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+ | {{Infobox Location |
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⚫ | |||
+ | |name = Marble Corridor |
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+ | |jname = |
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+ | |game = [[Castlevania: Harmony of Dissonance]] |
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+ | |image = HOD-Castle-A.png |
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+ | |caption = This stage retains some elements from the castle entrance |
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+ | |enemy = |
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+ | |boss = [[Giant Bat]] (Castle A) |
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+ | |dialogue = Yes |
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+ | |env = [[Galleries and Marble Corridors|Marble Corridor]] |
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+ | |music = [[Offense and Defense]] |
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+ | |previous = [[Entrance (Harmony of Dissonance)|Entrance]] |
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+ | |next = [[The Wailing Way]] |
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+ | |gallery = |
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+ | }} |
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⚫ | The '''Marble Corridor''' is a [[:category:Harmony of Dissonance Locations|location]] in ''[[Castlevania: Harmony of Dissonance]]'' (similar to the [[Marble Gallery]] from ''[[Castlevania: Symphony of the Night|Symphony of the Night]]''). It acts as an early connecting passageway to many other areas of the [[Dracula's Castle|castle]]. |
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+ | |||
+ | ==Overview== |
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+ | Here, [[Juste Belmont|Juste]] will meet and have a verbal encounter with [[Death/Harmony of Dissonance|Death]], who reveals that he doesn't recognize the power responsible for the castle's re-emergence as that of his [[Dracula|Master]]'s. Without further explanations, he departs, leaving Juste wondering about what he meant. |
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+ | |||
+ | The boss of this area is the [[Giant Bat]] (Castle A). Fighting it is optional, however, as its room can be avoided by taking the path above, and not defeating it won't have any consequence on the game's story. Still, it's recommended to fight it and be awarded with a considerable amount of [[Experience|EXP]], or if the player aims for a 200% map completion rate. |
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⚫ | |||
+ | ==Enemy Data== |
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+ | ===Castle A=== |
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+ | {{Enemy Table Begin|Marble Corridor (Castle A)}} |
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+ | {{Enemy Table Divider|Enemies}} |
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+ | {{Harmony of Dissonance Enemy Data|Bat}} |
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+ | {{Harmony of Dissonance Enemy Data|Medusa Head}} |
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+ | {{Harmony of Dissonance Enemy Data|Skeleton}} |
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+ | {{Harmony of Dissonance Enemy Data|Fleaman}} |
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+ | {{Harmony of Dissonance Enemy Data|Bone Soldier}} |
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+ | {{Harmony of Dissonance Enemy Data|Armor Knight}} |
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+ | {{Harmony of Dissonance Enemy Data|Victory Armor}} |
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+ | {{Enemy Table Divider|Boss}} |
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+ | {{Harmony of Dissonance Enemy Data|Giant Bat}} |
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+ | {{Enemy Table End}}<br /> |
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+ | |||
+ | ===Castle B=== |
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+ | {{Enemy Table Begin|Marble Corridor (Castle B)}} |
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+ | {{Enemy Table Divider|Enemies}} |
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+ | {{Harmony of Dissonance Enemy Data|Fleaman}} |
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+ | {{Harmony of Dissonance Enemy Data|Lizard Man}} |
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+ | {{Harmony of Dissonance Enemy Data|Devil}} |
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+ | {{Harmony of Dissonance Enemy Data|Arabaki}} |
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+ | {{Harmony of Dissonance Enemy Data|Fleaman Armor}} |
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+ | {{Harmony of Dissonance Enemy Data|O}} |
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+ | {{Harmony of Dissonance Enemy Data|Axe Armor Lv2}} |
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+ | {{Harmony of Dissonance Enemy Data|Specter}} |
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+ | {{Harmony of Dissonance Enemy Data|Poison Lizard}} |
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+ | {{Harmony of Dissonance Enemy Data|Master Lizard}} |
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+ | {{Harmony of Dissonance Enemy Data|Pike Master}} |
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+ | {{Enemy Table End}} |
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+ | |||
+ | {{HOD}} |
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+ | [[Category:Marble Corridors]] |
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[[Category:Harmony of Dissonance Locations]] |
[[Category:Harmony of Dissonance Locations]] |
Revision as of 04:23, 2 May 2019
The Marble Corridor is a location in Castlevania: Harmony of Dissonance (similar to the Marble Gallery from Symphony of the Night). It acts as an early connecting passageway to many other areas of the castle.
Overview
Here, Juste will meet and have a verbal encounter with Death, who reveals that he doesn't recognize the power responsible for the castle's re-emergence as that of his Master's. Without further explanations, he departs, leaving Juste wondering about what he meant.
The boss of this area is the Giant Bat (Castle A). Fighting it is optional, however, as its room can be avoided by taking the path above, and not defeating it won't have any consequence on the game's story. Still, it's recommended to fight it and be awarded with a considerable amount of EXP, or if the player aims for a 200% map completion rate.
Enemy Data
Castle A
Enemy Data: Marble Corridor (Castle A) | |||||
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Image | Name - Game Description |
Statistics | Items | Location | Notes |
Enemies | |||||
' | Level: 1 HP: 1 Exp: 5 |
Common Drop: $1 |
Castle A: Entrance, Marble Corridor, The Wailing Way, Aqueduct of Dragons, Luminous Cavern Castle B: Shrine of the Apostates, Luminous Cavern |
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' | Strong: Thunder Level: 1 HP: 1 Exp: 5 |
Rare Drop: Pendant |
Castle A: Marble Corridor, Room of Illusion Castle B: Clock Tower |
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' | Level: 2 HP: 3 Exp: 7 |
Common Drop: $5 Rare Drop: $25 |
Castle A: Entrance, Marble Corridor Castle B: Castle Treasury, Skeleton Cave, Castle Top Floor |
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' | Level: 2 HP: 3 Exp: 7 |
Common Drop: $1 Rare Drop: $5 |
Castle A: Marble Corridor, Chapel of Dissonance, Luminous Cavern, Clock Tower, Castle Treasury Castle B: Clock Tower, Marble Corridor |
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' | Level: 3 HP: 32 Exp: 9 |
Common Drop: Potion Rare Drop: Rubber Armor |
Castle A: Marble Corridor, Skeleton Cave Castle B: Castle Treasury, Skeleton Cave |
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' | Weak: Thunder Level: 4 HP: 32 Exp: 11 |
Common Drop: Potion Rare Drop: Field Armor |
Castle A: Entrance, Marble Corridor |
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' | Strong: Fire Weak: Thunder Level: 36 HP: 280 Exp: 375 |
Common Drop: $400 Rare Drop: Ninja Cloak |
Castle A: Marble Corridor, Shrine of the Apostates, Luminous Cavern Castle B: Room of Illusion |
(Strategy) | |
Boss | |||||
' | Level: 10 HP: 400 Exp: 66 |
Castle A: Marble Corridor |
Castle B
Enemy Data: Marble Corridor (Castle B) | |||||
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Image | Name - Game Description |
Statistics | Items | Location | Notes |
Enemies | |||||
' | Level: 2 HP: 3 Exp: 7 |
Common Drop: $1 Rare Drop: $5 |
Castle A: Marble Corridor, Chapel of Dissonance, Luminous Cavern, Clock Tower, Castle Treasury Castle B: Clock Tower, Marble Corridor |
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' | Weak: Ice Level: 8 HP: 48 Exp: 17 |
Common Drop: Potion Rare Drop: Plate Coat |
Castle A: Room of Illusion, Shrine of the Apostates, Castle Treasury, The Wailing Way Castle B: Marble Corridor |
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' | Level: 27 HP: 2,126 Exp: 627 |
Castle A: Sky Walkway Castle B: Marble Corridor |
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' | Level: 20 HP: 13 Exp: 113 |
Common Drop: $25 Rare Drop: Gold Necklace |
Castle A: Clock Tower, Castle Top Floor, Castle Treasury Castle B: Clock Tower, Aqueduct of Dragons, Sky Walkway, Marble Corridor |
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' | Strong: Fire Weak: Thunder Level: 14 HP: 20 Exp: 55 |
Common Drop: $25 Rare Drop: Fire Mail |
Castle A: Castle Treasury Castle B: Clock Tower, Marble Corridor |
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' | Level: 19 HP: 160 Exp: 102 |
Drop: It will also drop either a random Sub-Weapon or a Big Heart when defeated. Common Drop: Drumstick Rare Drop: Noble Robe |
Castle B: Marble Corridor, Room of Illusion |
Abil: Jumps away after it is defeated, dropping a random sub-weapon (or Big Heart) as it flees. | |
' | Weak: Thunder Level: 24 HP: 192 Exp: 165 |
Common Drop: Kettle Hat Rare Drop: Ancient Armor |
Castle A: Castle Treasury, Luminous Cavern Castle B: Sky Walkway, Chapel of Dissonance, Marble Corridor |
Weapons: Axe, Axe Armor Shield | |
' | Level: 24 HP: 96 Exp: 165 |
Common Drop: Noon Star Rare Drop: Sapphire |
Castle A: Clock Tower, Castle Treasury Castle B: Clock Tower, Chapel of Dissonance, Marble Corridor |
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' | Weak: Ice Level: 29 HP: 240 Exp: 242 |
Common Drop: Turkey Rare Drop: Heavy Armor |
Castle A: Castle Top Floor, Castle Treasury Castle B: Marble Corridor |
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' | Weak: Ice Level: 38 HP: 280 Exp: 419 |
Common Drop: Turkey Rare Drop: Battle Armor |
Castle A: Castle Treasury Castle B: Marble Corridor |
Abil: Can block attacks. | |
' | Level: 43 HP: 1,800 Exp: 537 |
Common Drop: Gold Headband (original) $400 (doublepack) Rare Drop: Floating Boots |
Castle B: Marble Corridor |
Castlevania: Harmony of Dissonance |
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Characters |
Protagonist |
Juste Belmont |
Supporting cast |
Maxim Kischine • Lydie Erlanger • Merchant |
Antagonists |
Death • Dracula Wraith |
Cameo |
Simon Belmont |
Bosses |
Talos • Giant Bat • Living Armor • Skull Knight • Golem • Minotaur • Devil • Giant Merman • Max Slimer • Peeping Big • Legion (saint) • Shadow • Pazuzu • Minotaur Lv2 • Legion (corpse) • Cyclops |
Areas |
Entrance • Marble Corridor • The Wailing Way • Shrine of the Apostates • Room of Illusion • Castle Treasury • Skeleton Cave • Luminous Cavern • Chapel of Dissonance • Sky Walkway • Aqueduct of Dragons • Clock Tower • Castle Top Floor |
Music |
Successor of Fate • Original Soundtrack CD |
Guides |
Bradygames guide • Futabasha guide • NTT Pub guide |
Archives |
Inventory • Bestiary • Maxim Mode • Voice Translations |