- "Heed my words. I will hunt you down like the beast you are. I will have my revenge!"
- — Hector to Isaac
Hector is the protagonist of Castlevania: Curse of Darkness. He is a former general of Dracula who had decided he had enough of killing and fled. A woman Hector had later found contentment with was killed by his old comrade Isaac and he enters Dracula's domain in the game with the intent of avenging himself upon Isaac.
Official background: The game's protagonist. A former Devil Forgemaster who betrayed Dracula three years ago, allowing his fall by the hand of Trevor Belmont. After renouncing his powers, Hector had been leading a normal life when his beloved was executed as a witch. He has vowed to exact vengeance upon Isaac, who cleverly manipulated the witch trial.
Character History
Events of Castlevania: Curse of Darkness comic
Childhood
Hector had a difficult childhood. He was born as the son of an alchemist. At an early age, he found that animals gravitated towards him, both animals of the day and animals of the night. Other children and adults thought that this was unnatural and did not accept him. This caused his mother grief and she exclaimed to him that she wished he was never born. The only things his father was interested in was wealth, honor, control, and protection by those in power and barely noticed that Hector existed. One day, the animals that had witnessed the cruelty of his fellow humans and decided to help him "escape" his predicament. They caused the church to catch on fire and perhaps cost the lives of his family and neighbors. They told him that he was free now and should be happy that they got what they deserved. They told him to go to the one place in the world where he would be allowed to live and led him to Dracula's Castle.
At Dracula's Castle
Hector entered into the care of Dracula's Castle two years after another aspiring Devil Forgemaster had entered there, Isaac. There he was recognized as perhaps the most promising human resident there. Hector believed that power was what mattered in the world and that it did not matter if the power was "evil", for power was truly neither evil nor good. He mastered the arts of devil alchemy that enabled him to create living creatures using base materials. Isaac respected him but became jealous of his position of Dracula's favorite. Hector and Isaac's power grew and they soon became Dracula's generals and were considered equals to Death himself. Dracula sent them to ravage the countryside and turned his domain of Wallachia, which he had once protected, into a wasteland for betraying him. Hector did not wish to use his power to do this and did not want to kill humans even though they had never loved him because he himself was one. He obeyed his master though for many months. He pleaded his lord to not make him kill them anymore, but his concerns were brushed aside.
Defection
When Dracula received word that a Belmont was on his way to destroy him, he sent Hector to kill him. However, Hector took this opportunity to flee the Castle for good. He likely killed the demons Dracula had sent with him to help him in his task and was wounded in the process. He sought refuge in a church, which was a place he could hide his dark powers from the forces of Dracula. There he met Rosaly, who was the sister in charge of the church while the father was away, and she let him stay there and recover from his injuries. When Dracula sensed his power disappear he was concerned at the possible loss of his most powerful general. Since the Belmont had not entered Valachia yet at this point, it could not have been him who killed him. He decided to send Isaac to find out what happened to him. If he was dead, then that was fine, though a regrettable loss. But if he was alive and had betrayed him, he was to bring him back to Dracula for punishment. He sent Isaac with several of his human compatriots and a werewolf. Though they could not track him by his power, the werewolf was able to find him by his scent. After pleading from a village boy named Ted, Hector decided to save Rosaly from the werewolf (an act he was unaccustomed to), which had decided to snack on some humans while on his mission. Since he was found already, he unmasked his power, destroyed the werewolf, and Isaac was alerted to his general whereabouts. Isaac later found him and decided to kill him rather than bring him back to Dracula as he was ordered. This was so that Dracula would stop thinking about Hector and avail himself to Isaac's services alone. During their battle, they sensed that Dracula's Castle had been destroyed and Dracula had perished. Trevor Belmont had breached Dracula's defenses much sooner than Dracula had anticipated and had the help of powerful allies, including Dracula's son Alucard. Isaac was enraged and blamed Hector's defection for Dracula's death. He was defeated however, and left for dead.
Village Life
Rosaly insisted that Hector remain with them until his wounds had healed. He was reluctant to do so because there may be others after him and he would put them in danger. She insisted that the Castle and all the demons had faded away. The most dangerous threats now were from humans (who were slowly behaving more wicked due to a curse Dracula had placed on the land upon his death). The children had apparently taken a liking to Hector as well. Rosaly made it clear that she liked him and he decided to stay and enjoyed three years of acceptance, though he did not venture into largely populated areas due to prejudice. Isaac however, had not died and spied on Hector's progress. Driven mad by the curse seeping into his being, he decided to allow Hector a time of happiness and contentment so that it would be all that more painful for him when it was taken away from him.
One day, three years later, Rosaly headed into town in order to sell apples. This was the moment Isaac decided to strike at Hector's heart. He spread rumors that the apples that she was selling were poisonous and that she was a witch. Hector, who had went into town to pick her up in case there was any trouble from the townsfolk, found her burned on a stake.
Events of Curse of Darkness (game)
Enraged, Hector followed Isaac's trail to an abandoned castle. There, Isaac challenged him to follow if he wished to regain his Devil Forgemaster powers. Hector follows Isaac into the castle and shortly finds a strange tomb, which is a site for forging innocent devils. Against his better judgment, Hector gives in and regains his old powers in devil forgery. He then meets Zead, a mysterious priest who informs him of Isaac's whereabouts.
As he chases Isaac through the Baljhet Mountains to a temple, Hector comes across Julia, a witch who offers her assistance by selling various items to him. He comments that she is the very image of Rosaly. Arriving at the temple, Hector encounters St. Germain, a mysterious man who requests that he pursues Issac no further. Inside, Hector battles a man who wields a whip and is searching for the Devil Forgemaster that is causing chaos throughout Wallachia. Because Hector's powers are still weak, he is easily defeated, leading his opponent to question who he is because the one he is seeking has power rivaling those of Death. Hector realizes that he is pursuing Isaac and confirms that he is Trevor Belmont, the man who defeated Dracula three years ago. After Hector tells Trevor his name, the two part ways.
Making his way through an aqueduct, Hectors encounters Zead again, who tells him that Isaac is heading for a nearby village on the other side of the forest. Suddenly, Zead leaves in a hurry and St. Germain appears. The man tells Hector not to listen to anything the priest tells him, but Hector angrily declares that he will have his revenge no matter what. St. Germain then leaves to pursue Zead. Arriving at the forest, Hector spies on Zead and St. Germain, watching as they fight for a small time. As they leave, Hector concludes that they are enemies.
In the nearby town of Cordova, Hector finds Isaac again and battles him. But their battle is stopped by Julia, and Hector learns that she and Isaac are siblings. After Isaac escapes, Hector angrily confronts Julia, who pleads with him to save her brother from the insanity brought upon him by the curse. Calming down, Hector complies with her request. At the clock tower, Hector fights St. Germain, who has walked into a trap set by Zead. Realizing that the Devil Forgemaster was able to pass through the barrier, the man draws his sword, wishing to test Hector. As Hector is victorious, St. Germain promises not to interfere again and encourages him to continue on his journey. The man then leaves, telling Hector to give his regard to Zead.
In the Aiolon Ruins, Hector comes across Isaac and Trevor battling each other. As Isaac flees at the site of Hector, Trevor realizes that they are enemies but declares that he will be the one to slay Isaac. As the hunter leaves, Zead appears and tells Hector that Isaac is heading back to the abandoned castle where there is a secret chamber. Hector gives Zead St. Germain's regards, causing the priest to panic and leave in a hurry. Back at the abandoned castle, Hector encounters Trevor again, who fights him to test his strength. Seeing that the Devil Forgemaster is stronger than before, Trevor helps Hector in his pursuit of Isaac by opening a gate to the hidden chamber below. Eventually, Hector battles and defeats the guadrian Dullahan, but the battle created enough black magic to undo the seal and Dracula's castle is risen.
Arriving at the castle, Hector is met by Julia, who tells him that Dracula might have risen again. Hector suggests that they call on Trevor for help, but Julia informs him that the hunter was severely wounded by Isaac and she barely saved his life. Hector resolves to defeat Dracula and put an end to the curse that plagues the land, and Julia tells him not to let the curse take control of him. Hector enters the castle and battles Isaac for the final time. Emerging victorious, Hector prepares to deliver the final blow but stops himself when he remembers Julia's advice, and he realizes that his desire for vengeance was the work of the curse. Zead then appears and reveals that he was behind everything. He originally had planned on using Hector as a vessel for his lord when he succumbs to the curse, but he is forced to settle with Isaac, taking his body to be the host. As the priest draws a scythe, Hector realizes that he is Death, Dracula's right-hand man. After defeating Death, Hector confronts the resurrected Dracula, resolving not to flee as he did before. He defeats the vampire because the resurrection was incomplete, and brushes aside his former lord's notion that the curse will not be lifted. After Dracula and Isaac's deaths, Hector contemplates that both Rosaly's death and Isaac's descent into madness was the work of the curse, and he successfully uses his power to nullify it. As the castle starts to crumble and fall, Hector decides to die in peace. But he is rescued by Julia, who urges for him to live out his life, and they escape together. When he contemplates on where to go to protect his innocent devils, Julia offers to let Hector stay at her home, which he gladly accepts.
Battle
Devil Forging
- Main article: Innocent Devil
Since Devil Forgemasters are imbued with Dracula's magic, Hector is able to create and command beings known as Innocent Devils to aid him. They play a major role in the game, by helping Hector fighting enemies and help him past obstacles, as well as boosting Hector's stats.
Innocent Devils level up alongside Hector and eventually gain new skills. Enemies drop items called Evolution Shards when an Innocent Devil is active. When enough of these Shards are collected, an Innocent Devil involves into a new form. This results in new abilities coming available, and better stat increases.The form that the Innocent Devil will evolve into is determined by the weapon type that Hector uses while collecting Evolution Shards.
There are six types of Innocent Devils that are obtainable in the game: Fairy-Type, Battle-Type, Bird-Type, Mage-Type, Devil-Type, and the hidden Pumpkin-Type. Each Type has their own unique abilities.
Fairy-Type
The first Innocent Devil is summoned in the Abandoned Castle. Fairy Devils don't attack (except for a few Evolutions that possess attacks, but quite harmless). They can cast spells that can heal Hector or cure him from poison or curse. They can also open chests, and certain higher levels of fairy-types can translate messages. Enemies can't attack Fairy Innocent Devils.
Battle-Type
The second Innocent Devil is summoned in the Baljhet Mountains. As the name suggests, Battle Devils are pure killing machines, with great melee abilities, created to attack enemies and protect Hector. They can open metal doors that bar Hector's passage (for example, the one blocking the Mortvia Aqueduct in the mountains). Hector can perform Chain Attacks with them. They are one of three types also seen used by Isaac, who uses an Iytei and a Rasetz.
Bird-Type
The third Innocent Devil is summoned in the Mortvia Aqueduct. Bird Devils are good in air battle and can help Hector for jumping over large holes that cannot ordinarily be passed by lifting Hector and flying for a short amount of time, the ability of which can be upgraded to access the Tower of Evermore. They can juggle light enemies, allowing Hector to air combo easily. This is one of three types also seen used by Isaac, who uses a Crimson.
Mage-Type
The fourth Innocent Devil is summoned in Cordova Town. Mage Devils are physically weak, being not very good at fighting enemies physically, but can cast powerful spells which inflict heavy area damage. They can also help Hector by using a "stop time" spell, which, for a limited time, freezes time for everything but Hector and bosses, who can immediately break the spell.
Devil-Type
The final mandatory Innocent Devil is summoned in the Eneomaos Machine Tower. Devil-Type Devils are considered a balance between Battle and Bird-Types: they're good at melee and air battle, with high mobility and attack power, being very aggressive whenever a enemy is spotted. They can also take Hector underground, with a spell that converts both Hector and the Devil into a magic circle. There is only one evolutionary path for this ID, and its final form can only be created by collecting Evo crystals using the Chauve-Souris spear. Hector can perform Chain Attacks with them. This is one of three types seen used by Isaac, who uses a The End, named Abel.
Pumpkin-Type
An optional Innocent Devil Hector can summon in Dracula's Castle. In order to actually unlock it, it's necessary to forge a weapon called Pumpkin Mace. Pumpkin Devils are really bad at fighting enemies and have a low heart gauge. They however give high stat boosts to Hector, increasing his strength, constitution and luck. They're often considered as the Joke Innocent Devil, or just as a challenge to players who like to solo as Hector while retaining stat bonuses.
Weapon Combining
There are a limited amount of weapons available for purchase in the game, making it necessary for Hector to create them himself. He can accomplish this by collecting materials that can be found in certain places or are dropped by enemies. By combining these materials, Hector can create armor and several types of weapons. As more equipment is created more recipes become available. Recipes are unlocked when all necessary materials where at one point in Hector's inventory.
Stealing
At a certain point in the game, Hector gains the ability to steal items from enemies. Each item has a window during which Hector is able to steal from that enemy. Usually a certain requirement should be met for this window to be opened, such as an enemy performing a special attack, or performing a perfect guard when attacked.
Equipment List
Weapons
Item Data: Weapons | ||||||||
---|---|---|---|---|---|---|---|---|
Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Swords (edit) | ||||||||
A simple, functional sword. Sturdy, good for taking on groups, and easy to keep under control. | ATK +10 Sell: $50 |
Buy: $100 Find: Julia's Shop Rare Drop: Great Armor Lv.25/35/46 Create: 2 Bronzes |
Evolve: Broad Sword, Ada, Sword Breaker, Bastard Sword, 7 Bladed Sword, Zweihander, Foil, Gano, Ring, Pata, Laser Blade | |||||
A two-handed blade with great power in each swing. Thick and very heavy, but potentially devastating. | ATK +20 Sell: $150 |
Create: Short Sword + Jet Black |
Evolve: Schiavona, Laser Blade | |||||
A sword used mainly in ceremonies. Said to bestow its owner with holy power. Good in a real fight, too. | ATK +23 Sell: $250 |
Create: Short Sword + Gano + Ceremonial Tool + Ancient Memory |
Evolve: Laser Blade | |||||
A sword designed to halt and then snap the sword of the attacking enemy. | ATK +23, DEF +5 Sell: $300 |
Create: Short Sword + Main Gauche + Carbon Steel |
Evolve: Laser Blade | |||||
A derivative of the broad sword; has a unique basket hilt which protects the user's hand. | ATK +25 Sell: $400 |
Create: Broad Sword + Indigo Steel |
Evolve: Laser Blade | |||||
The sword gets its name from its snake's head motif, with the blade representing the Naga's tail. | ATK +28 Sell: $500 |
Create: Ada + Dragon Scale + Ether + Ancient Memory |
Evolve: Damascus Sword, Laser Blade | |||||
Takes its name from the Damascus steel from which it is made. Amazingly tough, almost impossible to notch. | ATK +33 Sell: $750 |
Create: Kris Naga + Damascus Steel |
Evolve: 7 Bladed Sword, Laser Blade | |||||
An extremely well-balanced weapon that can both cut and thrust. Large, but can be used with one hand. | ATK +35 Sell: $750 |
Create: Short Sword + Ceramics |
Evolve: Laser Blade | |||||
A sword with six blades branching off the main one. Rarely used in combat, but has awesome potential. | Attrib: Dark |
ATK +50 Sell: $1,500 |
Create: Damascus Sword + 6 Short Swords + Beelzebub's Seal + Dark Crystal |
Effect: Each time it hits, a small orb recover Hector's HP by 1 point. Special: Grand Wave (final attack after five chained attacks) Evolve: Laser Blade, Death's Scythe | ||||
Shrouded in mystery and with varying reports of its weight and length, many say it does not even exist. | ATK +55 Sell: $4,000 |
Create: Short Sword + Broad Sword + Ada + Schiavona + Sword Breaker + Kris Naga + Damascus Sword + Bastard Sword + 7 Bladed Sword + Purple Glitter |
Special: Grand Wave (final attack after five chained attacks) | |||||
A simple sword made from bamboo bound together. Not very strong, but still has potential. | ATK +5 Sell: $10 |
Create: Ancient Memory + Wild Memory |
Evolve: Nodachi, Nyoi-Bo | |||||
Wielded with two hands, it cuts a massive arc in the air. Heavy and long; requires great skill to use. | ATK +35 Sell: $100 |
Create: Short Sword + Knight's Vein |
Evolve: Claymore, Feather Sword | |||||
A long blade that really shows off the skills of the user. Its delicate curve is beautiful yet deadly. | ATK +40 Sell: $400 |
Create: Bamboo Sword + Steel + Spirit of Fuji |
Evolve: Dragon Killer, Muramasa | |||||
Has a number of rings on its tip. A name that means "great sword", and heavy to boot. | ATK +45 Sell: $600 |
Create: Zweihander + White Steel |
Evolve: Dragon Killer | |||||
A massive dual-handed sword. Great for taking out big monsters... so long as you can swing it. | ATK +55 Sell: $1,000 |
Create: Nodachi + Claymore + Ceramics |
Evolve: Battle Axe | |||||
A blade of Eastern origin with a deadly sharp edge. Requires clarity of will to bring it under control. | ATK +60 Sell: $2,000 |
Create: Nodachi + Ether + Lightning Stone + Dark Crystal |
Special: Lightning Strike (final attack after five chained attacks) (Attrib: Thunder) | |||||
Far easier to handle than its apperance suggests, its name comes from it being light as a feather. | ATK +70 Sell: $3,000 |
Create: Zweihander + Adamantine, Frenzy of Wind, Orichalcum + Angel Halo |
||||||
A rapier used when learning fencing. Light, easy to grip, and serviceable in real combat. | ATK +10 Sell: $200 |
Create: Short Sword + Aluminum |
Evolve: Main Gauche, Rapier | |||||
A rapier that can be used to both thrust and turn aside enemy attacks, depending on user preference. | ATK +20, DEF +10 Sell: $450 |
Create: Foil + Carbon Steel |
||||||
A thin sword best used for drawn-out fights. Light and easy to use; great for fighting groups. | ATK +28 Sell: $600 |
Create: Foil + White Steel |
Evolve: Colichemarde | |||||
A sword created from highly detailed plans. Fine and very sharp; can easily be used with just one hand. | ATK +35 Sell: $700 |
Create: Rapier + Damascus Steel + Ether |
Evolve: Estoc | |||||
A rapier with a diamond-sectioned edge. So thin, it can slide between the plates of any armor. | ATK +38 Sell: $1,000 |
Create: Colichemarde + Aluminum + Forgotten Memory + Angel Halo |
Special: Draws an energy symbol before shattering it and releasing homing energy balls (final attack after six chained attacks) | |||||
Axes (edit) | ||||||||
A simple, one-handed axe comprising a triangular head on a pole. Easy to use, but not that effective. | ATK +15 Sell: $50 |
Buy: $100 Find: Julia's Shop Rare Drop: Armor Knight Lv.7/15 Create: Short Sword + Wild Memory |
Evolve: Bullova, Club, Mace, Zaghnol | |||||
A strange hammer that makes an odd noise when it hits. Created by mistake during a failed combination. | ATK +1 Sell: $75 |
Create: Mace + Miracle Egg |
Evolve: Pumpkin Mace | |||||
Intended for cookery and hot from the kitchen, causes first degree burns to all who are hit with it. | ATK +17 Sell: $100 |
Create: Phlogiston + Ether + Steel |
Special: Flames rise from the pan (final attack after three chained attacks) (Attrib: Fire) | |||||
Humanity's first weapon -- a brutal masher. At least this one has thorny metal spikes. | ATK +20 Sell: $15 |
Create: Gano + Ancient Memory + Wild Memory |
||||||
A brutal but very short club. Its large, wide head creates a distinctive sound when swung. | ATK +25 Sell: $350 |
Create: Gano + Steel |
Evolve: Morgenstern, Piko Piko Hammer | |||||
A very rare weapon said to have the power to resurrect a legendary hero. | ATK +27 Sell: $1,500 |
Create: Piko Piko Hammer + Pumpkin Head |
||||||
An extension of the mace, the spiked ball its most striking feature. Heavy, but packs a massive impact. | ATK +40 Sell: $400 |
Create: Mace + Carbon Steel + Holy Man's Vein |
||||||
A type of war pick, its sharp edge can be used to dispose of foes in a variety of ways. | ATK +45 Sell: $450 |
Create: Gano + Indigo Steel + Red Steel |
||||||
A wide, crescent-moon bladed axe for use with both hands. Causes massive damage if you can swing it. | ATK +40 Sell: $100 |
Create: Gano + Ancient Memory |
Special: Upward swing hurling debris forward (final attack after two chained attacks) (Attrib: Earth) Evolve: Bardiche, Halberd, Tabar | |||||
A dual-handed war axe with a long blade. Great for both swinging and chopping. | ATK +50 Sell: $400 |
Create: Bullova + Morgenstern |
Special: Upward swing hurling debris forward (final attack after two chained attacks) (Attrib: Earth) Evolve: Battle Axe | |||||
A battle axe with a half-moon head and covered in ornate carvings. Double-edged as well. | ATK +55 Sell: $600 |
Buy: $1,200 Find: Julia's Shop (...) Create: Bullova + White Steel |
Special: Upward swing hurling debris forward (final attack after two chained attacks) (Attrib: Earth) Evolve: War Hammer | |||||
A large war axe developed for versatility. Requires skill to wield well, but deadly if used correctly. | ATK +70 Sell: $1,000 |
Create: Bardiche + Dragon Killer + Forgotten Memory |
Special: Upward swing hurling debris forward (final attack after two chained attacks) (Attrib: Earth) Evolve: Death's Scythe | |||||
A brutal mallet, like the kind used for construction, that can beat and smash. Batters through all armor. | ATK +80 Sell: $1,500 |
Create: Tabar + Adamantine |
Special: Upward swing hurling debris forward (final attack after two chained attacks) (Attrib: Earth) | |||||
The ultimate dark weapon, shrouded in mystery. Many have lost their lives trying to duplicate it. | Attrib: Dark |
ATK +120 Sell: $666 |
Create: 7 Bladed Sword + Battle Axe + Chauve-souris + Death's Pulse |
Special: Upward swing hurling debris forward (final attack after two chained attacks) (Attrib: Earth); spin summoning homing sickles (final attack after four chained attacks) | ||||
Knuckle (edit) | ||||||||
The rage of an undefeated champion who died in an accident is infused in these blood-soaked gloves. | ATK +2 Sell: $350 |
Create: Knuckle Duster + Sports Jersey |
||||||
A metal weapon that strengthens punches. Easy to use but simply made, and thus not too strong. | ATK +7 Sell: $50 |
Buy: $100 Find: Julia's Shop Rare Drop: Blaze Phantom Lv.39/44 Create: Aluminum + Bronze |
||||||
A set of punch rings with claws attached. These tear up an opponent like a tiger's claw. | ATK +10 Sell: $100 |
Create: Punch Rings + Ancient Memory |
||||||
Massive claws that almost totally obscure the wearer's hands. Can shred metal and flesh. | ATK +13 Sell: $120 |
Create: Pata + Ada + Miracle Egg |
||||||
Used for assassinations. With practice, this bullhorn of a weapon can pierce enemy hearts in one blow. | ATK +15 Sell: $150 |
Create: Baghnakhs + Steel |
Evolve: Knuckle Duster | |||||
Steel bands attached across the knuckles by a leather belt. Turns a punch into a knock out. | ATK +15 Sell: $250 |
Create: Jur + Indigo Steel |
Evolve: Champion Glove, Force Glove, Hien, Metal Glove | |||||
Gloves covered with hard metal chunks. Powerful, but very heavy. | ATK +20 Sell: $300 |
Create: Knuckle Duster + White Steel |
||||||
Only the best materials are used to make these tough hand-to-hand weapons. Love by ninjas. | ATK +25 Sell: $400 |
Create: Metal Glove + Red Steel |
||||||
Although only a metal ring, using the best materials can massively strengthen its attack power. | ATK +25 Sell: $600 |
Create: Punch Rings + Short Sword + Ceramics |
||||||
A precious weapon made from the bone of a long dead beast. Harder than steel after many centuries. | ATK +30 Sell: $800 |
Create: Ring + Forgotten Memory |
Special: Jumping ground punch releasing energy shockwave (final attack after six chained attacks) | |||||
A unique close-combat weapon with blades on the end of gauntlets. Can cut and thrust, but hard to use. | ATK +35 Sell: $1,000 |
Create: Hora + Short Sword |
Special: Jumping ground punch releasing energy shockwave (final attack after six chained attacks) | |||||
Gauntlets created from an unknown metal and dark powers; so strong they may damage the user's arms. | ATK +45 Sell: $1,200 |
Create: Knuckle Duster + Metal Glove + Dark Matter + Galtite |
Special: Jumping ground punch releasing massive energy beam (final attack after six chained attacks) | |||||
Spears (edit) | ||||||||
Although originally used for cleaning, sailors have also been know to ably defend themselves with it. | ATK +6 Sell: $4 |
Create: Bamboo Lance + Aquamarine |
Special: Overhead tornado spin (final attack after three chained attacks) (Attrib: Wind) | |||||
A rough lance that looks like nothing more than a stick of bamboo. It might work in battle. Possibly. | ATK +10 Sell: $2 |
Create: Wild Memory + Jet Black |
Special: Overhead tornado spin (final attack after three chained attacks) (Attrib: Wind) Evolve: Deck Brush, Nyoi-Bo | |||||
A long, thin, double-bladed spear. The hilt is wound with metallic cloth. | ATK +15 Sell: $75 |
Buy: $150 Find: Julia's Shop Create: Aluminum + Jet Black |
Special: Overhead tornado spin (final attack after three chained attacks) (Attrib: Wind) | |||||
A long weapon used more to threaten or capture than kill. Can be used in combat, but not very deadly. | ATK +19 Sell: $100 |
Create: Ceremonial Tool + Spirit of Fuji |
Special: Overhead tornado spin (final attack after three chained attacks) (Attrib: Wind) | |||||
The weapon of mounted knights, with a bulb tip. Many refineries have made it easy to use. | ATK +23 Sell: $150 |
Create: Dung + Holy Man's Vein + Knight's Vein |
Special: Overhead tornado spin (final attack after three chained attacks) (Attrib: Wind) | |||||
Slice up enemies with its wickedly curved blade set on a long pole. Developed on an island in the East. | ATK +27 Sell: $250 |
Create: Sasumata + Steel |
Special: Overhead tornado spin (final attack after three chained attacks) (Attrib: Wind) | |||||
Born from a fairly simple concept -- keep the enemy as far away as possible. What's more, it works. | ATK +27 Sell: $350 |
Create: Dung + Indigo Steel |
Special: Overhead tornado spin (final attack after three chained attacks) (Attrib: Wind) | |||||
A long, three-pronged fork, created with the intent of increasing accuracy. | ATK +30 Sell: $450 |
Create: Sasumata + Ether + Aquamarine |
Special: Overhead tornado spin (final attack after three chained attacks) (Attrib: Wind) | |||||
An all-around weapon with many uses. Can thrust, cut and parry attacks. | Attrib: Fire (final attacks) |
ATK +30 Sell: $600 |
Create: Trident + Naginata + Ether + Phlogiston |
Special: Tip is engulfed in flames during final attacks | ||||
The combination of a long shaft and wicked axe head make for a fearsome weapon. | ATK +32 Sell: $700 |
Create: Lance + Bullova + Ceramics |
Special: Overhead tornado spin (final attack after three chained attacks) (Attrib: Wind) | |||||
A mythical pole that can extend or shrink at will. Extremely rare, few have actually seen it. | ATK +15 Sell: $2,000 |
Create: 5 Bamboo Swords + 5 Bamboo Lances + Orichalcum |
Special: Overhead tornado spin (final attack after three chained attacks) (Attrib: Wind) | |||||
A long spear with a second head made from a special alloy. Often brightly decorated. | ATK +38 Sell: $750 |
Create: Long Spear + Adamantine |
Special: Overhead tornado spin (final attack after three chained attacks) (Attrib: Wind) | |||||
A weapon said to be forged in the blood of countless humans. Isaac's favorite weapon. Use it a lot and...? | ATK +50 Sell: $1,200 |
Create: Trident + Versatile Spear + Devil's Vein + Dark Crystal |
Special: Overhead tornado spin (final attack after three chained attacks) (Attrib: Wind) Evolve: Death's Scythe | |||||
Special (edit) | ||||||||
A super long-distance weapon that does not need reloading for its fearsomely rapid fire. | Consume: (no cost, unlimited) |
Sell: $10,000 |
Create: Hien + Bomb + Fire Flask + Phlogiston + Immortal Fragment |
|||||
Floats in the air and explodes upon contact with an enemy, or after a brief period. Unlimited. | Attrib: Fire Consume: (no cost, unlimited) |
Sell: $200 |
Create: Phlogiston + Ether |
Evolve: Gatling Gun | ||||
Will return to its owner if thrown correctly. Its sharp edges make it strong, but hard to catch. | Consume: (no cost, unlimited) |
Sell: $800 |
Create: Shuriken + Ada |
|||||
A potent explosive. Designed to burn for long periods. | Attrib: Fire Consume: (no cost, unlimited) |
Sell: $250 |
Create: Shuriken + Bomb |
Evolve: Gatling Gun | ||||
A lethal projectile used by ninja. Very effective if used precisely. | Consume: (no cost, unlimited) |
Sell: $400 |
Create: Adamantine + Frenzy of Wind + Red Steel + Spirit of Fuji |
|||||
Special weapon similar to tonfa. Transforms the user's life-force into energy and attacks with it. | Attrib: Light |
ATK +55 Sell: $300 |
Create: Knuckle Duster + Colichemarde + Dark Matter + Devil Iron + Galtite |
Evolve: Gatling Gun | ||||
Originally for defense, it's so hard that it has also come to be loved as a weapon. | ATK +40 Sell: $200 |
Create: Soft Leather Armor + Leather Helm + 9 Bronze + 9 Steel |
||||||
Supposedly the result of research into the ultimate weapon... but absolutely zero class and style. | ATK +20 Sell: $56 |
Create: Club + Steel |
||||||
A ceremonial artifact with real soul. Some people can't play it, and some just pretend to. | ATK +25 Sell: $800 |
Create: Tabar + Lightning Stone + Dark Crystal |
Helmets and Armor
Item Data: Helmets and Armor | ||||||||
---|---|---|---|---|---|---|---|---|
Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Helmets (edit) | ||||||||
It's going too far when a school uniform includes a cap. | DEF +1 Sell: $10 |
Create: Bamboo Sword + Sports Kit |
||||||
Invented by a comedian in the East, perhaps the joke doesn't translate very well. | DEF +1 Sell: $5 |
Create: Nodachi + Tengu Mask |
||||||
A type of cowboy hat. Although all bear the same name, weather, wind conditions and job affect style. | DEF +1, CON +10 Sell: $10 |
Create: Leather Helm + Ether |
||||||
Light and easy to wear, cheap and easy to find. Just don't expect it to protect your head that well. | DEF +2 Sell: $50 |
Buy: $100 Find: Julia's Shop Rare Drop: Lizardman Lv.6/23 Create: Bronze + Wild Memory |
||||||
A shaman's stone mask, used in rituals where the heart of the victim is offered to a dark god. | DEF +2, STR +5, CON +5, LCK -5 Sell: $250 |
Create: Jade + Sun Tears |
Evolve: Face Guard | |||||
Exactly who this is, no one knows. But their latent power can still be strongly felt. | DEF +3 Sell: $1 |
Create: Stone Mask + Gano |
Evolve: Iron Mask | |||||
A beautiful piece, but its total coverage of the ears may make hearing orders a little tricky. | DEF +4 Sell: $100 |
Create: Leather Helm + Aluminum |
||||||
Used by a certain country to train elite secret agents by using sensory deprivation on children. | DEF +5 Sell: $50 |
Create: Face Guard + Red Steel |
||||||
Pumpkin is so popular, he became a mask! What fun! Trick or Treat? | DEF +5 Sell: $15 |
Create: Iron Mask + Miracle Egg |
||||||
The mask of a spirit native to a Far East island. Often appears in traditional Noh plays. | DEF +5 Sell: $25 |
Create: Face Guard + Spirit of Fuji |
||||||
A helmet from centuries ago, with moustache and beard modeled onto it. Makes anyone look manly. | DEF +8 Sell: $110 |
Create: Corinthian Helmet + Sun Tears |
||||||
An iron helmet created by an ancient empire. Also protects neck and cheeks, offering solid defense. | DEF +10 Sell: $125 |
Create: Knight's Vein + Leather Helm |
||||||
A lancer's helmet, its opening is angled up rather than forward so one can lean forward. | DEF +12 Sell: $200 |
Create: Gallic Helmet + Aquamarine |
||||||
A helmet with slits to see out of. Decorated beautifully, also used for formal occasions. | DEF +14 Sell: $250 |
Create: Gallic Helmet + Indigo Steel |
||||||
Said to belong to a general whose neck was twisted. Still infused with his rage. | DEF +15, STR +10, CON +10, LCK -10 Sell: $1,000 |
Create: Adamantine + Topknot |
||||||
A barrel-shaped basket helm, mainly used by cavalry. High defense but very hard to see out of. | DEF +16 Sell: $300 |
Create: Thracian Helmet + Carbon Steel + Knight's Vein |
||||||
This helmet takes its name from the movable neck guard attached to it. | DEF +18 Sell: $350 |
Create: Frog Mouth Helm + White Steel |
||||||
An incredibly heavy helmet supported by the shoulders. Opens out when not in battle. | DEF +20 Sell: $375 |
Create: Sallet + Red Steel |
Evolve: Cross Helmet | |||||
Its large visor deflects the sun during long battles. The large cheek guards offer extra protection. | DEF +22 Sell: $400 |
Create: Sallet + Damascus Steel + Red Steel |
||||||
Created for use in jousting tournaments. Heavily decorated, with a space for the wearer's crest. | DEF +24 Sell: $450 |
Create: Burgonet + Ceramics |
||||||
A helmet with a crest and visor. Best to leave it open when not in combat. | DEF +26 Sell: $500 |
Create: Armet + Angel Halo |
||||||
Armor (edit) | ||||||||
Look carefully, one letter is different! It's not who you think! Also offers terrible defense. | DEF +1 Sell: $1 |
Create: Half Plate + Midas' Gold |
||||||
Worn by operatives on special missions; proof of the top brass's implicit trust. | DEF +2 Sell: $46 |
Create: School Cap + Bat |
||||||
How many times have I told you?! Take this home and get it washed every once in a while! It stinks! | DEF +2, STR +5 Sell: $10 |
Create: Hide Armor + Ceremonial Tool |
||||||
Clothing covered in animal furs. Mainly used by hunters; popular because of its warmth. | DEF +3, CON +5 Sell: $4 |
Create: Soft Leather Armor + Sun Tears |
||||||
Girls may wear this to avoid the looks from boys brought on by a sports kit...or so I'm told. | DEF +3, CON +5 Sell: $12 |
Create: Sports Kit + Bat |
||||||
Worn by the heroic Vampire Hunter Comesafter C. Filled with the rage of those he killed. | DEF +3, LCK +5 Sell: $450 |
Create: Sports Jersey + Piko Piko Hammer |
Evolve: Prince's Clothes | |||||
Oh, my prince! All the girls dream of a shining prince coming to whisk them away...or so I've heard. | DEF +3, LCK +10 Sell: $500 |
Create: Clown Suit + Midas' Gold |
Evolve: Dracula's Clothes | |||||
Cheap and easy to find, great armor for the beginner. Crafted with love and care. | DEF +5 Sell: $50 |
Buy: $100 Find: Julia's Shop Rare Drop: Iron Gladiator Lv.31/47 Create: Wild Memory |
Evolve: Hard Leather Armor, Hide Armor | |||||
The color of the belt indicates rank, with black being the highest. Proof of a lethal fighter. | DEF +5, STR +5, CON +5 Sell: $46 |
Create: Sports Jersey + Spirit of Fuji |
||||||
Layer upon layer of leather built up to make tough armor, yet still allows free movement. Very popular. | DEF +8 Sell: $150 |
Create: Soft Leather Armor + Jet Black |
||||||
A traditional sword-play uniform from a small, far Eastern island. Boiling hot in the summer. | DEF +10 Sell: $93 |
Create: Barbarian Armor + Bamboo Sword |
||||||
Old but sturdy armor detailed with beautiful relief, a symbol of the metallurgic quality at the time. | DEF +10 Sell: $100 |
Create: Bronze + Ancient Memory |
||||||
Said to have been worn by a famous assassin from the Far East with much tension and suspense. | DEF +10, STR +10, CON +10 Sell: $250 |
Create: Black Belt Suit + Shuriken |
||||||
Beautiful armor made of leather scales. A historical piece from a once mighty empire. | DEF +12 Sell: $300 |
Create: 2 Steels |
||||||
From a small country in the Far East, comprised of many small metal disks. A collector's item. | DEF +15, CON +5 Sell: $140 |
Create: Lamellar + Ancient Memory + Spirit of Fuji |
Evolve: Barbarian Armor | |||||
The tightly fitted golden plates comprising this armor could be dragon scales. A snug fit. | DEF +16 Sell: $160 |
Create: Eastern Armor + Knight's Vein |
||||||
Countless metal rings linked to form armor. Takes a long, long time to make. | DEF +20 Sell: $375 |
Create: 2 Indigo Steels |
Evolve: Banded Mail | |||||
Safe, sturdy armor that also allows freedom of movement. Highly decorated and attractive. | DEF +24 Sell: $200 |
Create: Brigandine + Carbon Steel |
Evolve: Alucart Mail, Banded Mail | |||||
Created by an empire in the West, but taken and improved by an island in the orient. | DEF +28, CON +5 Sell: $240 |
Create: Eastern Armor + Half Plate |
||||||
Additional metal plates added to chain mail to create very tough armor. However, also very heavy. | DEF +30 Sell: $250 |
Create: Chain Mail + Half Plate + White Steel |
||||||
Created over thousands of years by the denizens of the dark, they absorb human blood. All powerful. | DEF +30, STR +10, CON +10, LCK -5 Sell: $333 |
Create: Prince's Clothes + Vampire Blood |
||||||
Armor created with the requests of wearers in mind. Perfect in battle; standard garb for many soldiers. | DEF +32 Sell: $280 |
Create: 2 White Steels |
||||||
Armored focused on high defense for heavy infantry. So heavy that few wear it by choice. | DEF +35 Sell: $400 |
Create: 2 Red Steels |
Evolve: Cuirassair Armor | |||||
Designed to cover the weak points of field armor; very easy to use and wear. | DEF +40 Sell: $500 |
Create: Field Armor + Adamantine |
||||||
Armor designed for formal occasions, but offers such high defense that it is now also used in battle. | DEF +45 Sell: $550 |
Create: Field Armor + 2 Orichalcums + 3 Ceramics |
Evolve: Maximillian Armor | |||||
High level techniques are required to created this aerodynamic armor. So smooth that it's very light. | DEF +50 Sell: $600 |
Create: Parade Armor + Angel Halo + 2 Holy Man's Veins |
Accessories
Item Data: Accessories (edit) | ||||||||
---|---|---|---|---|---|---|---|---|
Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Affords its wearer protection against poison. | Find: Eneomaos Machine Tower |
|||||||
Affords its wearer protection against curses. | Sell: $1,000 |
Rare Drop: Ectoplasm Lv.16/22/37 |
||||||
Affords its wearer protection against being turned to stone. | Find: Dracula's Castle |
|||||||
Affords its wearer protection against paralysis. | Sell: $1,000 |
Rare Drop: Armored Sprinter Lv.33/44 |
||||||
Infused with magic to protect against fire. | Find: Baljhet Mountains |
|||||||
Infused with magic to protect against ice. | Find: Forest of Jigramunt |
|||||||
Infused with magic to protect against thunder. | Sell: $500 |
Rare Drop: Thunder Demon Lv.27/38/43 |
||||||
Infused with magic to protect against wind. | Find: Cordova Town |
|||||||
Infused with magic to protect against Earth. | Find: Eneomaos Machine Tower |
|||||||
Infused with magic to protect against light. | Sell: $500 |
Common Drop: Duke Mirage |
||||||
Infused with magic to protect against dark. | Find: Infinite Corridor |
|||||||
Sensing the will to kill in the instant of an enemy attack, a "!" will appear above the wearer's head. | Find: Garibaldi Temple |
|||||||
Wearing this, all experience earned will go to your Innocent Devil. | Find: Mortvia Aqueduct |
|||||||
Wearing this, enemies become more likely to drop items. | LCK +15 |
Find: Forest of Jigramunt |
||||||
Wearing this, all damage suffered will be borne by your Innocent Devil. | Find: Eneomaos Machine Tower |
|||||||
Reduces the number of hearts consumed when an Innocent Devil uses a special move. | Find: Aiolon Ruins |
|||||||
The lower the bearer's HP becomes, the more damage they will cause to their foes. | Find: Aiolon Ruins |
|||||||
This doll will crumple and die instead of you, if your HP falls to 0 with it equipped. | Sell: $1,500 |
Buy: $3,000 Find: Julia's shop |
Notes: can only have one in possession | |||||
Allows an Innocent Devil to use a special move without depleting any hearts. | Find: Julia's shop |
Notes: Available only after defeating the game on Crazy Mode |
Items
- Main article: Hector/Items
Trivia
- Hector's appearance resembles Alucard. Both of them possess attributes alike, like having familiars fight alongside them, skills with multiples weapons and magic and the attitude of defection from Dracula's grasp.
- Hector's name is most famously known for being that of one noble but unfortunate Trojan general, whom Achilles dispatches. Fortunately, this Hector is much luckier than his classical counterpart. The name itself is Greek in origin, and means "holding fast" - appropriate for the steadfast forgemaster. It is Hector's strength, will and perseverance that save him from becoming Dracula's next host.
- His blue eyes, like Isaac's red hair, are a trait associated with vampirism in Balkan mythology, and in folklore from some parts of Greece. These stories held that a blue-eyed person would become a vampire after death, or that he or she was already vampiric in nature. It seems Hector and Isaac are no longer mortal men - though Dracula considers them still to be human, and thus lesser.
- The contrast between Isaac and Hector is interesting to see. Their dress style is very different, as is the color of their hair. Isaac's fiery red hair may be taken as a symbol of hatred and anger, while Hector's white hair may be thought of as a symbol of purity, wisdom and nobility. In short, Hector is the opposite of everything Isaac has become.
- In the game's cinematics, Hector does not even wield any weapon but simply fights with his bare fists instead. The only cinematic where he is seen holding a weapon is the introductory trailer, where he uses the Laser Blade against Isaac.
External Links
- Hector at the Castlevania Fan Wiki