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'''Intelligence''' (commonly abbreviated as '''INT''') is a statistic found in the [[Castlevania (series)|Castlevania]] series. In most of the games it appears in, Intelligence indicates the strength of [[Sub-Weapon|sub-weaponry]], [[Magic Spell|magic]] attacks, and similar means. A general rule of thumb, although not always the case, is that if an attack uses up [[Hearts|hearts]] or [[MP]] and/or does not make use of the hero's primary weaponry, it receives a damage bonus from Intelligence.
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'''Intelligence''', commonly abbreviated as '''INT''', is a [[:Category:Statistics|statistic]] found in the ''[[Castlevania (series)|Castlevania]]'' series. In most of the games it appears in, Intelligence indicates the strength of [[Sub-Weapon|sub-weaponry]], [[Spell|magic]] attacks, and similar means. A general rule of thumb, although not always the case, is that if an attack uses up [[Heart]]s or [[Mind Points|MP]] and/or does not make use of the hero's primary weaponry, it receives a damage bonus from Intelligence.
==Game Specific Information==
 
   
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==Game specific information==
 
===''[[Castlevania: Symphony of the Night]]''===
 
===''[[Castlevania: Symphony of the Night]]''===
 
*Attacks made by [[Alucard/Symphony of the Night|Alucard]] that do not make use of his equipped weapons deal 1 more point of damage for every two points in his Intelligence.
 
*Attacks made by [[Alucard/Symphony of the Night|Alucard]] that do not make use of his equipped weapons deal 1 more point of damage for every two points in his Intelligence.
 
===''[[Castlevania: Circle of the Moon]]''===
 
===''[[Castlevania: Circle of the Moon]]''===
*Unlike the rest of the games in which this stat makes an appearance in, Intelligence primarily determines how much MP [[Nathan Graves|Nathan]] regenerates per second of in-game time. The rate of this regeneration is equal to 1/100th of his total Intelligence. If the result ends in a fraction, it is rounded down.
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*Unlike the rest of the games in which this stat makes an appearance in, Intelligence primarily determines how much [[Mind Points|MP]] [[Nathan Graves|Nathan]] regenerates per second of in-game time. The rate of this regeneration is equal to 1/100th of his total Intelligence. If the result ends in a fraction, it is rounded down.
 
**An exception to the rounding down rule is if Nathan's Intelligence is below 100, as in this case, rounding down would make him unable to regenerate MP at all otherwise.
 
**An exception to the rounding down rule is if Nathan's Intelligence is below 100, as in this case, rounding down would make him unable to regenerate MP at all otherwise.
   
==Intelligence Boosting Items==
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==Intelligence boosting items==
 
===Items which only boost Intelligence===
 
===Items which only boost Intelligence===
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====Head====
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*[[Circlet]] - ''[[Castlevania: Symphony of the Night|SotN]]'' (+5 INT)
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*[[Silver Crown]] - ''[[Castlevania: Symphony of the Night|SotN]]'' (+12 INT)
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====Hand====
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*[[Magic Gauntlet]] - ''[[Castlevania: Circle of the Moon|CotM]]'' (+10 INT)
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====Accessories====
 
====Accessories====
 
*[[Magic Necklace]] - ''[[Castlevania: Harmony of Dissonance|HoD]]'' (+5 INT)
 
*[[Magic Necklace]] - ''[[Castlevania: Harmony of Dissonance|HoD]]'' (+5 INT)
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*[[Aroma Earring]] - ''[[Castlevania: Lament of Innocence|LoI]]'' (+5 INT)
 
*[[Aroma Earring]] - ''[[Castlevania: Lament of Innocence|LoI]]'' (+5 INT)
   
===Items which boost Intelligence at expense of other stats===
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===Items which boost Intelligence at the expense of other stats===
 
*[[Intelligence Ring]] - ''[[Castlevania: Circle of the Moon|CotM]]'' (+50 INT, -10 STR, -10 DEF, -10 LCK)
 
*[[Intelligence Ring]] - ''[[Castlevania: Circle of the Moon|CotM]]'' (+50 INT, -10 STR, -10 DEF, -10 LCK)
 
*[[Sage Armband]] - ''[[Castlevania: Circle of the Moon|CotM]]'' (+100 INT, -25 STR, -25 DEF, -25 LCK)
 
*[[Sage Armband]] - ''[[Castlevania: Circle of the Moon|CotM]]'' (+100 INT, -25 STR, -25 DEF, -25 LCK)

Revision as of 17:40, 7 March 2017

Intelligence, commonly abbreviated as INT, is a statistic found in the Castlevania series. In most of the games it appears in, Intelligence indicates the strength of sub-weaponry, magic attacks, and similar means. A general rule of thumb, although not always the case, is that if an attack uses up Hearts or MP and/or does not make use of the hero's primary weaponry, it receives a damage bonus from Intelligence.

Game specific information

Castlevania: Symphony of the Night

  • Attacks made by Alucard that do not make use of his equipped weapons deal 1 more point of damage for every two points in his Intelligence.

Castlevania: Circle of the Moon

  • Unlike the rest of the games in which this stat makes an appearance in, Intelligence primarily determines how much MP Nathan regenerates per second of in-game time. The rate of this regeneration is equal to 1/100th of his total Intelligence. If the result ends in a fraction, it is rounded down.
    • An exception to the rounding down rule is if Nathan's Intelligence is below 100, as in this case, rounding down would make him unable to regenerate MP at all otherwise.

Intelligence boosting items

Items which only boost Intelligence

Head

Hand

Accessories

Items which boost Intelligence at the expense of other stats