Information about Holy Water in Castlevania: Lament of Innocence.
Item Data[]
Item Data: Holy Water | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Water purified at a church. Bursts into flames near evil power. | Consume: 4 Hearts (varies depending on the equipped orb) |
Find: House of Sacred Remains, Garden Forgotten by Time, Ghostly Theatre, Pagoda of the Misty Moon |
Effect: Holy water is scattered across the ground, bursting into a half-ring of flames in front of Leon. Special: Can combine with different colored Orbs for more powerful attacks. | |||||
Orb Effects | ||||||||
Consume: 6 Hearts |
Create: Holy Water + Red Orb |
Effect: Holy water is scattered across the ground, bursting into a ring of flames around Leon. | ||||||
Consume: 8 Hearts |
Create: Holy Water + Purple Orb |
Effect: Leon punches the ground, releasing lines of flames in four directions. | ||||||
Consume: 5 Hearts |
Create: Holy Water + Blue Orb |
Effect: Leon punches the ground, releasing a wave of explosions going forward. | ||||||
Consume: 4 Hearts |
Create: Holy Water + Green Orb |
Effect: An energy ball is thrown forward in a long arc, splitting into 8 arcing to the ground upon impact. | ||||||
Consume: 4 Hearts |
Create: Holy Water + Yellow Orb |
Effect: Leon punches the ground, where a glowing circular energy symbol appears. Upon contact with an enemy or after 3 seconds, the symbol emits an aura of light and disappears. | ||||||
Consume: 10 Hearts |
Create: Holy Water + White Orb |
Effect: A large spinning energy disk is held overhead as long as is held. | ||||||
Consume: 8 Hearts |
Create: Holy Water + Black Orb |
Effect: Leon punches the ground, releasing a wave of flames that homes in on an enemy. |
Enemy Data[]
Enemy Data: Holy Water damage in Lament of Innocence | |||||
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Image | Name - Game Description |
Statistics | Items | Location | Notes |
Enemies weak to Holy Water | |||||
A freshly buried corpse animated by magic. | Weak: Fire, Holy Water, Axe HP: 50 |
House of Sacred Remains, Ghostly Theatre |
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A human skeleton animated by magic. | Strong: Knife Weak: Fire, Holy Water, Axe HP: 56 |
Drop: Potion |
Castle Entrance, Anti-Soul Mysteries Lab, Garden Forgotten by Time, House of Sacred Remains, Dark Palace of Waterfalls |
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An evil spirit said to be summoned by those who seek knowledge. | Strong: Knife, Axe Weak: Holy Water, Cross HP: 66 |
House of Sacred Remains, Dark Palace of Waterfalls |
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A zombie with long claws that travels freely underground. | Weak: Fire, Holy Water, Cross HP: 120 |
Drop: Heart Repair |
Anti-Soul Mysteries Lab |
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An evil spirit that sucks up people's life energy. | Strong: Knife, Axe Weak: Holy Water, Cross HP: 30 |
Garden Forgotten by Time, Ghostly Theatre |
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A skeleton that brandishes a broad sword. | Strong: Knife Weak: Fire, Holy Water, Cross HP: 80 |
Drop: Potion |
Castle Entrance (Crazy Mode only), Anti-Soul Mysteries Lab, Garden Forgotten by Time, House of Sacred Remains, Dark Palace of Waterfalls |
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The ghost of a soldier that died in vain. | Strong: Knife Weak: Fire, Holy Water, Cross HP: 80 |
Ghostly Theatre |
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A zombie born from a fire victim. It emits flames from its body. | Strong: Fire Weak: Ice, Holy Water, Cross HP: 50 |
Anti-Soul Mysteries Lab |
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A demon that wields the fires of Hell. | Strong: Fire Weak: Ice, Holy Water, Cross HP: 200 |
Drop: Mana Prism |
Anti-Soul Mysteries Lab, Pagoda of the Misty Moon |
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A blood red skeleton. Always returns to life. | Strong: Knife Weak: Fire, Holy Water, Cross HP: 50 |
Anti-Soul Mysteries Lab, Garden Forgotten by Time, House of Sacred Remains, Dark Palace of Waterfalls |
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A Skeleton Fighter that teleports using the Astral Plane. | Strong: Knife Weak: Fire, Holy Water, Cross HP: 80 |
Drop: Potion |
House of Sacred Remains |
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The ghost of a knight that died still holding on to grudges. | Strong: Knife Weak: Fire, Holy Water, Cross HP: 80 |
Anti-Soul Mysteries Lab |
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A skeleton equipped with a bow and arrow. | Strong: Knife Weak: Fire, Holy Water, Cross HP: 30 |
Drop: Potion, 1000 Gold |
Garden Forgotten by Time, House of Sacred Remains, Dark Palace of Waterfalls, Ghostly Theatre |
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The ghost of a warrior that died in a sneak attack. | Strong: Knife Weak: Fire, Holy Water, Cross HP: 50 |
House of Sacred Remains |
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A monster with wings, red eyes, and a hide as hard as stone. | Strong: Thunder, Knife Weak: Holy Water, Crystal HP: 84 |
Drop: Heart Repair, Perseus's Ring |
Garden Forgotten by Time, Pagoda of the Misty Moon |
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A spirit born from the hatred of animals massacred by humans. | Strong: Knife, Axe Weak: Holy Water, Cross HP: 20 |
House of Sacred Remains, Dark Palace of Waterfalls |
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A Skeletal Knight that teleports using the Astral Plane. | Strong: Knife Weak: Fire, Holy Water, Cross HP: 80 |
Drop: Potion |
Ghostly Theatre |
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The bleached bones of a dead knight. Attacks under the power of magic. | Strong: Knife Weak: Fire, Holy Water, Cross HP: 100 |
Drop: Potion |
House of Sacred Remains |
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A zombie that spews a deadly poison that can rot flesh on contact. | Weak: Fire, Holy Water, Cross HP: 50 |
Drop: Serum |
House of Sacred Remains |
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A mist that swallows up the living. | Strong: Knife, Axe Weak: Fire, Holy Water, Crystal, Cross HP: 60 |
House of Sacred Remains (Crazy Mode only), Garden Forgotten by Time |
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The bleached bones of a dead soldier. Wanders in search of enemies. | Strong: Knife Weak: Fire, Holy Water, Cross HP: 56 |
Drop: Potion |
Garden Forgotten by Time, Dark Palace of Waterfalls |
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A wolf's skeleton animated by magic. | Strong: Knife Weak: Fire, Holy Water, Cross HP: 80 |
House of Sacred Remains |
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A Skeleton Warrior that teleports using the Astral Plane. | Strong: Knife Weak: Fire, Holy Water, Cross HP: 80 |
Drop: Potion |
Anti-Soul Mysteries Lab, Garden Forgotten by Time |
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A demon that wields absolute cold. | Strong: Ice Weak: Fire, Holy Water, Cross HP: 200 |
Drop: Mana Prism |
Dark Palace of Waterfalls |
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Zombie born from a corpse that froze to death. It is cloaked in cold. | Strong: Ice Weak: Fire, Holy Water, Cross HP: 50 |
Anti-Soul Mysteries Lab |
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A vengeful spirit that died with unresolved grudges. | Strong: Knife, Axe Weak: Holy Water, Cross HP: 66 |
Garden Forgotten by Time, Ghostly Theatre |
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A flower made of bones. Spews a deadly poison. | Weak: Fire, Holy Water, Cross HP: 150 |
Drop: Serum |
Anti-Soul Mysteries Lab, Garden Forgotten by Time |
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The bones of a warrior animated by magic. Persistently returns to life. | Strong: Knife Weak: Fire, Holy Water, Cross HP: 90 |
Drop: Potion, Magnetic Necklace |
Ghostly Theatre |
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A demon that wields the thunder that rolls in the heavens. | Strong: Thunder Weak: Knife, Axe, Holy Water, Cross HP: 200 |
Drop: Mana Prism |
Garden Forgotten by Time |
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The bones of a person who died in a storm. Comes apart and attacks in pieces. | Strong: Knife Weak: Fire, Holy Water, Cross HP: 60 |
Garden Forgotten by Time |
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An elite Skeleton Archer. Has excellent accuracy. | Strong: Knife Weak: Fire, Holy Water, Cross HP: 150 |
Drop: Potion, 3000 Gold |
House of Sacred Remains, Anti-Soul Mysteries Lab (Crazy Mode only), Garden Forgotten by Time (Crazy Mode only), Ghostly Theatre, Dark Palace of Waterfalls (Crazy Mode only) |
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In life, he chopped off the heads of thousands of innocent convicted men. | Weak: Fire, Holy Water, Cross HP: 350 |
Drop: Uncurse Potion, Cleric's Ring |
House of Sacred Remains, Garden Forgotten by Time (Crazy Mode only), Ghostly Theatre (Crazy Mode only), Pagoda of the Misty Moon |
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The zombie of a man who died by hanging. | Weak: Fire, Holy Water, Cross HP: 350 |
Drop: Coin of Happiness |
House of Sacred Remains (Crazy Mode only), Anti-Soul Mysteries Lab, Ghostly Theatre, Pagoda of the Misty Moon |
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The bones of a swordsman of the Roman Era. As skilled with a sword as he was in life. | Strong: Knife Weak: Fire, Holy Water, Cross HP: 250 |
Drop: High Potion, Member Plate |
House of Sacred Remains, Anti-Soul Mysteries Lab (Crazy Mode only), Garden Forgotten by Time (Crazy Mode only), Ghostly Theatre (Crazy Mode only), Pagoda of the Misty Moon |
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A demon under Walter's control. | Weak: Holy Water, Cross HP: 200 |
Drop: Heart Repair, Aroma Earring |
Ghostly Theatre (Crazy Mode only), Pagoda of the Misty Moon |
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The elite zombies among the Mad Divers that have inherited their evil nature. | Weak: Holy Water, Cross HP: 200 |
Drop: Assassin Necklace |
Anti-Soul Mysteries Lab (Crazy Mode only), Garden Forgotten by Time |
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A skeleton that uses illusions of self to protect itself. | Strong: Knife Weak: Fire, Holy Water, Cross HP: 500 |
Drop: Invincible Jar |
Pagoda of the Misty Moon |
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The embodiment of the hatred from the West. | Strong: Crystal Weak: Fire, Holy Water, Cross HP: 180 |
Drop: Memorial Ticket |
Pagoda of the Misty Moon |
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A monster that dons the aura of darkness and cannot be seen by a naked eye. | Strong: Knife Weak: Fire, Holy Water, Cross HP: 400 |
Drop: High Potion, Crystal Skull |
House of Sacred Remains (Crazy Mode only), Garden Forgotten by Time (Crazy Mode only), Dark Palace of Waterfalls (Crazy Mode only), Pagoda of the Misty Moon |
- Continued at: Holy Water/Lament of Innocence/Enemy Data 2