The first chapter of Castlevania: Harmony of Despair. It is an amalgamation of the Dark Chapel, Cursed Clock Tower and Condemned Tower from Castlevania: Dawn of Sorrow.
Overview[]
A large, maze-like stage with diverse obstacles the player must overcome depending on which path they take. A large elevator is located in the center of the stage, which allows the player access to an extra grimoire, allowing them to refresh on items. While moving through the stage, Gergoth will attack players with his laser beam.
Hidden item[]
The Bell appears as a hidden item in this chapter. At the room with the three big green bells as well as two Flea Men and a Bone Pillar, slide under the lowest bell and jump inside it. The Bell would fall down from the left bell.
Enemy Data[]
Enemy Data: Chapter 1 Enemies(edit) | |||||
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Image | Name - Game Description |
Statistics | Items | Location | Notes |
An animated corpse. | Weak: Strike, Slash, Pierce, Petrify |
Drop: Hobo's Clothes (4.30%) Soul: Yellow (2.30%) Gain resistance to poison. |
Chapter 1, Chapter 9 |
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A bloodsucking bat that lurks in the castle. | Weak: Slash, Pierce, Petrify, Holy, Curse, Poison |
Soul: Blue (2.80%) Summon a Bat as a familiar. |
Chapter 1, Chapter 4, Chapter 8, Chapter 9 |
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A skeletal corpse controlled by magic. | Strong: Pierce, Ice, Darkness Weak: Strike, Fire, Holy |
Bind: Summon Skeleton Soul: Red (2.80%) Throw bones. |
Chapter 1, Chapter 2, Chapter 3, Chapter 7, Chapter 9 |
Abil: Bone Throw (arc) | |
A small spirit doomed to wander the castle grounds for all eternity. | Soul: Blue (2.80%) Summon a Ghost as a familiar. |
Chapter 1, Chapter 2, Chapter 4 |
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A zombie warrior in heavy armor, equipped with a devastating axe. | Strong: Pierce, Ice Weak: Strike, Lightning, Petrify, Curse, Poison |
Drop: Axe (8.30%) Axe Knight Shield (2.30%) Soul: Red (2.80%) |
Chapter 1, Chapter 2, Chapter 3, Chapter 4, Chapter 5, Chapter 7 |
Weapons: Axe, Axe Knight Shield | |
A creature that keeps watch in the castle. | Weak: Slash, Pierce |
Drop: Monocle (5.30%) Gambler Glasses (0.80%) Soul: Yellow (0.80%) Identify breakable walls. |
Chapter 1, Chapter 3, Chapter 5 |
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A fallen angel who is now a fearsome archer. | Strong: Holy Weak: Slash, Pierce, Petrify, Darkness, Curse, Poison |
Drop: Chakram (2.30%) Soul: Red (2.80%) Summon an archer to support you. |
Chapter 1 |
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A sinister little man who leaps about as if he were a flea. | Weak: Slash, Pierce, Petrify, Curse, Poison |
Drop: Paper Airplane (5.30%) Soul: Red (2.30%) Summon a Fleaman. |
Chapter 1, Chapter 3, Chapter 4 |
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Half fish, half man, and all monster. It hunts prey near the water. | Strong: Ice Weak: Slash, Pierce, Lightning, Petrify, Curse, Poison |
Bind: Splash Needle Soul: Red (2.80%) Shoot a stream of water. |
Chapter 1, Chapter 9 |
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A four-legged skeleton that crawls on walls. | Strong: Pierce, Darkness Weak: Strike, Fire, Holy |
Bind: Raging Fire Soul: Red (2.80%) Spew fire while spinning around. |
Chapter 1, Chapter 2, Chapter 4, Chapter 5 |
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Stacked dinosaur skulls, animated by a demonic force. | Strong: Darkness Weak: Strike, Fire, Holy |
Bind: Fireball Soul: Yellow (1.30%) Increase CON. |
Chapter 1, Chapter 2, Chapter 3, Chapter 7, Chapter 9 |
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A creature with the head of a bull and the body of a man. | Strong: Strike Weak: Slash, Pierce, Petrify, Curse, Poison |
Drop: Meat Strip (5.30%) Battle Axe (2.30%) Bind: Raging Fire Soul: Yellow (2.30%) Increase STR. |
Chapter 1, Chapter 3, Chapter 4 |
Weapons: Minotaur Axe (Axe Thrust, Smash) | |
An armored warrior with a knife of the same name. | Strong: Ice Weak: Strike, Lightning |
Drop: Boomerang (6.30%) Soul: Red (2.80%) |
Chapter 1 (Hard), Chapter 5, Chapter 6 |
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A creature that disguises itself as treasure, then awaits its prey. | Weak: Fire, Petrify, Holy, Curse, Poison |
Soul: Yellow (2.80%) |
Chapter 1 (Hard), Chapter 2, Chapter 3, Chapter 4, Chapter 5, Chapter 6 |
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Boss | |||||
A once-gentle beast, warped by magic and driven mad by imprisonment. | Weak: Slash, Pierce, Ice |
Drop: Hercules Ring (Normal), Spiked Boots (Normal), Blue Knuckles (Normal - Alucard only), Daybreak (Alucard only), Tough Ring (Hard), Combo Boots (Hard), Mjollnjr (Hard - Soma only), Spiked Armor (Hard - Jonathan, Julius and Richter only) Soul: Red (0.30%) |
Chapter 1 |
Item Data (Normal difficulty)[]
Item Data: Chapter 1 Normal Difficulty Items | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Brown Chests Only | ||||||||
A French pasty first devised long ago in a convent. | HP +15, CON +2 Sell: $40 |
Rarity: * Find: Chapter 1 |
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Topped with a Cerry. | MP +3/TIME Sell: $137 |
Rarity: * Find: Chapter 1, 2, 3 |
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Standard sword with a short blade. | Attrib: Slash #hands: 1 |
ATK +4 Sell: $300 |
Rarity: * Find: Chapter 1, 2, 3 |
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Brown or Green (or Blue on Solo) Chests | ||||||||
Piece of cloth to protect forehead. | HP +2, DEF +1, CON +1 Sell: $250 |
Rarity: * Buy: $1,000 Find: Chapter 1, 2, 4 |
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Comfy-looking sandals made of leather. | DEF +1 Sell: $125 |
Rarity: * Buy: $500 Find: Chapter 1, 2, 4 |
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Heavy, think-treaded boots. | HP +1, DEF +1 Sell: $200 |
Rarity: * Find: Chapter 1, 2, 3 |
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Green (or Blue on Solo) Chests Only | ||||||||
Tanned leather hat. | HP +2, DEF +2 Sell: $200 |
Rarity: * Find: Chapter 1, 2, 3 |
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Standard adventurer's helm. | HP +1, DEF +1 Sell: $125 |
Rarity: * Find: Chapter 1, 2, 3, 4 |
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Simple garment made of cloth. | DEF +1 Sell: $100 |
Rarity: * Find: Chapter 1, 2, 3, 4 |
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Tight, form-fitting dress for the well-dressed lady. | MP +1, DEF +2, MND +1 Sell: $200 |
Rarity: * Find: Chapter 1 |
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Simple but sturdy cape. | Attrib: Fire +5, Ice +5 |
DEF +1 Sell: $75 |
Rarity: * Buy: $300 |
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Shoes with unusual soles that let the wearer walk silently. | MP +1, DEF +2 Sell: $300 |
Rarity: * Find: Chapter 1 |
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Made up of small, snowy white flowers. | MP +1, DEF +1, INT +1 Sell: $125 |
Rarity: * |
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Large, circular earring. | HP +1, DEF +1 Sell: $75 |
Rarity: * |
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Norman sword with a wide, crescent-shaped blade. | Attrib: Slash #hands: 2 |
ATK +6 Sell: $250 |
Rarity: * |
Special: ↓↘→ + [Attack] for quick hit (15 MP) (Soma) | ||||
Iron-studded brass knuckles. | Attrib: Strike #hands: 1 |
ATK +3 Sell: $195 |
Rarity: * |
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Green (or Blue on Solo) or Purple Chests | ||||||||
Stylish hat that is soft to the touch. | HP +2, DEF +3 Sell: $250 |
Rarity: * Find: Chapter 1, 2, 3, 4, 5 |
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Purple Chests Only | ||||||||
Fashionable hat that just feels right with a whip. | HP +2, DEF +2 Sell: $250 |
Rarity: * Find: Chapter 1, 3, 4, 5 |
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Roomy robe with large, hanging sleeves. | DEF +5 Sell: $575 |
Rarity: * Find: Chapter 1, 2, 3, 4, 5 |
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A plain, long dress. | DEF +2, CON +1 Sell: $375 |
Rarity: * Find: Chapter 1, 2, 4 |
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Flashy velvet cape. | Attrib: Fire +5, Ice +5 |
HP +2, MP +2, DEF +2 Sell: $200 |
Rarity: * Buy: $800 |
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Crimson scarf with an air of melancholy about it. | Attrib: Ice +15 |
HP +4, MP +4, DEF +3, INT +2, MND +2 Sell: $1,300 |
Rarity: *** |
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Shield of hard metal. | DEF +2 Sell: $375 |
Rarity: * Drop: chp 2 normal |
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A large club. | Attrib: Strike #hands: 1 |
ATK +5 Sell: $450 |
Rarity: * |
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A standard spear. | Attrib: Pierce #hands: 1 |
ATK +8 Sell: $500 |
Rarity: * |
Special: ↓↘→ + [Attack] for stronger hit (15 MP) | ||||
Purple or Boss Chests | ||||||||
Scarf made of knitted wool. | HP +3, DEF +1, CON +1, MND +1 Sell: $450 |
Rarity: * |
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Explodes for fire damage one second after the pin is pulled. | Attrib: Fire Consume: 12 MP |
ATK +10 |
Rarity: ** Find: Green Chest (Chapter 2/3/4) Drop: The Creature (4.3%) |
Evolve: Stronger with each Lv.; Three hits at Lv. 5, stick grenade at Lv. 9 | ||||
Breastplate made of burnished copper. | DEF +4 Sell: $500 |
Rarity: * |
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Athletic training suit. | HP +1, DEF +3, STR +1 Sell: $600 |
Rarity: * Find: Chapter 1, 3, 4 |
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Keeps out the cold. Made of a new synthetic material. | Attrib: Ice +20 |
DEF +1 Sell: $250 |
Rarity: * |
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Boss Chests Only | ||||||||
Restores a lot of MP. | MP +50 Sell: $250 |
Rarity: ** Buy: $1,000 |
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Restores a lot of HP. | HP +60 Sell: $125 |
Rarity: *** Buy: $500 |
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A fine ribbon, soft to the touch. | DEF +1, MND +1 Sell: $250 |
Rarity: * Find: Chapter 1 Drop: Gergoth |
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Boots that deal extra damage when kicking. | DEF +3 Sell: (cannot be sold) |
Rarity: *** Find: Chapter 1 (Normal) Drop: Gergoth |
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Lets you ignore blows like a mighty god. | Attrib: Prevents most knock-back |
CON +3 Sell: $1,250 |
Rarity: *** |
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Valuable antique brooch. | HP +2, MP +2, DEF +1, MND +1 Sell: $250 |
Rarity: * |
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Dagger with an I-shaped shaft. | Attrib: Pierce #hands: 1 |
ATK +5 Sell: $650 |
Rarity: * |
Effect: Overhand Stab (Alucard), Knife Thrust (Soma) Special: ↓↘→ + [Attack] for Slash (Alucard); ↓↘→ + [Attack] for Step Attack (Soma) | ||||
Specially designed for devastating uppercuts. | Attrib: Strike #hands: 1 |
ATK +11 Sell: $2,450 |
Rarity: *** Drop: Gergoth Normal |
Gallery[]
Maps[]
Interactive map[]
See also[]
- Lord of Unseen Strings - The next chapter
External links[]
- Castlevania Crypt - Source of map