Origins is the fourth DLC stage of Castlevania: Harmony of Despair and the Tenth stage overall. The level is be based on the whole Castlevania map and it features Vampire Killer as the default stage music and Nothing to Lose as the boss theme, both of which originated from the original NES game. All enemies and bosses are in 8-bit sprites. Bosses include the Phantom Bat, Medusa, Mummies, The Creature, Death and Dracula. Released on January 26th, 2011. The version of Simon Belmont that is from the same game is also available as a separate DLC playable character. The map is a replica of the entire castle of the original Castlevania, with minor changes to fit the gameplay style (and to correctly connect the areas).
Overview
Stages from the original Castlevania are played in succession, with each block boss treated as a miniboss. These include:
- Block 1 (Castle Entrance) - R. Phantom Bat
- Block 2 (Red Brick Cathedral) - R. Medusa
- Block 3 (Courtyard) - R. Mummy Man
- Block 4 (Underground Waterway) - R. The Creature
- Block 5 (Dungeon) - R. Grim Reaper
- Block 6 (Clock Tower, Castle Keep) - R. The Count
Enemy Data
| Enemy Data: Enemy Data (edit) | |||||
|---|---|---|---|---|---|
| Image | Name - Game Description |
Statistics | Items | Location | Notes |
| Origins Enemies | |||||
| The remains of some visitor to the castle from long ago. | Exp: 50 |
Soul: Red |
Chapter 10 |
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| An ancient castle guardian. | Exp: 400 |
Drop: Geiborg Soul: Red |
Chapter 10 |
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| An ancient castle guardian. Wields axes. | Exp: 500 |
Drop: Axe, Great Axe Soul: Red |
Chapter 10 |
Weapons: Axe, R. Axe-Man Shield | |
| A dark predator that has lived in the castle for ages. | Exp: 200 |
Soul: Red |
Chapter 10 |
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| A lost soul that has wandered the castle since ancient times. | Exp: 300 |
Soul: Blue |
Chapter 10 |
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| A old-hat bat that has taken up residence in the castle. | Exp: 100 |
Soul: Blue |
Chapter 10 |
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| The revived skulls of ancient dinosaurs. | Exp: 400 |
Bind: R. Fireball Soul: Yellow |
Chapter 10 |
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| An evil raven that enjoys the taste of human flesh. | Exp: 200 |
Soul: Blue |
Chapter 10 |
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| A skeleton warrior that has absorbed blood. It can regenerate. | Exp: 0 |
Soul: (none) |
Chapter 10 |
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| An ancient skeleton brought to life by mystical forces. | Exp: 300 |
Soul: Red |
Chapter 10 |
Abil: Bone Throw (arc) | |
| A fossilized dinosaur brought to life through magic. | Exp: 500 |
Bind: R. Fireball Soul: Blue |
Chapter 10 |
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| Monster heads created by Queen Medusa. | Exp: 100 |
Soul: Red |
Chapter 10 |
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| A diminutive foe who perfected the art of leaping long ago. | Exp: 300 |
Soul: Red |
Chapter 10 |
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| A monster that lives in the waters around the old castle. | Exp: 300 |
Bind: R. Fireball Soul: Red |
Chapter 10 |
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| First-class travel for hunchbacks in a hurry. | Exp: 300 |
Soul: Red |
Chapter 10 |
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| Origins Bosses | |||||
| A giant bat whose symbolic ties to vampires strikes fear in all. | Exp: 1,000 |
Bind: R. Fireball Soul: Red |
Chapter 10 |
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| A legendary monster that petrifies with a single gaze. | Exp: 1,000 |
Drop: Melon Soul: Red |
Chapter 10 |
Allies: Snakes | |
| An ancient king who sought life after death. | Exp: 1,000 |
Soul: Red |
Chapter 10 |
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| A creature made long ago by a very foolish man. | Exp: 1,000 |
Drop: Berserker Mail Soul: Yellow |
Chapter 10 |
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| Dracula's servant for as long as any can remember. | Exp: 1,000 |
Drop: Death's Robe Bind: R. Deathscythe Soul: Blue |
Chapter 10 |
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| The most legendary of all vampires. | Exp: 3,000 |
Soul: Red |
Chapter 10 |
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Item Data
| Item Data: Item Data | ||||||||
|---|---|---|---|---|---|---|---|---|
| Image | Name - Game Description |
Type / Users | Attributes / Consume | Statistics / Sell | Found | Notes | ||
| Sword whose name means "Blessed Wind." | Sword Alucard/Soma |
#hands: 1 |
ATK +15 Sell: (cannot be sold) |
Rarity: ***** Find: Chapter 10 (Hard) Drop: R. The Count (Hard) |
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| An indefatigable sword. Its blade glitters with light. | Greatsword Soma |
#hands: 2 |
ATK +82, STR +6, INT +6 |
Rarity: ***** Drop: R. The Count First Obtained: Chapter 10 (Hard) |
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| Throw axes. | Bullet Soul Soma |
Consume: 12 MP | ATK +10 |
Rarity: *** Steal: R. Axe-Man (5.5%) First Obtained: Chapter 10 |
Effect: Retro Axe Arc Throw Evolve: Stronger with each soul; Double Axe at 5 Souls, Triple Axe at 9 Souls | |||
| Throw spears. | Bullet Soul Soma |
Consume: 12 MP | ATK +8 |
Rarity: *** Steal: R. Black Knight (5.5%) First Obtained: Chapter 10 |
Effect: Javelin | |||
| Throw bones. | Bullet Soul Soma |
Consume: 10 MP | ATK +9 |
Rarity: *** Steal: R. Skeleton (5.5%) First Obtained: Chapter 10 |
Effect: Bone Throw | |||
| Summon an 8-bit zombie. | Bullet Soul Soma |
Consume: 8 MP | ATK +6 |
Rarity: *** Steal: R. Zombie (5.5%) First Obtained: Chapter 10 |
Effect: Summon Zombie | |||
| Summon an 8-bit Dracula. | Bullet Soul Soma |
Consume: 15 MP | ATK +16 |
Rarity: *** Steal: R. The Count (0.5 %) First Obtained: Chapter 10 |
Effect: Summon Dracula | |||
| Summon an 8-bit Mummy Man. | Bullet Soul Soma |
Consume: 12 MP | ATK +10 |
Rarity: *** Steal: R. Mummy Man (3.5%) First Obtained: Chapter 10 |
Effect: Summon Mummy/Flying Bandage | |||
| Summon an 8-bit Queen Medusa. | Bullet Soul Soma |
Consume: 12 MP | ATK +10 |
Steal: R. Queen Medusa (3.5 %) First Obtained: Chapter 10 |
Effect: Summon Medusa/Snake | |||
| Summon an 8-bit fish man. | Bullet Soul Soma |
Consume: 12 MP | ATK +6 |
Rarity: *** Steal: R. Fish Man (5.5%) First Obtained: Chapter 10 |
Effect: Summon Fish Man/R. Fireball | |||
| Summon an 8-bit Phantom Bat. | Bullet Soul Soma |
Consume: 12 MP | ATK +12 |
Rarity: *** Steal: R. Phantom Bat (3.5%) First Obtained: Chapter 10 |
Effect: Summon Phantom Bat | |||
| Summon an 8-bit eagle. | Bullet Soul Soma |
Consume: 12 MP | ATK +8 |
Rarity: *** Steal: R. Eagle (5.5 %) First Obtained: Chapter 10 |
Effect: Eagle Shot | |||
| Summon an 8-bit black leopard. | Bullet Soul Soma |
Consume: 8 MP | ATK +12 |
Steal: R. Black Leopard (5.5 %) First Obtained: Chapter 10 |
Effect: Summon Black Leopard | |||
| Summon an 8-bit raven as a familiar. | Guardian Soul (Familiar) Soma |
Attrib: ATK +2 Consume: 6 MP |
Steal: R. Raven (5.5%) First Obtained: Chapter 10 |
|||||
| Summon an 8-bit bat as a familiar. | Guardian Soul (Familiar) Soma |
ATK +2 |
Steal: R. Vampire Bat (5.5%) First Obtained: Chapter 10 |
Effect: 1 MP | ||||
| Summon an 8-bit ghost as a familiar. | Guardian Soul (Familiar) Soma |
Consume: 6 MP | ATK +2 |
Steal: R. Ghost (5.5%) First Obtained: Chapter 10 |
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| Summon an 8-bit skele-dragon as a familiar. | Guardian Soul (Familiar) Soma |
Consume: 8 MP | ATK +2 |
Steal: R. Skele-Dragon (5.5%) First Obtained: Chapter 10 |
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| Gain the ability to hover in one location. | Guardian Soul Soma |
Consume: 8 MP | Steal: R. Medusa (5.5%) First Obtained: Chapter 10 |
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| Summon the 8-bit Grim Reaper's scythe to attack enemies. | Guardian Soul Soma |
Consume: 3 MP | ATK +7 |
Steal: R. Grim Reaper (3.5%) First Obtained: Chapter 10 |
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| Restore HP gradually. | Enchanted Soul Soma |
Steal: R. The Creature (3.5%) First Obtained: Chapter 10 |
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| Increase CON | Enchanted Soul Soma |
CON +2 |
Steal: R. Dragon Cannon (5.5%) First Obtained: Chapter 10 |
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| A dagger used by an ancient vampire hunter. | Sub-Weapon Jonathan, Julius, Richter, Simon |
Consume: 4 MP | Sell: $20,000 | Buy: $80,000 | Effect: Dagger Throw Evolve: Stronger with each Lv.; Double Dagger at Lv. 5, Triple Dagger at Lv. 9 | |||
| A "boomerang" used by an ancient vampire hunter. | Sub-Weapon Jonathan, Julius, Richter, Simon |
Consume: 12 MP | Find: Purple chests (Chapter 10 Hard) Drop: R. The Count |
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| A "fire bomb" used by an ancient vampire hunter. | Sub-Weapon Jonathan, Julius, Richter, Simon |
Consume: 12 MP | Find: Purple chests (Chapter 10 Hard) Drop: R. The Count |
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| An axe used by an ancient vampire hunter. | Sub-Weapon Jonathan, Julius, Richter, Simon |
Consume: 10 MP | Sell: $30,000 | Buy: $120,000 | Effect: Arc Throw Evolve: Stronger with each Lv.; Double Axe at Lv. 5, Triple Axe at Lv. 9 | |||
| Helm worn by an ancient vampire hunter. | Head (Helmet) Jonathan, Julius, Richter, Simon |
HP +10, MP +10, STR +6, INT +3, DEF +10, LCK +5 Sell: Cannot be sold |
Rarity: ***** First Obtained: Chapter 10 |
Effect: Boosts sub-weapon power | ||||
| Armor worn by an ancient vampire hunter. | Chest (Body Armor) Jonathan, Julius, Richter, Simon |
HP +30, MP +30, DEF +29, STR +8, INT +4, LCK +5 Sell: Cannot be sold |
Rarity: ***** Drop: R. The Count (Hard) |
Effect: Increases damage output of sub-weapons | ||||
| Boots worn by an ancient vampire hunter. | Leg (Boots) Jonathan, Julius, Richter, Simon |
HP +8, MP +8, DEF +8, STR +4, INT +2, LCK +3 |
Rarity: ***** Drop: R. The Count First Obtained: Chapter 10 (Hard) |
Effect: +40% movement speed | ||||
| Cloak worn by an ancient vampire hunter. | Back (Cloak) Jonathan, Julius, Richter, Simon |
HP +12, MP +12, DEF +6, STR +3, INT +2,LCK +2 |
Rarity: ***** First Obtained: Chapter 10 (Normal) |
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| Flames once spat by an ancient creature. | Bound Spell Charlotte |
Consume: 12 MP | ATK +6 |
Rarity: * Bind: R. Fish Man, R. Dragon Cannon, R. Skele-Dragon, R. Phantom Bat First Obtained: Chapter 10 |
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| A scythe used by the Grim Reaper in ancient times. | Bound Spell Charlotte |
Consume: 20 MP | ATK +9 |
Rarity: ** Bind: R. Grim Reaper First Obtained: Chapter 10 |
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| Throw bones of an ancient skeleton. | Bound Spell Charlotte |
Consume: 10 MP | ATK +10 |
Rarity: * Bind: R. Skeleton First Obtained: Chapter 10 |
Effect: Summons an 8-bit Skeleton that throws bones. | |||
| Attack with the right head of Cerberus. | Weapon Glyph Shanoa |
Attrib: Fire, Slash |
ATK +7 Sell: (cannot be sold) |
Rarity: *** Find: Chapter 10 purple and boss (Hard), boss (Normal). First Obtained: Chapter 10 |
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| Attack with the left head of Cerberus. | Weapon Glyph Shanoa |
Attrib: Ice, Slash |
ATK +7 Sell: (cannot be sold) |
Rarity: *** Find: Chapter 10 purple and boss (Hard), boss (Normal). First Obtained: Chapter 10 |
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| Restores 86 HP. | Item (Food - Meat) any |
HP +86, STR +5, CON +5, LCK +5 Sell: $75 |
Find: Chapter 10 |
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Maps
Music
In addition to the Vampire Killer and Nothing to Lose arrangements, nine original 8-bit tracks were added to the game with this stage. Players must beat the level once before using these songs.
- Vampire Killer
- Stalker
- Wicked Child
- Walking on the Edge
- Heart of Fire
- Out of Time
- Nothing to Lose
- Poison Mind
- Black Night
