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[[File:Rondo of Blood - Grand Cross - 01.png|right|300px]]
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{{for|the [[Castlevania: Lords of Shadow|Lords of Shadow]] skill|Holy Cross (Lords of Shadow)}}
{{For|the [[Castlevania: Lords of Shadow|Lords of Shadow]] skill|Holy Cross (Lords of Shadow)}}
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[[File:Grand Cross Richter.gif|right|300px]]
'''Grand Cross''' (also called '''Grand Cruz''', '''Holy Cross''' or '''Cross Crash''') is an attack involving very large crosses which deal heavy [[Holy]]-based damage. It can be performed by many protagonists in the series. There are three versions of this attack:
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'''Grand Cross''' (also called '''Grand Cruz''', '''Holy Cross''' or '''Cross Crash''') is an ultimate attack involving very large crosses which deal heavy [[Holy]]-based damage. It can be performed by many protagonists in the series that are [[Belmont Clan|Belmont]] relatives or who use Holy based attacks as a primary trait. The origin of this technique took place in ''[[Castlevania: Lament of Innocence]]'', where [[Leon Belmont]] used it by fusing the [[Cross]] sub-weapon with the [[Orb|Yellow Orb]]. There are three versions of this attack:
*In the first version, seen only in ''[[Castlevania: Rondo of Blood]]'', a giant crucifix appears suspended behind Richter, then multiple crucifixes rise up from the bottom, covering the whole screen and hitting anything in their path.
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*In the first version, seen only in ''[[Castlevania: Rondo of Blood]]'', a giant crucifix appears suspended behind [[Richter Belmont|Richter]], then multiple crucifixes rise up from the bottom, covering the whole screen and hitting anything in their path.
*In the second version, a pillar of light surrounds the caster; several crosses then spiral up this column, dealing massive damage.
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*In the second version, a pillar of light surrounds the caster and then several crosses spiral up this column, dealing massive damage.
*Finally, in the third version, a large cross of energy appears suspended behind the caster, causing damage to anything that touches it.
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*In the third version, a large cross of energy appears suspended behind the caster, causing damage to anything that touches it.
   
Even though these forms look different, the effective range of the last two versions is similar, which is anything nearby or above.
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Even though these forms look different, the effective range of the last two versions is similar, which is anything nearby and/or above.
   
 
==Variations==
 
==Variations==
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===Pillar of crosses===
 
===Pillar of crosses===
*The "pillar" version was first used as [[Richter Belmont/Symphony of the Night|Richter]]'s item crash with the Cross sub-weapon in ''[[Castlevania: Symphony of the Night]]''. It was also the normal action for [[Alucard/Symphony of the Night|Alucard]] in that game when he used the Cross (100 [[Heart]]s).
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*The "pillar" version was first used as [[Richter Belmont/Symphony of the Night|Richter]]'s item crash with the Cross sub-weapon in ''[[Castlevania: Symphony of the Night]]''. It was also the normal action for [[Alucard]] in that game when he used the Cross (100 [[Heart]]s).
*The move returned as [[Nathan Graves]]' Cross item crush in ''[[Castlevania: Circle of the Moon|Circle of the Moon]]'' when combining the [[DSS Combinations#Pluto|Pluto + Salamander]] [[Dual Set-Up System|DSS]] cards.
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*The move returned as [[Nathan Graves]]' Cross item crush in ''[[Castlevania: Circle of the Moon|Circle of the Moon]]'' when combining the [[Pluto (card)|Pluto]] + [[Salamander (card)|Salamander]] [[Dual Set-Up System|DSS]] cards.
 
*It was also used by [[Juste Belmont]] in ''[[Castlevania: Harmony of Dissonance|Harmony of Dissonance]]'' when he [[Spell Fusion|fused]] the Cross with the [[Bolt Book]].
 
*It was also used by [[Juste Belmont]] in ''[[Castlevania: Harmony of Dissonance|Harmony of Dissonance]]'' when he [[Spell Fusion|fused]] the Cross with the [[Bolt Book]].
 
*It could be performed by [[Leon Belmont]] by using the Cross with the [[Orb|Yellow Orb]] equipped.
 
*It could be performed by [[Leon Belmont]] by using the Cross with the [[Orb|Yellow Orb]] equipped.
*It was used as [[Trevor Belmont/Curse of Darkness|Trevor Belmont]]'s special version sub-weapon for the Cross in ''[[Castlevania: Curse of Darkness|Curse of Darkness]]'' (an effect similar to an item crash).
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**It could also be performed by [[Pumpkin (character)|Pumpkin]] by using the Cross with the [[Pumpkin (sub-weapon)|same named sub-weapon]] equipped.
*It was a [[Dual Crush]] available to [[Jonathan Morris]] and [[Charlotte Aulin]] upon completing [[Eric Lecarde/Portrait of Ruin|Wind]]'s ''"[[Quest#Castlevania: Portrait of Ruin|Master the Holy Power]]"'' quest in ''[[Castlevania: Portrait of Ruin|Portrait of Ruin]]''.
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*It was used as [[Trevor Belmont]]'s special version sub-weapon for the Cross in ''[[Castlevania: Curse of Darkness|Curse of Darkness]]'' (an effect similar to an item crash).
  +
*It was a [[Dual Crush]] available to [[Jonathan Morris]] and [[Charlotte Aulin]] upon completing [[Eric Lecarde/Portrait of Ruin|Wind]]'s "[[Quest#Castlevania: Portrait of Ruin|Master the Holy Power]]" quest in ''[[Castlevania: Portrait of Ruin|Portrait of Ruin]]''.
 
*In ''[[Castlevania Judgment]]'', it can be used by [[Simon Belmont/Judgment|Simon]], [[Trevor Belmont/Judgment|Trevor]], [[Eric Lecarde/Judgment|Eric]], [[Alucard/Judgment|Alucard]], [[Grant Danasty/Judgment|Grant]], [[Cornell/Judgment|Cornell]], [[Maria Renard/Judgment|Maria]] and [[Sypha Belnades/Judgment|Sypha]].
 
*In ''[[Castlevania Judgment]]'', it can be used by [[Simon Belmont/Judgment|Simon]], [[Trevor Belmont/Judgment|Trevor]], [[Eric Lecarde/Judgment|Eric]], [[Alucard/Judgment|Alucard]], [[Grant Danasty/Judgment|Grant]], [[Cornell/Judgment|Cornell]], [[Maria Renard/Judgment|Maria]] and [[Sypha Belnades/Judgment|Sypha]].
*It's also a Dual Crush used in ''[[Castlevania: Harmony of Despair|Harmony of Despair]]'' whenever two Belmont-like characters ([[Jonathan Morris/Harmony of Despair|Jonathan]], [[Julius Belmont/Harmony of Despair|Julius]], [[Richter Belmont/Harmony of Despair|Richter]], etc.) dual crush together.
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*It's also a Dual Crush used in ''[[Castlevania: Harmony of Despair|Harmony of Despair]]'' whenever two [[Belmont Clan|Belmont]]-like characters ([[Jonathan Morris|Jonathan]], [[Julius Belmont|Julius]], [[Richter Belmont|Richter]], etc.) dual crush together.
   
 
<gallery position="center" captionalign="center">
 
<gallery position="center" captionalign="center">
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===Suspended cross===
 
===Suspended cross===
The "suspended" version was first shown to be used by [[Julius Belmont]] in ''[[Castlevania: Aria of Sorrow]]''. It differs slightly depending on whether Julius uses it as a boss or a playable character. During the boss battle, Julius slowly rises up in the air, pulling Soma towards him and crushing the castle in the background. He then unleashes Grand Cross for a total of seven consecutive hits. On the other hand, when Julius is controlled by the player in Julius Mode, it is a bit weaker. It no longer pulls enemies towards Julius, its duration is shorter, and thus it deals less damage. It returned as a sub-weapon for [[Julius Belmont/Dawn of Sorrow|him]] in ''[[Castlevania: Dawn of Sorrow|Dawn of Sorrow]]'', although it was watered down a bit, as Julius was no longer invincible when he used the attack and it lost the vacuum property it had in ''Aria''. He used this weapon to destroy a powerful barrier in [[Soma Cruz|Soma]]'s story mode which protected the gates to the [[The Abyss|Abyss]]. Through a certain in-game glitch/cheat, Soma can equip Julius's version of the Grand Cross as a [[Bullet Soul|bullet soul]] (along with other [[Julius Mode]] characters' sub-weapons, like Alucard's [[Alucard Sword]] and Julius's [[Vampire Killer (whip)|Vampire Killer]] whip). Unlike Julius, Soma can move around while it is active (this is due to it being a glitched soul/weapon) and he doesn't rise up in the air like Julius.
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The "suspended" version was first shown to be used by [[Julius Belmont]] in ''[[Castlevania: Aria of Sorrow]]''. It differs slightly depending on whether Julius uses it as a boss or a playable character. During the boss battle, Julius slowly rises up in the air, pulling Soma towards him and crushing the castle in the background. He then unleashes Grand Cross for a total of seven consecutive hits. On the other hand, when Julius is controlled by the player in Julius Mode, it is a bit weaker. It no longer pulls enemies towards Julius, its duration is shorter, and thus it deals less damage. It returned as a sub-weapon for him in ''[[Castlevania: Dawn of Sorrow|Dawn of Sorrow]]'', although it was watered down a bit, as Julius was no longer invincible when he used the attack and it lost the vacuum property it had in ''Aria''. He used this weapon to destroy a powerful barrier in [[Soma Cruz|Soma]]'s story mode which protected the gates to the [[The Abyss|Abyss]]. Through a certain in-game glitch/cheat, Soma can equip Julius's version of the Grand Cross as a [[Bullet Soul|bullet soul]] (along with other [[Julius Mode]] characters' sub-weapons, like Alucard's [[Alucard Sword]] and Julius's [[Vampire Killer (whip)|Vampire Killer]] whip). Unlike Julius, Soma can move around while it is active (this is due to it being a glitched soul/weapon) and he doesn't rise up in the air like Julius.
   
 
Richter Belmont gained use of this version of the Grand Cross in ''Portrait of Ruin''. Interestingly enough, it also retained the effects of the "pillar" version, essentially making it a combination of both versions of the attack.
 
Richter Belmont gained use of this version of the Grand Cross in ''Portrait of Ruin''. Interestingly enough, it also retained the effects of the "pillar" version, essentially making it a combination of both versions of the attack.
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<gallery position="center" captionalign="center">
 
<gallery position="center" captionalign="center">
Holy Cruz.png|[[Julius Belmont|Julius]]'s '''Holy Cross''' from ''[[Castlevania: Aria of Sorrow|Aria of Sorrow]]''
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Holy Cruz.png|[[Julius Belmont|Julius]]'s '''Grand Cross''' from ''[[Castlevania: Aria of Sorrow|Aria of Sorrow]]''
Holy Cruz, player.png|[[Julius Belmont|Julius]]'s '''Holy Cross''' from ''[[Castlevania: Aria of Sorrow|Aria of Sorrow]]'' as a playable character
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Holy Cruz, player.png|[[Julius Belmont|Julius]]'s '''Grand Cross''' from ''[[Castlevania: Aria of Sorrow|Aria of Sorrow]]'' as a playable character
Julius Holy Cross 2.png|[[Julius Belmont/Dawn of Sorrow|Julius]]'s '''Grand Cross''' from ''[[Castlevania: Dawn of Sorrow|Dawn of Sorrow]]''
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Julius Holy Cross 2.png|[[Julius Belmont|Julius]]'s '''Grand Cross''' from ''[[Castlevania: Dawn of Sorrow|Dawn of Sorrow]]''
Cruz-Julius.png|[[Julius Belmont/Dawn of Sorrow|Julius]]'s '''Grand Cross''' from ''[[Castlevania: Dawn of Sorrow|Dawn of Sorrow]]'' as a playable character
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Cruz-Julius.png|[[Julius Belmont|Julius]]'s '''Grand Cross''' from ''[[Castlevania: Dawn of Sorrow|Dawn of Sorrow]]'' as a playable character
 
</gallery>
 
</gallery>
   
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While in ''[[Pachislot Akumajō Dracula II]]'' the Grand Cross returns to its "pillar" form, this time his [[Cross#Pachislot Akumajō Dracula II|Divine Cross]] is a variation of the Grand Cross from ''Pachislot I'', where he will project another large cross made of holy energy and thrust it forward.
 
While in ''[[Pachislot Akumajō Dracula II]]'' the Grand Cross returns to its "pillar" form, this time his [[Cross#Pachislot Akumajō Dracula II|Divine Cross]] is a variation of the Grand Cross from ''Pachislot I'', where he will project another large cross made of holy energy and thrust it forward.
   
<gallery position="center" captionalign="center">
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In ''[[Super Smash Bros Ultimate]]'', Grand Cross is the Final Smash of both Simon and Richter Belmont. When initiated, whatever enemy is hit will be encased in a coffin and thrown up into the air with the whip, before Simon/Richter unleashes a mass of holy light crosses into the air, damaging it.
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<gallery perrow="2" widths="250" position="center" captionalign="center">
 
Pachislot Grand Cross.jpg|[[Trevor Belmont/Pachislot|Trevor]]'s '''Grand Cross''' from ''[[Pachislot Akumajō Dracula]]''
 
Pachislot Grand Cross.jpg|[[Trevor Belmont/Pachislot|Trevor]]'s '''Grand Cross''' from ''[[Pachislot Akumajō Dracula]]''
 
Pachislot Akumajō Dracula - 01|'''Grand Cross''' from ''[[Pachislot Akumajō Dracula]]'' (jump to 5:06)
 
Pachislot Akumajō Dracula - 01|'''Grand Cross''' from ''[[Pachislot Akumajō Dracula]]'' (jump to 5:06)
 
Pachislot Akumajō Dracula II - 02|'''Divine Cross''' from ''[[Pachislot Akumajō Dracula II]]'' (jump to 1:36)
 
Pachislot Akumajō Dracula II - 02|'''Divine Cross''' from ''[[Pachislot Akumajō Dracula II]]'' (jump to 1:36)
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Graa.png|'''Grand Cross''' from ''[[Super Smash Bros. Ultimate]]''
 
</gallery>
 
</gallery>
   
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{{Item Table Begin|Grand Cross}}
 
{{Item Table Begin|Grand Cross}}
 
{{Symphony of the Night Item Data/Sub-Weapons|Cross}}
 
{{Symphony of the Night Item Data/Sub-Weapons|Cross}}
  +
{{Harmony of Dissonance Item Data/Spell Fusion Effects|Cross + Bolt Book}}
 
{{Aria of Sorrow Item Data/Julius Subweapon|Grand Cross}}
 
{{Aria of Sorrow Item Data/Julius Subweapon|Grand Cross}}
  +
{{Dawn of Sorrow Item Data/Subweapon|Grand Cross}}
 
{{Portrait of Ruin Item Data/Dual Crush|Grand Cruz}}
 
{{Portrait of Ruin Item Data/Dual Crush|Grand Cruz}}
 
{{Portrait of Ruin Item Data/Alternate Modes|Grand Cross}}
 
{{Portrait of Ruin Item Data/Alternate Modes|Grand Cross}}
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{{Harmony of Despair Item Data - Dual Crushes|Blood Cross}}
 
{{Harmony of Despair Item Data - Dual Crushes|Blood Cross}}
 
{{Item Table End}}
 
{{Item Table End}}
 
   
 
==Animations==
 
==Animations==
<gallery position="center" captionalign="center" orientation="none" bordercolor="transparent">
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<gallery position="center" captionalign="center" bordercolor="transparent">
SOTN Cross.gif|'''Cross''' [[Subweapon]] from ''[[Castlevania: Symphony of the Night|Symphony of the Night]]''
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DX Cross 2.gif|'''Cross''' [[Item Crash]] from ''[[Castlevania: Dracula X|Dracula X]]''
SOTN Cross 3.gif|'''Cross''' [[Item Crash]] from ''[[Castlevania: Symphony of the Night|Symphony of the Night]]''
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SOTN Cross.gif|[[Cross]] [[Sub-Weapon|sub-weapon]] from ''[[Castlevania: Symphony of the Night|Symphony of the Night]]''
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SOTN Cross 3.gif|[[Cross]] [[Item Crash]] from ''[[Castlevania: Symphony of the Night|Symphony of the Night]]''
 
Saturn Cross 3.gif|'''Grand Cross''' from the [[Sega Saturn]] version of ''[[Castlevania: Symphony of the Night/Saturn|Symphony of the Night]]''
 
Saturn Cross 3.gif|'''Grand Cross''' from the [[Sega Saturn]] version of ''[[Castlevania: Symphony of the Night/Saturn|Symphony of the Night]]''
DOS Grand Cross.gif|'''Grand Cross''' from '''[[Dawn of Sorrow]]'''
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COTM Pluto + Salamander + Cross.gif|'''[[Dual Set-Up System|Pluto + Salamander + Cross]]''' from ''[[Castlevania: Circle of the Moon|Circle of the Moon]]''
POR Grand Cross.gif|'''Grand Cross''' from '''[[Portrait of Ruin]]'''
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HOD Cross + Bolt Book.gif|[[Cross]] + [[Bolt Book]] from ''[[Castlevania: Harmony of Dissonance|Harmony of Dissonance]]''
POR Grand Cruz.gif|'''Grand Cruz''' [[Dual Crush]] from '''[[Portrait of Ruin]]'''
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AoS Cross 2.gif|[[Grand Cross]] from ''[[Castlevania: Aria of Sorrow|Aria of Sorrow]]''
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DOS Grand Cross.gif|'''Grand Cross''' from ''[[Castlevania: Dawn of Sorrow|Dawn of Sorrow]]''
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Grand-CrossTrevor.gif|'''Grand Cross''' from [[Trevor Mode]] in ''[[Castlevania: Curse of Darkness|Curse of Darkness]]''
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POR Grand Cross.gif|'''Grand Cross''' from ''[[Castlevania: Portrait of Ruin|Portrait of Ruin]]''
  +
POR Grand Cruz.gif|'''Grand Cruz''' [[Dual Crush]] from ''[[Castlevania: Portrait of Ruin|Portrait of Ruin]]''
 
DXC Cross 2.gif|'''Cross''' [[Item Crash]] from ''[[Castlevania: The Dracula X Chronicles|The Dracula X Chronicles]]''
 
DXC Cross 2.gif|'''Cross''' [[Item Crash]] from ''[[Castlevania: The Dracula X Chronicles|The Dracula X Chronicles]]''
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HD Holy Cross.gif|'''Holy Cross''' [[Dual Crush]] from ''[[Castlevania: Harmony of Despair|Harmony of Despair]]''
  +
HD Blood Cross.gif|'''Blood Cross''' [[Dual Crush]] from ''[[Castlevania: Harmony of Despair|Harmony of Despair]]''
 
</gallery>
 
</gallery>
  +
  +
==Trivia==
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*In ''[[Castlevania: Rondo of Blood]]'', the [[Cross]]'s [[Item Crash]] is the Grand Cross, whereas in ''[[Castlevania: Dracula X]]'' –a reimagining of ''Rondo''– it was changed to an attack where several crosses are launched across the screen. It's worth mentioning this was the only item crash that was changed from the original game, the rest remained intact. This change was probably due either to the system's limitations, or actually censored due to [[Nintendo]]'s regulations toward religious imagery on games for their systems.
 
[[Category:Dual Crush]]
 
[[Category:Dual Crush]]
 
[[Category:Holy Spells]]
 
[[Category:Holy Spells]]

Latest revision as of 11:36, February 29, 2020

For the Lords of Shadow skill, see Holy Cross (Lords of Shadow).
Grand Cross Richter

Grand Cross (also called Grand Cruz, Holy Cross or Cross Crash) is an ultimate attack involving very large crosses which deal heavy Holy-based damage. It can be performed by many protagonists in the series that are Belmont relatives or who use Holy based attacks as a primary trait. The origin of this technique took place in Castlevania: Lament of Innocence, where Leon Belmont used it by fusing the Cross sub-weapon with the Yellow Orb. There are three versions of this attack:

  • In the first version, seen only in Castlevania: Rondo of Blood, a giant crucifix appears suspended behind Richter, then multiple crucifixes rise up from the bottom, covering the whole screen and hitting anything in their path.
  • In the second version, a pillar of light surrounds the caster and then several crosses spiral up this column, dealing massive damage.
  • In the third version, a large cross of energy appears suspended behind the caster, causing damage to anything that touches it.

Even though these forms look different, the effective range of the last two versions is similar, which is anything nearby and/or above.

VariationsEdit

Rising crossesEdit

The Grand Cross item crush was first introduced in Castlevania: Rondo of Blood. To cast it, Richter must be in possession of the Cross sub-weapon and activate its item crush attack. A giant crucifix will appear behind him and a series of flashing crosses will rise up from the bottom, covering the whole screen and dealing heavy damage to anything they touch.

Pillar of crossesEdit

Suspended crossEdit

The "suspended" version was first shown to be used by Julius Belmont in Castlevania: Aria of Sorrow. It differs slightly depending on whether Julius uses it as a boss or a playable character. During the boss battle, Julius slowly rises up in the air, pulling Soma towards him and crushing the castle in the background. He then unleashes Grand Cross for a total of seven consecutive hits. On the other hand, when Julius is controlled by the player in Julius Mode, it is a bit weaker. It no longer pulls enemies towards Julius, its duration is shorter, and thus it deals less damage. It returned as a sub-weapon for him in Dawn of Sorrow, although it was watered down a bit, as Julius was no longer invincible when he used the attack and it lost the vacuum property it had in Aria. He used this weapon to destroy a powerful barrier in Soma's story mode which protected the gates to the Abyss. Through a certain in-game glitch/cheat, Soma can equip Julius's version of the Grand Cross as a bullet soul (along with other Julius Mode characters' sub-weapons, like Alucard's Alucard Sword and Julius's Vampire Killer whip). Unlike Julius, Soma can move around while it is active (this is due to it being a glitched soul/weapon) and he doesn't rise up in the air like Julius.

Richter Belmont gained use of this version of the Grand Cross in Portrait of Ruin. Interestingly enough, it also retained the effects of the "pillar" version, essentially making it a combination of both versions of the attack.

Versions of this ability have also appeared in non-canon games. Kokoro Belmont used one in Otomedius Excellent called the "Lightning Sword" as her Platonic Break. This version is a horizontal beam instead of a vertical one for gameplay reasons, as this game is a horizontal-scrolling shooter rather than an action-platformer game.

Blood crossEdit

A bloody version of this attack, called Blood Cross, appears as a Dual Crush in Harmony of Despair whenever one of the Belmont-like characters dual crushes with Alucard or Soma.

Other variationsEdit

A different variation of Grand Cross appears in Pachislot Akumajō Dracula; Trevor will project forward a large cross made of holy energy. This cross is similar to Leon's Divine Cross (Cross + Blue Orb) from Lament of Innocence, with the difference that Trevor's version will be thrust forward a great distance, in a beam-like fashion, damaging anything in its path.

While in Pachislot Akumajō Dracula II the Grand Cross returns to its "pillar" form, this time his Divine Cross is a variation of the Grand Cross from Pachislot I, where he will project another large cross made of holy energy and thrust it forward.

In Super Smash Bros Ultimate, Grand Cross is the Final Smash of both Simon and Richter Belmont. When initiated, whatever enemy is hit will be encased in a coffin and thrown up into the air with the whip, before Simon/Richter unleashes a mass of holy light crosses into the air, damaging it.

Item DataEdit

Item Data: Grand Cross
Image Name - Game
Description
Type / Users Attributes / Consume Statistics / Sell Found Notes
Cross Icon Cross [alt] - Symphony of the Night [edit]
The ultimate sub-weapon, the cross damages all enemies on the screen. (...) Sub-Weapon
Alucard, Richter, Maria (Saturn only) 
Attrib: Holy / Hit
Consume: 100 Hearts (Alucard), 1 (Richter / Maria) 
ATT +100
Effect: Thrown forward and returns (Richter and Maria); Always crashes (Alucard).
Special: Item Crash (Grand Cross, Richter only, 20 Hearts).
Cross + Bolt Book (Holy Cross) - Harmony of Dissonance [edit]
' Spell Fusion
Juste 
Attrib: Thunder
Consume: 60 MP 
Create: Cross + Bolt Book
AoS GrandCross Grand Cross - Aria of Sorrow [edit]
' Subweapon
Julius Belmont 
Attrib: Holy
Consume: 150 MP 
120 AP
Find: Starts with
Effect: A flaming holy cross hits enemies near Julius. Only available in Julius Mode.
Grand Cross Julius Grand Cross - Dawn of Sorrow [edit]
' Subweapon
Julius Belmont 
Attrib: Holy
Consume: 17 MP 
Find: Starts with
Effect: A flaming holy cross hits enemies near Julius. Only available in Julius Mode.
Dual Crush PoR Icon Grand Cruz - Portrait of Ruin [edit]
A secret technique of the Belmont family that releases holy energy. Dual Crush
Jonathan, Charlotte 
Attrib: Holy
Consume: 180 MP 
Find: Entrance
Conditions: Complete "Master the Holy Power" quest. 
Effect: Does massive Holy damage to nearby targets, but no effect on distant opponents.
Cross PoR Icon Grand Cross - Portrait of Ruin [edit]
' Sub-Weapon
Richter 
Attrib: Holy
Consume: 60 MP 
Find: Starts with
Effect: A flaming holy cross hits enemies near Richter.
Special: Only available in Richter Mode.
Cross Crash - Encore of the Night [edit]
All blocks on the user's board are destroyed. The opponent takes 1 damage for each block destroyed. Spell
Richter 
Consume: 50 MP 
Holy Cross (Grand Cross) - Harmony of Despair [edit]
' Dual Crush
Jonathan or Julius or Richter with each other 
Find: (innate)
Effect: Several large crosses encircles both players and spiral upwards.
Blood Cross (Bloody Cross) - Harmony of Despair [edit]
' Dual Crush
Soma or Alucard + Jonathan or Julius or Richter 
Find: (innate)
Effect: A dark cross will rise and damage enemies multiple times. Each successful hit will also heal the users for 1 HP.

AnimationsEdit

TriviaEdit

  • In Castlevania: Rondo of Blood, the Cross's Item Crash is the Grand Cross, whereas in Castlevania: Dracula X –a reimagining of Rondo– it was changed to an attack where several crosses are launched across the screen. It's worth mentioning this was the only item crash that was changed from the original game, the rest remained intact. This change was probably due either to the system's limitations, or actually censored due to Nintendo's regulations toward religious imagery on games for their systems.
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