Intelligence, commonly abbreviated as INT, is a statistic found in the Castlevania series. In most of the games it appears in, Intelligence indicates the strength of sub-weaponry, magic attacks, and similar means. A general rule of thumb, although not always the case, is that if an attack uses up Hearts or MP and/or does not make use of the hero's primary weaponry, it receives a damage bonus from Intelligence.

Game specific informationEdit

Castlevania: Symphony of the NightEdit

  • Attacks made by Alucard that do not make use of his equipped weapons deal 1 more point of damage for every two points in his Intelligence.

Castlevania: Circle of the MoonEdit

  • Unlike the rest of the games in which this stat makes an appearance in, Intelligence primarily determines how much MP Nathan regenerates per second of in-game time. The rate of this regeneration is equal to 1/100th of his total Intelligence. If the result ends in a fraction, it is rounded down.
    • An exception to the rounding down rule is if Nathan's Intelligence is below 100, as in this case, rounding down would make him unable to regenerate MP at all otherwise.

Intelligence boosting itemsEdit

Items which only boost IntelligenceEdit




Items which boost Intelligence at the expense of other statsEdit

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