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The Imp is an enemy in the Castlevania series. It is a demon who loves to make mischief. They are usually a higher rank of Tiny Devils which try to control the hero by using their tridents, causing them to pause or move at their will, doing nothing but attacking or moving in one direction for a period of time. This leaves the hero open to other enemies' attacks or can lead them into traps.

Origins[]

An imp is a mythological being similar to a fairy or a goblin, frequently described in folklore and superstition.

Imp - 01

Old woodcut depicting a woman feeding imps.

The Old English noun impa originally meant a young shoot or scion of a plant or tree and later came to mean the scion of a noble house or a child in general. Starting in the 16th century, it was often used in expressions like "imps of serpents", "imp of hell", "imp of the Devil", and so on; and by the 17th century, it came to mean a small demon, a familiar of a witch.

Originating from Germanic folklore, the imp was a small, lesser goblin. Imps were often mischievous rather than evil or harmful, and in some regions they were portrayed as attendants of the gods.

Imps are often shown as small and not very attractive creatures. Their behavior is described as being wild and uncontrollable, much the same as fairies, and in some cultures they were considered the same beings, both sharing the same sense of free spirit and enjoyment of all things fun. It was later in history that people began to associate fairies with being good and imps with being malicious and evil. However, both creatures were fond of pranks and misleading people. Most of the time, the pranks were harmless fun, but some could be upsetting and harmful, such as switching babies or leading travelers astray in places with which they were not familiar.

Appearances[]

Castlevania: Symphony of the Night[]

First appearance of Imps in the series. The player will most likely meet them first in the Anti-Chapel, where they will swarm in large numbers trying overwhelm Alucard; usually in tight towers where there is not much space to maneuver. Meeting them can mean good news, however, as they will frequently drop Luck Potions once slain. Alucard can just transform into mist to gather most of them on the screen and then unleash the Cross sub-weapon's power or any other attack with a wide area of effect.

Castlevania: Circle of the Moon[]

Imps in Circle of the Moon are very different from those appearing in other games. They are goblin-like creatures about half the size of a human and they are not airborne; in fact, they don't even have wings. Instead of attacking with a trident or attempting to take control over Nathan's body, they'll just pace back and forth, throwing rocks at the ground which then ricochet on any other surfaces they come in contact with (similarly to the Ricochet Rock). They can be encountered in the Audience Room, and most prominently, in the Underground Gallery.

Imps have a 20% chance of dropping the Salamander DSS card, or, like any other enemy which has a card drop, a Large Heart if Nathan has already obtained the card, although it is very probable the player already got the card at the beginning of the game. As such, since they have such high drop rate, they can become a reliable source for stocking up on Hearts (more so, if activating the Venus + Manticore cards, which will double the amount of Hearts received).

Castlevania: Dawn of Sorrow[]

More of a nuisance than a real danger. As usual, they fly high above Soma, dodging his attacks every once in a while and then swooping down to either stab him with their tridents or take control over his body for a brief time. Fortunately, they usually appear in areas where not many enemies or hazards abound. However, there is one particular room in the Cursed Clock Tower (the one that leads to the Army Jacket) where they can prove to be extremely annoying. This room is overcrowded with Medusa Heads (blue and golden), moving platforms, spikes on the walls, and to worsen things, the floor is flooded. It goes without saying how dangerous is to let oneself get controlled by an Imp here, which almost ensures being petrified by a Gold Medusa, leaving the player at the mercy of all these hindrances.

Castlevania: Portrait of Ruin[]

Unlike other games, Imps in Portrait of Ruin can be very dangerous if the player is not careful. They usually appear in areas with walls, ceilings and floors covered with spikes and crumbling platforms. Letting oneself get controlled by one could prove to be fatal, as they will usually lead the player into spikes, case in which they will be desperately trying to break out from their control, as well as attempting to get back to safe ground. The player should avoid calling a partner if there are Imps around as much as possible, as the effect applies to both characters.

Attacking them with melee weaponry, although feasible, is not recommended due to the small areas provided to maneuver. If there is no other option, however, then weapons that trace a wide overhead arc, like a great sword or Charlotte's Tome of Arms 2 or 3, are recommended. The Axe sub-weapon works very well against them, but if the player just wants to make their life easier, a single cast of Holy Lightning will instantly get rid of all Imps on the screen.

There is a notorious room in the Dark Academy (two rooms left from the second Save Point) with a plethora of Imps. Again, just a single cast of Holy Lightning will take care of all of them at once.

Castlevania: Order of Ecclesia[]

These enemies can prove to be nuisance in this game, since Shanoa's MP drops continuously as the Imp provokes her to attack.

Castlevania: Harmony of Despair[]

Imps are able to control the player. If another player kills the controlled player, that player will get an achievement.

Other appearances[]

Vampire Survivors[]

An imp appears as an option of the Familiar Forge weapon and the "Innocent Devil" secret character in the Ode To Castlevania DLC.

His starting weapon is a Trident.

Enemy Data[]

Enemy Data: Imp
Image Name - Game
Description
Statistics Items Location Notes
Imp-1- 132. Imp (jpn) - Symphony of the Night [ edit ]
Mischievous little demon. Level: 41
HP: 43
Exp: 66
Drop: Luck Potion, King's Stone
Anti-Chapel, Necromancy Laboratory, Reverse Caverns
Cotm imp Imp (jpn) - Circle of the Moon [ edit ]
' Strong: Darkness
HP: 90
Exp: 103
Atk: 220
Def: 99
Common Drop: Salamander (20%)
Rare Drop: Spiced Meat (0.25%)
Audience Room (after defeating Dragon Zombie), Underground Gallery
(Strategy)
Aos imp 50. Imp (jpn) - Aria of Sorrow [ edit ]
A tiny demon who loves mischief. Strong: Darkness
Weak: Holy, Stone
HP: 52
MP: 999
Exp: 60
Atk: 29
Def: 20
Common Drop: Mind Up
Soul: Imp Familiar
Inner Quarters, Floating Garden, Underground Reservoir
Abil: Can make Soma only attack for a period of time.
Imp 56. Imp (jpn) - Dawn of Sorrow [ edit ]
A tiny demon who loves mischief. Strong: Dark
Weak: Holy
HP: 30
MP: 999
Exp: 66
Atk: 39
Timestop: Affected
Soul: Astral World (3.13%)
Cursed Clock Tower
Imp 54. Imp (jpn) - Portrait of Ruin [ edit ]
A tiny demon who loves mischief. Strong: Dark
Weak: Fire, Holy
HP: 33
Exp: 44
Skill Pt: 1
Drop: Trident
Tower of Death, Dark Academy
Imp 93. Imp (jpn) - Order of Ecclesia [ edit ]
A tiny demon who loves mischief. Weak: Light
HP: 66
Exp: 44
Skill Pt: 2
Atk: 66
Barracks, Mechanical Tower, Final Approach
Imp  - Encore of the Night [ edit ]
' HP: 165
Exp: ~255
Drop: Ice Cream, Hamburger; ???
Steal: ~85C
Long Library
Abil: Meddlesome Imp - The next pair of blocks that appear on the player's side cannot be moved.
Imp 20. Imp (jpn) - Harmony of Despair [ edit ]
A tiny demon who loves mischief. Strong: Darkness
Weak: Pierce, Petrify, Holy, Poison
Bind: Sickle Moon
Soul: Yellow (2.30%)
Chapter 2, Chapter 3, Chapter 4, Chapter 5, Chapter 6
Imp  - Grimoire of Souls [ edit ]
A demon with a love for mischief. Relentlessly follows its target around with a lance in its hand.

Item Data[]

Item Data: Imp
Image Name - Game
  Type - Users
Description
Attributes / Consume Statistics / Sell Found Notes
Luck Potion Icon Luck Potion (Lucky Drug) - Symphony of the Night
  Medicine (Stat Potion) - Alucard
[edit]
Temporarily raises LCK [use] LCK +20
Find: Death Wing's Lair, Olrox's Quarters, Reverse Outer Wall
Drop: Bitterfly, Imp
Effect: LCK +20 for 68 seconds
King's Stone Icon King's Stone (jpn) - Symphony of the Night
  Other (Belt) - Alucard
[edit]
Gemstone buckle STR+10 STR +10
Drop: Imp
Salamander card Salamander - Circle of the Moon
  Attribute Card - Nathan
[edit]
A lizard bathed in flames. Embodiment of the flame spirit, Salamander. Has the power of Fire. Attrib: Fire
Drop: Skeleton Bomber (20%), Imp (20%)
Spiced Meat Icon Spiced Meat (Tasty Meat) - Circle of the Moon
  Recovery Item (Food) - Nathan
[edit]
Recover 100 HP. HP +100
Drop: Abiondarg, Imp, Grizzly, Minotaur
Mind Up AoS Icon Mind Up (jpn) - Aria of Sorrow
  Magical Item - Soma
[edit]
Restores 20% of your MP. MP +20%
Sell: $75
Buy: $150
Find: Hammer's shop
Common Drop: Student Witch, Imp
Rare Drop: Bone Pillar, Tiny Devil
Blue Soul Imp - Imp Familiar - Aria of Sorrow
  Guardian Soul - Soma
[edit]
Summons "Imp", the familiar. (Summons "Imp" the spellmaster.) Attrib: Sword, Dark
Consume: 3 MP/sec
10 ATK
Drop: Imp
Bullet Soul Imp - Astral World - Dawn of Sorrow
  Bullet Soul - Soma
[edit]
Create a space that inflicts spiritual damage. Consume: 50 MP
Rarity: **
Drop: Imp
Trident PoR Icon Trident (jpn) - Portrait of Ruin
  Weapon (Spear) - Jonathan
[edit]
A three-pronged spear. Attrib: Slash
Consume: 50 MP (Critical Art)
ATK +70
Sell: $2,000
Drop: Imp
Spell HD Icon Sickle Moon (jpn) - Harmony of Despair
  Bound Spell - Charlotte
[edit]
Launch a vacuum blade at foes. Attrib: Slash
Consume: 10 MP
ATK +11
Rarity: *
Bind: Imp
First Obtained: Chapter 2
Enchanted Soul HD Icon Imp - Harmony of Despair
  Enchanted Soul - Soma
[edit]
Increase INT INT +1
Rarity: **
Steal: Imp (2.3%)
Effect: INT Boost

Gallery[]

Trivia[]

See also[]

References[]

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