Jonathan Morris appears as a playable character in Castlevania: Harmony of Despair. He is one of the five starting characters, alonside his partner, Charlotte.
Background[]
A young man whose clan the Belmonts entrusted with their sacred whip, the Vampire Killer. While he comes across as less than serious, he never backs away from his responsibilities: he chose to fight Dracula even with his knowledge that the whip would steal part of his life to make up for his lack of experience. Jonathan can learn a variety of Martial Arts.
Sub-Weapons[]
Jonathan is able to equip up to four Sub-Weapons as his Hunter Skill. These sub-weapons level up as they are used. As they level up, Jonathan's Vampire Killer also gains in attack power. A glitch was confirmed that putting Down-B subskills can be spammed (useful for training them on Survival Mode). Hold Down while pressing LB and B at the same time at fast speeds to spam.
Item Data: Sub-Weapons (edit) | ||||||||
---|---|---|---|---|---|---|---|---|
Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Throwing weapon used by Hunters. | Attrib: Pierce Consume: 6 MP |
ATK +4 |
Rarity: * Find: (starts with) |
Effect: Knife Throw Evolve: Stronger with each Lv.; Double Knife (parallel) at Lv. 5, Triple Knife (parallel) at Lv. 9 | ||||
Throwing weapon that is especially effective against overhead targets. | Attrib: Slash Consume: 12 MP |
ATK +8 |
Rarity: * Drop: Axe Knight (8.3%) |
Effect: Arc Throw Evolve: Stronger with each Lv.; Double edged at Lv. 5, larger at Lv. 9 | ||||
Blessed water that wards off evil. | Attrib: Holy Consume: 15 MP |
ATK +10 |
Rarity: *** Find: Purple Chest (Chapter 4/6) |
Evolve: Stronger with each Lv.; Longer distance with up to five hits at Lv. 5, longer distance with up to six hits at Lv. 9 | ||||
Holy cross that dispels evil. | Attrib: Slash, Holy Consume: 15 MP |
ATK +10 |
Rarity: *** Find: Purple Chest (Chapter 5/6) Drop: Death, Dracula |
Evolve: Stronger with each Lv.; Larger at Lv. 9 | ||||
Weapon that bounces back after hitting walls. | Attrib: Pierce Consume: 12 MP |
ATK +6 |
Rarity: ** Drop: Lerajie (6.3%) |
Evolve: Stronger with each Lv.; Additional 5 ATK at Lv. 5, bounces more times at Lv. 9 | ||||
Book containing words that exorcise evil. | Attrib: Holy Consume: 15 MP |
ATK +8 |
Rarity: *** Find: Purple Chest (Chapter 2) Chapter 7 Astarte (boss drop) Drop: Puppet Master |
Evolve: Stronger with each Lv.; Additional 5 ATK at Lv. 5, larger at Lv. 9 | ||||
Throwing weapon that returns to the thrower in an arc. | Attrib: Slash Consume: 10 MP |
ATK +6 |
Rarity: * Find: Green Chest (Chapter 2/3/4) Drop: Gurkha Master (6.3%) |
Evolve: Stronger with each Lv.; Additional 5 ATK at Lv. 5, larger at Lv. 9 | ||||
Throwing weapon used by ninjas. | Attrib: Pierce Consume: 10 MP |
ATK +5 |
Rarity: ** Find: Green & Purple Chests (Chapter 5 and 8) |
Evolve: Stronger with each Lv.; Four shurikens at Lv. 5, five larger shurikens at Lv. 9 | ||||
A ninja's knife: it is also a deadly throwing weapon. | Attrib: Pierce Consume: 10 MP |
ATK +5 |
Rarity: ** Find: Green & Purple Chests (Chapter 4) |
Evolve: Stronger with each Lv.; Four kunai at Lv. 5, five kunai at Lv. 9 | ||||
Not terribly intimidating, but just might put someone's eye out. | Attrib: Pierce Consume: 5 MP |
ATK +4 |
Rarity: * Drop: Flea Man (5.3%) |
Evolve: Stronger with each Lv.; Parodius figure rides on it at Lv. 5, two Parodius figures ride on it at Lv. 9 | ||||
A steel ball with devastating destructive power. | Attrib: Strike Consume: 12 MP |
ATK +9 |
Rarity: ** Find: Purple Chest (Chapter 3) and any chest in Chapter 8 |
Evolve: Stronger with each Lv.; Spiked at Lv. 9 | ||||
Explodes for fire damage one second after the pin is pulled. | Attrib: Fire Consume: 12 MP |
ATK +10 |
Rarity: ** Find: Green Chest (Chapter 2/3/4) Drop: The Creature (4.3%) |
Evolve: Stronger with each Lv.; Three hits at Lv. 5, stick grenade at Lv. 9 | ||||
Throw spears. | Attrib: Pierce Consume: 10 MP |
ATK +12 |
Rarity: *** Find: First obtained in Chapter 8. |
Evolve: Stronger with each Lv.; Larger at Lv. 5, three-pronged at Lv. 9 | ||||
A dagger used by an ancient vampire hunter. | Attrib: Pierce Consume: 4 MP |
ATK +6 Sell: $20,000 |
Rarity: *** Buy: $80,000 |
Effect: Dagger Throw Evolve: Stronger with each Lv.; Double Dagger at Lv. 5, Triple Dagger at Lv. 9 | ||||
An axe used by an ancient vampire hunter. | Attrib: Slash Consume: 10 MP |
ATK +10 Sell: $30,000 |
Rarity: *** Buy: $120,000 |
Effect: Arc Throw Evolve: Stronger with each Lv.; Double Axe at Lv. 5, Triple Axe at Lv. 9 | ||||
A "boomerang" used by an ancient vampire hunter. | Attrib: Holy Consume: 12 MP |
ATK +12 |
Rarity: **** Find: Purple chests (Chapter 10 Hard) Drop: R. The Count |
|||||
A "fire bomb" used by an ancient vampire hunter. | Attrib: Fire, Holy Consume: 12 MP |
ATK +12 |
Rarity: **** Find: Purple chests (Chapter 10 Hard) Drop: R. The Count |
Evolve: Stronger with each Lv.; Three flame pillars at Lv. 5, four flame pillars at Lv. 9 |
Martial Arts[]
Jonathan can perform any martial arts he has earned by following a specific button combination. All of his martial arts are unique to him, with the exception of Uppercut, which Julius and Richter can also use.
Item Data: Martial Arts (edit) | ||||||||
---|---|---|---|---|---|---|---|---|
Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Perform a soaring uppercut. (Note: On the way down Jonathan can use Hunter Skills, it is recommended to use guard canceling as described a few sections below.) | Attrib: Strike Consume: 5 MP |
Rarity: ** Find: Chest Level 4 |
Sequence: ↓↑ + [Attack 2] | |||||
Deliver a Sharp, flying knee strike. | Attrib: Strike Consume: 5 MP |
Rarity: * Find: Chest Level 2 |
Sequence: ←↓→ + [Attack 2] | |||||
Run at high speed, slashing at foes as you pass. (Note: If used right before an edge of a platform it will launch Jonathan forward at a high speed, you may also use the second jump.) | Attrib: Slash Consume: 15 MP |
Rarity: *** Find: Chest Level 6 |
Sequence: ↑←↓→ + [Attack 2] | |||||
Evade by rolling forward. | Consume: 10 MP |
Rarity: ** Find: Chest Level 3 |
Sequence: →↓←→ + [Attack 2] | |||||
Assume a stance that boosts your defense. (Note: Can be used similarly to backdash canceling when used in the air by alternating hunter skill and guard or pressing simultaneously.) | Rarity: * Find: (starts with) |
Sequence: [Personal Skill] (default is RB) |
Dual Crushes[]
Item Data: Dual Crushes (edit) | ||||||||
---|---|---|---|---|---|---|---|---|
Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Attrib: Holy Consume: 60 MP |
Find: (innate) |
Effect: Several large crosses encircles both players and spiral upwards. | ||||||
Attrib: Pierce Consume: 60 MP |
Find: (innate) |
Effect: Charlotte powers up Jonathan, who throws a flurry of blades (throws towards Charlotte's side). | ||||||
Attrib: Lightning Consume: 60 MP |
Find: (innate) |
Effect: Summon lightning in the shape of a cross. | ||||||
Attrib: Slash Consume: 60 MP |
Find: (innate) |
Effect: A dark cross will rise and damage enemies multiple times. Each successful hit will also heal the users for 1 HP. | ||||||
Attrib: Ice Consume: 60 MP |
Find: (innate) |
Effect: An attack where ice is rapidly shot in one direction. | ||||||
Attrib: Lightning Consume: 60 MP |
Find: (innate) |
Effect: A powerful horizontal lightning beam is summoned. | ||||||
Attrib: None Consume: 60 MP |
Find: (innate) |
Effect: Laser beams will appear on the sides of the screen as well as the top and bottom. |
Starting Gear[]
Item Data: Starting Gear | ||||||||
---|---|---|---|---|---|---|---|---|
Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Legendary Whip and the bane of all vampires. | Attrib: Strike, Slash |
ATK +3 Sell: (cannot be sold) |
Find: Start with |
|||||
Assume a stance that boosts your defense. (Note: Can be used similarly to backdash canceling when used in the air by alternating hunter skill and guard or pressing simultaneously.) | Rarity: * Find: (starts with) |
Sequence: [Personal Skill] (default is RB) | ||||||
Throwing weapon used by Hunters. | Attrib: Pierce Consume: 6 MP |
ATK +4 |
Rarity: * Find: (starts with) |
Effect: Knife Throw Evolve: Stronger with each Lv.; Double Knife (parallel) at Lv. 5, Triple Knife (parallel) at Lv. 9 | ||||
Simple garment made of cloth. | DEF +1 Sell: $100 |
Rarity: * Find: Chapter 1, 2, 3, 4 |