- See also: Golem
The Iron Golem is a recurring enemy in the Castlevania series. It is a man-like figure made of iron and animated by a powerful magic spell. It is extremely tough, with no known weaknesses.
Appearances[]
Castlevania: Circle of the Moon[]
The Iron Golem is the third boss in the game and guards the main machinery room at the top of the Machine Tower. It advances at a slow pace and periodically stops to pound the ground and make several gears to fall from the ceiling. Getting too close to it will make it perform a powerful punch. Occasionally, its body will glow for a moment and power up all of its attacks. During this period, more gears are released after it pounds the ground and its punch will fire an exploding spark that causes massive damage. It will start healing itself afterward.
The Crucifix sub-weapon and a DSS combination that raises STR (such as Venus + Salamander) are recommended for this fight. Start by activating DSS and then proceed to hurl crucifixes in a way they stay over the golem the most time possible as they make their way back. Spin the whip in order to destroy any falling gears if necessary.
Once defeated, the Iron Golem will start uncontrollably growing in size and explode, and the player will then have access to the next room, which holds the Kick Boots, as well as encountering Hugh on their way out, who will make a cryptic comment about wanting to surpass Nathan and telling him off for "stealing [his] glory".
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Castlevania: Aria of Sorrow[]
In Aria of Sorrow, the Iron Golem has 9,999 HP and its defense is so high (255) that almost all attacks will only deal 1-2 HP of damage. Since even the Valmanway would take an impractically long time to kill it, it is fairly clear that it will require more unconventional means to defeat it. Fortunately, its hidden weakness resides in that it only has 1 MP; therefore, using the Killer Mantle's soul, Astral Veil, will swap its 9,999 HP with its 1 MP while simultaneously delivering 1 HP of damage, thus killing it in one hit. Using the Balore Punch at maximum possible STR can deal up to 12 damage to the Iron Golem.[1]
As with the other golem enemies, its attacks consist in kicking rocks and throwing punches, although its version punches downward instead. It moves slowly and is unaffected by the Time Stop ability.
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Castlevania: Dawn of Sorrow[]
As with the Iron Golem in Aria of Sorrow, this version also takes 1 HP of damage per hit (although the Buster Shot and Skull Ball can do more). However, this time around, its health has been reduced to 50 HP and there's no ability in the game that can destroy it in one hit.
Its attacks are a punch, a kick, and the ability to breathe fire. To defeat it easily, use the Puppet Master, Bone Ark or Bat Company's soul to get behind it, as it isn't able to turn around and it also won't be able to damage Soma if he stands right up the wall.
Because the strength of the weapon is irrelevant, it is recommended to use a weapon that attacks rapidly, such as the Cutall, the Kaiser Knuckle or the Nunchakus. It is also recommended to equip the Dead Pirate's soul, Backstab, which allows Soma to deliver twice the damage if attacking from behind, dealing 2 damage per hit instead of 1.
Another strategy is to use the Imp's bullet soul, which converts all damage dealt to MP damage during its timer. The Iron Golem dies when it reaches 0 MP, so the player can activate the soul twice and use the Handgun to stay at a safe distance while picking the monster off.
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Castlevania: Portrait of Ruin[]
Only two Iron Golems appear in this game, both in the Nest of Evil. Its defenses have been significantly reduced compared to its previous incarnations in exchange for a huge HP pool, although it still retains its fire breath, kick, and arm thrust attacks.
Despite the game stating it is resistant to all attacks, it is actually weak to Fire, Ice, Electric, Wind, Dark, Holy, Poison, and Stone, namely all elemental attributes besides Curse. This, combined with its sluggish movements, makes it relatively easy to defeat despite its intimidating stature. Beware though -- all of its attacks deal massive amounts of damage if they successfully connect, and coming into direct contact with it will send the player flying.
Unlike with the Final Guard, the player can move behind the Iron Golem, as the Iron Golem has a smaller sprite compared to the Final Guard. It can still hit them by moving backwards, however.
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Castlevania: The Adventure ReBirth[]
In The Adventure ReBirth, the Iron Golem has fairly low health and defense compared to its previous incarnations, although after being defeated, instead of disappearing, it slumps forward and can still damage Christopher if he either lands on it or walks into the monster. The Iron Golem's lifeless body can be destroyed to clear a path, however.
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Item Data[]
Item Data: Iron Golem | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Jump against walls for extra height. Push forward + Special Move button to execute. | Find: Machine Tower Guard: Iron Golem |
Effect: Allows Nathan to jump against walls, gaining an extra jump in the opposite direction. | ||||||
Withstand a lot of damage without flinching. (Is able to take a lot of damage without flinching.) | Drop: Iron Golem |
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Transform into an invincible Iron Golem. | Attrib: Bashing Consume: 30 MP/sec |
Rarity: *** Drop: Iron Golem |
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Leggings made of platinum. | DEF +9 Sell: $2,450 |
Drop: Iron Golem |
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A breastplate made of platinum. | DEF +45 Sell: $6,000 |
Drop: Iron Golem |
Notes[]
- Due to a transcription error, the soul drop rate of the Iron Golem in the Western release of Castlevania: Dawn of Sorrow appears as 0%, while it's actually 8%.
Gallery[]
Trivia[]
- The Iron Golem and Final Guard swapped their usual roles in Castlevania: Portrait of Ruin. In Aria of Sorrow and Dawn of Sorrow, the Final Guard can sustain decent amounts of damage while the Iron Golem only takes one point of damage with each attack. In Portrait of Ruin, however, the Final Guard only takes one point of damage, although his HP was reduced down to 50, while the Iron Golem takes regular damage, but had his HP count increased to 999.
See also[]
References[]
- ↑ Hardcore analysis on why the Iron Golem is so hard at bilibili. (Chinese)
Castlevania: Circle of the Moon | |
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Characters | |
Protagonist | |
Nathan Graves | |
Supporting cast | |
Morris Baldwin • Hugh Baldwin | |
Antagonists | |
Camilla • Dracula | |
Bosses | |
Cerberus • Necromancer • Iron Golem • Adramelech • Dragon Zombie • Death | |
Areas | |
Sealed Room • Catacomb • Abyss Stairway • Audience Room • Triumph Hallway • Outer Wall • Machine Tower • Eternal Corridor • Chapel Tower • Underground Gallery • Underground Warehouse • Underground Waterway • Observation Tower • Ceremonial Room • Battle Arena | |
Music | |
Awake • Proof of Blood • Fate to Despair • Castlevania: Circle of the Moon and Castlevania: Harmony of Dissonance Original Soundtrack | |
Guides | |
NTT Pub Official Guide • Shinkigensha Official Guide | |
Archives | |
Bestiary • Inventory • In-Game Formula • Magician Mode • Fighter Mode • Shooter Mode • Thief Mode |