Hellfire (ヘルファイア Herufaia?) is a spell in the Castlevania series. It is a powerful attack that summons three (or more) fireballs that are usually launched in a straightforward fashion, with the user generally swishing their cape/cloak open to launch the fireballs. It is well known for being Dracula's main and most commonly used attack, appearing nearly in every game.


In some incarnations (most notably in Symphony of the Night), Hellfire is considered to be both the actual fireball attack and the teleportation that precedes it. In later games, Hellfire is instead two waves of three fireballs, and one wave of five or even more fireballs (like in Order of Ecclesia). In Soma's case, he fires a single wave of three fireballs, although there is a 1/3 chance than the spell will shoot out five fireballs instead.

Although the attack is mainly used by Dracula, it has also been used by Walter Bernhard, Alucard, Graham Jones and Soma Cruz. It is used as a spell by both, Desmond Belmont and Rohan Krause. Furthermore, some incarnations of Hellfire (most notably in Symphony of the Night and Harmony of Despair) overlap with Dark Inferno, considering the latter to be merely a more powerful variation of the former (although in Harmony of Despair, this is only true for Alucard; Charlotte's spell list considers Hellfire and Dark Inferno to be completely separate Hunter Skills). In the hands of Alucard, this spell becomes even more powerful, since he can use it to get away from an enemy and then perform one of his other spells. In Dawn of Sorrow's Julius Mode, Alucard loses his ability to teleport (and the invincibility it provides) while casting the spell; the fireballs no longer travel in a straight line, but each one spaces out from the others as they move further. Alucard can cancel the spell at any moment either by backdashing or by performing a high jump.

Although the incarnation of Dracula from Castlevania: Circle of the Moon does not actually use Hellfire, his summoning bats to attack the player does have some similarities to Hellfire in attack pattern.

Item Data

Item Data: Hellfire
Image Name - Game
Type / Users Attributes / Consume Statistics / Sell Found Notes
Ball of Destruction Icon.png Ball of Destruction (jpn) - Dracula's Curse [edit]
At first, this weapon can only be fired in one direction. (...) Main Weapon
Spells Icon.png Hellfire (jpn) - Symphony of the Night [edit]
Transport and fireball attack Spell
Attrib: Fire
Consume: 15 MP 
ATT +30
Buy: $5,000 Find: Use or purchase Magic Scroll 3.
Sequence: ↑↓↘→ + [ATTACK]; ←/→ to move during teleport; hold ↑ for Dark Inferno variation or ↓ to cancel
Red Soul.png Flame Demon - Hellfire - Aria of Sorrow [edit]
Burns enemies to a crisp with its ultra-hot flames. Bullet Soul
Attrib: Flame
Consume: 44 MP 
124 ATK
Rarity: 3
Drop: Flame Demon
Effect: Can also be used while in Bat Form. One of the three souls that represent Dracula's powers required to continue the game after the Graham boss fight.
Bullet Soul.png Hellfire - Dawn of Sorrow [edit]
Congratulations. Bullet Soul
Attrib: Fire
Rarity: Always get the soul.
Find: obtained after beat the game on Hard.
Hellfire.PNG Hellfire - Dawn of Sorrow [edit]
' Subweapon
Attrib: Fire
Consume: 6 MP 
Find: Starts with
Effect: Shoot three fireballs in a straight line. Only available in Julius Mode.
Hellfire OoS Icon.png Hellfire - Order of Shadows [edit]
Call forth three fireballs from hell by channeling the Dark Lord. Alchemy Item
Desmond Belmont 
Dark Magic HD Icon.png Hellfire [Alucard] - Harmony of Despair [edit]
Perform fire attacks. Dark Magic
ATK +8
Rarity: **
Find: Found on Ch.6 and Ch.3
Drop: Dracula (Hard) Menace Purple chests Ch. 3
Effect: Dark Inferno variation using rolling attack. Hold Down during attack.
Spell HD Icon.png Hellfire [Charlotte] - Harmony of Despair [edit]
Shoot three flames at once. Bound Spell
Consume: 12 MP  ATK +8
Rarity: ****
Bind: Dracula (1st form)
First Obtained: Chapter 6


See also

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