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Castlevania Wiki
Castlevania Wiki

The Guards Room is the sixth area Simon explores in Castlevania: Lords of Shadow - Mirror of Fate. Previously, it was explored by Trevor, being the tenth area in his journey.

Overview[]

Simon's journey[]

The elevator's doors open, emptying our hero into the Guard's Room. Immediately, he'll find a switch that controls a nearby gate. That switch must be jerked to the left repeatedly to keep the gate sliding upward, where it'll eventually lock in place; any stall in the action will see the door immediately slam down to its closed position.

Opening the gate sounds trivial until you consider that zombies will be endlessly emerging from the ground while you attempt to do so, putting Simon in a position where he'll have to tactically clear the field while trying to find time to open the gate. Once the deed is done, he'll move forward a few steps to find his old friend the Lost Soul, whose appearance confirms that Simon is moving in the correct direction.

Trevor's journey[]

It is where Dracula's armored underlings like to hang out, but it's otherwise nondescript. From Trevor's perspective, it's a few stairways leading down to another locked gate and two larger chambers in which the switch lay. This switch's activation will beckon the appearance of an annoying Hunchback Troop ; complicating matters is that a Possessed Armor will saunter into the background and occasionally swing forward its mace, disrupting Trevor's movements. He'll have to eventually deal with and destroy that very same armor if he hopes to advance forward. When things have calmed down, he can grab some easy-to-spot loot and then exit right.

Enemy Data[]

Enemy Data: Guards Room
Image Name - Game
Description
Statistics Items Location Notes
Enemies encountered by Simon
MoFZombie Zombie  - Mirror of Fate [ edit ]
Bitten, infected and stripped of the slightest power of reason, many humans have ended up lost in the castle in search of fresh brains. Their clumsy attacks and fragile bodies are compensated for by their ironclad insistence on devouring their victims, even after being dismembered. Weak: Throwing Axe, Oil Flask
Difficulty: 1/5
HP: 20
Exp: 5
Drop: 5 Magic
Cursed Village, Castle's Outer Wall, Deadly Waterfalls, Guards Room
Enemies encountered by Trevor
ArmoredSkeleton Armored Skeleton  (Armor Skeleton) - Mirror of Fate [ edit ]
Fearsome to behold and much more skilled than the rest of the castle denizens, armored skeletons hold a special place of honor amongst the armies of the Dragon. The same spell that keeps them on their feet is also used to fill them with the false hope that they continue to serve the cause for which they were trained in life. Weak: Boomerang
Difficulty: 2/5
HP: 225
Exp: 65
Drop: 25 Magic
Castle Entrance, Crypt, Cemetery, Entrance Bridge, Guards Room
MoFHunchback Hunchback  (Fleaman) - Mirror of Fate [ edit ]
A group of nomadic dwarves settled inside the castle and began to work on its reconstruction, as if it were their own home. Apparently harmless, they have survived thanks to their cunning, teamwork and disgusting gastronomical taste based on different ways of cooking carrion found along the way. Weak: Throwing Axe, Boomerang
Difficulty: 1/5
HP: 35
Exp: 15
Drop: 5 Magic
Kitchen, Library, Guards Room, Belfry
HunchbackTroop Hunchback Troop  (Fleaman Troop) - Mirror of Fate [ edit ]
When threatened, the hunchbacks come together to form a greater force. After drawing lots for their combat positions, they charge blindly against any creature that is hostile. For the duration of the fight, they never separate and never give up until they have a new course to add to the soup. Weak: Boomerang
Difficulty: 2/5
HP: 240
Exp: 70
Drop: 15 Magic
Kitchen, Toy Maker's Workshop, Carousel's Engine, Guards Room
PossessedArmor Possessed Armor  - Mirror of Fate [ edit ]
The spirits wandering the castle, tire of the living that disturb their rest and so possess the enormous suits of armor that adorn the corridors. With their enormous mace, they easily smash the unwary, while the hard armor protects their cold inner flame. Difficulty: 3/5
HP: 650
Exp: 175
Drop: 50 Magic (x2)
Castle Entrance, Castle Hall, Guards Room, Belfry

Item Data[]

Item Data: Guards Room
Image Name - Game
  Type - Users
Description
Attributes / Consume Statistics / Sell Found Notes
Items found by Simon
Fallen Knight Scroll#8 - Mirror of Fate
  Fallen Knight Scroll - Simon
[edit]
They told us to carry these magical scrolls with us at all times and to never part with them. It would seem that they are able to reflect our thoughts onto the very paper itself. If we die, they enable other brothers to learn from our mistakes, so that they may complete their mission successfully. Find: Guards Room
Drop: Experience
Bestiary Card - Flying Scaven - Mirror of Fate
  Item - Simon
[edit]
Find: Guards Room
Effect: Unlock the Flying Scaven bestiary entry.
Ammo Upgrade Chest - Mirror of Fate
  Item (Chest) - Any
[edit]
These chests store 'ammo upgrades' for your secondary weapons allowing you to carry larger numbers of these weapons. Find: Castle's Outer Wall, Forgotten Caves, Guards Room, Kitchen, Ballroom, Toy Maker's Workshop, Vampire's Tower, Throne Entrance, Abandoned Mine, Cemetery, Cells, Crypt's Labyrinth, Vertical Prison
Items found by Trevor
Bestiary Card - Possessed Armor - Mirror of Fate
  Item - Trevor
[edit]
Find: Guards Room
Effect: Unlock the Possessed Armor bestiary entry.
Magic Chest - Mirror of Fate
  Item (Chest) - Any
[edit]
If you find one of these chests you can open it as instructed. They will contain upgrades that will extend the capacity of your Magic Bar. Find: Deadly Waterfalls, Library, Guards Room, Inner Cells, Theatre, Toys Assembly Line, Clock Room, Toy Maker's Workshop, Carousel's Engine, Vampire's Tower, Kitchen, Vertical Prison, Games Room, Crypt, Cells

Gallery[]

Maps[]

Characters
Playable characters
Trevor BelmontSimon BelmontAlucardGabriel Belmont
Supporting cast
Sypha BelmontBrotherhood of LightLost Soul
Villains
NecromancerDaemon LordDracula
Stages
Abandoned MineBallroomBelfryCarousel's EngineCastle EntranceCastle HallCastle's Outer WallCellsCemeteryClock RoomClock TowerCourtyardCryptCrypt's LabyrinthCursed VillageDeadly WaterfallsEntrance BridgeForgotten CavesGames RoomGuards RoomInner CellsKitchenLady of the Crypt's ChamberLibraryMain Tower OutsideMirror of FatePrologueResurrection RoomTerraceTheatreThrone EntranceThrone RoomToys Assembly LineToy Maker's FunfairToy Maker's WorkshopTowers' LinkUnholy ChurchVampire's TowerVertical Prison
Music
Castlevania: Lords of Shadow - Mirror of Fate Original Game Soundtrack
Timeline
Lords of ShadowMirror of FateLords of Shadow 2
Archives
InventoryBestiaryTimeline