For the body armor, see Guardian Armor (equipment).
For the knight sometimes referred to as "Guardian", see Final Guard.

The Guardian Armor is an enemy in Castlevania: Harmony of Dissonance.


A unique armored knight encountered in a special room of the Clock Tower in Castle A. It features the same color scheme as the Living Armor, but instead of wielding a sword, it holds a greatshield that renders him completely impervious to attack.

Much like the other giant armors encountered in the game, It will be knocked back every time it is struck, although in this case it will sustain no damage whatsoever. Fortunately, the room where he is encountered in happens to have a set of giant rotating gears conveniently affixed on the back. If the Guardian Armor is pushed all the way onto them, they will trap and pull him in, destroying him completely and sending the pieces of its armor flying all across the room, which Juste can then pick up and equip for his own protection.

Enemy Data

No. Name JPN Lv. HP
53 Guardian Armor 24 4,800
Tolerance Weakness Common Drop Rare Drop EXP
- - - - 165
Clock Tower (Castle A)

Item Data

The armor set obtained from this enemy provides above average defenses if compared with other armor pieces the player is most likely carrying at that point in the game:

Item Data: Guardian Armor
Image Name - Game
Type / Users Attributes / Consume Statistics / Sell Found Notes
Guardian Armor Icon Guardian Armor (jpn) - Harmony of Dissonance [edit]
The body of Guardian Armor. Body
Juste Belmont 
DEF +36
Drop: Guardian Armor
Guardian Helm Icon Guardian Helm - Harmony of Dissonance [edit]
The head of Guardian Armor. Head
Juste Belmont 
DEF +14
Drop: Guardian Armor
Guardian Glove Icon Guardian Gloves - Harmony of Dissonance [edit]
The arms of Guardian Armor. Hands
Juste Belmont 
DEF +14
Drop: Guardian Armor
Guardian Boots Icon Guardian Boots - Harmony of Dissonance [edit]
The legs of Guardian Armor. Legs
Juste Belmont 
DEF +8
Drop: Guardian Armor


See also

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