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Castlevania Wiki
"Armor" redirects here. For the equipable pieces of armored chest gear, see Body Armor.
"Black Knight" redirects here. For other uses, see Black Knight (disambiguation).

The Knight (also known as Armor Knight or Spear Guard, among many other names) is a basic enemy seen in many games from the Castlevania series. It is an armor-clad soldier equipped with a deadly spear.


A common sight in horror films, moving suits of armor are bound to terrify anyone. The Knight is no exception. A normally inanimate suit of armor, Knights patrol Dracula's castle, guarding it from any heroes that might try and slay the Dark Lord. They can be tricky sometimes, as their defensive armor can withstand a couple of hits.

The basic type of knight is armed with a spear, poleaxe, or halberd. For a information on all types of armors, including those wielding other types of weapons, see Armors.


Originally, Knights, while armed with spears, simply moved back and forth on platforms, making a hero's progress more difficult. In other games, they moved with the spears pointing forward. In Super Castlevania IV, the Knights that previously did not attack with their weapons showed off a new trick, where they extended and poked their spears upward to try and stab heroes from one level down. Later, in Castlevania: Rondo of Blood, they also began extending their spears downward. In addition to that, they also dashed forward to try and stab heroes in their way, went into a guard position whenever heroes came near them, and even pulled their spear back to try and hit the hero with a lunging slash attack.


Castlevania II: Simon's Quest

The knight in Simon's Quest moves differently than the one in the original Castlevania. It moves with its spear extended forward.

Castlevania: The Adventure

In this game, the Evil Knight appears as an armor in the background, until the player gets close. It then moves toward the player with the spear extended outward.

Castlevania II: Belmont's Revenge

While the Evil Armor in Belmont's Revenge moves similar to a classic armor from the original Castlevania, its nature is somewhat different. It has no head (similar to Dullahan) and in its place is a fiery aura, emphasizing that this is a ghost that is inhabiting the armor's shell.

Castlevania: Rondo of Blood

Similar to many other enemy designs that were introduced in Rondo of Blood, this game marks the first time the Armor Knight was depicted with his now classic purple suit of armor, as well as being able to perform his 'spinning spear' defensive move which has since become a staple of the character throughout the series.

Castlevania (N64) / Castlevania: Legacy of Darkness

In both games, they are initially encountered as decorative suits of armor in certain areas of the castle. When approached, however, they will suddenly come to life and start swinging their halberds at the hero. Even though they move slowly, they have a somewhat deceptive long reach, as each time they attack they perform a quick step forward, allowing them to corner the player if they're not cautious.

They are a bit resilient, so ranged combat is advised at least to wear them down, and then finish them off with normal attacks if there's no other option.

An invisible variant is encountered in Legacy of Darkness, where only the halberd is visible. Its attack patterns are easy recognizable from normal knights and should not pose a higher threat.

Castlevania: Lament of Innocence

The Golden Knight is a unique enemy which can be defeated only once. Its only purpose is to be a practice enemy for blocking magical attacks for gathering MP. Even though the description tells that it can only be damaged by magical attacks (as Leon), Joachim Armster can damage it using physical attacks to compensate his lack of equipment and relics.

Castlevania: Portrait of Ruin

In this game, there are a lot of places where you can find one of these. You'll first see them in Sandy Grave, and after this you'll find them all throughout the game.

Interestingly, this is the only instance from all of this enemy's other appearances throughout the series where it is specifically referred as being a zombie in the description.

Castlevania: Order of Shadows

In Order of Shadows, the Order Knight appears as one of the bosses in the game. He guards the Back Dash ability.

Castlevania: Lords of Shadow 2

During the Brotherhood of Light's assault on Dracula's castle, many troops of knights are sent to attack. They are easily defeated by Dracula.

Enemy Data

Main article: Knight/Enemy Data

Item Data

Item Data: Knight
Image Name - Game
Type / Users Attributes / Consume Statistics / Sell Found Notes
Javelin Icon.png Javelin (jpn) - Symphony of the Night [edit]
Throwing spear [use] Projectile
Attrib: Cut
ATT +50
Buy: $800 (later) Find: Anti-Chapel
Drop: Bone Halberd, Scarecrow, Spectral Sword, Spear Guard, Winged Guard
Iron Cuirass Icon.png Iron Cuirass (Iron Breastplate) - Symphony of the Night [edit]
Iron cuirass Body (Body Armor)
DEF +4
Buy: $1,500 Drop: Flea Armor, Spear Guard
Potion HoD Icon.png Potion - Harmony of Dissonance [edit]
Restores some HP. Medicine
Juste Belmont 
HP +70
Buy: 80G Find: Throughout castle (all)
Rare Drop: Skeleton Blaze
Common Drop: Peeping Eye, Fishman, Merman, Armor Knight, Bone archer, Bone Soldier, Lizard Man, Man-eater, Mimic, Rock Armor, Skeleton Spider, White Dragon Lv2
Field Armor Icon.png Field Armor (jpn) - Harmony of Dissonance [edit]
Armor woven from long blades of grass. Surprisingly sturdy. Body
Juste Belmont 
DEF +8
Rare Drop: Armor Knight
Ruby.png Ruby - Lament of Innocence [edit]
A sparkling, red-colored jewel. Leon Belmont  Sell: $1,500  Buy: $3,000 Find: Rinaldo's shop
Drop: Armor Knight
Effect: With the Jewel Crush, causes damage to all enemies on the screen.
Spear DoS Icon.png Spear - Dawn of Sorrow [edit]
A standard spear Polearm
Attrib: Pierce
ATK +24
Sell: $500 
Buy: $1,000 Find: The Lost Village, Hammer's shop
Drop: Armor Knight
Effect: Pierce; Triple Pierce
Guardian Soul.png Armor Knight - Unrivaled Spear - Dawn of Sorrow [edit]
Attack with a spinning spear. Guardian Soul
Attrib: Piercing
Consume: 30 MP/sec 
Rarity: **
Drop: Armor Knight
Aluminum.png Aluminum - Curse of Darkness [edit]
A very light metal used by some alchemists, but mostly unknown. Makes very light armor. Material
Sell: $30  Find: Abandoned Castle B1
Common Drop: Orc Lv.7/14, Armor Knight Lv.7/15, Lesser Demon Lv.13/23
Gano.png Gano - Curse of Darkness [edit]
A simple, one-handed axe comprising a triangular head on a pole. Easy to use, but not that effective. Axe (One-Handed)
ATK +15
Sell: $50 
Buy: $100 Find: Julia's Shop
Rare Drop: Armor Knight Lv.7/15
Create: Short Sword + Wild Memory
Evolve: Bullova, Club, Mace, Zaghnol
Magical Ticket CoD.png Magical Ticket - Curse of Darkness [edit]
Instantly transports the user to Julia's shop. Special
Sell: $5  Buy: $10 Find: Baljhet Mountains, Garibaldi Temple, Tower of Eternity
Steal: Armor Knight Lv.7/15
Long Spear PoR Icon.png Long Spear - Portrait of Ruin [edit]
A spear with an especially long haft. Weapon (Spear)
Attrib: Slash
ATK +80
Sell: $2,500 
Drop: Armor Knight
Subweapon PoR Icon.png Javelin - Portrait of Ruin [edit]
A throwing spear that sticks into the ground. Sub-Weapon
Attrib: Slash
Consume: 25 MP 
Base Attack: 7/21 (0 SP/Mastered)
Drop: Armor Knight
Effect: Throws a javelin which curves downward and sticks to the ground.
Special: Mastered - Increases in size.
Evolve: 1,500 SP to master.
Copper Ore Icon.png Copper Ore - Order of Ecclesia [edit]
A chunk of copper ore. Item
Drop: Axe Knight, Spear Guard
Hasta Icon.png Hasta - Order of Ecclesia [edit]
A lance glyph. Glyph
Attrib: Slash
Consume: 5 MP 
ATK +9
Drop: Spear Guard
Geiborg DoS Icon.png Geiborg - Harmony of Despair [edit]
Spear tempered by witches. Lance
#hands: 1
ATK +42, MP +10
Sell: $6,250 
Rarity: ***
Effect: Special - Quick hit (15 MP)
Bullet Soul HD Icon.png R. Black Knight - Harmony of Despair [edit]
Throw spears. Bullet Soul
Consume: 12 MP  ATK +8
Rarity: ***
Steal: R. Black Knight (5.5%)
First Obtained: Chapter 10


Main article: Knight/Gallery

External links