar to Leon's Divine Cross (Cross + Blue Orb) from Lament of Innocence, with the difference that Trevor's version will be thrust forward a great distance, in a beam-like fashion, damaging anything in its path.
While in Pachislot Akumajō Dracula II the Grand Cross returns to its "pillar" form, this time his Divine Cross is a variation of the Grand Cross from Pachislot I, where he will project another large cross made of holy energy and thrust it forward.
In Super Smash Bros Ultimate, Grand Cross is the Final Smash of both Simon and Richter Belmont. When initiated, whatever enemy is hit will be encased in a coffin and thrown up into the air with the whip, before Simon/Richter unleashes a mass of holy light crosses into the air, damaging it.
Item Data
Template:Portrait of Ruin Item Data/Alternate ModesItem Data: Grand Cross | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
The ultimate sub-weapon, the cross damages all enemies on the screen. (...) | Attrib: Holy/Hit Consume: 100 Hearts (Alucard), 1 (Richter/Maria) |
ATT +40 (cross), ATT +5 (light), (with Staurolite: ATT +80 (cross), ATT +10 (light)) (Alucard); ATT +40 (Richter/Maria) |
Find: Containers (requires Cube of Zoe for Alucard) |
Effect: Thrown forward and returns (Richter/Maria); always Crashes (Alucard) Special: Item Crash (Grand Cross, Richter only; Cost: 20 Hearts; ATT +60 (crosses), ATT +40 (beam of light), Attrib: Holy/Hit) | ||||
Large crosses revolve around Juste and rise up. They have strong attack and a high number of hits. | Attrib: Thunder Consume: 60 MP |
ATK = 200% NUM = 1 |
Create: Cross + Bolt Book |
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Attrib: Holy Consume: 150 MP |
120 ATK |
Find: Starts with |
Effect: A flaming holy cross hits enemies near Julius. Special: Only available in Julius Mode. | |||||
Attrib: Holy Consume: 80 MP |
Find: Starts with |
Effect: A flaming holy cross hits enemies near Julius. | ||||||
A secret technique of the Belmont family that releases holy energy. | Attrib: Holy Consume: 180 MP |
Find: Entrance Conditions: Complete "Master the Holy Power" quest. |
Effect: Does massive Holy damage to nearby targets, but no effect on distant opponents. | |||||
All blocks on the user's board are destroyed. The opponent takes 1 damage for each block destroyed. | Consume: 50 MP |
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Attrib: Holy Consume: 60 MP |
Find: (innate) |
Effect: Several large crosses encircles both players and spiral upwards. | ||||||
Attrib: Slash Consume: 60 MP |
Find: (innate) |
Effect: A dark cross will rise and damage enemies multiple times. Each successful hit will also heal the users for 1 HP. |
Animations
Trivia
- In Castlevania: Rondo of Blood, the Cross's Item Crash is the Grand Cross, whereas in Castlevania: Dracula X –a reimagining of Rondo– it was changed to an attack where several crosses are launched across the screen. It's worth mentioning this was the only item crash that was changed from the original game, the rest remained intact. This change was probably due either to the system's limitations, or actually censored due to Nintendo's regulations toward religious imagery on games for their systems.