The following is a tabulation of all of the abilities of Innocent Devil abilities in Castlevania: Curse of Darkness.
Item Data[]
Item Data: Innocent Devil Abilities (edit) | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
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Heals Hector slightly. | Consume: 10 Hearts |
First Obtained: Innate ability |
Effect: HP +20 | |||||
Opens a locked chest. Chests sealed by magic can only be opened by a fairy in this way. | Consume: 0 Hearts |
First Obtained: Innate ability |
Effect: Opens red chests. | |||||
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Continuous healing magic. Hector's HP will increase gradually for a brief period. | Consume: 6 Hearts |
First Obtained: Enemy defeats |
Effect: HP regeneration in 10 seconds | |||||
Magic that poisons an enemy. | Attrib: Poison Consume: 0 Hearts |
First Obtained: Enemy defeats |
Effect: Inflicts ticking Poison damage on the nearest enemy. | |||||
Heals Hector when he is poisoned. | Consume: 5 Hearts |
First Obtained: Enemy defeats |
Effect: Cures Poison. | |||||
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Heals Hector moderately. | Consume: 20 Hearts |
First Obtained: Enemy defeats |
Effect: HP +50 | |||||
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Creates a field that heals HP for a brief time. HP is recovered while inside the field. | Consume: 10 Hearts |
First Obtained: Enemy defeats |
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Heals Hector greatly. | Consume: 30 Hearts |
First Obtained: Enemy defeats |
Effect: HP +100 | |||||
Heals Hector when he is cursed. | Consume: 5 Hearts |
First Obtained: Enemy defeats |
Effect: Cures Curse. | |||||
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Press the attack button to stop the spinning reels. The combination of pictures alters the HP healed. | Consume: 10 Hearts |
First Obtained: Enemy defeats |
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Heals Hector when he is turned to stone. | Consume: 5 Hearts |
First Obtained: Enemy defeats |
Effect: Cures Stone. | |||||
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Just a little, yeah? Heals HP a small amount. | Consume: 5 Hearts |
First Obtained: Enemy defeats |
Effect: HP +1. Special: Chance to heal for 573 HP. Notes: Will disappear from the Command Menu for the next 5 minutes. | |||||
??? | Consume: 0 Hearts |
First Obtained: Innate ability |
Effect: Reveals a secret area in the Aiolon Ruins. Notes: The Proboscis Fairy will be rendered unconscious for a short while after usage. | |||||
Heals Hector of any kind of ailment. | Consume: 5 Hearts |
First Obtained: Enemy defeats |
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An explosion that damages anything in the vicinity. Be on guard, or this will hurt! | Consume: 10 Hearts |
First Obtained: Enemy defeats |
Notes: Can also damage Hector if he is close enough and does not block. | |||||
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Pay the fairy the amount it desires & you will be fully healed. The poor need not bother to ask. | Consume: 6 Hearts, 5,000 Gold |
First Obtained: Enemy defeats |
Effect: HP 100%. | |||||
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The ability to read old script. Surely this will come in handy somewhere...? | Consume: 0 Hearts |
First Obtained: Enemy defeats |
Effect: Allows the player to read various inscribed messages on some parts of a dungeon. | |||||
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Makes Hector invincible for a brief period. | Consume: 30 Hearts |
First Obtained: Enemy defeats |
Effect: Invincibility for 10 seconds. | |||||
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Causes enemies to drop healing spheres for a brief period. Collect spheres to recover HP. | Consume: 6 Hearts |
First Obtained: Enemy defeats |
Effect: Healing spheres recover 2 HP each. | |||||
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Makes Hector invisible for a brief period, thus allowing him to escape from enemies with ease. | Consume: 20 Hearts |
First Obtained: Enemy defeats |
Effect: Invisibility. | |||||
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Draws stars in the air then smacks them into foes. | Consume: 0 Hearts |
First Obtained: Enemy defeats |
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Sends surrounding enemies to sleep with a mysterious song. | Consume: 0 Hearts |
First Obtained: Enemy defeats |
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Heals Hector significantly. | Consume: 50 Hearts |
First Obtained: Enemy defeats |
Effect: HP + 200 | |||||
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Damages surrounding enemies with an aura attack. | Consume: 15 Hearts |
First Obtained: Innate ability |
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Lifts up the ground by sheer brute force. Can also be used to lift heavy objects. | Consume: 4 Hearts |
First Obtained: Learned at Garibaldi Temple. |
Special: Can open previously inaccessible large doors. | |||||
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Rains countless swords upon foes from a clear sky. | Consume: 10 Hearts |
First Obtained: Enemy defeats |
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Uses its huge body to press enemies into the ground. The impact's shockwave damages surrounding foes. | Consume: 12 Hearts |
First Obtained: Enemy defeats |
Effect: Paralyzes enemies. Special: Can destroy noticeable cracks on the ground of some areas to reveal hidden passages. | |||||
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Uses its huge body to press enemies into the ground. The impact's shockwave damages surrounding foes. | Attrib: Earth Consume: 12 Hearts |
First Obtained: Successfully perform 100 chain combos with Golem. |
Effect: Paralyzes enemies. Special: Can destroy noticeable cracks on the ground of some areas to reveal hidden passages. | |||||
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Hector rides on Iytei's shoulders, allowing Iytei to be controlled. Use the attack button to punch. | Consume: 1 Heart |
First Obtained: Enemy defeats |
Special: Destroys the statues blocking a door in the Forest of Jigramunt. | |||||
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Emits a piercing scream that stuns surrounding foes. | Consume: 8 Hearts |
First Obtained: Enemy defeats |
Effect: Paralyzes enemies. | |||||
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An explosive eye that chases down enemies. | Attrib: Fire Consume: 15 Hearts |
First Obtained: Enemy defeats |
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Lifts up the ground by sheer brute force. Can also be used to lift heavy rocks. | Consume: 4 Hearts |
First Obtained: Enemy defeats |
Special: Can unlock the large metal doors in the Infinite Corridor. | |||||
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Sends an energy wave forward across the ground. | Attrib: Earth Consume: 8 Hearts |
First Obtained: Enemy defeats |
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Launches an energy soul that homes in on enemies. | Attrib: Dark Consume: 20 Hearts |
First Obtained: Enemy defeats |
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Fires a continuous hail of sharpened bones. | Attrib: Dark Consume: 12 Hearts |
First Obtained: Enemy defeats |
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Alternately blasts enemies with left and right arms. | Consume: 10 Hearts |
First Obtained: Enemy defeats |
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Fires a machine gun from its arms for a short time. | Consume: 15 Hearts |
First Obtained: Enemy defeats |
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Converts body into a sphere of mercury and, now invincible, attacks enemies repeatedly. | Consume: 20 Hearts |
First Obtained: Enemy defeats |
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Skin reaches the temperature of boiling magma, and continuously attacks enemies for a short period. | Attrib: Fire Consume: 30 Hearts |
First Obtained: Enemy defeats |
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Uses legs to propel Hector long distances. Allows access to places a normal jump cannot reach. | Consume: 0 Hearts |
First Obtained: Innate ability |
Effect: Carries Hector over gaps. | |||||
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Spreads explosive caltrops, which explode after a brief period. | Consume: 10 Hearts |
First Obtained: Enemy defeats |
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Drops a carpet of bone-bombs for a brief period. | Consume: 15 Hearts |
First Obtained: Enemy defeats |
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Sends countless sharpened bones ripping through foes. | Attrib: Dark Consume: 10 Hearts |
First Obtained: Enemy defeats |
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Gathers latent rage in surrounding areas & spits it out as a sphere that slowly moves toward foes. | Attrib: Dark Consume: 15 Hearts |
First Obtained: Enemy defeats |
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Trades own life for a massive explosion that completely wipes out all enemies in the vicinity. | Consume: 49 Hearts |
First Obtained: Defeat enemies that are level 25 or higher. |
Notes: Kills the Innocent Devil in the process. | |||||
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Smashes into foes with its flaming body, burning them to a crisp. | Attrib: Fire Consume: 12 Hearts |
First Obtained: Enemy defeats |
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Uses legs to propel Hector long distances. Allows access to places a normal jump cannot reach. | Consume: 0 Hearts |
First Obtained: Enemy defeats |
Effect: Carries Hector over gaps. Special: Allows the player access to the Tower of Eternity. | |||||
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Drains HP & gives it to Hector. | Consume: 30 Hearts |
First Obtained: Enemy defeats |
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Attacks enemies with a series of deadly kicks. | Consume: 6 Hearts |
First Obtained: Enemy defeats |
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Puts everything into one mighty kick, so energized that contact with the foe causes an explosion. | Attrib: Fire Consume: 10 Hearts |
First Obtained: Enemy defeats |
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Transforms into a Magic Circle & launches countless beams at the foe. | Consume: 15 Hearts |
First Obtained: Enemy defeats |
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A sharpened solid icicle rips foes apart. | Attrib: Ice Consume: 8 Hearts |
First Obtained: Enemy defeats |
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Frozen breath turns foes into ice. | Attrib: Ice Consume: 30 Hearts |
First Obtained: Enemy defeats |
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Launches a flaming ball towards the foe, sending up a pillar of fire where it lands. | Attrib: Fire Consume: 10 Hearts |
First Obtained: Enemy defeats |
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Flaming breath burns up all foes in the vicinity. | Attrib: Fire Consume: 15 Hearts |
First Obtained: Enemy defeats |
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Magic that stops time. Halts all movement in the world for a brief period. | Consume: 40 Hearts |
First Obtained: Innate Ability |
Special: Counters Saint Germain's time-manipulating spells. | |||||
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Brings lightning down on foes' heads. | Attrib: Thunder Consume: 8 Hearts |
First Obtained: Enemy defeats |
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Seals flame magic in a floating ball which then rotates at high speed around Hector. | Attrib: Fire Consume: 20 Hearts |
First Obtained: Enemy defeats |
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Flame similar to that breathed by a dragon. After years of research, mages can now use it. | Attrib: Fire Consume: 20 Hearts |
First Obtained: Enemy defeats |
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Creates a circular saw-toothed ring that rotates around Hector. A perversion of an angel's halo. | Attrib: Light Consume: 20 Hearts |
First Obtained: Enemy defeats |
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Lowers the surrounding temperatures & seals foes in ice. | Attrib: Ice Consume: 20 Hearts |
First Obtained: Enemy defeats |
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With a single blow, returns all ghost monsters to the afterlife. | Attrib: Light Consume: 0 Hearts |
First Obtained: Enemy defeats |
Special: Can kill enemies instantly. This is also the only ability that can destroy Blood Skeletons. | |||||
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Creates floating cannons with artificial intelligence that can attack enemies for a brief period. | Attrib: Light Consume: 20 Hearts |
First Obtained: Enemy defeats |
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Strips away foes life with holy lightning. | Attrib: Thunder Consume: 20 Hearts |
First Obtained: Enemy defeats |
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Suspends saucers around Hector. Sensing any intent to strike, they attack along with Hector. | Consume: 20 Hearts |
First Obtained: Enemy defeats |
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Creates rapidly spinning blades that float around Hector. The vacuum they create tears foes apart. | Consume: 20 Hearts |
First Obtained: Enemy defeats |
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A blazing fire dragon attacks foes for a brief period. | Attrib: Fire Consume: 30 Hearts |
First Obtained: Move with Hector continuously for over an hour. |
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Raises Hector's attack power for a brief period. | Consume: 20 Hearts |
First Obtained: Enemy defeats |
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Fires multiple lasers that home in on foes. | Consume: 20 Hearts |
First Obtained: Enemy defeats |
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Places floating mines around Hector that explode upon contact with enemies. | Attrib: Fire Consume: 20 Hearts |
First Obtained: Enemy defeats |
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Magic that creates a massive explosion, purging everything in the vicinity with holy flames. | Attrib: Fire Consume: 35 Hearts |
First Obtained: Enemy defeats |
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Creates a shield that defends completely against an enemy attack. Works one time only. | Consume: 20 Hearts |
First Obtained: Enemy defeats |
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Alters the course of a meteorite & brings it down on foes' head. | Attrib: Earth Consume: 40 Hearts |
First Obtained: Enemy defeats |
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Pulls a star out of orbit & down onto foes' heads. Apparently only female mages can perform the spell. | Attrib: Light Consume: 40 Hearts |
First Obtained: Enemy defeats |
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Uses the spell to become friends with a star. Come on, let's dance! | Attrib: Light Consume: 20 Hearts |
First Obtained: Enemy defeats |
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Transforms into a Magic Circle along with Hector. Invincible while transformed. | Consume: 10 Hearts |
First Obtained: Innate ability |
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Transforms into a Magic Circle along with Hector. Press the attack button to do a dash attack. | Consume: 15 Hearts |
First Obtained: Enemy defeats |
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Transforms into a Magic Circle along with Hector. Press the attack button to strike using blades. | Consume: 15 Hearts |
First Obtained: Enemy defeats |
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The longer you hold the attack button down, the longer the explosion when it's released. | Consume: 20 Hearts |
First Obtained: The End must perform a killing blow on 20 enemies that are at least level 30 or higher. These 20 enemies must also not be allowed to damage Hector in order for the ability to be unlocked. |
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I'll show off one of my special poses! | Consume: 0 Hearts |
First Obtained: Innate ability (all forms) |