A list of items known to appear in Castlevania: Harmony of Despair. To edit a table, please select the "edit" link at the top of the table.
Offensive Gear
Attack
Daggers
Item Data: Daggers (edit) | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Cheap pocket knife | Attrib: Pierce #hands: 1 |
ATK +3 Sell: $250 |
Rarity: * |
Effect: Knife Thrust Special: ↓↘→ + [Attack] for Dash Thrust | ||||
Dagger with an I-shaped shaft. | Attrib: Pierce #hands: 1 |
ATK +5 Sell: $650 |
Rarity: * |
Effect: Overhand Stab (Alucard), Knife Thrust (Soma) Special: ↓↘→ + [Attack] for Slash (Alucard); ↓↘→ + [Attack] for Dash Thrust (Soma) | ||||
Flat combat dagger. | Attrib: Pierce #hands: 1 |
ATK +8 Sell: $950 |
Rarity: ** Buy: $3,800 Find: Chapter 7 |
Effect: Overhand Stab (Alucard, can be followed up with is a Slash with another normal attack), Knife Thrust (Soma) Special: ↓↘→ + [Attack] for Slash (Alucard); ↓↘→ + [Attack] for Dash Thrust (Soma) | ||||
Short sword of East Indian origins. | Attrib: Pierce #hands: 1 |
ATK +9 Sell: $2,450 |
Rarity: ** |
Effect: Knife Thrust Special: ↓↘→ + [Attack] for Attack From Behind Strike | ||||
Enables a swift slashing attack. | Attrib: Slash #hands: 1 |
ATK +8 Sell: $2,500 |
Rarity: *** Drop: Puppet Master (Normal) |
Effect: Swift Slash that can be done while walking | ||||
Strong against werebeasts. | Attrib: Pierce #hands: 1 |
ATK +21 Sell: $5,500 |
Rarity: *** |
Effect: Thrust Special: ↓↘→ + [Attack] for flurry of thrusts | ||||
Elaborate dagger encrusted with jewels. | Attrib: Pierce #hands: 1 |
ATK +31 Sell: $6,750 |
Rarity: **** Find: Chapter 6 (Hard) |
Effect: Knife Thrust Special: ↓↘→ + [Attack] for Attack From Behind Strike | ||||
Abyssinian curved sword. | Attrib: Pierce #hands: 1 |
ATK +35 Sell: $8,000 |
Rarity: **** |
Effect: Swing Special: ↓↘→ + [Attack] for spinning throw (15 MP) |
Swords
Item Data: Swords (edit) | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Dark, cursed sword. | Attrib: Slash #hands: 1 |
ATK +6 Sell: $200 |
Rarity: * Find: Chapter 2, 3, 4 |
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Resembles a certain family heirloom... | Attrib: Slash #hands: 1 |
ATK +3 Sell: $250 |
Rarity: * Find: (starts with) |
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Standard sword with a short blade. | Attrib: Slash #hands: 1 |
ATK +4 Sell: $300 |
Rarity: * Find: Chapter 1, 2, 3 |
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A common type of sword. | Attrib: Slash #hands: 1 |
ATK +5 Sell: $450 |
Rarity: * Buy: $1,800 |
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Light sword used by cavalry riders. | Attrib: Slash #hands: 1 |
ATK +6 Sell: $550 |
Rarity: * Find: Chapter 2, 3, 4 |
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Curved, single-edged sword. | Attrib: Slash #hands: 1 |
ATK +7 Sell: $700 |
Rarity: * Buy: $2,800 Find: Chapter 2, 3, 4, 5 |
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Plain, easy-to-wield war sword. | Attrib: Slash #hands: 1 |
ATK +8 Sell: $850 |
Rarity: ** Find: Chapter 6 |
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A simple sword, often used by mercenaries. | Attrib: Slash #hands: 1 |
ATK +9 Sell: $1,075 |
Rarity: ** Buy: $4,300 Find: Chapter 3, 4, 5, 6 |
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Standard cavalry sword. | Attrib: Slash #hands: 1 |
ATK +10 Sell: $1,250 |
Rarity: ** Find: Chapter 4, 5, 6 |
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Elegant yet deadly sword. | Attrib: Slash #hands: 1 |
ATK +11 Sell: $1,400 |
Rarity: ** Buy: $5,600 |
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A standard blade. | Attrib: Slash #hands: 1 |
ATK +12 Sell: $1,500 |
Rarity: ** Find: Chapter 3, 5, 6 |
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Superior sword that never loses its razor-sharp edge. | Attrib: Slash #hands: 1 |
ATK +13 Sell: $1,525 |
Rarity: ** Buy: $6,300 |
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Curved Indian sword. | Attrib: Slash #hands: 1 |
ATK +14 Sell: $1,625 |
Rarity: ** Find: Chapter 5 |
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Sword used in ancient Rome | Attrib: Slash #hands: 1 |
ATK +16 Sell: $1,925 |
Rarity: ** Buy: $7,700 |
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Lightning sword of the storm god Indra. | Attrib: Slash, Lightning #hands: 1 |
ATK +5 Sell: $2,000 |
Rarity: ** Drop: Thunder Demon |
Special: ↓↘→ + [Attack] for Lightning Blast (15 MP) | ||||
Flaming blade of the fire god Agni. | Attrib: Slash, Fire #hands: 1 |
ATK +15 Sell: $2,000 |
Rarity: ** Drop: Fire Demon |
Special: ↓↘→ + [Attack] for Fire Blast (15 MP) | ||||
Icy blade made from the fang of the water-dragon Rahab. | Attrib: Slash, Ice #hands: 1 |
ATK +7 Sell: $2,000 |
Rarity: ** Drop: Sea Demon |
Special: ↓↘→ + [Attack] for Ice Blast (15 MP) | ||||
Sword with a hilt crafted to resemble a red serpent. | Attrib: Slash #hands: 1 |
ATK +17 Sell: $2,250 |
Rarity: ** Find: Chapter 6 |
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Weapon legends say was used to killed Medusa. | Attrib: Slash #hands: 1 |
ATK +18 Sell: $2,300 |
Rarity: ** Find: Chapter 6, 2 (Hard) |
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Frightening sword that contains venom in its blade. | Attrib: Slash, Poison #hands: 1 |
ATK +18 Sell: $2,500 |
Rarity: ** Buy: $10,000 Find: Chapter 6 |
Effect: May inflict Poison | ||||
Blessed cross hilt, strong against undead creatures. | Attrib: Slash, Holy #hands: 1 |
ATK +18 Sell: $2,500 |
Rarity: ** Find: Chapter 6 |
Special: ↓↘→ + [Attack] for Holy Burst (10 MP) | ||||
Dark blade, strong against holy foes. | Attrib: Slash, Darkness #hands: 1 |
ATK +18 Sell: $2,500 |
Rarity: ** Find: Chapter 2 (Hard) Drop: Dracula (Gold Chest) |
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Sword that sometimes turns those it strikes into stone. | Attrib: Slash, Petrify #hands: 1 |
ATK +10 Sell: $3,000 |
Rarity: *** Find: Chapter 5 Drop: Death |
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Slices cleanly through enemies. | Attrib: Slash #hands: 1 |
ATK +10 Sell: $3,250 |
Rarity: *** Find: Chapter 6, 10 Drop: Dracula, R. The Count |
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Demonic sword that freezes all that it touches. | Attrib: Slash, Ice #hands: 1 |
ATK +21 Sell: $3,750 |
Rarity: *** Find: Chapter 3 (Hard) |
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A deadly aura surrounds this infamous blade. | Attrib: Slash #hands: 1 |
ATK +22 Sell: $4,500 |
Rarity: *** Buy: $18,000 |
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Demonic sword in the shape of a cross. | Attrib: Slash, Darkness #hands: 1 |
ATK +25 Sell: $5,000 |
Rarity: *** Find: Chapter 4 (Hard) |
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Extravagantly beautiful sword. Quite valuable. | Attrib: Slash #hands: 1 |
ATK +20 Sell: $5,000 |
Rarity: *** Buy: $20,000 |
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Intensely hot sword that scorches everything it touches. | Attrib: Slash, Fire #hands: 1 |
ATK +15 Sell: $6,250 |
Rarity: *** Buy: $25,000 |
Effect: Summons large stream of fire, deals approx. two hits per "swing" Special: ↓↘→ + [Attack] for Inferno Blast (15 MP) (Alucard) | ||||
Sword blessed by divinity, designed primarily for defense. | Attrib: Slash #hands: 1 |
ATK +30, DEF +7, CON +5 Sell: $7,500 |
Rarity: *** Find: Chapter 4, 6 (both Hard) |
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Sword hewn from the wood cut of a divine tree. | Attrib: Slash, Holy #hands: 1 |
ATK +33 Sell: $8,750 |
Rarity: **** Find: Chapter 6 (Hard) |
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Demonic sword tempered by faeries. | Attrib: Slash #hands: 1 |
ATK +39 Sell: $10,000 |
Rarity: **** Find: Chapter 6 (Hard) |
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Sword whose power increases based on your total play time. | Attrib: Slash #hands: 1 |
ATK +30 (max cap ATK +60) Sell: $12,500 |
Rarity: ***** Find: Chapter 7 (Hard) Drop: Astarte (Hard) |
Evolve: ATK +1 every 2 hours of game play. | ||||
Alucard's favorite sword. | Attrib: Slash #hands: 1 |
ATK +40 Sell: (cannot be sold) |
Rarity: ***** Find: Chapter 4 (Hard) Drop: Brauner |
Special: ↓↘→ + [Attack] for Attack From Behind Strike (20 MP) | ||||
Sword whose name means "Blessed Wind." | Attrib: Slash #hands: 1 |
ATK +10 Sell: (cannot be sold) |
Rarity: ***** Find: Chapter 6, 7, 8 (Hard) Drop: Dracula (Hard), Astarte (Hard), Legion (Hard) |
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Alucard's favorite sword. | Attrib: Slash #hands: 1 |
ATK +60 Sell: (cannot be sold) |
Rarity: ***** Find: Chapter 9 (Hard) Drop: Beelzebub (Hard) |
Special: ↓↘→ + [Attack] for Attack From Behind Strike (20 MP) | ||||
Sword whose name means "Blessed Wind." | Attrib: Slash #hands: 1 |
ATK +15 Sell: (cannot be sold) |
Rarity: ***** Find: Chapter 10 (Hard) Drop: R. The Count (Hard) |
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A prized sword passed down through the Getsu clan. | Attrib: Slash, Holy #hands: 1 |
ATK +8 |
Rarity: * Find: (starts with) |
Evolve: 3 to 6 to 12 to 18 fireballs. No MP used. |
Rapiers
Item Data: Rapiers (edit) | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Thrusting sword with a tapered blade. | Attrib: Pierce #hands: 1 |
ATK +5 Sell: $700 |
Rarity: * |
Effect: Swing (for Alucard) Special: ↓↘→ + [Attack] for repeated attack (15 MP) (Alucard) | ||||
Light and easy-to-handle sword. | Attrib: Pierce #hands: 1 |
ATK +10 Sell: $1,500 |
Rarity: ** |
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Sword designed for superior defense. | Attrib: Pierce #hands: 1 |
ATK +19 DEF +3 Sell: $2,200 |
Rarity: ** |
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Light and easy-to-handle sword. | Attrib: Pierce #hands: 1 |
ATK +29 Sell: $4,500 |
Rarity: *** |
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Blade primarily designed as a stabbing weapon. | Attrib: Pierce #hands: 1 |
ATK +38 Sell: $8,250 |
Rarity: **** Buy: $33,000 |
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Beautifully adorned stiletto knife. | Attrib: Pierce #hands: 1 |
ATK +45 Sell: (cannot be sold) |
Rarity: **** |
Greatswords
Item Data: Greatswords (edit) | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Norman sword with a wide, crescent-shaped blade. | Attrib: Slash #hands: 2 |
ATK +6 Sell: $250 |
Rarity: * |
Special: ↓↘→ + [Attack] for quick hit (15 MP) (Soma) | ||||
Flame-edged sword. | Attrib: Slash #hands: 2 |
ATK +12 Sell: $1,000 |
Rarity: ** |
Special: ↓↘→ + [Attack] for Dash Thrust (15 MP) | ||||
Insidious stuffed toy filled with iron and sand. | Attrib: Slash #hands: 2 |
ATK +6 Sell: $1,000 |
Rarity: ** Find: Chapter 5 |
Special: ↓↘→ + [Attack] for quick hit (15 MP) | ||||
German two-handed sword. | Attrib: Slash #hands: 2 |
ATK +16 Sell: $1,500 |
Rarity: ** |
Special: ↓↘→ + [Attack] for Dash Thrust (15 MP) | ||||
Large Scottish blade. | Attrib: Slash #hands: 2 |
ATK +20 Sell: $2,000 |
Rarity: ** Buy: $8,000 |
Effect: Slow Swing Special: ↓↘→ + [Attack] for Dash Thrust (15 MP) (Alucard) | ||||
Two-handed blade, forged of volcanic glass. | Attrib: Slash #hands: 2 |
ATK +22 Sell: $2,500 |
Rarity: ** |
Special: ↓↘→ + [Attack] for Dash Thrust (15 MP) | ||||
Enchanted sword with the power to summon an undead army. | Attrib: Slash #hands: 2 |
ATK +44 Sell: $4,500 |
Rarity: *** Find: Chapter 4 (Normal) |
Special: ↓↘→ + [Attack] to Summon Undead (20 MP). Occasionally summons Undead Army. | ||||
Massive sword designed to smash through its targets. | Attrib: Slash #hands: 2 |
ATK +27 Sell: $5,000 |
Rarity: *** Buy: $20,000 |
Special: ↓↘→ + [Attack] for Dash Thrust (15 MP) (Alucard) | ||||
Demonic sword of finality. | Attrib: Slash, Darkness #hands: 2 |
ATK +31 Sell: $6,000 |
Rarity: *** Buy: $24,000 Find: Chapter 9 (Normal) |
Special: ↓↘→ + [Attack] for stronger hit with Dark Metamorphosis effect (10 MP) (Alucard) | ||||
Sword of giants that was tempered by fairies. | Attrib: Slash #hands: 2 |
ATK +35, INT +5, HP +3 Sell: $7,000 |
Rarity: *** |
Special: ↓↘→ + [Attack] for quick hit (15 MP) | ||||
Dragon-slaying sword. | Attrib: Slash #hands: 2 |
ATK +42 Sell: $10,500 |
Rarity: **** |
Special: ↓↘→ + [Attack] for quick hit (15 MP) | ||||
Demonic dragon-slaying sword. | Attrib: Slash #hands: 2 |
ATK +48 Sell: $12,500 |
Rarity: **** |
Special: ↓↘→ + [Attack] for quick hit (15 MP) | ||||
Blade favored by the Final Guards. | Attrib: Slash #hands: 2 |
ATK +38 Sell: (cannot be sold) |
Rarity: **** |
Special: ↓↘→ + [Attack] for quick hit (15 MP) | ||||
An indefatigable sword. Its blade glitters with light. | Attrib: Slash, Holy #hands: 2 |
ATK +70, INT +3 Sell: (cannot be sold) |
Rarity: ***** Drop: Dracula First Obtained: Chapter 6 (Hard) |
Special: ↓↘→ + [Attack] for Giant Sword Swing (20 MP) | ||||
An indefatigable sword. Its blade glitters with light. | Attrib: Slash, Holy #hands: 2 |
ATK +82, STR +6, INT +6 Sell: (cannot be sold) |
Rarity: ***** Drop: R. The Count First Obtained: Chapter 10 (Hard) |
Special: ↓↘→ + [Attack] for Giant Sword Swing (20 MP) |
Katanas
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Axes
Item Data: Axes (edit) | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Heavy single-edged axe. | Attrib: Slash #hands: 2 |
ATK +8 Sell: $300 |
Rarity: * Buy: $1,200 Find: Starts with Drop: Axe Knight |
Effect: Axe Chop Special: ↓↘→ + [Attack] for Axe Critical Art (15 MP) | ||||
Double-edged axe designed for combat. | Attrib: Slash #hands: 2 |
ATK +16 Sell: $1,050 |
Rarity: ** Buy: $4,200 Drop: Minotaur |
Effect: Axe Chop Special: ↓↘→ + [Attack] for Axe Critical Art (15 MP) | ||||
Heavy war axe. | Attrib: Slash #hands: 2 |
ATK +27 Sell: $1,950 |
Rarity: ** |
Effect: Axe Chop Special: ↓↘→ + [Attack] for Axe Critical Art (15 MP) | ||||
Huge war axe. It is exceptionally heavy. | Attrib: Slash #hands: 2 |
ATK +35 Sell: $4,950 |
Rarity: *** Buy: $19,800 |
Effect: Axe Chop Special: ↓↘→ + [Attack] for Axe Critical Art (15 MP) | ||||
Axe, crafted from gold, with astounding destructive power. | Attrib: Slash #hands: 2 |
ATK +55 Sell: $7,000 |
Rarity: *** |
Effect: Axe Chop Special: ↓↘→ + [Attack] for Axe Critical Art (15 MP) | ||||
Scythe used by Death to gather souls. | Attrib: Slash, Darkness #hands: 2 |
ATK +80 Sell: (cannot be sold) |
Rarity: ***** Drop: Death (Hard) |
Special: ↓↘→ + [Attack] to summon skull spirit to attack enemy |
Cestuses
Item Data: Cestuses (edit) | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Iron-studded brass knuckles. | Attrib: Strike #hands: 1 |
ATK +3 Sell: $195 |
Rarity: * |
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Metal weapon that adds sting to your punches. | Attrib: Strike #hands: 1 |
ATK +7 Sell: $870 |
Rarity: * |
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Hard knuckle guards worn by ancient boxers. | Attrib: Strike #hands: 1 |
ATK +11 Sell: $1,320 |
Rarity: ** Buy: $5,280 |
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Jewel reinforced knuckles. | Attrib: Strike #hands: 1 |
ATK +14 Sell: $1,820 |
Rarity: ** Find: Chapter 6 Normal |
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Specially designed for devastating uppercuts. | Attrib: Strike #hands: 1 |
ATK +11 Sell: $2,450 |
Rarity: *** Drop: Gergoth Normal |
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Enables punches to be thrown at the speed of sound. | Attrib: Strike #hands: 1 |
ATK +10 Sell: $3,450 |
Rarity: *** |
Effect: Three-hit punch | ||||
Imbues knuckles with divine rage. | Attrib: Strike #hands: 1 |
ATK +25, HP +3 Sell: $4,200 |
Rarity: *** Drop: Chapter 2 hard |
Effect: Two-hit punch (Soma); Punch (Alucard) Special: ↓↘→ + [Attack] for Mighty Strikes (15 MP) (Alucard) | ||||
Enables quick, whip-like punches. | Attrib: Strike #hands: 1 |
ATK +30 Sell: $7,450 |
Rarity: *** |
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Blessed by Tulkas the Valar. | Attrib: Strike #hands: 1 |
ATK +40, HP +5 Sell: $9,200 |
Rarity: **** Drop: Chapter 9 Hard, Chapter 6 Hard boss chest |
Special: ↓↘→ + [Attack] to fire a ball of energy (15 MP) | ||||
Imbues knuckles with divine rage. | Attrib: Strike #hands: 1 |
ATK +49, HP +3 Sell: (cannot be sold) |
Rarity: ***** First Obtained: Chapter 9 Hard Boss |
Effect: Two-hit punch (Soma); Punch (Alucard) Special: ↓↘→ + [Attack] for Mighty Strikes (15 MP) (Alucard) |
Cudgels
Item Data: Cudgels (edit) | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
A large club. | Attrib: Strike #hands: 1 |
ATK +5 Sell: $450 |
Rarity: * |
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Club with a vicious, spike-studded head. | Attrib: Strike #hands: 1 |
ATK +15 Sell: $1,950 |
Rarity: ** |
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Flail topped with spiked balls. | Attrib: Strike #hands: 1 |
ATK +19 Sell: $2,450 |
Rarity: ** |
Special: ↓↘→ + [Attack] for stronger hit (10 MP) | ||||
Scepter anointed with divine power. | Attrib: Strike, Holy #hands: 1 |
ATK +25, INT +2 Sell: $4,500 |
Rarity: *** |
Special: ↓↘→ + [Attack] for stronger hit (10 MP) | ||||
Scepter adorned with lunar markings. | Attrib: Strike #hands: 1 |
ATK +40, INT +2 Sell: $8,250 |
Rarity: ***** Drop: Lvl 5 (Hard) - Purple chest, Lvl 10 (Hard) - Purple Chest just before R. The Count |
Special: ↓↘→ + [Attack] to shoot Moon Blades (4) (20 MP) | ||||
Mighty hammer of the thunder god. | Attrib: Strike, Lightning #hands: 1 |
ATK +28 Sell: (cannot be sold) |
Rarity: **** Drop: Gergoth Hard |
Lances
Item Data: Lances (edit) | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
A standard spear. | Attrib: Pierce #hands: 1 |
ATK +8 Sell: $500 |
Rarity: * |
Special: ↓↘→ + [Attack] for stronger hit (15 MP) | ||||
A polearm fitted with a broad blade. | Attrib: Pierce #hands: 2 |
ATK +12 Sell: $1,000 |
Rarity: ** |
Special: ↓↘→ + [Attack] for stronger hit (15 MP) | ||||
Polearm ending in a wide axe blade. | Attrib: Pierce #hands: 2 |
ATK +18 Sell: $1,500 |
Rarity: ** |
Effect: Axe Thrust Special: ↓↘→ + [Attack] for stronger hit (15 MP) | ||||
Spear used by cavalry knights. | Attrib: Pierce #hands: 2 |
ATK +24 Sell: $200 |
Rarity: ** Buy: $8,000 |
Special: ↓↘→ + [Attack] for stronger hit (15 MP) | ||||
Three-pronged spear. | Attrib: Pierce #hands: 2 |
ATK +30, MP +3 Sell: $2,500 |
Rarity: *** Buy: $10,000 |
Special: ↓↘→ + [Attack] for stronger hit (15 MP) | ||||
Demonic five-pronged spear. | Attrib: Pierce #hands: 2 |
ATK +35, HP +5 Sell: $3,750 |
Rarity: *** Drop: Slogra |
Special: ↓↘→ + [Attack] for stronger hit (15 MP) | ||||
Spear tempered by witches. | Attrib: Pierce, Darkness #hands: 1 |
ATK +42, MP +10 Sell: $6,250 |
Rarity: *** |
Special: ↓↘→ + [Attack] for stronger hit (15 MP) | ||||
Spear of divinity. | Attrib: Pierce, Holy #hands: 1 |
ATK +52, HP +7, MP +7 Sell: $8,750 |
Rarity: **** |
Special: ↓↘→ + [Attack] for stronger hit (15 MP) | ||||
Divine thunderbolt that pierces everything it touches. | Attrib: Pierce, Lightning #hands: 1 |
ATK +25 Sell: (cannot be sold) |
Rarity: ***** Drop: Brauner (Hard) |
Special: ↓↘→ + [Attack] to shoot a beam of lightning (25 MP) |
Firearms
Item Data: Firearms (edit) | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Throwing weapon with a sharp, circular blade. | Attrib: Slash Consume: (no cost, unlimited) #hands: 1 |
ATK +4 Sell: $400 |
Rarity: * Drop: Amalaric Sniper |
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Fires 9mm rounds. | Attrib: Pierce Consume: (no cost, unlimited) #hands: 1 |
ATK +5 Sell: $3,000 |
Rarity: ** Find: 12000 |
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Battle axe designed for throwing. | Attrib: Slash Consume: (no cost, unlimited) #hands: 1 |
ATK +12 Sell: $2,000 |
Rarity: ** |
Effect: Tomahawk Throw | ||||
Shoots silver bullets that have been ritually blessed. | Attrib: Pierce Consume: (no cost, unlimited) #hands: 1 |
ATK +16 Sell: $8,000 |
Rarity: **** Buy: $32,000 |
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Small throwing sickle used by ninjas. | Attrib: Slash Consume: (no cost, unlimited) #hands: 1 |
ATK +24 Sell: $3,250 |
Rarity: **** |
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Rocket-propelled grenade. | Attrib: Fire Consume: (no cost, unlimited) #hands: 1 |
ATK +35 Sell: $37,500 |
Rarity: **** Buy: $150,000 |
Shields
Item Data: Shields (edit) | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Resembles a certain family shield... | DEF +0 Sell: $125 |
Rarity: * Buy: $500 |
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Leather shield with low DEF. | DEF +1 Sell: $250 |
Rarity: * Drop: chp 2 normal |
Effect: Does not block fire projectiles | |||||
Shield of hard metal. | DEF +2 Sell: $375 |
Rarity: * Drop: chp 2 normal |
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Favorite shield of axe-wielding terrors. | DEF +3 Sell: $500 |
Rarity: * Drop: Axe Knight |
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Armored knight's shield. | DEF +4 Sell: $750 |
Rarity: ** Drop: chp 5 normal |
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Unholy dark shield. | Attrib: Darkness |
DEF +3, ATK +9 Sell: $1,250 |
Rarity: ** Drop: chp 5, 6 hard |
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Shield used in magic rituals. | DEF +5 Sell: $2,000 |
Rarity: ** |
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Shield adorned with a skull and crossbones. | DEF +6 Sell: $3,000 |
Rarity: *** |
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Gorgon-headed shield. | Attrib: None |
DEF +3, ATK +1 Sell: $3,750 |
Rarity: *** Drop: Medusa Head |
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Flame-imbued shield. | DEF +7 Sell: $4,000 |
Rarity: *** Drop: chp 7 hard |
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Engraved with a divine image. | DEF +8 Sell: $6,000 |
Rarity: **** |
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Shield with heart crest. | DEF +9 Sell: $7,500 |
Rarity: **** |
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Strong against all attacks. | DEF +10 Sell: $10,000 |
Rarity: **** Drop: chp 9 hard, chp 10 hard purple chest |
Other Attack
Item Data: Other Attack (edit) | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
A demon-slaying sword once wielded by an Angel. | Attrib: Slash #hands: 1 |
ATK +30 Sell: $1,925 |
Rarity: *** Find: Chapter 3 Drop: Menace (Normal) |
Special: Multiple swords appear behind and thrust forward (must have in both hands) (20 MP). | ||||
Strike your enemies twice. | Attrib: Strike #hands: 2 |
ATK +7 Sell: $750 |
Rarity: * Find: Chapter 4 (Normal) |
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Only a true master can wield a weapon this deadly. | Attrib: Strike #hands: 2 |
ATK +7 Sell: $750 |
Rarity: * Find: Chapter 1 (Normal) |
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Legendary Whip and the bane of all vampires. | Attrib: Strike, Slash |
ATK +3 Sell: (cannot be sold) |
Find: Start with |
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Legendary Whip and the bane of all vampires. | ATK +10 Sell: (cannot be sold) |
Find: Start with |
Special: ↓↘→ + [Attack] to shoot fireball (5 MP; Attrib: Holy) | |||||
A Belnades clan treasure. | Attrib: Strike |
ATK +1 Sell: (cannot be sold) |
Find: Start with |
Effect: ↓ + [Attack] to kick Evolve: ATK +64 | ||||
Book that gains strength as it captures new spells. | Attrib: Slash, Pierce |
ATK +3 Sell: (cannot be sold) |
Find: Start with |
Evolve: ATK +64 | ||||
Lovely white birds that answer their master's call. | Attrib: Slash, Pierce |
ATK +1 Sell: (cannot be sold) |
Find: Start with |
Evolve: ATK +42 |
Hunter Skills
Sub-Weapons
Item Data: Sub-Weapons (edit) | ||||||||
---|---|---|---|---|---|---|---|---|
Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Throwing weapon used by Hunters. | Attrib: Pierce Consume: 6 MP |
ATK +4 |
Rarity: * Find: (starts with) |
Effect: Knife Throw Evolve: Stronger with each Lv.; Double Knife (parallel) at Lv. 5, Triple Knife (parallel) at Lv. 9 | ||||
Throwing weapon that is especially effective against overhead targets. | Attrib: Slash Consume: 12 MP |
ATK +8 |
Rarity: * Drop: Axe Knight (8.3%) |
Effect: Arc Throw Evolve: Stronger with each Lv.; Double edged at Lv. 5, larger at Lv. 9 | ||||
Blessed water that wards off evil. | Attrib: Holy Consume: 15 MP |
ATK +10 |
Rarity: *** Find: Purple Chest (Chapter 4/6) |
Evolve: Stronger with each Lv.; Longer distance with up to five hits at Lv. 5, longer distance with up to six hits at Lv. 9 | ||||
Holy cross that dispels evil. | Attrib: Slash, Holy Consume: 15 MP |
ATK +10 |
Rarity: *** Find: Purple Chest (Chapter 5/6) Drop: Death, Dracula |
Evolve: Stronger with each Lv.; Larger at Lv. 9 | ||||
Weapon that bounces back after hitting walls. | Attrib: Pierce Consume: 12 MP |
ATK +6 |
Rarity: ** Drop: Lerajie (6.3%) |
Evolve: Stronger with each Lv.; Additional 5 ATK at Lv. 5, bounces more times at Lv. 9 | ||||
Book containing words that exorcise evil. | Attrib: Holy Consume: 15 MP |
ATK +8 |
Rarity: *** Find: Purple Chest (Chapter 2) Chapter 7 Astarte (boss drop) Drop: Puppet Master |
Evolve: Stronger with each Lv.; Additional 5 ATK at Lv. 5, larger at Lv. 9 | ||||
A dagger used by an ancient vampire hunter. | Attrib: Pierce Consume: 4 MP |
ATK +6 Sell: $20,000 |
Rarity: *** Buy: $80,000 |
Effect: Dagger Throw Evolve: Stronger with each Lv.; Double Dagger at Lv. 5, Triple Dagger at Lv. 9 | ||||
A "boomerang" used by an ancient vampire hunter. | Attrib: Holy Consume: 12 MP |
ATK +12 |
Rarity: **** Find: Purple chests (Chapter 10 Hard) Drop: R. The Count |
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A "fire bomb" used by an ancient vampire hunter. | Attrib: Fire, Holy Consume: 12 MP |
ATK +12 |
Rarity: **** Find: Purple chests (Chapter 10 Hard) Drop: R. The Count |
Evolve: Stronger with each Lv.; Three flame pillars at Lv. 5, four flame pillars at Lv. 9 | ||||
An axe used by an ancient vampire hunter. | Attrib: Slash Consume: 10 MP |
ATK +10 Sell: $30,000 |
Rarity: *** Buy: $120,000 |
Effect: Arc Throw Evolve: Stronger with each Lv.; Double Axe at Lv. 5, Triple Axe at Lv. 9 | ||||
Throwing weapon that returns to the thrower in an arc. | Attrib: Slash Consume: 10 MP |
ATK +6 |
Rarity: * Find: Green Chest (Chapter 2/3/4) Drop: Gurkha Master (6.3%) |
Evolve: Stronger with each Lv.; Additional 5 ATK at Lv. 5, larger at Lv. 9 | ||||
Throwing weapon used by ninjas. | Attrib: Pierce Consume: 10 MP |
ATK +5 |
Rarity: ** Find: Green & Purple Chests (Chapter 5 and 8) |
Evolve: Stronger with each Lv.; Four shurikens at Lv. 5, five larger shurikens at Lv. 9 | ||||
A ninja's knife: it is also a deadly throwing weapon. | Attrib: Pierce Consume: 10 MP |
ATK +5 |
Rarity: ** Find: Green & Purple Chests (Chapter 4) |
Evolve: Stronger with each Lv.; Four kunai at Lv. 5, five kunai at Lv. 9 | ||||
Not terribly intimidating, but just might put someone's eye out. | Attrib: Pierce Consume: 5 MP |
ATK +4 |
Rarity: * Drop: Flea Man (5.3%) |
Evolve: Stronger with each Lv.; Parodius figure rides on it at Lv. 5, two Parodius figures ride on it at Lv. 9 | ||||
A steel ball with devastating destructive power. | Attrib: Strike Consume: 12 MP |
ATK +9 |
Rarity: ** Find: Purple Chest (Chapter 3) and any chest in Chapter 8 |
Evolve: Stronger with each Lv.; Spiked at Lv. 9 | ||||
Explodes for fire damage one second after the pin is pulled. | Attrib: Fire Consume: 12 MP |
ATK +10 |
Rarity: ** Find: Green Chest (Chapter 2/3/4) Drop: The Creature (4.3%) |
Evolve: Stronger with each Lv.; Three hits at Lv. 5, stick grenade at Lv. 9 | ||||
Throw spears. | Attrib: Pierce Consume: 10 MP |
ATK +12 |
Rarity: *** Find: First obtained in Chapter 8. |
Evolve: Stronger with each Lv.; Larger at Lv. 5, three-pronged at Lv. 9 | ||||
Sing a sacred melody that wards off evil. | Attrib: Strike, Holy Consume: 10 MP |
ATK +8 |
Find: (starts with) |
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Summon the Vermilion Bird and launch it upward. | Attrib: Slash Consume: 10 MP |
ATK +11 |
Find: (starts with) |
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Summon the Azure Dragon and launch it toward foes. | Attrib: Slash, Ice Consume: 10 MP |
ATK +10 |
Find: (starts with) |
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Summon the White Tiger and let it run free. | Attrib: Slash, Lightning Consume: 10 MP |
ATK +9 |
Find: (starts with) |
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Launch explosives along the ground. | Attrib: Fire, Curse Consume: 10 MP |
ATK +12 |
Rarity: * Find: (starts with) |
Effect: Curse Evolve: Stronger with each Lv.; Explodes into four fireballs at Lv. 5, explodes into five fireballs at Lv. 9 | ||||
Attack enemies from afar. | Attrib: Slash Consume: 10 MP |
ATK +8 |
Rarity: * Find: (starts with) |
Evolve: Stronger with each Lv.; Four shurikens at Lv. 5, five shurikens at Lv. 9 | ||||
Attack enemies from afar. | Attrib: Strike, Holy Consume: 10 MP |
ATK +11 |
Rarity: * Find: (starts with) |
Evolve: Stronger with each Lv.; Longer range at Lv. 5, larger symbol at Lv. 9 |
Red Souls
Template:Harmony of Despair Item Data - Red SoulsItem Data: Red Souls (edit) | ||||||||
---|---|---|---|---|---|---|---|---|
Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes |
Dark Magic
Item Data: Dark Magic (edit) | ||||||||
---|---|---|---|---|---|---|---|---|
Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Recover HP when you come in contact with blood. | Consume: 10 MP |
Rarity: ** Find: Found in Purple and Gold Chest on Ch.2 and Ch.4 Drop: Cave Troll (3.3%) |
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Call forth a fierce spirit. | Attrib: Darkness Consume: 10 MP |
ATK +5 |
Rarity: ** Find: Found in Purple Chest on (Normal) or (Hard) Drop: Ectoplasm (4.3%) |
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Perform fire attacks. | Attrib: Fire Consume: 10 MP |
ATK +8 |
Rarity: ** Find: Found on Ch.6 and Ch.3 Drop: Dracula (Hard) Menace Purple chests Ch. 3 |
Special: Hold [Hunter Skill] for Dark Inferno variation (ATK +12, Attrib: Fire, Darkness) | ||||
Call forth four spirits at once. | Attrib: Darkness Consume: 30 MP |
ATK +5 |
Rarity: *** Find: Found on Ch.4 Purple Chests (Hard) Drop: Brauner (Normal) |
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Steal HP from nearby foes. | Attrib: Darkness Consume: 30 MP |
ATK +9 |
Rarity: *** Find: Ch. 5 (Normal) Ch. 6 Purple Chest (Hard) |
Effect: Heals 1 HP per hit |
Spells
Item Data: Spells (edit) | ||||||||
---|---|---|---|---|---|---|---|---|
Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Summon a Skeleton to use in Battle. | Attrib: Strike Consume: 12 MP |
ATK +8 |
Rarity: * Bind: Skeleton First Obtained: Chapter 1 |
Effect: Summons a Skeleton that throws bones Evolve: Higher levels summon more skeletons. | ||||
Launch fireballs. | Attrib: Fire Consume: 8 MP |
ATK +7 |
Rarity: ** Bind: Bone Pillar First Obtained: Chapter 1 |
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Fire a burst of flames. | Attrib: Fire Consume: 15 MP |
ATK +6 |
Rarity: *** Bind: Spittle Bone, Minotaur, White Dragon First Obtained: Chapter 1 |
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Shoots streams of compressed water. | Attrib: Ice Consume: 15 MP |
ATK +4 |
Rarity: *** Bind: Merman First Obtained: Chapter 1 |
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Launch a vacuum blade at foes. | Attrib: Slash Consume: 10 MP |
ATK +11 |
Rarity: * Bind: Imp First Obtained: Chapter 2 |
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Scatter poisonous Spores. | Attrib: Poison Consume: 12 MP |
ATK +7 |
Rarity: ** Bind: Moldy Corpse First Obtained: Chapter 2 |
Effect: Poisons enemies | ||||
Create poisonous bubbles. | Attrib: Strike, Poison Consume: 15 MP |
ATK +4 |
Rarity: **** Bind: Glasya Labolas First Obtained: Chapter 2 |
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Summon forth malignant pollen. | Attrib: Strike Consume: 15 MP |
ATK +5 |
Rarity: **** Bind: Maneating Plant First Obtained: Chapter 2 |
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Launch cutting shards of ice. | Attrib: Pierce, Ice Consume: 15 MP |
ATK +6 |
Rarity: **** Bind: Frozen Shade First Obtained: Chapter 2 |
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Attack with the fire of hell. | Attrib: Fire Consume: 15 MP |
ATK +16 |
Rarity: *** Bind: Fire Demon First Obtained: Chapter 3 |
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Recovery magic that restores HP | Attrib: None Consume: 50 MP |
ATK +30 |
Rarity: * Bind: Witch First Obtained: Chapter 4 |
Effect: Capable of healing allies | ||||
Manipulate magical energy and launch it at enemies. | Attrib: Holy Consume: 12 MP |
ATK +12 |
Rarity: *** Bind: Witch First Obtained: Chapter 4 |
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Unleash a vengeful spirit. | Attrib: Darkness, Curse Consume: 15 MP |
ATK +12 |
Rarity: *** Bind: Dullahan, Dracula (2nd form) First Obtained: Chapter 4 |
Effect: Curses enemies | ||||
Shoot razor-sharp feathers. | Attrib: Pierce Consume: 10 MP |
ATK +9 |
Rarity: * Bind: Harpy First Obtained: Chapter 5 |
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Summon a sharp, fang-like pillar of ice. | Attrib: Slash, Ice Consume: 12 MP |
ATK +16 |
Rarity: *** Bind: Sea Demon First Obtained: Chapter 5 |
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A concentrated mass of fear and agony born from the darkness. | Attrib: Darkness Consume: 20 MP |
ATK +12 |
Rarity: *** Bind: Malachi First Obtained: Chapter 4 |
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Summon a Skeleton Gunman to use in Battle. | Attrib: Pierce Consume: 12 MP |
ATK +9 |
Rarity: *** Bind: Skeleton Gunman First Obtained: Chapter 5 |
Evolve: Higher levels summon more gunmen. | ||||
Fire a beam at enemies. | Attrib: Fire, Holy Consume: 15 MP |
ATK +8 |
Rarity: **** Bind: Nova Skeleton First Obtained: Chapter 5 |
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Summon the Grim Reaper's scythe. | Attrib: Slash Consume: 25 MP |
ATK +6 |
Rarity: ***** Bind: Death First Obtained: Chapter 5 |
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Generate orbs of lightning. | Attrib: Lightning Consume: 15 MP |
ATK +8 |
Rarity: *** Bind: Thunder Demon First Obtained: Chapter 6 |
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Shoot three flames at once. | Attrib: Fire Consume: 12 MP |
ATK +8 |
Rarity: **** Bind: Dracula (1st form) First Obtained: Chapter 6 |
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Launch a torrent of magical power. | Attrib: Fire, Darkness Consume: 15 MP |
ATK +12 |
Rarity: **** Bind: Dracula (first form) First Obtained: Chapter 6 |
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Create a triangular field of destruction. | Attrib: Lightning Consume: 15 MP |
ATK +9 |
Rarity: *** Bind: Astarte First Obtained: Chapter 7 |
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Flames once spat by an ancient creature. | Attrib: Fire Consume: 12 MP |
ATK +6 |
Rarity: * Bind: R. Fish Man, R. Dragon Cannon, R. Skele-Dragon, R. Phantom Bat First Obtained: Chapter 10 |
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A scythe used by the Grim Reaper in ancient times. | Attrib: Slash Consume: 20 MP |
ATK +9 |
Rarity: ** Bind: R. Grim Reaper First Obtained: Chapter 10 |
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Throw bones of an ancient skeleton. | Attrib: Strike Consume: 10 MP |
ATK +10 |
Rarity: * Bind: R. Skeleton First Obtained: Chapter 10 |
Effect: Summons an 8-bit Skeleton that throws bones. |
Glyph Spells
Item Data: Glyph Spells (edit) | ||||||||
---|---|---|---|---|---|---|---|---|
Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Call forth raging flames. | Attrib: Fire Consume: 15 MP |
ATK +6 |
Rarity: * Steal: Aliorumnas First Obtained: (Starts with) |
Effect: Flames | ||||
Call forth freezing ice. | Attrib: Pierce, Ice Consume: 15 MP |
ATK +12 |
Rarity: * Steal: Aliorumnas First Obtained: Chapter 4 |
Effect: Ice Bolt | ||||
Call forth shocking electricity. | Attrib: Lightning Consume: 15 MP |
ATK +5 |
Rarity: ** Steal: Aliorumnas First Obtained: Chapter 4 |
Effect: Tonitrus Evolve: Level 5 and 9 | ||||
Concentrate magic into a destructive beam. | Attrib: Fire, Holy Consume: 15 MP |
ATK +8 |
Rarity: *** Steal: Nova Skeleton |
Effect: Piercing Beam | ||||
Unleash an energy sphere. | Attrib: Strike Consume: 12 MP |
ATK +6 |
Rarity: *** Find: Purple chests (Chapter 8 Hard) Drop: Legion First Obtained: Chapter 8 |
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Calls forth the power of spite. | Attrib: Strike, Lightning, Darkness, Curse Consume: 20 MP |
ATK +10 |
Rarity: * Find: Purple & Boss Chapter 9 (hard) Drop: Beelzebub |
Effect: Curse | ||||
Call forth a ball of light. | Attrib: Holy Consume: 15 MP |
ATK +9 |
Rarity: **** Drop: Ryukotsuki (Both difficulties) First Obtained: Chapter 11 |
Effect: Radiance |
Personal Actions
Blue Souls
Template:Harmony of Despair Item Data - Blue SoulsItem Data: Blue Souls (edit) | ||||||||
---|---|---|---|---|---|---|---|---|
Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes |
Other Personal Actions
Item Data: Other Personal Actions (edit) | ||||||||
---|---|---|---|---|---|---|---|---|
Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Once you have a Guardian Soul equipped, you may use it with a press of the Personal Skill button. | Find: (starts with) |
Sequence: [Personal Skill] (default RB) | ||||||
Consume: 15 MP |
Rarity: * Find: (starts with) |
Sequence: [Personal Skill] (default RB) Effect: Turns into mist to avoid an attack. | ||||||
Magic acquired by locking projectiles and other enemy spells within the pages of the Book of Binding. If you succeed, the magic becomes your own. | Consume: 10 MP, continual MP over time to maintain |
Rarity: * Find: (starts with) |
Sequence: [Personal Skill] (default RB) Effect: Creates an energy field which can block projectiles and capture magical attacks | |||||
Create an attractive magnetic field. | Rarity: * Find: (starts with) |
Sequence: [Personal Skill] (default RB) | ||||||
Summon the Black Tortoise to protect you. | Rarity: * Find: (starts with) |
Sequence: [Personal Skill] (default RB) Effect: Defense boosted when used, much like Jonathan's Guard | ||||||
Julius's whip can also be used to latch onto and hang from magnets; just keep the button held down. | Rarity: * Find: (starts with) |
Sequence: [Personal Skill] (default RB) | ||||||
Assume a stance that boosts your defense. (Note: Can be used similarly to backdash canceling when used in the air by alternating hunter skill and guard or pressing simultaneously.) | Rarity: * Find: (starts with) |
Sequence: [Personal Skill] (default is RB) |
Yellow Souls
Template:Harmony of Despair Item Data - Yellow SoulsItem Data: Yellow Souls (edit) | ||||||||
---|---|---|---|---|---|---|---|---|
Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes |
Defensive Gear
Head
Item Data: Head (edit) | ||||||||
---|---|---|---|---|---|---|---|---|
Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Make you look older and wiser. | DEF +1 Sell: $125 |
Rarity: * Buy: $500 |
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Pair of glasses with very thick lenses. | MP +1, DEF +2, INT +1 Sell: $275 |
Rarity: * Buy: $1,500 |
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A lens for one eye. Favorite among distinguished gentlemen. | DEF +2, CON +1, MND +1 Sell: $400 |
Rarity: ** Find: Chapter 3, 4, 5, 6 Drop: Peeping Eye |
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Protective eyewear that provides safety. | DEF +3 Sell: $500 |
Rarity: ** Find: Chapter 5, 6 |
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Stylish frames that protect the eyes from ultraviolet rays. | Attrib: Holy +10 |
DEF +2 Sell: $700 |
Rarity: ** Buy: $2,800 |
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Enables the wearer to see enemy item drop percentages. | Sell: $2,500 |
Rarity: **** Drop: Peeping Eye |
Effect: Allows you to see item drop percentages in the item compendium while worn. | |||||
Creepy mask used in ancient rituals. | Attrib: Petrify +15 |
DEF +2, LCK +1 Sell: $500 |
Rarity: ** Find: Chapter 3, 4, 5, 6 |
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Mask worn by nobles at formal dances. | DEF +3, CON +1 Sell: $600 |
Rarity: ** Buy: $2,400 Find: Chapter 3, 4, 5, 6, 1 (Hard) |
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Frightening mask designed to resemble a human skull. | Attrib: Curse -10 |
DEF +6, CON -3, MND -3, LCK -3 Sell: $750 |
Rarity: ** Find: Chapter 5, 6, 1 (Hard) |
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A translucent crimson mask. | Attrib: Fire +10 |
HP +3, MP +3, DEF +6, STR +2 Sell: $1,700 |
Rarity: *** Find: Chapter 3 (Hard) Drop: Menace |
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Mask that was blessed by a war maiden. | Attrib: Poison +15 |
HP +5, MP +5, DEF +8, STR +1, ATK +1, MND +5 |
Find: Chapter 6 (Normal and Hard) Drop: Dracula |
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Mask that was blessed by a war goddess. | Attrib: Curse +15 |
MP +5, DEF +7, CON +10 Sell: $1,700 |
Rarity: **** Find: Chapter 6 (Hard) |
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Piece of cloth to protect forehead. | HP +2, DEF +1, CON +1 Sell: $250 |
Rarity: * Buy: $1,000 Find: Chapter 1, 2, 4 |
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Bandana passed down through generations of Belmonts | Attrib: Curse +10, Poison +10 |
HP +10, DEF +11, STR+5, MND +3, Sell: $8,750 |
Rarity: **** Find: Chapter 6 (Hard) |
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Tanned leather hat. | HP +2, DEF +2 Sell: $200 |
Rarity: * Find: Chapter 1, 2, 3 |
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Stylish hat that is soft to the touch. | HP +2, DEF +3 Sell: $250 |
Rarity: * Find: Chapter 1, 2, 3, 4, 5 |
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Fashionable hat that just feels right with a whip. | HP +2, DEF +2 Sell: $250 |
Rarity: * Find: Chapter 1, 3, 4, 5 |
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Felt hat with a small brim. | DEF +4 Sell: $650 |
Rarity: ** Find: Chapter 5, 6, 1 (Hard) |
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Traditional pointed hat of the dark sisterhood. | MP +5, DEF +3, CON +2, INT +2 Sell: $1,050 |
Rarity: *** |
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Standard-issue military beret. | DEF +2, STR +2 Sell: $1,300 |
Rarity: *** Buy: $5,200 |
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Hat of a true aristocrat. | DEF +4, INT +3 Sell: $1,600 |
Rarity: *** Find: Chapter 3, 4 (Both Hard) |
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Wide-brimmed hat, perfect for the well-traveled man. | DEF +6, CON +2, MND +3 Sell: $2,000 |
Rarity: **** Buy: $8,000 |
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Beautiful hat created by Arachne the weaver. | MP +10, DEF +7, CON +2, MND +2, LCK +2 Sell: $5,000 |
Rarity: **** Find: Chapter 6 (Hard) |
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A fine ribbon, soft to the touch. | DEF +1, MND +1 Sell: $250 |
Rarity: * Find: Chapter 1 Drop: Gergoth |
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Standard adventurer's helm. | HP +1, DEF +1 Sell: $125 |
Rarity: * Find: Chapter 1, 2, 3, 4 |
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Protects the head from sudden impact. | Attrib: Strike +5 |
DEF +4, CON +2 Sell: $800 |
Rarity: ** Find: Chapter 6 |
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Simple helm made of the tough metal. | Attrib: Lightning -5 |
DEF +5 Sell: $1,000 |
Rarity: ** Find: Chapter 6 |
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Distinct two-horned helm worn by Viking warriors. | HP +5, DEF +4, STR +2 Sell: $1,375 |
Rarity: *** Find: Chapter 3, 6 (Both Hard) |
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Helmet worn by the tyrant shogun Nobunaga. | DEF +5, STR +3, CON -5, INT -5 Sell: $2,000 |
Rarity: *** Find: Chapter 4 (Hard) Drop: Brauner |
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Helmet with a feathered crest. | Attrib: Strike +5 |
HP +8, DEF +7, STR +3 |
Rarity: **** Find: Chapter 5 (Hard) |
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The traditional helmet of samurai warriors. | HP +3, DEF +8, STR +3, CON +3 Sell: $2,800 |
Rarity: **** Find: Chapter 6 (Hard) |
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Frightens enemies, lowers DEF. | Attrib: Holy -6 |
HP +6, DEF +6 |
Rarity: **** Find: Chapter 5, 6 (Both Hard) Drop: Death, Dracula |
Effect: Reduces an enemy's DEF. | ||||
Occasionally blocks attacks. | DEF +5 Sell: Cannot be sold |
Find: Purple Chest (Hard) First Obtained: Chapter 8 |
Effect: +10% chance to negate damage | |||||
Helm worn by an ancient vampire hunter. | HP +10, MP +10, STR +6, INT +3, DEF +10, LCK +5 Sell: Cannot be sold |
Rarity: ***** First Obtained: Chapter 10 |
Effect: Boosts sub-weapon power | |||||
Add some style to your brow with a simple metal hoop. | MP +1, DEF +2, MND +1 Sell: $450 |
Rarity: ** Find: Chapter 4, 6 |
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Tiara made of flowers. | MP +2, DEF +3, MND +2 Sell: $550 |
Rarity: ** Find: Chapter 2, 5 |
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Tiara adorned with pearls. | MP +3, DEF +4 Sell: $825 |
Rarity: ** Find: Chapter 2 (Hard) Drop: Puppet Master |
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Boosts INT. | MP +5, DEF +3, CON +1, INT +3 Sell: $1,100 |
Rarity: *** Find: Chapter 1, 3 (Both Hard) Drop: Gergoth |
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Tiara encrusted with hard diamonds. | MP +8, DEF +8 Sell: $2,500 |
Rarity: *** Find: Chapter 4, 6 (Hard) |
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Tiara with sparkling jewels set against a black material. | MP +5, DEF +7, CON +10 |
Rarity: **** Find: Chapter 5, 6 Drop: Dracula |
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Tiara blessed by a goddess. | MP +15, DEF +9, INT +7 |
Rarity: **** Find: Chapter 6 (Hard) |
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Tiara covered with brilliant gems. | MP +7, DEF +5, LCK +7 Sell: $3,000 |
Rarity: **** Find: Chapter 6 (Hard) |
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Egyptian royal crown adorned with a golden cobra. | Attrib: Curse +10 |
DEF +5, LCK +5 Sell: $3,000 |
Rarity: **** Find: Purple Chest First Obtained: Chapter 7 |
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Crown encrusted with precious jewels from all over the world. | HP +15, MP +15, DEF +10, INT +5, MND +5, LCK +5 Sell: $12,500 |
Rarity: ***** First Obtained: Chapter 7 |
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Head covering worn by devout sisters. | MP +3, DEF +3, MND +3 Sell: $950 |
Rarity: ** Find: Chapter 6 Drop: Dracula |
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A black veil of sadness. | Attrib: Darkness +5 |
DEF +3, CON +2, MND +2 Sell: $1,275 |
Rarity: *** Find: Chapter 3, 5 (Both Hard) |
|||||
Head covering that frames the face. | MP +3, DEF +4, STR +3, CON +3 Sell: $2,000 |
Rarity: *** Find: Chapter 4, 5 (Both Hard) |
||||||
Veil imbued with hidden power. | MP +3, DEF +5, INT +10 |
Rarity: **** Find: Chapter 5 (normal only) Drop: Death |
||||||
A helm passed down through the Getsu clan. | Attrib: Strike +10, Petrify +15, Darkness +10, Curse +15, Poison +15 |
STR +6, INT +6, DEF +10 |
Find: Purple Chest (Hard) First Obtained: Chapter 11 |
Effect: Increases MP regeneration by 0.4 per second. |
Chest
Item Data: Chest (edit) | ||||||||
---|---|---|---|---|---|---|---|---|
Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Ragged, worn clothes. Your mother would be ashamed. | DEF +2 Sell: $75 |
Rarity: * Drop: Zombie |
||||||
Simple garment made of cloth. | DEF +1 Sell: $100 |
Rarity: * Find: Chapter 1, 2, 3, 4 |
||||||
Clothes worn regularly. | DEF +1 Sell: $100 |
Rarity: * Find: Start with (Alucard) |
||||||
Athletic training suit. | HP +1, DEF +3, STR +1 Sell: $600 |
Rarity: * Find: Chapter 1, 3, 4 |
||||||
Simple piece of clothing: A blanket with a hole on top. | DEF +6, CON +1 Sell: $950 |
Rarity: ** Find: Chapter 3, 6, 1 (Hard) |
||||||
Light blouse favored by dancers. | DEF +8, LCK +1 Sell: $1,325 |
Rarity: ** Find: Chapter 5 Drop: Death |
||||||
Ninja's combat outfit. | HP +2, DEF +10, CON +1, MND +1 Sell: $1,625 |
Rarity: ** Find: Chapter 6 |
||||||
Suit the color of inky darkness. | Attrib: Darkness +10 |
HP +1, MP +1, DEF +6 Sell: $1,650 |
Rarity: ** Find: Chapter 5, 6 |
|||||
Sturdy clothes made for military use. | HP +3, DEF +10, INT +2 Sell: $2,075 |
Rarity: ** Find: Chapter 6, 1 (Hard) |
||||||
Silk garment designed for comfortable sleeping. | DEF +11, INT +3, MND +3 Sell: $2,750 |
Rarity: *** Find: Chapter 3, 4, 6 (all Hard) |
||||||
Looks like it can make you stronger. | Attrib: Strike +8 |
HP +5, DEF +12, STR +1 Sell: $2,950 |
Rarity: *** Find: Chapter 3 (Hard) |
|||||
Camisole with cute frills. | DEF +14, MND +5 Sell: $3,250 |
Rarity: *** Find: Chapter 2, 3, 4 (all Hard) Drop: Puppet Master, Menace |
||||||
Cheerful-yet-horrifying shirt. | DEF +14, LCK +3 Sell: $3,325 |
Rarity: *** Find: Chapter 3, 4, 5 (all Hard) |
||||||
Suit favored by Count Olrox. | Attrib: Darkness +6 |
DEF +11, CON +4, MND +4 Sell: Cannot be sold |
Rarity: *** Find: Chapter 4 Drop: Brauner |
|||||
Garment with wide sleeves, worn by religious orders. | MP +8, DEF +15, CON +5 Sell: $4,000 |
Rarity: **** Find: Chapter 6 (Hard) |
||||||
Boosts all resistances. | Attrib: Strike +8, Slash +8, Pierce +8, Fire +8, Ice +8, Lightning +8, Petrify +8, Holy +8, Darkness +8, Curse +8, Poison +8 |
HP +10, MP +10, DEF +23, CON +5, MND +5 Sell: $8,750 |
Rarity: **** Find: Chapter 6, 7, 8, 9, 10, 11 (all Hard) |
|||||
Clothes that bring good luck. | DEF +7, LCK +7 Sell: Cannot be sold |
Rarity: **** Find: Chapter 3 (Hard) |
||||||
Magical clothes that extend the distance you fall back when hit. | Attrib: Strike +15, Slash +15, Pierce +15, Fire +15, Ice +15, Lightning +15, Holy +15, Darkness +15 |
DEF +23 Sell: $10,500 |
Rarity: ***** Find: Chapter 4 (Hard) Drop: Brauner |
|||||
Garment imbued with Dracula's dark power. | Attrib: Fire +13, Ice +13, Lightning +13, Holy -13, Darkness +13 |
DEF +26, STR +6, CON +6, INT +6, MND +6 Sell: Cannot be sold |
Rarity: ***** Find: Chapter 6 (Hard) Drop: Dracula |
|||||
Just an everyday coat. Stylish, but offers little protection. | DEF +1 Sell: $125 |
Rarity: * |
||||||
The maid who owned this obviously quit a long time ago. | MP +1, DEF +3 Sell: $200 |
Rarity: * Find: Chapter 4, 5 |
||||||
Extravagantly decorated 17th century coat. | HP +2, DEF +6, MND +1 Sell: $1,000 |
Rarity: ** Find: Start with (Soma); Chapter 3, 5, 6 |
||||||
Woven with a special fabric that resists cuts. | Attrib: Slash +15 |
DEF +8 Sell: $1,500 |
Rarity: ** Find: Chapter 5, 6 |
|||||
A garment bearing a noble family crest. | HP +3, MP +2, DEF +9 Sell: $1,550 |
Rarity: ** Find: Chapter 5, 6 |
||||||
Jacket with protective padding. | Attrib: Strike +10 |
HP +3, DEF +11, STR +2, INT +2 Sell: $2,300 |
Rarity: ** Find: Chapter 6, 1 (Hard) |
|||||
The finest of formalwear in classic black (of course). | DEF +13, LCK +2 Sell: $3,100 |
Rarity: *** Find: Chapter 2 (Hard) Drop: Puppet Master |
||||||
Coat with an ornate, feminine cut. | MP +5, DEF +18, LCK +10 Sell: $5,500 |
Rarity: **** Find: Chapter 6 (Hard) |
||||||
Roomy robe with large, hanging sleeves. | DEF +5 Sell: $575 |
Rarity: * Find: Chapter 1, 2, 3, 4, 5 |
||||||
Robe made of woven silk. | MP +1, DEF +8, CON +2 Sell: $1,250 |
Rarity: ** Find: Chapter 6 |
||||||
Outfit worn by women of the cloth. | Attrib: Darkness +5, Curse +5 |
MP +2, DEF +10, MND +3 Sell: $1,950 |
Rarity: ** |
|||||
A soft, Luxurious terrycloth robe. | Attrib: Ice +5 |
DEF +10, LCK +2 Sell: $2,250 |
Rarity: *** Find: Chapter 6 (Hard) |
|||||
Robe worn by mages. | MP +3, DEF +9, INT +2, MND +2 Sell: $2,450 |
Rarity: *** Find: Chapter 4, 1 (Hard) Drop: Puppet Master |
||||||
Garment woven by elves. | Attrib: Fire +5, Ice +5 |
MP +2, DEF +10, CON +2, INT +2, MND +2 Sell: $2,775 |
Rarity: *** Find: Chapter 6 (Hard) |
|||||
Translucent robe worm by ancient Egyptian nobility. | DEF +14, INT +1, MND +1, LCK +1 Sell: $3,650 |
Rarity: **** First Obtained: Chapter 7 |
||||||
Water-resistant robe imbued with elemental power. | Attrib: Ice +30 |
MP +5, DEF +17 Sell: $5,000 |
Rarity: **** Find: 6, Chapter 4 (Hard) Drop: Brauner |
|||||
Fire-resistant robes made from the hide of a wyrm. | Attrib: Fire +30 |
MP +5, DEF +17 Sell: $5,000 |
Rarity: **** Find: Chapter 6 (Hard) |
|||||
Blessed frock that calms the spirit. | Attrib: Fire +8, Ice +8, Lightning +8 |
MP +7, DEF +18, CON +5, LCK +5 Sell: $5,000 |
Rarity: **** Find: Chapter 5, 6 (Both Hard) Drop: Dracula |
|||||
Raiment once worn by Death. | Attrib: Petrify +13, Holy -13, Darkness +13, Curse +13, Poison +13 |
MP +44, DEF +26, STR +4, CON +4, INT +4, MND +4, LCK +4 Sell: $11,000 |
Rarity: ***** Find: Chapter 5 (Hard) Drop: Death, R. Grim Reaper |
|||||
Tight, form-fitting dress for the well-dressed lady. | MP +1, DEF +2, MND +1 Sell: $200 |
Rarity: * Find: Chapter 1 |
||||||
A plain, long dress. | DEF +2, CON +1 Sell: $375 |
Rarity: * Find: Chapter 1, 2, 4 |
||||||
Dress covered with glittering sequins. | HP +5, DEF +13 Sell: $3,050 |
Rarity: *** Find: Chapter 6 (Hard) Drop: Dracula |
||||||
The Perfect dress for an elegant night on the town. | HP +3, DEF +14, CON +5 Sell: $3,500 |
Rarity: *** Find: Chapter 3 (Hard) |
||||||
A pure-white bridal dress. | HP +10, DEF +15, STR +3 Sell: $4,000 |
Rarity: *** Find: Chapter 3, 4, 6 (all Hard) |
||||||
Clothes worn by Shinto priestesses. | MP +6, DEF +15, MND +10 Sell: $4,000 |
Rarity: **** Find: Chapter 6 (Hard) |
||||||
A beautiful one-piece dress blessed by a goddess. | HP +10, MP +10, DEF +21, STR +3, CON +3, INT +3, MND +3, LCK +3 Sell: $8,950 |
Rarity: **** Find: Chapter 6 (Hard) Drop: Dracula |
||||||
Elegant dress for the most formal of events. | Attrib: Fire +10, Ice +10, Lightning +10, Petrify +15, Holy +10, Darkness +10, Curse +15, Poison +15 |
HP +20, MP +20, DEF +25, CON +8, MND +8, STR +4, INT +4 Sell: $12,500 |
Rarity: ***** Find: Chapter 7 (Hard) Drop: Astarte |
Effect: Increases MP regeneration by 0.4 per second. | ||||
Elaborate corset decorated with Sapphires. | DEF +10 Sell: $2,125 |
Rarity: ** |
||||||
Corset worn by the enchanting demon. | Attrib: Petrify +5, Curse +5, Poison +5 |
MP +2, DEF +13, INT +3 Sell: $2,825 |
Rarity: *** |
|||||
Breastplate made of tanned leather. | DEF +3 Sell: $250 |
Rarity: * |
||||||
Breastplate made of burnished copper. | DEF +4 Sell: $500 |
Rarity: * |
||||||
Standard breastplate made of iron. | Attrib: Lightning -25 |
DEF +6 Sell: $750 |
Rarity: ** |
|||||
Mail suit with scale-like plates sewn on. | DEF +7 Sell: $1,075 |
Rarity: ** |
||||||
Breastplate made of quality steel. | Attrib: Strike +5, Lightning -20 |
DEF +12 Sell: $1,700 |
Rarity: ** Drop: Disc Armor (5.3%) |
|||||
Mail made up of mesh of metal links. | Attrib: Slash +10, Pierce -10 |
DEF +10 Sell: $2,000 |
Rarity: ** |
|||||
An apron fashioned from Iron. | Attrib: Pierce +10 |
DEF +11 Sell: $2,100 |
Rarity: ** |
|||||
Boosts DEF when you take damage. | DEF +8 Sell: $2,250 |
Rarity: ** |
||||||
Suit with metal rings sewn on. | Attrib: Strike +5, Slash +5, Pierce -10 |
DEF +13 Sell: $2,500 |
Rarity: *** Drop: Final Guard |
|||||
Chain mail made for easy movement. | Attrib: Slash +5, Pierce -5 |
HP +5, DEF +14 Sell: $3,000 |
Rarity: *** |
|||||
Torso armor with a rounded profile. | Attrib: Pierce +10 |
HP +8, DEF +16 Sell: $3,450 |
Rarity: *** |
|||||
Increases subweapon strength. | DEF +15, INT +4 Sell: $3,450 |
Rarity: *** |
||||||
Breastplate made of sterling sliver. | DEF +10 Sell: $3,550 |
Rarity: *** |
||||||
Strong against lightning attacks. | Attrib: Lightning +30 |
DEF +16 Sell: $3,950 |
Rarity: *** |
|||||
Strong against fire attacks. | Attrib: Fire +30 |
DEF +16 Sell: $3,950 |
Rarity: *** |
|||||
Strong against holy attacks. | Attrib: Holy +30 |
DEF +16 Sell: $3,950 |
Rarity: *** |
|||||
Strong against Ice Attacks | Attrib: Ice +30 |
DEF +16 Sell: $3,950 |
Rarity: *** |
|||||
Beautiful suit of armor in translucent red. | Attrib: Fire +10 |
HP +10, MP +5, DEF +15, STR +4, MND +2 Sell: $4,050 |
Rarity: *** |
|||||
Traditional body armor worn by samurai warriors. | HP +12, DEF +16, INT +3, MND +3 Sell: $4,250 |
Rarity: **** |
||||||
Breastplate covered in real gold. | DEF +17 Sell: $4,325 |
Rarity: **** |
||||||
Mirrored armor that protects the wearer from petrification. | Attrib: Petrify +30 |
HP +8, DEF +17 Sell: $5,000 |
Rarity: **** |
|||||
Increases magic attack power. | Attrib: Darkness +30 |
DEF +18, CON +3, INT +3 Sell: $5,000 |
Rarity: **** |
|||||
Platinum breastplate. | DEF +22 Sell: $5,000 |
Rarity: **** |
||||||
Armor with a muscular design. Worn by roman officers. | Attrib: Pierce +10 |
HP +10, DEF +20, STR +3, MND +5 Sell: $5,250 |
Rarity: **** |
|||||
Armor blessed by a war maiden. It prevents poison effects. | Attrib: Poison +30 |
HP +5, MP +10, DEF +18, STR +3, MND +4 Sell: $5,750 |
Rarity: **** |
|||||
Diamond breastplate. | DEF +30 Sell: $6,000 |
Rarity: **** |
||||||
Suit of mail imbued with dark powers. | Attrib: Fire -13, Ice -13, Lightning -13, Holy -13, Darkness +13 |
HP +13, DEF +29, STR +4, CON +4 Sell: $6,250 |
Rarity: **** Find: Purple Chest (Chapter 6 Hard) |
|||||
Cumbersome armor. High defense, but slows down the wearer. | Attrib: Strike +10, Slash +10, Pierce +10 |
HP +20, DEF +33, CON +5, MND +5 Sell: $6,250 |
Rarity: **** |
Effect: Decreases movement speed by 20% | ||||
Strong against fire, lightning, and ice attacks. | Attrib: Fire +10, Ice +10, Lightning +10 |
HP +12, MP +12, DEF +24, MND +8 Sell: $8,750 |
Rarity: **** |
|||||
Armor tempered by a waterfall over many millennia. | Attrib: Strike +15, Ice +15 |
DEF +27, MND +10 Sell: Cannot be sold |
Rarity: **** |
|||||
Armor studded with sharp spikes. Wear with Caution. | DEF +15 Sell: $8,750 |
Rarity: ***** Drop: Gergoth (Hard) |
||||||
Armor that heals HP as the wearer walks. | DEF +12 Sell: $9,750 |
Rarity: ***** Drop: Puppet Master (Hard), Ryukotsuki (Normal) |
||||||
Armor that increases damage, both dealt and received. | Attrib: Strike -50, Slash -50, Pierce -50, Fire -50, Ice -50, Lightning -50, Holy -50, Darkness -50 |
HP -20, STR +10, CON -20, MND -20 Sell: $11,250 |
Rarity: ***** Drop: Death (Hard), R. The Creature |
|||||
Breastplate passed down through generations of Belmonts. | Attrib: Strike +10, Slash +10, Pierce +10, Petrify +10, Curse +10, Poison +10 |
HP +30, DEF +28, STR +5, MND +5 Sell: $12,500 |
Rarity: ***** Drop: Dracula (Hard), Hellmont |
|||||
Armor blessed by a war goddess. Prevents the effects of Curse. | Attrib: Curse +30 |
HP +15, MP +15, DEF +26, STR +4, MND +12 Sell: $12,500 |
Rarity: ***** Drop: Dracula (Hard) |
|||||
Armor that can completely block some attacks. | DEF +15 Sell: $16,650 |
Rarity: ***** Drop: Dracula (Hard) |
Effect: +10% chance to negate damage | |||||
Any damage taken reduces HP by 20% of the Maximum HP. | Sell: Cannot be sold |
Rarity: ***** Drop: Death (Hard) |
||||||
Armor worn by an ancient vampire hunter. | HP +30, MP +30, DEF +29, STR +8, INT +4, LCK +5 Sell: Cannot be sold |
Rarity: ***** Drop: R. The Count (Hard) |
Effect: Boosts sub-weapon power | |||||
Armor passed down through the Getsu clan. | MP +30, STR +8, INT +8, DEF +25 |
Find: Purple Chest (Hard) First Obtained: Chapter 11 |
Effect: Increases MP regeneration by 0.6 per second. |
Legs
Item Data: Legs (edit) | ||||||||
---|---|---|---|---|---|---|---|---|
Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Comfy-looking sandals made of leather. | DEF +1 Sell: $125 |
Rarity: * Buy: $500 Find: Chapter 1, 2, 4 |
||||||
Sandals decorated with precious gems. | Attrib: Petrify +10, Curse +10 |
MP +2, DEF +5 Sell: $1,700 |
Rarity: *** Find: Chapter 5 (Hard) |
|||||
Sandals passed down through generations of Belmonts. | Attrib: Holy +10, Darkness +10 |
HP +8, DEF +9, STR +3, MND +3 Sell: $5,000 |
Rarity: **** Find: Chapter 6 (Hard) Chapter 10 (Hard) |
|||||
For the fashionably-dressed vampire hunter. | Attrib: Slash +5 |
DEF +2 Sell: $200 |
Rarity: * Find: Chapter 3, 4, 5 |
|||||
Flats with no heel. | DEF +2 Sell: $250 |
Rarity: * Find: Chapter 3 |
||||||
Shoes with unusual soles that let the wearer walk silently. | MP +1, DEF +2 Sell: $300 |
Rarity: * Find: Chapter 1 |
||||||
Absolutely fabulous high-heeled shoes. | DEF +3 Sell: $450 |
Rarity: ** Find: Chapter 3 |
||||||
The ultimate toe shoes, reserved for prima ballerinas. | DEF +3, CON +1, MND +1 Sell: $575 |
Rarity: ** Find: Chapter 6 |
||||||
An impractically fragile pair of shoes. | DEF +3, LCK +3 Sell: $645 |
Rarity: ** Find: Chapter 1 (Hard) |
||||||
Thick-soled leather shoes. | Attrib: Strike +10, Lightning +20 |
DEF +3 Sell: $700 |
Rarity: *** Find: Chapter 1, 2, 3, 4 (all Hard) Drop: Gergoth |
|||||
Shoes designed for a woman of the cloth. | MP +2, DEF +3, MND +2 Sell: $900 |
Rarity: *** Find: Chapter 2, 3, 4 (all Hard) |
||||||
A pair of sparkling, diamond-encrusted shoes. | DEF +9 Sell: $2,000 |
Rarity: *** Find: Chapter 5 (Hard) |
||||||
Shoe blessed by a goddess. | MP +5, DEF +9, CON +2, INT +5, MND +2, LCK +5 Sell: $7,500 |
Rarity: **** Buy: $30,000 |
||||||
Heavy, think-treaded boots. | HP +1, DEF +1 Sell: $200 |
Rarity: * Find: Chapter 1, 2, 3 |
||||||
Boots with a knife pocket designed for combat. | DEF +2, STR +1 Sell: $325 |
Rarity: * Find: Chapter 2, 3, 4, 5 |
||||||
Sturdy boots with steel plating in the toes. | Attrib: Lightning -5 |
HP +1, DEF +2, CON +1 Sell: $275 |
Rarity: ** Buy: $1,100 |
|||||
Boots made of seal fur. | Attrib: Ice +10 |
DEF +2 Sell: $375 |
Rarity: ** Find: Chapter 4, 5, 6, 1 (Hard) |
|||||
Shiny enamel pinheels. | Attrib: Pierce +5 |
MP +1, DEF +3 Sell: $420 |
Rarity: ** Buy: $1,680 |
|||||
Boots that deal extra damage when kicking. | DEF +3 Sell: (cannot be sold) |
Rarity: *** Find: Chapter 1 (Normal) Drop: Gergoth |
||||||
Boots that enhance sliding ability. | DEF +3 Sell: (cannot be sold) |
Rarity: *** Find: Chapter 3 (Normal) Drop: Menace |
Effect: Slide farther | |||||
Boots that enhance the back-dash ability. | DEF +3 Sell: (cannot be sold) |
Rarity: *** Find: Chapter 5 (Normal) Drop: Death |
||||||
Boots that allow their wearer to move faster. | DEF +3 Sell: (cannot be sold) |
Rarity: *** Find: Chapter 6, 7, 8, 10 (all Normal) Drop: Dracula, Astarte, Legion, R. The Count |
Effect: +20% movement speed | |||||
Boots once worn by a vile temptress. | Attrib: Darkness +20 |
MP +3, DEF +4, CON +2, INT +4, MND +2 Sell: $1,975 |
Rarity: **** |
|||||
Gain strength by continous kicks without touching the ground. | DEF +4 Sell: (cannot be sold) |
Rarity: **** Find: Chapter 1 (Hard) Drop: Gergoth |
||||||
Boots that increase running speed. | Sell: (cannot be sold) |
Rarity: ***** Find: Chapter 6, 7, 8 (all Hard) Drop: Dracula, Astarte, Legion |
Effect: +50% movement speed | |||||
Boots that enhance sliding ability. | DEF +5 |
Rarity: **** Find: Chapter 8 (Normal) Drop: Legion |
Effect: Slide even farther than Slick Boots | |||||
Boots that increase running speed. | HP +5, MP +5, STR +1, DEF +1, INT +1 |
Rarity: ***** Drop: Beelzebub First Obtained: Chapter 9 (Hard) |
Effect: +60% movement speed | |||||
Boots worn by an ancient vampire hunter. | HP +8, MP +8, DEF +8, STR +4, INT +2, LCK +3 |
Rarity: ***** Drop: R. The Count First Obtained: Chapter 10 (Hard) |
Effect: +40% movement speed | |||||
Boots that enhance the back-dash ability. | Rarity: ***** Drop: R. The Count First Obtained: Chapter 10 (Normal & Hard) |
|||||||
Iron-clad shin protection. | DEF +4 Sell: $400 |
Rarity: ** Buy: $1,600 Find: Chapter 6, 1 (Hard) |
||||||
Steel armor for the legs. | DEF +5 Sell: $750 |
Rarity: ** Find: Chapter 6, 1 (Hard) |
||||||
Leggings crafted of lustrous metal. | DEF +6 Sell: $950 |
Rarity: *** Find: Chapter 4 (Hard) |
||||||
Full leg protection cast in a deep red material. | Attrib: Fire +10 |
HP +1, MP +1, DEF +6, STR +2 Sell: $1,250 |
Rarity: *** Find: Chapter 3 (Hard) Chapter 11 (Normal) |
|||||
Leggings crafted of the precious metal. | DEF +8 Sell: $1,500 |
Rarity: *** Find: Chapter 6 (Hard) |
||||||
Leggings worn by the ancient warriors of the East. | HP +5, DEF +8, STR +3 Sell: $1,700 |
Rarity: **** Find: Chapter 4, 6 (both Hard) Drop: Brauner |
||||||
Leggings crafted of gray-white metal. | DEF +9 Sell: $2,250 |
Rarity: **** Find: Chapter 6 (Hard) Drop: Dracula |
||||||
Full leg protection blessed by a war maiden. | Attrib: Poison +15 |
HP +3, MP +3, DEF +7, STR +1, MND +2 Sell: $3,000 |
Rarity: **** Find: Chapter 5 (Hard) |
|||||
Full leg protection blessed by a war goddess. | Attrib: Curse +15 |
HP +5, MP +5, DEF +8, STR +2, MND +3 Sell: $3,750 |
Rarity: **** Find: Chapter 6 (Hard) |
|||||
Greaves passed down though the Getsu clan. Increases run speed. | Attrib: Pierce +10, Petrify +15, Curse +15, Poison +15, Darkness +10 |
STR +4, INT +4, DEF +8, MP +10 |
Find: Purple Chest (Hard) Chapter 11 (Hard) Drop: Ryukotsuki |
Effect: +40% movement speed |
Back
Item Data: Back (edit) | ||||||||
---|---|---|---|---|---|---|---|---|
Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Simple but sturdy cape. | Attrib: Fire +5, Ice +5 |
DEF +1 Sell: $75 |
Rarity: * Buy: $300 |
|||||
Flashy velvet cape. | Attrib: Fire +5, Ice +5 |
HP +2, MP +2, DEF +2 Sell: $200 |
Rarity: * Buy: $800 |
|||||
Well-made but shappy looking cape. | Attrib: Fire +5, Ice +5 |
HP +1, MP +1, DEF +2, CON +1 Sell: $250 |
Rarity: ** Buy: $1,000 |
|||||
Beautiful blue cape. | Attrib: Fire +5, Ice +5 |
HP +3, MP +3, DEF +3, INT +1 Sell: $375 |
Rarity: ** |
|||||
Sturdy cape popular with travelers. | Attrib: Slash +5, Fire +5, Ice +5 |
HP +5, MP +3, DEF +4 Sell: $500 |
Rarity: ** Buy: $2,000 |
|||||
Magic cape that renders the wearer invisible. | Attrib: Fire +5, Ice +5 |
HP +5, MP +5, DEF +4, LCK +2 Sell: $750 |
Rarity: *** |
|||||
Stealthy cape favored by assassins. | Attrib: Strike +5, Fire +5, Ice +5 |
HP +4, MP +4, DEF +4, STR +1 Sell: $1,000 |
Rarity: *** Buy: $4,000 |
|||||
Converts damage taken into hearts. | HP +3, MP +3, DEF +3 Sell: $1,500 |
Rarity: *** |
||||||
Long cape worn by high-ranking clergy. | Attrib: Fire +5, Ice +5 |
HP +3, MP +8, DEF +3, CON +2, MND +2 Sell: $2,000 |
Rarity: *** |
|||||
Cape that provides special protection against magic. | Attrib: Pierce +5, Fire +5, Ice +5, Lightning +5 |
HP +4, MP +6, DEF +5, MND +5 Sell: $2,500 |
Rarity: **** Buy: $10,000 |
|||||
Cloak that has a vivid red hue. | Attrib: Fire +10, Ice +10 |
HP +8, MP +8, DEF +5, STR +2, MND +2 Sell: $3,750 |
Rarity: **** First Obtained: Chapter 9 (Hard) |
|||||
Roman general's cloak. | Attrib: Fire +8, Ice +8, Lightning +10 |
HP +10, MP +15, DEF +5, MND +3 Sell: $5,000 |
Rarity: **** |
|||||
Cloak the color of inky darkness. | Attrib: Fire +15, Ice +15, Darkness +10 |
HP +13, MP +13, DEF +6, CON +2 Sell: $5,000 |
Rarity: **** |
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Cloak passed down through generations of Belmonts. | Attrib: Fire +15, Ice +15, Lightning +15 |
HP +50, DEF +8, STR +3, MND +3 |
Rarity: ***** First Obtained: Chapter 8 (Hard) |
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Cloak worn by an ancient vampire hunter. | HP +12, MP +12, DEF +6, STR +3, INT +2,LCK +2 |
Rarity: ***** First Obtained: Chapter 10 (Normal) |
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A Japanese coat that increases the effect of hearts. | Attrib: Strike +10, Slash +10, Pierce +10, Petrify +10, Curse +10, Poison +10 |
MP +15, DEF +5, LCK +5 |
Rarity: *** First Obtained: Chapter 9 (Purple Chest & Boss, Hard) |
Effect: Hearts give 7 MP (default is 5) | ||||
A Japanese coat that increases your luck. | Attrib: Strike +10, Slash +10, Pierce +10, Petrify +10, Curse +10, Poison +10 |
HP +15, DEF +5, LCK +5 |
Rarity: **** First Obtained: Chapter 9 (Normal) |
Effect: Increases money dropped | ||||
Increases MP recovery speed. | Attrib: Petrify +10, Curse +10, Poison +10 |
DEF +1, LCK +5 |
Rarity: ***** First Obtained: Chapter 11 (Purple Chest & Boss, Hard) |
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Increases your chances of finding rare items. | Attrib: Petrify +10, Curse +10, Poison +10 |
DEF +1, LCK +5 |
Rarity: **** First Obtained: Chapter 11 (Normal) |
Accessories
Item Data: Accessories (edit) | ||||||||
---|---|---|---|---|---|---|---|---|
Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Ring set with a single pearl. | Attrib: Holy +5 |
MP +2, DEF +1 Sell: $375 |
Rarity: ** Buy: $1,500 |
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Curses its wearer. | Attrib: Curse -100 |
DEF +6, STR +3, CON +3, INT +3, MND +3 Sell: $825 |
Rarity: ** |
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Lets you ignore blows like a mighty god. | Attrib: Prevents most knock-back |
CON +3 Sell: $1,250 |
Rarity: *** |
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Ring that neutralizes curses. | Attrib: Curse +25 |
Sell: $1,500 |
Rarity: *** Buy: $6,000 |
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Ring that neutralizes poison attacks. | Attrib: Poison +25 |
Sell: $1,500 |
Rarity: *** Buy: $6,000 |
|||||
Increases MP Recovery speed. | Sell: (cannot be sold) |
Rarity: *** |
Effect: Increases MP regeneration by 0.2 per second. | |||||
Ring once worn by the dark lord. | Attrib: Petrify +6, Holy -6, Darkness +6, Curse +6, Poison +6 |
DEF +4, STR +3, CON +3, INT +3, MND +3 Sell: (cannot be sold) |
Rarity: *** |
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Ring that increases your luck with money. | Sell: (cannot be sold) |
Rarity: *** |
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Improves status from sunset until sunrise. | Day: DEF +1; Night: STR +6, DEF +5, CON +4, INT +4, MND +4 |
Rarity: *** First Obtained: Chapter 8 |
Effect: Wear between 6 PM and 6 AM. | |||||
Improves status from sunrise until sunset. | Night: DEF +1; Day: STR +6, DEF +5, CON +4, INT +4, MND +4 |
Rarity: *** First Obtained: Chapter 8 |
Effect: Wear between 6 AM and 6 PM. | |||||
Consume HP instead of MP when using Magic. | Sell: $2,500 |
Rarity: **** |
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Shortens the time you spend stunned after taking damage. | DEF +0, CON +3 Sell: $2,500 |
Rarity: **** Drop: Gergoth (Hard) |
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Ring that increases the mastery received. | Sell: $50,000 |
Rarity: **** Buy: $200,000 |
Effect: Doubles the speed at which sub-weapons level up (triple if you wear two). | |||||
Ring that improves the odds a defeated foe will leave a soul behind. | Sell: $50,000 |
Rarity: **** Buy: $200,000 Find: Shop |
||||||
Strengthens power of the Cross subweapon. | Sell: (cannot be sold) |
Rarity: **** |
Effect: Increases power of the Cross sub-weapon by 10%. | |||||
Ring that increases your chance of finding rare items. | LCK +10 Sell: (cannot be sold) |
Rarity: **** Drop: Puppet Master (Hard) and Ryukotsuki (Normal) |
||||||
Increases MP Recovery speed. | Sell: (cannot be sold) |
Rarity: **** Drop: Menace (Hard) and Ryukotsuki (Hard) First Obtained: Chapter 3 (hard) |
Effect: Increases MP regeneration by 0.4 per second. | |||||
Ring that boosts your attack damage based on your current wealth. | Sell: (cannot be sold) |
Rarity: ***** Drop: Astarte]] (Hard) First Obtained: Chapter 7 |
Effect: Increases your Attack by 1 for (approximately) each million you own (maximum boost of 10 attack). | |||||
A plain pendant. | HP +1, MP +1, DEF +1 Sell: $125 |
Rarity: * Buy: $500 |
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Good-luck charm for prosperity. | LCK +1 Sell: $250 |
Rarity: * Buy: $1,000 |
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A macabre piece of jewelry. | Attrib: Holy -5, Darkness +5, Curse +5 |
HP +2, MP +2, DEF +3, LCK -1 Sell: $600 |
Rarity: ** |
|||||
Choker with metal studs, for the rebels out there. | HP +3, MP +3, DEF +2 Sell: $625 |
Rarity: ** |
||||||
Necklace patterned after a beautiful flower. | HP +2, MP +2, DEF +1, INT +2 Sell: $700 |
Rarity: ** Drop: Persephone (5.30%) |
||||||
Necklace containing pure, crisp winter air. | Attrib: Fire +10 |
HP +3, MP +3, DEF +2, INT +2 Sell: $950 |
Rarity: ** Buy: $3,800 |
|||||
Necklace that resists curses. | Attrib: Curse +15 |
HP +4, MP +4 Sell: $1,050 |
Rarity: *** |
|||||
Platinum necklace with a Victorian design. | HP +5, MP +5, DEF +3 Sell: $2,000 |
Rarity: *** |
||||||
Necklace that symbolizes fire. | Attrib: Fire +20 |
HP +5, MP +5, DEF +2 Sell: $1,350 |
Rarity: *** Buy: $5,400 |
|||||
Improves status from sunset to sunrise. | STR +2, CON +2, INT +2, MND +2, LCK +2 Sell: (cannot be sold) |
Rarity: *** |
||||||
Improves status from sunrise until sunset. | STR +2, CON +2, INT +2, MND +2, LCK +2 Sell: (cannot be sold) |
Rarity: *** |
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Increases the effectiveness of recovery items. | Sell: (cannot be sold) |
Rarity: *** |
||||||
Improves blood-healing ability. | Sell: $2,800 |
Rarity: **** |
||||||
Beads with a cross made of silver. | Attrib: Darkness +10, Curse +10 |
DEF +1, CON +5 Sell: $3,750 |
Rarity: **** |
|||||
Large, circular earring. | HP +1, DEF +1 Sell: $75 |
Rarity: * |
||||||
Stud earring embedded with a blue-green gem. | Attrib: Ice +5 |
HP +1, DEF +1 Sell: $325 |
Rarity: ** |
|||||
Earring made of shining silver. | Attrib: Darkness +3 |
HP +2, DEF +1 Sell: $400 |
Rarity: ** |
|||||
Stud earring made of solid gold. | HP +3, DEF +3 Sell: $850 |
Rarity: ** |
||||||
Ruby earring of the deepest red. | Attrib: Fire +5 |
HP +3, DEF +1 Sell: $900 |
Rarity: ** |
|||||
Expensive stud earring made of platinum. | HP +5, DEF +3, CON +1 Sell: $1,000 |
Rarity: *** |
||||||
Belt that provides support to muscles. | HP +5, DEF +3, STR +1 Sell: $1,200 |
Rarity: *** Buy: $4,800 |
||||||
Worn by skilled fighters. | DEF +3, STR +2 Sell: $5,000 |
Rarity: **** Buy: $20,000 |
||||||
Belt worn by a deity of war. It amplifies power. | DEF +3, STR +4 Sell: $7,500 |
Rarity: **** |
||||||
Valuable antique brooch. | HP +2, MP +2, DEF +1, MND +1 Sell: $250 |
Rarity: * |
||||||
Brooch made from shells from the Mediterranean Sea. | Attrib: Ice +3 |
HP +2, MP +2, DEF +1, MND +1 Sell: $450 |
Rarity: ** Buy: $1,800 |
|||||
Increases your chance of finding hearts. | Sell: $1,250 |
Rarity: *** Drop: Persephone (5.30%) |
||||||
Converts damage taken in to MP boost. | Sell: (cannot be sold) |
Rarity: *** |
||||||
Brooch with the blinding glare of a 100-carat diamond. | HP +6, MP +6, DEF +5 Sell: $3,000 |
Rarity: **** |
||||||
Elegant brooch that twinkles with the light of the moon. | HP +5, MP +5, DEF +4, CON +3, MND +3, LCK +1 Sell: $2,750 |
Rarity: **** |
||||||
Jewelry blessed by Venus, goddess of love and beauty. | HP +7, MP +7, DEF +3, CON +3, MND +3, LCK +3 Sell: $8,750 |
Rarity: **** |
||||||
Keeps out the cold. Made of a new synthetic material. | Attrib: Ice +20 |
DEF +1 Sell: $250 |
Rarity: * |
|||||
Scarf made of knitted wool. | HP +3, DEF +1, CON +1, MND +1 Sell: $450 |
Rarity: * |
||||||
Crimson scarf with an air of melancholy about it. | Attrib: Ice +15 |
HP +4, MP +4, DEF +3, INT +2, MND +2 Sell: $1,300 |
Rarity: *** |
|||||
Made up of small, snowy white flowers. | MP +1, DEF +1, INT +1 Sell: $125 |
Rarity: * |
||||||
Corsage fashioned from high-quality, delicate materials. | MP +2, DEF +1, INT +1 Sell: $300 |
Rarity: * |
||||||
Corsage fashioned from the finest materials. | MP +4, DEF +2, INT +1 Sell: $800 |
Rarity: ** Buy: $3,200 |
||||||
Jewel the color of blood. | HP +4, MP +4, DEF +4, STR +1, CON +1, INT +1 Sell: $4,500 |
Rarity: **** |
||||||
Poisons anyone who equips it. | Attrib: Petrify +25, Curse +25, Darkness +25, Poison -100 |
STR +6, INT +6 |
Rarity: *** First Obtained: Chapter 9 |
Items
Template:Harmony of Despair Item Data/FoodTemplate:Item Table EndMartial Arts
Template:Item Table Begin Template:Harmony of Despair Item Data/Martial Arts Template:Item Table End
Dual Crushes
Template:Item Table Begin Template:Harmony of Despair Item Data/Dual Crushes Template:Item Table End
Hidden Items
Template:Item Table Begin Template:Harmony of Despair Item Data/Hidden Items Template:Item Table End
Notes
- Please note that the images in this table are from the game that the images in HD are based on. Images from HD will be added later.
- Also note that some information for this page was taken from a video of a cheat device. Some of the items that appear may not be available until a future expansion to the game.
See Also
- Symphony of the Night Inventory
- Dawn of Sorrow Inventory
- Portrait of Ruin Inventory
- Order of Ecclesia Inventory
- Soma Cruz (Harmony of Despair) - evaluation of Soma's abilities
- Alucard (Harmony of Despair) - evaluation of Alucard's abilities
- Jonathan Morris (Harmony of Despair) - evaluation of Jonathan's abilities
- Charlotte Aulin (Harmony of Despair) - evaluation of Charlotte's abilities
- Shanoa (Harmony of Despair) - evaluation of Shanoa's abilities
External Links
- MODS video
- Game FAQs - Item Compendium by Matthew Titzmann
- Game FAQs - Message board thread "List of Update Changes 2.0"
Item Data: Items | ||||||||
---|---|---|---|---|---|---|---|---|
Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Medicine (edit) | ||||||||
Brings dead comrade back to life. | Sell: (cannot be sold) |
Rarity: * |
||||||
Restores a little HP. | HP +25 Sell: $50 |
Rarity: * Buy: $200 |
||||||
Restores a lot of HP. | HP +60 Sell: $125 |
Rarity: *** Buy: $500 |
||||||
Restores all HP. | Attrib: Darkness +10, Curse +10 |
HP +9999 Sell: $1,250 |
Rarity: *** Buy: $5,000 |
|||||
Heals you in exchange for 50MP. Can be used repeatedly. | Consume: 50 MP |
First Obtained: Chapter 9 boss only |
Notes: Effect increases by collecting up to 9 | |||||
Restores a little MP. | MP +20 Sell: $75 |
Rarity: * Buy: $300 |
||||||
Restores a lot of MP. | MP +50 Sell: $250 |
Rarity: ** Buy: $1,000 |
||||||
Restores all MP. | MP +9999 Sell: $1,250 |
Rarity: *** Buy: $5,000 |
||||||
Cures all negative status ailments. | Sell: $50 |
Rarity: ** Buy: $200 |
||||||
Nullifies the effects of Curses. | Sell: $12 |
Rarity: * Buy: $50 |
||||||
Cures poison. | Sell: $12 |
Rarity: * Buy: $50 |
||||||
Food (edit) |