They are amongst the most dangerous types of elemental armors, as not only are they notorious for being able to kill Nathan with just two or three hits by themselves, but most of the grounds in the rooms they appear in are covered by a poisonous water that will only worsen matters. Ice Armors, like all other armors, are slow moving and attack periodically. When they attack, they materialize an ice spear in their hand and throw it straight forward. They throw two spears in succession: one upper, which Nathan can duck to avoid, and one lower, which Nathan has to jump over.
When an Ice Armor's spear hits Nathan, it will inflict Freeze status, immobilizing him. Like the Stone status, it greatly increases the damage Nathan receives, with the added hazard of having to wait until the effect ends, unlike with stone, where the player can break free from it. If an Ice Armor hits Nathan with the first spear, the second spear will likely halve Nathan's HP or just kill him.
Perhaps the only saving grace that the Ice Armors have for the player is their item drop; upon defeat, they have a chance to drop the Neptune card. This will prove most helpful to Nathan once he collects it, as by that point in the game, it is likely that he already has the Serpent card, thus rendering a good number of the enemies present in the area relatively harmless.
|Item Data: Ice Armor|
|Image||Name - Game|
|Type / Users||Attributes / Consume||Statistics / Sell||Found||Notes|
|Plate armor made of interlinking metal loops|| Body (Body Armor)|
| DEF +120|| Drop: Ice Armor, Evil Pillar, Golem, Thunder Armor|
|Neptune, god of the seas. Has the potential of healing.|| Action Card|
| Drop: Ice Armor (1.2%)|| Effect: Makes Nathan take MP damage from elemental abilities, while recovering his HP|