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{{Infobox Location
An area in ''[[Castlevania: Harmony of Dissonance]]'' similar to the [[Marble Gallery]]. It acts as an early connecting passageway to many other areas of the castle.
 
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|name = Marble Corridor
{{stub}}
 
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|jname =
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|game = [[Castlevania: Harmony of Dissonance]]
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|image = HOD-Castle-A.png
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|caption = This stage retains some elements from the castle entrance
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|enemy =
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|boss = [[Giant Bat]] (Castle A)
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|dialogue = Yes
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|env = [[Galleries and Marble Corridors|Marble Corridor]]
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|music = [[Offense and Defense]]
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|previous = [[Entrance (Harmony of Dissonance)|Entrance]]
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|next = [[The Wailing Way]]
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|gallery =
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}}
 
The '''Marble Corridor''' is a [[:category:Harmony of Dissonance Locations|location]] in ''[[Castlevania: Harmony of Dissonance]]'' (similar to the [[Marble Gallery]] from ''[[Castlevania: Symphony of the Night|Symphony of the Night]]''). It acts as an early connecting passageway to many other areas of the [[Dracula's Castle|castle]].
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==Overview==
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Here, [[Juste Belmont|Juste]] will meet and have a verbal encounter with [[Death/Harmony of Dissonance|Death]], who reveals that he doesn't recognize the power responsible for the castle's re-emergence as that of his [[Dracula|Master]]'s. Without further explanations, he departs, leaving Juste wondering about what he meant.
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The boss of this area is the [[Giant Bat]] (Castle A). Fighting it is optional, however, as its room can be avoided by taking the path above, and not defeating it won't have any consequence on the game's story. Still, it's recommended to fight it and be awarded with a considerable amount of [[Experience|EXP]], or if the player aims for a 200% map completion rate.
 
{{clr}}
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==Enemy Data==
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===Castle A===
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{{Enemy Table Begin|Marble Corridor (Castle A)}}
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{{Enemy Table Divider|Enemies}}
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{{Harmony of Dissonance Enemy Data|Bat}}
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{{Harmony of Dissonance Enemy Data|Medusa Head}}
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{{Harmony of Dissonance Enemy Data|Skeleton}}
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{{Harmony of Dissonance Enemy Data|Fleaman}}
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{{Harmony of Dissonance Enemy Data|Bone Soldier}}
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{{Harmony of Dissonance Enemy Data|Armor Knight}}
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{{Harmony of Dissonance Enemy Data|Victory Armor}}
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{{Enemy Table Divider|Boss}}
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{{Harmony of Dissonance Enemy Data|Giant Bat}}
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{{Enemy Table End}}<br />
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===Castle B===
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{{Enemy Table Begin|Marble Corridor (Castle B)}}
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{{Enemy Table Divider|Enemies}}
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{{Harmony of Dissonance Enemy Data|Fleaman}}
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{{Harmony of Dissonance Enemy Data|Lizard Man}}
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{{Harmony of Dissonance Enemy Data|Devil}}
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{{Harmony of Dissonance Enemy Data|Arabaki}}
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{{Harmony of Dissonance Enemy Data|Fleaman Armor}}
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{{Harmony of Dissonance Enemy Data|O}}
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{{Harmony of Dissonance Enemy Data|Axe Armor Lv2}}
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{{Harmony of Dissonance Enemy Data|Specter}}
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{{Harmony of Dissonance Enemy Data|Poison Lizard}}
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{{Harmony of Dissonance Enemy Data|Master Lizard}}
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{{Harmony of Dissonance Enemy Data|Pike Master}}
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{{Enemy Table End}}
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{{HOD}}
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[[Category:Marble Corridors]]
 
[[Category:Harmony of Dissonance Locations]]
 
[[Category:Harmony of Dissonance Locations]]

Revision as of 04:23, 2 May 2019

The Marble Corridor is a location in Castlevania: Harmony of Dissonance (similar to the Marble Gallery from Symphony of the Night). It acts as an early connecting passageway to many other areas of the castle.

Overview

Here, Juste will meet and have a verbal encounter with Death, who reveals that he doesn't recognize the power responsible for the castle's re-emergence as that of his Master's. Without further explanations, he departs, leaving Juste wondering about what he meant.

The boss of this area is the Giant Bat (Castle A). Fighting it is optional, however, as its room can be avoided by taking the path above, and not defeating it won't have any consequence on the game's story. Still, it's recommended to fight it and be awarded with a considerable amount of EXP, or if the player aims for a 200% map completion rate.

Enemy Data

Castle A

Enemy Data: Marble Corridor (Castle A)
Image Name - Game
Description
Statistics Items Location Notes
Enemies
Hod bat 1. Bat (jpn) - Harmony of Dissonance [ edit ]
' Level: 1
HP: 1
Exp: 5
Common Drop: $1
Castle A: Entrance, Marble Corridor, The Wailing Way, Aqueduct of Dragons, Luminous Cavern
Castle B: Shrine of the Apostates, Luminous Cavern
Hod medusahead 4. Medusa Head (jpn) - Harmony of Dissonance [ edit ]
' Strong: Thunder
Level: 1
HP: 1
Exp: 5
Rare Drop: Pendant
Castle A: Marble Corridor, Room of Illusion
Castle B: Clock Tower
Skeleton 6. Skeleton (jpn) - Harmony of Dissonance [ edit ]
' Level: 2
HP: 3
Exp: 7
Common Drop: $5
Rare Drop: $25
Castle A: Entrance, Marble Corridor
Castle B: Castle Treasury, Skeleton Cave, Castle Top Floor
Hod fleaman 7. Fleaman (jpn) - Harmony of Dissonance [ edit ]
' Level: 2
HP: 3
Exp: 7
Common Drop: $1
Rare Drop: $5
Castle A: Marble Corridor, Chapel of Dissonance, Luminous Cavern, Clock Tower, Castle Treasury
Castle B: Clock Tower, Marble Corridor
Bscimitar 8. Bone Soldier (Skeleton Soldier) - Harmony of Dissonance [ edit ]
' Level: 3
HP: 32
Exp: 9
Common Drop: Potion
Rare Drop: Rubber Armor
Castle A: Marble Corridor, Skeleton Cave
Castle B: Castle Treasury, Skeleton Cave
Hod armorknight 9. Armor Knight (jpn) - Harmony of Dissonance [ edit ]
' Weak: Thunder
Level: 4
HP: 32
Exp: 11
Common Drop: Potion
Rare Drop: Field Armor
Castle A: Entrance, Marble Corridor
Bigsword 81. Victory Armor (jpn) - Harmony of Dissonance [ edit ]
' Strong: Fire
Weak: Thunder
Level: 36
HP: 280
Exp: 375
Common Drop: $400
Rare Drop: Ninja Cloak
Castle A: Marble Corridor, Shrine of the Apostates, Luminous Cavern
Castle B: Room of Illusion
(Strategy)
Boss
Phantbat 10. Giant Bat (jpn) - Harmony of Dissonance [ edit ]
' Level: 10
HP: 400
Exp: 66
Castle A: Marble Corridor


Castle B

Enemy Data: Marble Corridor (Castle B)
Image Name - Game
Description
Statistics Items Location Notes
Enemies
Hod fleaman 7. Fleaman (jpn) - Harmony of Dissonance [ edit ]
' Level: 2
HP: 3
Exp: 7
Common Drop: $1
Rare Drop: $5
Castle A: Marble Corridor, Chapel of Dissonance, Luminous Cavern, Clock Tower, Castle Treasury
Castle B: Clock Tower, Marble Corridor
Hod lizardman 17. Lizard Man (jpn) - Harmony of Dissonance [ edit ]
' Weak: Ice
Level: 8
HP: 48
Exp: 17
Common Drop: Potion
Rare Drop: Plate Coat
Castle A: Room of Illusion, Shrine of the Apostates, Castle Treasury, The Wailing Way
Castle B: Marble Corridor
Hod devil 47. Devil (jpn) - Harmony of Dissonance [ edit ]
' Level: 27
HP: 2,126
Exp: 627
Castle A: Sky Walkway
Castle B: Marble Corridor
Hod arabaki 50. Arabaki (Arahabaki) - Harmony of Dissonance [ edit ]
' Level: 20
HP: 13
Exp: 113
Common Drop: $25
Rare Drop: Gold Necklace
Castle A: Clock Tower, Castle Top Floor, Castle Treasury
Castle B: Clock Tower, Aqueduct of Dragons, Sky Walkway, Marble Corridor
Fleaarmor 57. Fleaman Armor (Armored Fleaman) - Harmony of Dissonance [ edit ]
' Strong: Fire
Weak: Thunder
Level: 14
HP: 20
Exp: 55
Common Drop: $25
Rare Drop: Fire Mail
Castle A: Castle Treasury
Castle B: Clock Tower, Marble Corridor
0 62. O (Ou) - Harmony of Dissonance [ edit ]
' Level: 19
HP: 160
Exp: 102
Drop: It will also drop either a random Sub-Weapon or a Big Heart when defeated.
Common Drop: Drumstick
Rare Drop: Noble Robe
Castle B: Marble Corridor, Room of Illusion
Abil: Jumps away after it is defeated, dropping a random sub-weapon (or Big Heart) as it flees.
Axeknight2 64. Axe Armor Lv2 (Axe Armor II) - Harmony of Dissonance [ edit ]
' Weak: Thunder
Level: 24
HP: 192
Exp: 165
Common Drop: Kettle Hat
Rare Drop: Ancient Armor
Castle A: Castle Treasury, Luminous Cavern
Castle B: Sky Walkway, Chapel of Dissonance, Marble Corridor
Weapons: Axe, Axe Armor Shield
Hod specter 65. Specter (jpn) - Harmony of Dissonance [ edit ]
' Level: 24
HP: 96
Exp: 165
Common Drop: Noon Star
Rare Drop: Sapphire
Castle A: Clock Tower, Castle Treasury
Castle B: Clock Tower, Chapel of Dissonance, Marble Corridor
Hod poisonlizard 73. Poison Lizard (jpn) - Harmony of Dissonance [ edit ]
' Weak: Ice
Level: 29
HP: 240
Exp: 242
Common Drop: Turkey
Rare Drop: Heavy Armor
Castle A: Castle Top Floor, Castle Treasury
Castle B: Marble Corridor
Masterlizard 91. Master Lizard (jpn) - Harmony of Dissonance [ edit ]
' Weak: Ice
Level: 38
HP: 280
Exp: 419
Common Drop: Turkey
Rare Drop: Battle Armor
Castle A: Castle Treasury
Castle B: Marble Corridor
Abil: Can block attacks.
Pikemaster 96. Pike Master (jpn) - Harmony of Dissonance [ edit ]
' Level: 43
HP: 1,800
Exp: 537
Common Drop: Gold Headband (original)
$400 (doublepack)
Rare Drop: Floating Boots
Castle B: Marble Corridor
Castlevania: Harmony of Dissonance
Characters
Protagonist
Juste Belmont
Supporting cast
Maxim KischineLydie ErlangerMerchant
Antagonists
DeathDracula Wraith
Cameo
Simon Belmont
Bosses
TalosGiant BatLiving ArmorSkull KnightGolemMinotaurDevilGiant MermanMax SlimerPeeping BigLegion (saint)ShadowPazuzuMinotaur Lv2Legion (corpse)Cyclops
Areas
EntranceMarble CorridorThe Wailing WayShrine of the ApostatesRoom of IllusionCastle TreasurySkeleton CaveLuminous CavernChapel of DissonanceSky WalkwayAqueduct of DragonsClock TowerCastle Top Floor
Music
Successor of FateOriginal Soundtrack CD
Guides
Bradygames guideFutabasha guideNTT Pub guide
Archives
InventoryBestiaryMaxim ModeVoice Translations