Origins is the fourth DLC stage of Castlevania: Harmony of Despair and the Tenth stage overall. The level is based on the whole Castlevania map and it features Vampire Killer as the default stage music and Nothing to Lose as the boss theme, both of which originated from the original NES game. All enemies and bosses are in 8-bit sprites. Bosses include the Phantom Bat, Medusa, Mummies, The Creature, Death and Dracula. Released on January 26th, 2011. The version of Simon Belmont that is from the same game is also available as a separate DLC playable character. The map is a replica of the entire castle of the original Castlevania, with minor changes to fit the gameplay style (and to correctly connect the areas).
Overview[]
Stages from the original Castlevania are played in succession, with each block boss treated as a miniboss. These include:
- Block 1 (Castle Entrance) - R. Phantom Bat
- Block 2 (Red Brick Cathedral) - R. Medusa
- Block 3 (Courtyard) - R. Mummy Man
- Block 4 (Underground Waterway) - R. The Creature
- Block 5 (Dungeon) - R. Grim Reaper
- Block 6 (Clock Tower, Castle Keep) - R. The Count
Enemy Data[]
Enemy Data: Enemy Data (edit) | |||||
---|---|---|---|---|---|
Image | Name - Game Description |
Statistics | Items | Location | Notes |
Origins Enemies | |||||
The remains of some visitor to the castle from long ago. | Strong: Ice, Darkness Weak: Slash, Pierce, Fire, Holy Exp: 50 |
Soul: Red |
Chapter 10 |
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An ancient castle guardian. | Strong: Slash, Pierce, Fire, Ice, Darkness Weak: Strike, Lightning, Holy Exp: 400 |
Drop: Geiborg Soul: Red |
Chapter 10 |
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An ancient castle guardian. Wields axes. | Strong: Slash, Pierce, Fire, Ice, Darkness Weak: Strike, Lightning, Holy Exp: 500 |
Drop: Axe, Great Axe Soul: Red |
Chapter 10 |
Weapons: Axe, R. Axe-Man Shield | |
A dark predator that has lived in the castle for ages. | Strong: Strike Weak: Slash, Pierce, Petrify, Curse, Poison Exp: 200 |
Soul: Red |
Chapter 10 |
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A lost soul that has wandered the castle since ancient times. | Strong: Strike, Slash, Pierce, Darkness Weak: Fire, Ice, Lightning, Holy Exp: 300 |
Soul: Blue |
Chapter 10 |
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A old-hat bat that has taken up residence in the castle. | Strong: Darkness Weak: Slash, Pierce, Fire, Petrify, Curse, Poison Exp: 100 |
Soul: Blue |
Chapter 10 |
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The revived skulls of ancient dinosaurs. | Strong: Slash, Pierce, Ice, Darkness Weak: Strike, Fire, Holy Exp: 400 |
Bind: R. Fireball Soul: Yellow |
Chapter 10 |
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An evil raven that enjoys the taste of human flesh. | Weak: Slash, Pierce, Petrify, Curse, Poison Exp: 200 |
Soul: Blue |
Chapter 10 |
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A skeleton warrior that has absorbed blood. It can regenerate. | Strong: Slash, Pierce, Ice, Darkness Weak: Strike, Fire, Holy Exp: 0 |
Soul: (none) |
Chapter 10 |
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An ancient skeleton brought to life by mystical forces. | Strong: Slash, Pierce, Ice, Darkness Weak: Strike, Fire, Holy Exp: 300 |
Soul: Red |
Chapter 10 |
Abil: Bone Throw (arc) | |
A fossilized dinosaur brought to life through magic. | Strong: Slash, Pierce, Ice, Darkness Weak: Strike, Fire, Holy Exp: 500 |
Bind: R. Fireball Soul: Blue |
Chapter 10 |
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Monster heads created by Queen Medusa. | Weak: Slash, Pierce Exp: 100 |
Soul: Blue |
Chapter 10 |
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A diminutive foe who perfected the art of leaping long ago. | Weak: Slash, Pierce, Petrify, Curse, Poison Exp: 300 |
Soul: Red |
Chapter 10 |
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A monster that lives in the waters around the old castle. | Strong: Fire, Ice Weak: Slash, Pierce, Lightning, Petrify, Curse, Poison Exp: 300 |
Bind: R. Fireball Soul: Red |
Chapter 10 |
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First-class travel for hunchbacks in a hurry. | Strong: Lightning Weak: Slash, Pierce, Fire, Petrify, Curse, Poison Exp: 300 |
Soul: Red |
Chapter 10 |
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Origins Bosses | |||||
A giant bat whose symbolic ties to vampires strikes fear in all. | Strong: Darkness Weak: Slash, Pierce Exp: 1,000 |
Bind: R. Fireball Soul: Red |
Chapter 10 |
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A legendary monster that petrifies with a single gaze. | Strong: Darkness Weak: Slash, Pierce, Holy Exp: 1,000 |
Drop: Melon Soul: Red |
Chapter 10 |
Allies: Snakes | |
An ancient king who sought life after death. | Strong: Ice, Darkness Weak: Slash, Pierce, Holy Exp: 1,000 |
Soul: Red |
Chapter 10 |
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A creature made long ago by a very foolish man. | Strong: Lightning, Darkness Weak: Slash, Pierce Exp: 1,000 |
Drop: Berserker Mail Soul: Yellow |
Chapter 10 |
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Dracula's servant for as long as any can remember. | Strong: Slash, Pierce, Fire, Ice, Lightning, Darkness Weak: Holy Exp: 1,000 |
Drop: Death's Robe Bind: R. Deathscythe Soul: Blue |
Chapter 10 |
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The most legendary of all vampires. | Strong: Darkness Weak: Holy Exp: 3,000 |
Soul: Red |
Chapter 10 |
Item Data[]
Item Data: Item Data | ||||||||
---|---|---|---|---|---|---|---|---|
Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Sword whose name means "Blessed Wind." | Attrib: Slash #hands: 1 |
ATK +15 Sell: (cannot be sold) |
Rarity: ***** Find: Chapter 10 (Hard) Drop: R. The Count (Hard) |
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An indefatigable sword. Its blade glitters with light. | Attrib: Slash, Holy #hands: 2 |
ATK +82, STR +6, INT +6 Sell: (cannot be sold) |
Rarity: ***** Drop: R. The Count First Obtained: Chapter 10 (Hard) |
Special: ↓↘→ + [Attack] for Giant Sword Swing (20 MP) | ||||
Throw axes. | Attrib: Slash Consume: 12 MP |
ATK +10 |
Rarity: *** Steal: R. Axe-Man (5.5%) First Obtained: Chapter 10 |
Effect: Retro Axe Arc Throw Evolve: Stronger with each soul; Double Axe at 5 Souls, Triple Axe at 9 Souls | ||||
Throw spears. | Attrib: Pierce Consume: 12 MP |
ATK +8 |
Rarity: *** Steal: R. Black Knight (5.5%) First Obtained: Chapter 10 |
Effect: Javelin | ||||
Throw bones. | Attrib: Strike Consume: 10 MP |
ATK +9 |
Rarity: *** Steal: R. Skeleton (5.5%) First Obtained: Chapter 10 |
Effect: Bone Throw | ||||
Summon an 8-bit zombie. | Attrib: Strike Consume: 8 MP |
ATK +6 |
Rarity: *** Steal: R. Zombie (5.5%) First Obtained: Chapter 10 |
Effect: Summon Zombie | ||||
Summon an 8-bit Dracula. | Attrib: Strike, Darkness Consume: 15 MP |
ATK +16 |
Rarity: *** Steal: R. The Count (0.5 %) First Obtained: Chapter 10 |
Effect: Summon Dracula | ||||
Summon an 8-bit Mummy Man. | Attrib: Slash Consume: 12 MP |
ATK +10 |
Rarity: *** Steal: R. Mummy Man (3.5%) First Obtained: Chapter 10 |
Effect: Summon Mummy/Flying Bandage | ||||
Summon an 8-bit Queen Medusa. | Attrib: Strike, Petrify Consume: 12 MP |
ATK +10 |
Steal: R. Queen Medusa (3.5 %) First Obtained: Chapter 10 |
Effect: Summon Medusa/Snake | ||||
Summon an 8-bit fish man. | Attrib: Fire Consume: 12 MP |
ATK +6 |
Rarity: *** Steal: R. Fish Man (5.5%) First Obtained: Chapter 10 |
Effect: Summon Fish Man/R. Fireball | ||||
Summon an 8-bit Phantom Bat. | Attrib: Strike Consume: 12 MP |
ATK +12 |
Rarity: *** Steal: R. Phantom Bat (3.5%) First Obtained: Chapter 10 |
Effect: Summon Phantom Bat | ||||
Summon an 8-bit eagle. | Attrib: Slash Consume: 12 MP |
ATK +8 |
Rarity: *** Steal: R. Eagle (5.5 %) First Obtained: Chapter 10 |
Effect: Eagle Shot | ||||
Summon an 8-bit black leopard. | Attrib: Strike Consume: 12 MP |
ATK +8 |
Steal: R. Black Leopard (5.5 %) First Obtained: Chapter 10 |
Effect: Summon Black Leopard | ||||
Summon an 8-bit raven as a familiar. | Attrib: Pierce Consume: 2 MP |
ATK +6 |
Steal: R. Raven (5.5%) First Obtained: Chapter 10 |
Effect: Raven Familiar | ||||
Summon an 8-bit bat as a familiar. | Attrib: Slash Consume: 2 MP |
ATK +1 |
Steal: R. Vampire Bat (5.5%) First Obtained: Chapter 10 |
Effect: Bat Familiar | ||||
Summon an 8-bit ghost as a familiar. | Attrib: Strike Consume: 2 MP |
ATK +6 |
Steal: R. Ghost (5.5%) First Obtained: Chapter 10 |
Effect: Ghost Familiar | ||||
Summon an 8-bit skele-dragon as a familiar. | Attrib: Strike Consume: 2 MP |
ATK +8 |
Steal: R. Skele-Dragon (5.5%) First Obtained: Chapter 10 |
Effect: Skele-Dragon Familiar | ||||
Gain the ability to hover in one location. | Consume: 8 MP |
Steal: R. Medusa (5.5%) First Obtained: Chapter 10 |
Effect: Vector ZERO | |||||
Summon the 8-bit Grim Reaper's scythe to attack enemies. | Attrib: Slash Consume: 3 MP |
ATK +7 |
Steal: R. Grim Reaper (3.5%) First Obtained: Chapter 10 |
Effect: Deathscythe | ||||
Restore HP gradually. | Steal: R. The Creature (3.5%) First Obtained: Chapter 10 |
Effect: Regeneration | ||||||
Increase CON | CON +2 |
Steal: R. Dragon Cannon (5.5%) First Obtained: Chapter 10 |
Effect: CON Boost | |||||
A dagger used by an ancient vampire hunter. | Attrib: Pierce Consume: 4 MP |
ATK +6 Sell: $20,000 |
Rarity: *** Buy: $80,000 |
Effect: Dagger Throw Evolve: Stronger with each Lv.; Double Dagger at Lv. 5, Triple Dagger at Lv. 9 | ||||
A "boomerang" used by an ancient vampire hunter. | Attrib: Holy Consume: 12 MP |
ATK +12 |
Rarity: **** Find: Purple chests (Chapter 10 Hard) Drop: R. The Count |
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A "fire bomb" used by an ancient vampire hunter. | Attrib: Fire, Holy Consume: 12 MP |
ATK +12 |
Rarity: **** Find: Purple chests (Chapter 10 Hard) Drop: R. The Count |
Evolve: Stronger with each Lv.; Three flame pillars at Lv. 5, four flame pillars at Lv. 9 | ||||
An axe used by an ancient vampire hunter. | Attrib: Slash Consume: 10 MP |
ATK +10 Sell: $30,000 |
Rarity: *** Buy: $120,000 |
Effect: Arc Throw Evolve: Stronger with each Lv.; Double Axe at Lv. 5, Triple Axe at Lv. 9 | ||||
Helm worn by an ancient vampire hunter. | HP +10, MP +10, STR +6, INT +3, DEF +10, LCK +5 Sell: Cannot be sold |
Rarity: ***** First Obtained: Chapter 10 |
Effect: Boosts sub-weapon power | |||||
Armor worn by an ancient vampire hunter. | HP +30, MP +30, DEF +29, STR +8, INT +4, LCK +5 Sell: Cannot be sold |
Rarity: ***** Drop: R. The Count (Hard) |
Effect: Boosts sub-weapon power | |||||
Boots worn by an ancient vampire hunter. | HP +8, MP +8, DEF +8, STR +4, INT +2, LCK +3 |
Rarity: ***** Drop: R. The Count First Obtained: Chapter 10 (Hard) |
Effect: +40% movement speed | |||||
Cloak worn by an ancient vampire hunter. | HP +12, MP +12, DEF +6, STR +3, INT +2,LCK +2 |
Rarity: ***** First Obtained: Chapter 10 (Normal) |
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Flames once spat by an ancient creature. | Attrib: Fire Consume: 12 MP |
ATK +6 |
Rarity: * Bind: R. Fish Man, R. Dragon Cannon, R. Skele-Dragon, R. Phantom Bat First Obtained: Chapter 10 |
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A scythe used by the Grim Reaper in ancient times. | Attrib: Slash Consume: 20 MP |
ATK +9 |
Rarity: ** Bind: R. Grim Reaper First Obtained: Chapter 10 |
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Throw bones of an ancient skeleton. | Attrib: Strike Consume: 10 MP |
ATK +10 |
Rarity: * Bind: R. Skeleton First Obtained: Chapter 10 |
Effect: Summons an 8-bit Skeleton that throws bones. | ||||
Attack with the right head of Cerberus. | Attrib: Slash, Fire |
ATK +7 Sell: (cannot be sold) |
Rarity: *** Find: Chapter 10 purple and boss (Hard), boss (Normal). First Obtained: Chapter 10 |
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Attack with the left head of Cerberus. | Attrib: Slash, Ice |
ATK +7 Sell: (cannot be sold) |
Rarity: *** Find: Chapter 10 purple and boss (Hard), boss (Normal). First Obtained: Chapter 10 |
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Restores 86 HP. | HP +86, STR +5, CON +5, LCK +5 Sell: $75 |
Find: Chapter 10 |
Gallery[]
Maps[]
Interactive map[]
Music[]
In addition to the Vampire Killer and Nothing to Lose arrangements, nine original 8-bit tracks were added to the game with this stage. Players must beat the level once before using these songs.
- Vampire Killer
- Stalker
- Wicked Child
- Walking on the Edge
- Heart of Fire
- Out of Time
- Nothing to Lose
- Poison Mind
- Black Night
External links[]
- Castlevania Crypt - Source for map