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This depiction of Malphas appears to based on [[Crow Witch Malphas]] from ''[[Castlevania: Lords of Shadow]]''. |
This depiction of Malphas appears to based on [[Crow Witch Malphas]] from ''[[Castlevania: Lords of Shadow]]''. |
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==Item Data== |
==Item Data== |
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{{Item Table Begin|Malphas}} |
{{Item Table Begin|Malphas}} |
Revision as of 19:44, 16 November 2018
- For the Lords of Shadow boss, see Crow Witch Malphas.
Malphas, also known as Karasuman or Feather Demon, is an enemy in the Castlevania series. He is a black demon that is accompanied by crows.
Origins
Malphas is described in the Ars Goetia as a mighty "Great Prince of Hell", commanding forty legions of demons and being second in command under Satan. He appears as a raven, but if requested, will instead resemble a man with a hoarse voice.
Malphas specializes in the construction of houses, high towers and strongholds, throws down the buildings of enemies, can destroy enemies' desires or thoughts (and/or make them known to the conjurer) and all what they have done, bestows good familiars, and can bring quickly artificers together from all places of the world.
Malphas accepts willingly and kindly any sacrifice offered to him, but then he will allegedly attempt to deceive his conjurer, so he must be treated carefully.
The Castlevania character may also be partially based on the Japanese legendary creatures known as the karasu-tengu (crow tengu). Tengu were in some parts revered as Shinto gods, other times depicted as demons, or simply as supernatural beings traditionally portrayed with both human and avian characteristics. The earliest tengu were pictured with beaks, but this feature has often been humanized as an unnaturally long nose.
Description
Malphas is a crow demon inspired by both Christian and Japanese mythology. He was introduced into the series as a boss in Castlevania: Symphony of the Night, and has since appeared in following titles either as a powerful, yet lesser enemy, or retaking his place as a boss.
He tends to flap his wings and ascend in the air, gathering energy as he does so. He then releases an attack which can consist of razor-sharp feathers, a barrage of crows, or dark energy emitted from his body.
Appearances
Castlevania: Symphony of the Night
In the Castlevania series, Malphas first appeared in Symphony of the Night and was called Karasuman (crow man) in the American version, likely to avoid religious controversy (note that Biphron, Ukoback, and Legion also had different names, although Beelzebub remained unchanged). He is the boss of the Clock Tower and fights in the same room where Richter faced Shaft Ghost in Rondo of Blood. Several Malphas appear as regular enemies later in Death Wing's Lair.
Malphas fights in three ways. After unfolding his wings on the ground, he will draw the essences of many demon crows inside him and unleash them in a massive wave. His second attack consists in taking flight and releasing a multitude of razor-sharp feathers in a spreading manner. Malphas can also fire energy spheres, although this attack is not seen as often. However, he is slow to attack and easy to knock off balance.
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Castlevania: Harmony of Dissonance
In Harmony of Dissonance, there is a remarkably similar enemy called the Feather Demon. It does not use Malphas' raven attack, but is obviously the same type of creature, only redone for the sake of the Game Boy Advance's system limitations.
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Castlevania: Aria of Sorrow
While not physically appearing in the game, Malphas makes a cameo in Aria of Sorrow in the form of an ability soul found after defeating the Great Armor in the Study, granting Soma the Double Jump ability.
Castlevania: Dawn of Sorrow
Malphas makes a proper return as a boss in Dawn of Sorrow in the Dark Chapel, where he guards the Double Jump ability (a nod to Aria of Sorrow).
Malphas is the only boss aside from Menace that does not appear in Boss Rush Mode.
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Castlevania: Portrait of Ruin
Several Malphai appear as ordinary enemies in the later areas of Portrait of Ruin. As usual, they are initially found standing on the ground and won't attack until approached. A quick cast of 1,000 Blades while in this state is enough to put them out of commission without even giving them a chance to fight back.
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Castlevania Puzzle: Encore of the Night
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Castlevania: Lords of Shadow
- Main article: Crow Witch Malphas
The Crow Witch Malphas appears in Lords of Shadow as a boss with a backstory.
Other appearances
Castlevania (animated series)
Malphas appears in the second season as one of the monsters who attack the Belmont Treasure Hold. Malphas gives a challenging fight to Trevor Belmont before he stabs the creature though the skull with a sharpened stick.
This depiction of Malphas appears to based on Crow Witch Malphas from Castlevania: Lords of Shadow.
Item Data
Item Data: Malphas | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Increases the player's maximum HP (life) capacity. | Maximum HP +5 (Alucard); maximum HP +10 (Richter and Maria) |
Find: Found throughout the castle, often in containers Drop: Most bosses |
Effect: Restores all life and increases Max HP | |||||
Resistance to darkness [use] | Attrib: Dark |
Find: Black Marble Gallery, Castle Keep, Necromancy Laboratory Drop: Karasuman, Phantom Skull |
Effect: Temporarily cuts Dark damage by half | |||||
Increases overall strength | STR +7, ATT +1, CON +7, DEF +1, INT +7, LCK +2 |
Drop: Karasuman |
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A helmet with an attached face guard. | DEF +13 |
Common Drop: Feather Demon |
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It appears to be a normal coat, but metal has been woven into it. | DEF +29, INT +7 |
Buy: 1,005G Find: Merchant's shop (Clock Tower A and B, Castle Top Floor A and B) Rare Drop: Feather Demon |
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Jump again in mid-jump. (While in mid-jump, you can jump again.) | Find: Study |
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Execute Double jump. | Attrib: Bashing (Jump Kick) |
Rarity: Always get the soul. Drop: Malphas |
Gallery
Trivia
- Malphas can perform an attack similar to the Holy Lightning spell performed by members of the Belnades Clan. At some point while confronting him, he may hover in the air and slowly build up energy. After enough energy has been gathered, he will unleash four giant electrical spheres which will travel in an arcing pattern, and which also have homing properties (although very slightly).
- The name "Karasuman" is a blend of the Japanese word karasu (カラス) meaning "crow", and the English word "man", roughly translating as "Crowman".
- He have 666 HP in Portrait of Ruin, referencing the Number of the Beast.
- In addition, he yields 573 EXP in the same game, which is actually an in-joke Konami uses in many of its games :"five" in Japanese is go, changed to the voiceless form ko; "7" in Japanese is nana shortened to na; "3" in Japanese is mittsu, shortened to mi; this allows the number to be read as "Konami".
References
- Mr. P's Castlevania Realm
- The Castlevania Dungeon
- Castlevania: Portrait of Ruin Bestiary by Darth Nemesis at GameFAQs.com
- Castlevania: Portrait of Ruin Walkthrough and FAQ by Zach "Darko" Long at GameFAQs.com
Castlevania: Dawn of Sorrow |
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Characters |
Protagonists |
Soma Cruz • Mina Hakuba • Julius Belmont • Yoko Belnades • Genya Arikado (Alucard) • Hammer |
Antagonists |
Celia Fortner • Dario Bossi • Dmitrii Blinov • Soma Cruz (Julius Mode) |
Bosses |
Flying Armor • Balore • Malphas • Puppet Master • Rahab • Gergoth • Zephyr • Bat Company Paranoia • Aguni • Abaddon • Death • Menace |
Areas |
The Lost Village • Wizardry Lab • Garden of Madness • The Dark Chapel • Demon Guest House • Condemned Tower Cursed Clock Tower • Subterranean Hell • Silenced Ruins • The Pinnacle • Mine of Judgment • The Abyss |
Music |
Castlevania: Aria of Sorrow & Castlevania: Dawn of Sorrow Original Soundtrack |
Guides |
Castlevania: Dawn of Sorrow - The Official Strategy Guide Konami Akumajō Dracula: Sōgetsu no Jūjika Official Guide |
Archives |
Bestiary • Inventory • Julius Mode • Voice Translations |