- Not to be confused with Drop Kick.
A Jump Kick, also known as Comet Kick, is an aerial dropping kick that can be executed after performing a double jump, often by pressing ↘ (↙) or ↓ and the [Jump] button while still in midair.
If an enemy is struck in this manner, the character may bounce off of it and be able to perform another double jump, and thus another jump kick. If the player is skillful in the use of this technique, they may even be able to reach otherwise inaccessible areas at an earlier point in the game than initially intended.
Overview[]
In most games, the ability to perform a Jump Kick is available as soon as the Double Jump is acquired (which a character may start out with). Most characters who can double jump can perform a jump kick (the original version of Maria Renard from Rondo of Blood and Charlotte Aulin being notable exceptions).
Certain items can be equipped in some games to enhance the effectiveness of a jump kick. For example, the Spiked Boots enhance attacks while kicking, while the Combo Boots increase damage dealt after each jump kick without touching the ground.
Game specific information[]
Castlevania: Symphony of the Night[]
While this game's direct predecessor, Castlevania: Rondo of Blood, introduced the ability to double jump (available to Maria Renard from the beginning), Symphony of the Night introduced the ability to perform jump kicks into the series. This skill is immediately available to Alucard once the player obtains the Leap Stone in the Castle Keep.
Besides the common jump kick move, Alucard can also perform a variant of it by equipping a fist weapon (barehanded included) and pressing ↘ (↙) + [Attack] during a jump.
Castlevania: Harmony of Dissonance[]
In Harmony of Dissonance, Juste Belmont can perform the jump kick after having acquired the Sylph Feather, which grants the double jump ability; the move can be executed by pressing ↘ (↙) or ↓ and the [Jump] button while in midair.
Maxim Kischine's jump kick ability is available from the start, since he can already perform a Triple Jump.
Castlevania: Aria of Sorrow[]
In Aria of Sorrow, the jump kick ability is obtained by gaining dominance over the Kicker Skeleton's soul. Using this ability before using Flame Breath or Stone Breath can enhance the range of the first breath sprite.
In Julius Mode, Julius Belmont can execute a jump kick without performing a double jump.
Castlevania: Lament of Innocence[]
In Lament of Innocence, the jump kick is known as Falcon Claw and it's one of Leon Belmont's skills. It can be learned by defeating 300 enemies, 45 of which must be from different types.
Castlevania: Dawn of Sorrow[]
Contrary to how it was obtained in Aria of Sorrow, which required absorbing a separate soul besides the one which provided the double jump, in Dawn of Sorrow Soma Cruz can perform jump kicks as soon as he learns the double jump ability, which is obtained by gaining dominance over Malphas's soul.
The damage done by the kick is based on how long Soma is in the air before the kick hits an enemy. Getting high damage normally entails jumping off a high ledge and kicking an enemy below, but the player can also easily maximize the damage by using the Medusa Head's soul, Vector ZERO, during the kick and then releasing it after a significant time has passed. At high damages, the kick produces a screen-shaking effect upon connecting with the enemy.
Castlevania: Harmony of Despair[]
Simon and Richter Belmont can only execute jump kicks in this game, not being able to do so in any of their other appearances throughout the series.
Castlevania: Lords of Shadow[]
The Lords of Shadow version of this move is the Stomp.
Item Data[]
Item Data: Jump Kick | ||||||||
---|---|---|---|---|---|---|---|---|
Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Attrib: Hit |
ATT +30 (Maria) |
Sequence: ↓ + [Jump] following Double Jump (for Alucard and DXC Maria) or Triple Jump (for Saturn Maria) | ||||||
Wearer can do double jump | Find: Castle Keep |
Sequence: [Jump], [Jump] for Double Jump, follow with ↓ + [Jump] for Jump Kick Effect: Enables Double Jump ability | ||||||
Kick during a double jump by pressing DOWN + A. (During a double jump, pressing DOWN + JUMP will allow you to kick. | Steal: Kicker Skeleton |
|||||||
A diving kick from a double jump. | Conditions: Defeat 300 enemies (45 different). |
Sequence: during double jump | ||||||
Execute Double jump. | Attrib: Bashing (Jump Kick) |
Rarity: Always get the soul. Drop: Malphas |
||||||
Double-jump in midair. | Attrib: Strike (Jump Kick) |
ATK +1 (Jump Kick; increases with height) |
Find: Great Stairway |
Effect: Also allows Jonathan to perform a Jump Kick after a Double Jump. | ||||
Jump a second time while in midair. | Attrib: Strike (Jump Kick) |
Find: Skeleton Cave |
||||||
Similar to dodge, but performed while airborne, this is a good defence against enemies who attack you while in the air. Landing back on the ground can also knock back smaller enemies surrounding you. | Find: Besieged Village (after a Quick Recovery successfully performed) |
Sequence: Hold [Block] + [Jump] | ||||||
A quick fall to ground that can be used to avoid enemy aerial attacks. | Conditions: None |
Sequence: (In Air) Hold [L] + [Circle Down] | ||||||
Similar to dodge but performed while airborne. A good defense against enemies who attack you in the air. Landing back on the ground can also knock back smaller enemies surrounding you. | First Obtained: Start with |
Sequence: Hold [Block] + [Jump] |
Gallery[]
Trivia[]
- In the opening cutscene of Castlevania: Portrait of Ruin, Charlotte is seen performing a jump kick on a Mummy before bouncing offscreen, although in the actual game it's impossible for her to perform one.