For the equivalent move in the Lords of Shadow games, see Block.

Guard is a defensive skill that negates or reduces incoming damage from enemy attacks, as well as deflecting or dispersing an enemy's projectile attacks. In most of the Castlevania games, guarding requires the player to use a shield equipment in order to guard an attack.

Game specific information

Castlevania: Symphony of the Night

Alucard can use shields to guard attacks. Projectiles are automatically removed upon contact with the shield whilst Guarding. While the damage done by close combat attacks are greatly reduced. Likewise, melee attacks by the enemy will seemingly send the shield flying on the screen, but the shield still remains intact in Alucard's inventory.

Castlevania: Lament of Innocence

  • Guard: Leon can guard against enemy attacks by assuming the guard position. However, if he is hit repeatedly while guarding, the stamina required to guard against perpetual attacks will eventually decrease to the point that the guarding is ineffective. There are also some attacks that are impossible to guard against. While guarding, Leon can walk slowly without changing direction.[1]
  • Guard (Special Attacks): Enemies will occasionally unleash special attacks. Special attacks can be identified by a purple glow. When Leon guards against special attacks, these attacks are absorbed by the gauntlet and stored as MP.[1]

Castlevania: Curse of Darkness

Hector can learn the Guard and Perfect Guard skills in Curse of Darkness. The former can simply block enemy attacks, while Perfect Guard requires the proper window of execution to successfully cancel an enemy's attack, gaining Hearts in the process and possibly opening its stealing window.

The Battle-Type Innocent Devil also possesses an innate ability called Guard Mode. Upon execution, it creates a blue field that absorbs damage from all sources while Hector and his Innocent Devil are inside this area. While guarding, the Battle-Type will be unable to attack until the player issues other commands. The Battle-Type's barrier will gradually reduce in size with each sustained attack until it disappears completely, leaving the I.D. vulnerable until it can create a new one.

This I.D.'s ability is very useful if Hector wants to take the heat off of him momentarily while in an intense battle, by using the Battle-Type as a decoy while he gets rid of the rest of the opposition.

Item Data

Item Data: Guard
Image Name - Game
Type / Users Attributes / Consume Statistics / Sell Found Notes
Guard - Curse of Darkness [edit]
Protect yourself against enemy attacks by holding down the PlayStation - R1 - 01.png / Xbox 360 - Bumper Right - 01.png button. Skill
Find: (starts with)
Sequence: Hold PlayStation - R1 - 01.png / Xbox 360 - Bumper Right - 01.png
Effect: Blocks most enemies' attacks until stamina runs out.
Perfect Guard - Curse of Darkness [edit]
Press the PlayStation - R1 - 01.png / Xbox 360 - Bumper Right - 01.png button in the instant you are attacked to block any and all enemy attacks. Skill
Find: Baljhet Mountains
Sequence: Guard (the moment an enemy strike connects)
Effect: Blocks and staggers an enemy if guarded with the correct timing. Replenishes Hearts for each successful guard.

Castlevania: Portrait of Ruin

This is basically Jonathan's version of a shield. The only differences seem to be that it doesn't block as much, can't be used while moving and it can't reflect projectiles. In return, however, it does seem to reduce damage from many more non-projectile attacks than those that shields do.

Castlevania: Order of Ecclesia

Shanoa can guard attacks using the Scutum Glyphs. However, she does not seem to wield the shield directly while guarding, but instead, it magically hovers above her head, or levitates in front of her.



See also

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