A common sight in horror films, moving suits of armor are bound to terrify anyone. The Knight is no exception. A normally inanimate suit of armor, Knights patrol Dracula's castle, guarding it from any heroes that might try and slay the Dark Lord. They can be tricky sometimes, as their defensive armor can withstand a couple of hits.
The basic type of knight is armed with a spear, poleaxe, or halberd. For a information on all types of armors, including those wielding other types of weapons, see Armors.
Originally, Knights, while armed with spears, simply moved back and forth on platforms, making a hero's progress more difficult. In other games, they moved with the spears pointing forward. In Super Castlevania IV, the Knights that previously did not attack with their weapons showed off a new trick, where they extended and poked their spears upward to try and stab heroes from one level down. Later, in Castlevania: Rondo of Blood, they also began extending their spears downward. In addition to that, they also dashed forward to try and stab heroes in their way, went into a guard position whenever heroes came near them, and even pulled their spear back to try and hit the hero with a lunging slash attack.
The knight in Simon's Quest moves differently than the one in the original Castlevania. It moves with its spear extended forward.
In this game, the Evil Knight appears as an armor in the background, until the player gets close. It then moves toward the player with the spear extended outward.
While the Evil Armor in Belmont's Revenge moves similar to a classic armor from the original Castlevania, its nature is somewhat different. It has no head (similar to Dullahan) and in its place is a fiery aura, emphasizing that this is a ghost that is inhabiting the armor's shell.
In both games, they are initially encountered as decorative suits of armor in certain areas of the castle. When approached, however, they will suddenly come to life and start swinging their halberds at the hero. Even though they move slowly, they have a somewhat deceptive long reach, as each time they attack they perform a quick step forward, allowing them to corner the player if they're not cautious.
They are a bit resilient, so ranged combat is advised at least to wear them down, and then finish them off with normal attacks if there's no other option.
An invisible variant is encountered in Legacy of Darkness, where only the halberd is visible. Its attack patterns are easy recognizable from normal knights and should not pose a higher threat.
The Golden Knight is a unique enemy which can be defeated only once. Its only purpose is to be a practice enemy for blocking magical attacks for gathering MP. Even though the description tells that it can only be damaged by magical attacks (as Leon), Joachim Armster can damage it using physical attacks to compensate his lack of equipment and relics.
In this game, there are a lot of places where you can find one of these. You'll first see them in Sandy Grave, and after this you'll find them all throughout the game.
- Main article: Knight/Enemy Data
|Item Data: Knight|
|Image||Name - Game|
|Type / Users||Attributes / Consume||Statistics / Sell||Found||Notes|
|Throwing spear [use]|| Projectile|
| Attrib: Cut|| ATT +50|| Buy: $800 (later) Find: Anti Chapel|
Drop: Bone Halberd, Scarecrow, Spectral Sword, Spear Guard, Winged Guard
|Iron cuirass|| Body (Body Armor)|
| DEF +4|| Buy: $1,500 Drop: Flea Armor, Spear Guard|
|Restores some HP.|| Medicine|
| HP +70|| Buy: $80|
Find: Throughout castle ( )
Rare Drop: Skeleton Blaze
Common Drop: Peeping Eye, Fishman, Merman, Armor Knight, Bone archer, Bone Soldier, Lizard Man, Man-eater, Mimic, Rock Armor, Skeleton Spider, White Dragon Lv2
|Armor woven from long blades of grass. Surprisingly sturdy.|| Body|
| DEF +8|| Rare Drop: Armor Knight|
|A sparkling, red-colored jewel.||Leon Belmont|| Buy: $3,000 Find: Rinaldo's Shop|
Drop: Armor Knight
| Effect: With the Jewel Crush, causes damage all enemies on the screen.|
|A standard spear|| Polearm|
| Attrib: Pierce|| ATK +24|
| Buy: $1,000 Find: The Lost Village, Hammer's shop|
Drop: Armor Knight
| Effect: Pierce; Triple Pierce|
|Attack with spinning spear.|| Guardian Soul|
| Attrib: Piercing|
Consume: 30 MP/sec
| Rarity: **|
Drop: Armor Knight
|A very light metal used by some alchemists, but mostly unknown. Makes very light armor.|| Material|
| Find: Abandoned Castle B1|
Common Drop: Orc Lv.7/14, Armor Knight Lv.7/15, Lesser Demon Lv.13/23
|A simple, one-handed axe comprising a triangular head on a pole. Easy to use, but not that effective.|| Axe (One-Handed)|
| ATK +15|| Buy: $100 Find: Julia's Shop|
Rare Drop: Armor Knight Lv.7/15
Create: Short Sword + Wild Memory
| Evolve: Bullova, Club, Mace, Zaghnol|
|Instantly transports the user to Julia's shop.|| Special|
| Buy: $10 Find: Baljhet Mountains, Garibaldi Temple, Tower of Eternity|
Steal: Armor Knight Lv.7/15
|A spear with an especially long haft.|| Weapon (Spear)|
| Attrib: Slash|| ATK +80|
| Drop: Armor Knight|
|A throwing spear that sticks into the ground.|| Sub-Weapon|
| Attrib: Slash|
Consume: 25 MP
| Base Attack: 7/21 (0 SP/Mastered)|| Drop: Armor Knight|| Effect: Throws a javelin which curves downward and sticks to the ground.|
Special: Mastered - Increases in size.
Evolve: 1,500 SP to master.
|A chunk of copper ore.|| Item|
| Drop: Axe Knight, Spear Guard|
|A lance glyph.|| Glyph|
| Attrib: Slash|
Consume: 5 MP
| ATK +9|| Drop: Spear Guard|
|Spear tempered by witches.|| Lance|
| #hands: 1|| ATK + , MP +10|
| Rarity: ***|| Effect: Special - Quick hit (15 MP)|
|Throw spears.|| Bullet Soul|
|Consume: 12 MP|| ATK +8|| Rarity: ***|
Steal: R. Black Knight (5.5%)
First Obtained: Chapter 10