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==Strategy==
 
==Strategy==
Jp Bonepillars can be very dangerous if the player is not prepared against them, but otherwise, they should not be a serious threat. Their [[fireball]]s are launched slightly above [[Juste Belmont|Juste]]'s head, and thus can be avoided as long as the player remains on the ground. If one is approaching, just wait for it and strike with the [[Vampire Killer (whip)|whip]], as a single hit is usually enough to destroy them. Special care should be taken when they are met in rooms that have staircases or platforms, though, as this will allow them to shoot fireballs at different heights, making them more difficult to evade.
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Jp Bonepillars can be very dangerous if the player is not prepared against them, but otherwise, they should not be a serious threat. Their [[fireball]]s are launched slightly above [[Juste Belmont|Juste]]'s head, and thus can be avoided as long as the player remains on the ground. If one is approaching, just wait for it and strike with the [[Vampire Killer (whip)|whip]], as a single hit is usually enough to destroy it. Special care should be taken when they are met in rooms that have staircases or platforms, as this will allow them to shoot fireballs at different heights, making them more difficult to evade.
   
[[Spell Fusion]]s that cover the overall area in front of [[Juste Belmont|Juste]] are helpful for dealing with these enemies. The [[Axe]] [[Sub-Weapon|sub-weapon]] combined with the [[Ice Book]] is great for taking care of those jumping in hard-to-reach places from a safe distance.
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[[Spell Fusion]]s that cover the overall area in front of Juste are helpful for dealing with these enemies. The [[Axe]] [[Sub-Weapon|sub-weapon]] combined with the [[Ice Book]] is great for taking care of those jumping in hard-to-reach places from a safe distance.
 
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==Enemy Data==
 
==Enemy Data==
 
{{Enemy Stats/Harmony of Dissonance
 
{{Enemy Stats/Harmony of Dissonance

Revision as of 14:21, 13 November 2019

The Jp Bonepillar is an enemy in Castlevania: Harmony of Dissonance.

Description

The Jp Bonepillar (likely an abbreviation of "Jumping Bonepillar") is sort of a combination of a Bone Pillar and a Scarecrow. It hops around (like a Scarecrow) and spews out flames (like a Bone Pillar). They are only encountered in certain sections of the Shrine of the Apostates in Castle B.

These enemies can be extremely dangerous, as the fireballs they spit deal heavy Fire damage, being able to kill even a high level character in just a few shots, in addition to their somewhat unpredictable jumping behavior. They are not particularly strong, however, and in most cases they can be dealt with in a single hit.

Strategy

Jp Bonepillars can be very dangerous if the player is not prepared against them, but otherwise, they should not be a serious threat. Their fireballs are launched slightly above Juste's head, and thus can be avoided as long as the player remains on the ground. If one is approaching, just wait for it and strike with the whip, as a single hit is usually enough to destroy it. Special care should be taken when they are met in rooms that have staircases or platforms, as this will allow them to shoot fireballs at different heights, making them more difficult to evade.

Spell Fusions that cover the overall area in front of Juste are helpful for dealing with these enemies. The Axe sub-weapon combined with the Ice Book is great for taking care of those jumping in hard-to-reach places from a safe distance.

Enemy Data

Jpbonepill
No. Name JPN Lv. HP
94 Jp Bonepillar 39 72
Tolerance Weakness Common Drop Rare Drop EXP
- Wind $250 $400 441
Location (Castle A) Location (Castle B)

Gallery

See also