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+ | '''Guard''' is a defensive skill that negates or reduces incoming damage from enemy attacks, as well as deflecting or dispersing an enemy's projectile attacks. In most of the [[Castlevania (series)|Castlevania]] games, guarding requires the player to use a [[Shield]] equipment in order to guard an attack. |
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⚫ | This is basically [[Jonathan Morris|Jonathan]]'s version of a shield. The only differences seem to be that it doesn't block as much, can't be used while moving and it can't reflect projectiles. In return, however, it does seem to reduce damage from many more non-projectile attacks than those that shields do. |
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+ | ==Game Specific Information== |
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⚫ | |||
+ | ===''[[Castlevania: Symphony of the Night]]''=== |
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+ | [[Alucard]] can use shields to guard attacks. Projectiles are automatically removed upon contact with the shield whilst Guarding. While the damage done by close combat attacks are greatly reduced. Likewise, melee attacks by the enemy will seemingly send the shield flying on the screen, but the shield still remains intact in Alucard's inventory. |
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+ | ===''[[Castlevania: Curse of Darkness]]''=== |
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+ | [[Hector]] can learn the abilities Guard and the Perfect Guard. The former ability can simply decrease the damage done by an enemy, while the Perfect Guard requires the proper window of execution to successful cancel an enemy's attack. |
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+ | The [[Battle-Type]] [[Innocent Devil]] also possesses an innate ability called ''Guard''. Upon execution, it creates a blue field that absorbs damage from all sources while Hector and his Innocent Devil are inside this area. While guarding, the Battle-Type will be unable to attack until the player issues other commands. |
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{{Item Table Begin|Guard}} |
{{Item Table Begin|Guard}} |
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{{Curse of Darkness Item Data/Skills|Guard}} |
{{Curse of Darkness Item Data/Skills|Guard}} |
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{{Curse of Darkness Item Data/Skills|Perfect Guard}} |
{{Curse of Darkness Item Data/Skills|Perfect Guard}} |
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{{Item Table End}} |
{{Item Table End}} |
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+ | ===''[[Castlevania: Portrait of Ruin]]''=== |
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⚫ | This is basically [[Jonathan Morris|Jonathan]]'s version of a shield. The only differences seem to be that it doesn't block as much, can't be used while moving and it can't reflect projectiles. In return, however, it does seem to reduce damage from many more non-projectile attacks than those that shields do. |
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+ | ===''[[Castlevania: Order of Ecclesia]]''=== |
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+ | [[Shanoa]] can guard attacks using the [[Scutum]] Glyphs. However, she does not seem to wield the shield in front while guarding, but instead, it magically hovers above her head. |
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[[Category:Abilities]] |
[[Category:Abilities]] |
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[[Category:Curse of Darkness Items]] |
[[Category:Curse of Darkness Items]] |
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[[Category:Portrait of Ruin Items]] |
[[Category:Portrait of Ruin Items]] |
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+ | [[Category:Skills]] |
Revision as of 13:28, 23 July 2015
Guard is a defensive skill that negates or reduces incoming damage from enemy attacks, as well as deflecting or dispersing an enemy's projectile attacks. In most of the Castlevania games, guarding requires the player to use a Shield equipment in order to guard an attack.
Game Specific Information
Castlevania: Symphony of the Night
Alucard can use shields to guard attacks. Projectiles are automatically removed upon contact with the shield whilst Guarding. While the damage done by close combat attacks are greatly reduced. Likewise, melee attacks by the enemy will seemingly send the shield flying on the screen, but the shield still remains intact in Alucard's inventory.
Castlevania: Curse of Darkness
Hector can learn the abilities Guard and the Perfect Guard. The former ability can simply decrease the damage done by an enemy, while the Perfect Guard requires the proper window of execution to successful cancel an enemy's attack.
The Battle-Type Innocent Devil also possesses an innate ability called Guard. Upon execution, it creates a blue field that absorbs damage from all sources while Hector and his Innocent Devil are inside this area. While guarding, the Battle-Type will be unable to attack until the player issues other commands.
Item Data
Item Data: Guard | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Protect yourself against enemy attacks by holding down the / button. | Find: (starts with) |
Sequence: Hold / Effect: Blocks most enemies' attacks until stamina runs out. | ||||||
Press the / button in the instant you are attacked to block any and all enemy attacks. | Find: Baljhet Mountains |
Sequence: Guard (the moment an enemy strike connects) Effect: Blocks and staggers an enemy if guarded with the correct timing. Replenishes Hearts for each successful guard. |
Castlevania: Portrait of Ruin
This is basically Jonathan's version of a shield. The only differences seem to be that it doesn't block as much, can't be used while moving and it can't reflect projectiles. In return, however, it does seem to reduce damage from many more non-projectile attacks than those that shields do.
Castlevania: Order of Ecclesia
Shanoa can guard attacks using the Scutum Glyphs. However, she does not seem to wield the shield in front while guarding, but instead, it magically hovers above her head.