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Hearts in the Castlevania series have often served as ammunition/energy for various sub-weapons particular to each game. In some games which don't use a Heart count or have sub-weapons of any kind, they can replenish the player's magic meter instead or even replenish health (such as in Castlevania: The Adventure).
Throughout the series there have been many Heart-based items, such as the regular Small Heart, which restores 1 Heart Point; Large Hearts, which restore 5; and in some cases, even the Heart Repair, a usable item which restores hearts (akin to Mana Prism). However, picking up hearts is not the only way to increase a player's Heart Point count.
Contents
- 1 Standard Heart restoration
- 2 Alternate methods
- 3 Game specific information
- 3.1 Castlevania II: Simon's Quest
- 3.2 Castlevania: The Adventure
- 3.3 Castlevania: Bloodlines
- 3.4 Castlevania: Symphony of the Night (LCD handheld)
- 3.5 Castlevania (N64) / Castlevania: Legacy of Darkness
- 3.6 Castlevania: Circle of the Moon
- 3.7 Castlevania: Aria of Sorrow
- 3.8 Castlevania: Grimoire of Souls
- 4 Gallery
- 5 References
Standard Heart restoration
Hearts are usually restored in one of the following ways:
Small Heart
Small Hearts are the most common restorative item in the series. They're found in a myriad of places, ranging from candles to enemies. They usually replenish 1 Heart Point of the player's Heart meter. Even though a single Heart may not seem like much, some weapons only require just that in order to use, such as the Dagger.
Item Data: Small Heart | ||||||||
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Image | Name - Game Description |
Type / Users | Attributes / Consume | Statistics / Sell | Found | Notes | ||
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Power: Gives you one extra shot per weapon; Comment: You can stockpile as many hearts as you find for extra firepower when you need it! | Item Simon Belmont |
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' | Item Simon Belmont |
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Hearts appear when you destroy an enemy creature. Collect them because they will increase your Experience Rating, and give you extra purchasing power. | Simon Belmont | Heart +2, E +1 |
Drop: Most enemies |
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' | Simon Belmont | |||||||
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The number of hearts collected determines how many times you can use your Warakiya War Items and also how long Alucard can soar like a bat. The more hearts you possess, the better! | Item any |
Heart +1 |
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Gives you one shot per weapon | Item Simon Belmont |
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Gives you one more use of currently selected weapon. | Item Christopher Belmont |
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Increases your stock of hearts by 1. | Item Simon Belmont |
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Increases the number of times you can use the special items. | Item any |
Heart +1 |
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Increases the number of times a special weapon can be used. | Normal Item Richter |
Heart +1 |
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Expended when attacking with a sub-weapon. Small hearts fill the store by 1.(...) | Item (standard) any |
Heart +1 |
Find: Lanterns (requires Cube of Zoe for Alucard) Drop: Various enemies |
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Increases your number of heart marks by 1. | Normal Item Sonia |
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' | Pick-Up any |
Heart +5 |
Find: Candelabras Drop: Various enemies |
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' | Item Christopher Belmont |
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Restores a small amount of MP. | Item |
Large Heart
Large Hearts usually restore 5 Heart Points and are most often found in candles. They're usually kept around the middle of an area. However, in some instances, they may be right next to an entry, making them easy to collect before a boss fight.
Item Data: Large Heart | ||||||||
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Image | Name - Game Description |
Type / Users | Attributes / Consume | Statistics / Sell | Found | Notes | ||
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Power: Gives you 5 extra shots per weapon; Comment: You can stockpile as many hearts as you find for extra firepower when you need it! | Item Simon Belmont |
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' | Item Simon Belmont |
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Hearts appear when you destroy an enemy creature. Collect them because they will increase your Experience Rating, and give you extra purchasing power. | Simon Belmont | Heart +6, E +5 |
Drop: Most enemies |
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' | Simon Belmont | |||||||
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The number of hearts collected determines how many times you can use your Warakiya War Items and also how long Alucard can soar like a bat. The more hearts you possess, the better! | Item any |
Heart +5 |
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Gives you five shots per weapon | Item Simon Belmont |
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Gives you five more uses of currently selected weapon. | Item Christopher Belmont |
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Increases your stock of hearts by 5. | Item Simon Belmont |
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Increases the number of times you can use the special items. | Item any |
Heart +5 |
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Increases the number of times a special weapon can be used. | Normal Item Richter |
Heart +5 |
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Expended when attacking with a sub-weapon. Large hearts fill the store by 5.(...) | Item (standard) any |
Heart +5 |
Find: Lanterns (requires Cube of Zoe for Alucard) Drop: Various enemies |
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' | Pick-Up any |
Heart +10 |
Find: Candelabras Drop: Various enemies |
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' | Item Christopher Belmont |
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Restores a moderate amount of MP. | Item |
Extra Large Heart
The Extra Large Heart has only appeared in Castlevania: Rondo of Blood. It restores 50 Heart Points and can only be found in the alternative Stage 3'.
Item Data: Large Heart | ||||||||
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Image | Name - Game Description |
Type / Users | Attributes / Consume | Statistics / Sell | Found | Notes | ||
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Increases the number of times you can use the special items. | Item any |
Heart +50 |
Find: 3'.Caves |
Heart Repair
The Heart Repair (or Heart Refresh) was first introduced in Castlevania: Symphony of the Night and takes the appearance of an angel holding onto a heart, restoring 500 Hearts. This is particularly useful during longer boss fights. Variants of this item commonly appeared in later games.
Heart Max Up
The Heart Max Up (or Heart Container) increases the maximum amount of Heart Points a player can have, and is also worth about 5 Heart Points. Usually found after defeating a boss or in areas which require special means to access. They were first introduced in Symphony of the Night.
Alternate methods
Collecting Hearts isn't the only way in which to restore them. In Symphony of the Night there are many special items which have Heart restoration effects, such as:
Blood Cloak
The Blood Cloak restores Hearts equal to the amount of damage taken. This is an easy way to quickly increase Heart Points if the player plans to defeat a boss using only sub-weapons.
Alucard Shield spell
When the Shield Rod is combined with the Alucard Shield, the resulting spell can inflict 255 damage repeatedly, as well as restoring 8 HP and 1 Heart Point per hit. Can be used on Stone Skulls until all MP has been completely drained.
Herald Shield
Using the Herald Shield to block a projectile will give the player 1 Heart Point. The best way to use the Herald Shield for obtaining Hearts is by blocking a Tin Man's barrage of shots.
Game specific information
Castlevania II: Simon's Quest
In Simon's Quest, Hearts are still found by killing enemies but this time they're mainly used as currency to buy items from gypsy merchants. The maximum amount of Hearts the player can attain at a given time is 256. Some advanced sub-weapons consume one Heart Point per use, like the Silver Knife or the Diamond; others, like the Gold Knife, consume two; and yet others, like the Holy Water or the Dagger, consume none.
Due to the constant day and night mechanics constraints, the player may not want to waste much time on the field collecting Hearts in their aim to buy a new weapon, lest they get stranded at nighttime fighting more powerful enemies. Since in-game time doesn't flow while inside of mansions, the player can take the opportunity while inside one to maximize their Hearts count.
During nighttime, enemies will become twice as powerful, but they'll also drop twice the amount of Hearts. This can be helpful if the player is near a town which has an expensive item for sale and they happen to arrive at night and with few Hearts.
Besides being used as currency, Hearts also increase Experience. Each time a Heart is collected, the Experience counter goes up (this can be consulted in the PAUSE menu). When it reaches a certain amount (depending on the player's current level), the player will level up, replenishing their HP pool and (for odd number levels only) increasing it at the same time.
Particular to this game, there are three variants of Hearts:
- Small Heart: Gives 2 Heart Points and 1 Experience Point.
- Half Heart: Gives 4 Heart Points and 3 Experience Points.
- Large Heart: Gives 6 Heart Points and 5 Experience Points.
Item Data: Hearts | ||||||||
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Image | Name - Game Description |
Type / Users | Attributes / Consume | Statistics / Sell | Found | Notes | ||
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Hearts appear when you destroy an enemy creature. Collect them because they will increase your Experience Rating, and give you extra purchasing power. | Simon Belmont | Heart +4, E +3 |
Drop: Most enemies |
Castlevania: The Adventure

Flashing Heart from Castlevania: The Adventure
- The "Heart" is an item found inside of candles in Castlevania: The Adventure. Unlike other Castlevania games, the heart recovers Christopher's health.
- The "Flashing Heart" will completely refill Christopher's energy bar. They are more rare than regular heart items, and they are usually found inside of hidden rooms, although some will appear out in the open.
Item Data: Hearts | ||||||||
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Image | Name - Game Description |
Type / Users | Attributes / Consume | Statistics / Sell | Found | Notes | ||
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Partially restores your Life Line. | Item Christopher Belmont |
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Totally restores your Life Line. | Item Christopher Belmont |
Castlevania: Bloodlines
- Main article: Red Jewel
In Bloodlines, Hearts were replaced with Red and Blue Jewels, although serving the exact same purpose; to function as ammunition for sub-weapons. Red Jewels take the place of Small Hearts, adding 1 Jewel Point to the Jewel counter, whereas Blue Jewels work as Large Hearts, adding 5 Jewel Points.
Castlevania: Symphony of the Night (LCD handheld)
Unlike the original game, hearts are used to increase Alucard's health.
Item Data: Hearts | ||||||||
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Image | Name - Game Description |
Type / Users | Attributes / Consume | Statistics / Sell | Found | Notes | ||
Hearts will periodically appear on the ground and you can pick these up to increase Alucard's health. When a heart appears press button B or D to pick it up. It will only remain for a few seconds and then disappear. | Alucard |
Castlevania (N64) / Castlevania: Legacy of Darkness
- Main article: Red Jewel
As in Castlevania: Bloodlines, Red Jewels once again replace Hearts in a Castlevania game. This time, instead of having Blue Jewels to denote a higher value of these items, Red Jewels are classified as "small" or "large", the same way as Hearts are usually classified in other games. Their values also change, with Small Red Jewels worth 5 Jewel Points, and Large Red Jewels worth 10.
Castlevania: Circle of the Moon
As usual, Small and Large Hearts can be collected from candles and enemies in Circle of the Moon. This time, however, if the player has already acquired a DSS card from an enemy drop, future "card" drops from that enemy will be replaced with a Large Heart instead. Enemies which have a high card drop rate, like Imps or Bone Heads, thus can become reliable sources of Hearts.
Castlevania: Aria of Sorrow
In Aria of Sorrow, a Small Heart restores 3% MP and a Large Heart restores 15% MP. Breaking a random candle (not the special kind, like the $500 candle in the Underground Reservoir) either in Julius Mode or when Soma's MP isn't maxed, will grant the player one Small Heart. If the player gets neither soul, item, nor gold from an enemy with an item drop rate, there is a 3/512 chance of getting a Small Heart and a 1/512 chance of getting a Large Heart. Equipping the Heart Pendant will increase that chance to 8 times higher.
Castlevania: Grimoire of Souls
In Grimoire of Souls, hearts are used to restore MP. They are obtained by breaking candles, and will fly directly to the player once they spawn instead of floating or dropping to the ground.
Gallery
Small Heart
Large Heart
References
- Castlevania II: Simon's Quest Walkthrough by StarFighters76 at GameFAQs.com
- Pages using duplicate arguments in template calls
- Healing Items
- Statistics
- Adventure Items
- Adventure ReBirth Items
- Belmont's Revenge Items
- Castlevania I Items
- Chronicles Items
- Curse of Darkness Items
- Dracula X Items
- Dracula X Chronicles Items
- Dracula's Curse Items
- Haunted Castle Items
- Order of Ecclesia Items
- Rondo of Blood Items
- Simon's Quest Items
- Super Castlevania IV Items
- Symphony of the Night Items
- Pixel Puzzle Collection Items
- Vampire Killer Items