Hellfire (ヘルファイア Herufaia?) is a spell in the Castlevania series. It is a powerful attack that summons three (or more) fireballs that are usually launched in a straightforward fashion, with the user generally swishing their cape/cloak open to launch the fireballs. It is well known for being Dracula's main and most commonly used attack, appearing nearly in every game.
In some incarnations (most notably in Symphony of the Night), Hellfire is considered to be both the actual fireball attack and the teleportation that precedes it. In later games, Hellfire is instead two waves of three fireballs, and one wave of five or even more fireballs (like in Order of Ecclesia). In Soma's case, he fires a single wave of three fireballs, although there is a 1/3 chance than the spell will shoot out five fireballs instead.
Although the attack is mainly used by Dracula, it has also been used by Walter Bernhard, Alucard, Graham Jones and Soma Cruz. It is used as a spell by both, Desmond Belmont and Rohan Krause. Furthermore, some incarnations of Hellfire (most notably in Symphony of the Night and Harmony of Despair) overlap with Dark Inferno, considering the latter to be merely a more powerful variation of the former (although in Harmony of Despair, this is only true for Alucard; Charlotte's spell list considers Hellfire and Dark Inferno to be completely separate Hunter Skills). In the hands of Alucard, this spell becomes even more powerful, since he can use it to get away from an enemy and then perform one of his other spells. In Dawn of Sorrow's Julius Mode, Alucard loses his ability to teleport (and the invincibility it provides) while casting the spell; the fireballs no longer travel in a straight line, but each one spaces out from the others as they move further. Alucard can cancel the spell at any moment either by backdashing or by performing a high jump.
Although the incarnation of Dracula from Castlevania: Circle of the Moon does not actually use Hellfire, his summoning bats to attack the player does have some similarities to Hellfire in attack pattern.
|Item Data: Hellfire|
|Image||Name - Game|
|Type / Users||Attributes / Consume||Statistics / Sell||Found||Notes|
|At first, this weapon can only be fired in one direction. ()|| Main Weapon|
|Transport and fireball attack|| Spell|
| Attrib: Fire|
Consume: 15 MP
| ATT +30|| Buy: $5,000 Find: Use or purchase Magic Scroll 3.|| Sequence: ↑↓↘→ + [ATTACK]; ←/→ to move during teleport; hold ↑ for Dark Inferno variation or ↓ to cancel|
|Burns enemies to a crisp with its ultra-hot flames.|| Bullet Soul|
| Attrib: Flame|
Consume: 44 MP
| 124 AP|| Rarity: 3|
Drop: Flame Demon
| Effect: Can also be used while in Bat Form. One of the three souls that represent Dracula's powers required to continue the game after the Graham boss fight.|
|Congratulations.|| Bullet Soul|
| Attrib: Fire|| Rarity: Always get the soul.|
Find: obtained after beat the game on Hard.
| Attrib: Fire|
Consume: 6 MP
| Find: Starts with|| Effect: Shoot three fireballs in a straight line. Only available in Julius Mode.|
|Call forth three fireballs from hell by channeling the Dark Lord.|| Alchemy item|
|Perform fire attacks.|| Dark Magic|
| ATK +8|| Rarity: **|
Find: Found on Ch.6 and Ch.3
Drop: Dracula (Hard) Menace Purple chests Ch. 3
| Effect: Dark Inferno variation using rolling attack. Hold Down during attack.|
|Shoot three flames at once.|| Bound Spell|
|Consume: 12 MP|| ATK +8|| Rarity: ****|
Bind: Dracula (1st form)
First Obtained: Chapter 6