A Jump Kick, also known as Comet Kick, is a kick which can be executed after performing a double jump, often by pressing ↘ (↙) or ↓ and the [JUMP] button while still in midair. If an enemy is struck in this manner, the character may bounce off of it and be able to perform another double jump, and thus another jump kick.
If the player is skillful in the use of this technique, they may reach otherwise inaccessible areas at an earlier point in the game.
In most games, the jump kick is available as soon as the Double Jump ability is acquired (which a character may start out with). Most characters who can double jump can perform a jump kick (Charlotte Aulin being a notable exception).
Game specific information
In Aria of Sorrow, this ability is obtained by gaining dominance over the Kicker Skeleton's soul. Using this ability before using Flame Breath or Stone Breath can enhance the range of the first breath sprite.
Contrary to how it was obtained in Aria of Sorrow, which required absorbing a separate soul besides the one which provided the double jump, in Dawn of Sorrow Soma can perform jump kicks as soon as he learns the double jump ability, which is obtained by gaining dominance over Malphas's soul.
The damage done by the kick is based on how long Soma is in the air before the kick hits an enemy. Getting high damage normally entails jumping off a high ledge and kicking at an enemy below, but the player can also easily maximize the damage by using the Medusa Head's soul, Vector ZERO, during the kick and then releasing it after a significant time has passed. At high damages, the kick produces a screen-shaking effect upon connecting with the enemy.
The Lords of Shadow version of this move is the Stomp.
|Item Data: Jump Kick|
|Image||Name - Game|
|Type / Users||Attributes / Consume||Statistics / Sell||Found||Notes|
Alucard (requires Leap Stone), Maria (Saturn and DXC)
| Sequence: ↓ + [Jump] following Double Jump (for Alucard and DXC Maria) or Triple Jump (for Saturn Maria)|
|Wearer can do double jump|| Relic (Necklace)|
| Find: Castle Keep|| Sequence: [Jump], [Jump] for Double Jump, followed by ↓ + [Jump] for Jump Kick|
Effect: Enables Double Jump ability
|Kick during a double jump by pressing DOWN + A.|| Ability Soul|
| Steal: Kicker Skeleton|
|A diving kick from a double jump.|| Skill|
|Conditions: Defeat 300 enemies (45 different).|| Sequence: during double jump|
|Jump a second time while in midair.|| Relic|
| Find: Skeleton Cave|
|Similar to dodge, but performed while airborne, this is a good defence against enemies who attack you while in the air. Landing back on the ground can also knock back smaller enemies surrounding you.|| Skill (Basic Action)|
| Find: Besieged Village (after a Quick Recovery successfully performed)|| Sequence: Hold [Block] + [Jump]|
|A quick fall to ground that can be used to avoid enemy aerial attacks.|| Skill|
|Conditions: None|| Sequence: (In Air) Hold [L] + [Circle Down]|
|Similar to dodge but performed while airborne. A good defense against enemies who attack you in the air. Landing back on the ground can also knock back smaller enemies surrounding you.|| Skill (Basic Action)|
| First Obtained: Start with|| Sequence: Hold [Block] + [Jump]|