- For the general environment, see Galleries and Marble Corridors.
The Marble Gallery (大理石の廊下 Dairiseki no Rōka?) is not so much a gallery, but a large, ornate transition area which connects to multiple areas. The Clock Room and hallways housing multitudes of grandfather clocks reside here. The longest corridor in the game also occurs here, where a large, floating eyeball can be seen through the far windows. In earlier games, it is often compounded with the Entrance Hall, and contains marble statues and paintings (possibly the reason for its name), and in some games, such as Castlevania: Harmony of Dissonance, it appears to be a storage space.
Castlevania: Symphony of the Night[]
Geography[]
The Marble Gallery is the third stage in Symphony of the Night. It is accessed from the Alchemy Laboratory from the left-side of the map and you can follow a long corridor to the right to reach the Outer Wall. There are several alternate areas you can reach from within the Marble Gallery once you have the correct items. Once you have the Jewel of Open (purchased from the Master Librarian), you have the option to go to the Underground Caverns (which can be bypassed for a while, if desired). Once you have the Double Jump ability that the Leap Stone gives you (found in the Castle Keep), you can enter Olrox's Quarters from the room of clocks by waiting until the left statue moves and double jumping. In the same room, you can use the Stopwatch sub-weapon to open the right side to gain the "Alucart" equipment. Once you have and equip the Gold Ring and Silver Ring, you will be able to enter the Ceremonial Room underneath the room of clocks, which will get you an item you need to beat Richter Belmont properly and enter the Reverse Castle.
The Black Marble Gallery is this stage's counterpart in the Reverse Castle.
Dialogue[]
Dialogue Data: Marble Gallery (edit) | ||
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Image / Participants | Game / Location / Title Details Transcript(s) (click Expand to view when necessary) | |
Castlevania: Symphony of the Night / Marble Gallery / First Encounter with Maria [edit] When: First meeting with Maria at the Clock Room in Marble Gallery Summary: Maria is leaning by the large clock when Alucard enters the room. She notices that he appears human, yet something seems off about him. She asks what he is doing there, and he indicates he intends to destroy the castle. She is happy to hear that since that is also her goal, and they introduce themselves, though she notices he doesn't have the gift for gab. She takes her leave, indicating perhaps they'll see each other again if he is able to survive long enough. Maria: You seem human and yet... What do you here? Alucard: .......... I've come to destroy this castle. (Maria is leaning against a corridor) Maria: Wait. Are you human? What are you doing here? (dialogue at 0:02) Maria Renard: (待ちなさい。)貴方、闇の力を持っているわね。見た所、人間の様だけど…。この城に来た目的は何? Alucard: ・・・・・・・・。この城を消す事だ…。 Maria Renard: (Wait a moment.) You... you wield a sort of dark power, don't you? You seem like a human, but... What could've brought you to this castle? Alucard: ...I've come to destroy it.... (dialogue at 2:45) |
Item Data[]
- Hover mouse over the "(...)" in the Found column for more details on how to find an item in the Marble Gallery.
Item Data: Marble Gallery | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Spreads a sacred flame when cast to the floor, burning enemies. (...) | Attrib: Holy, Fire (flame); Hit (bottle) Consume: 3 Hearts (Alucard), 1 (Richter/Maria) |
ATT +5 (flame), ATT +1 (bottle) (Alucard); ATT +8 (flame), ATT +5 (bottle) (Richter/Maria) |
Find: Marble Gallery (...) (all) |
Effect: Thrown in pillar (Alucard); thrown in wave (Richter); thrown in fast wave (Maria) Special: Item Crash (Hydro Storm, Richter only; Cost: 15 Hearts; ATT +80, Attrib: Holy/Hit) | ||||
Weak but quick, it flies in a straight path when thrown. (...) | Attrib: Holy/Cut Consume: 1 Heart (Alucard/Richter), 4 (Maria) |
ATT +5 (Alucard); ATT +20 (Richter); ATT +10 (Maria) |
Find: Marble Gallery (...) (all) |
Effect: Knife Throw (Alucard/Richter); Triple Dagger (rapid succession, Maria) Special: Item Crash (1,000 Blades, Richter only; Cost: 10 Hearts; ATT +20, Attrib: Holy/Cut) | ||||
Shows enemy damage | Find: Marble Gallery (...) |
Effect: Displays damage dealt to an enemy as a numeric value | ||||||
Spreads a sacred flame when cast to the floor, burning enemies. (...) | Attrib: Holy, Fire (flame); Hit (bottle) Consume: 3 Hearts (Alucard), 1 (Richter/Maria) |
ATT +5 (flame), ATT +1 (bottle) (Alucard); ATT +8 (flame), ATT +5 (bottle) (Richter/Maria) |
Find: Marble Gallery (...) (all) |
Effect: Thrown in pillar (Alucard); thrown in wave (Richter); thrown in fast wave (Maria) Special: Item Crash (Hydro Storm, Richter only; Cost: 15 Hearts; ATT +80, Attrib: Holy/Hit) | ||||
Ricochets off of the floor and walls, hurting any foes it passes through. (...) | Attrib: Holy/Hit Consume: 2 Hearts (Alucard), 1 (Richter/Maria) |
ATT +8 (Alucard); ATT +40 (Richter/Maria) |
Find: Marble Gallery (...) (all) |
Effect: Thrown diagonally downwards and ricochets Special: Item Crash (Richter only; Cost: 10 Hearts; ATT +20 (stones), ATT +10 (beam), Attrib: Hit) | ||||
Freezes time for all on-screen enemies. Some foes are immune. (...) | Consume: 20 Hearts (Alucard), 10 (Richter/Maria) |
Find: Marble Gallery (...) (all) |
Effect: Time Stop Special: Item Crash for longer duration (Richter only; Cost: 20 Hearts; ATT +15, Attrib: Thunder/Hit) | |||||
Assails foes with holy scripture. (...) | Attrib: Holy Consume: 5 Hearts (Alucard/Richter/Maria) |
ATT +8 (Alucard); ATT +5 (Richter); ATT +15 (Maria) |
Find: Marble Gallery (...) (all) |
Effect: Spins around the character. Two can be active simultaneously (Richter and Maria only) Special: Item Crash (Richter only; Cost: 15 Hearts; ATT +80, Attrib: Hit) | ||||
Travels in an arc, ideal for defeating overhead foes. (...) | Attrib: Holy/Cut Consume: 4 Hearts (Alucard/Maria), 1 (Richter) |
ATT +10 (Alucard); ATT +50 (Richter); ATT +20 (Maria) |
Find: Marble Gallery (...) (all) Drop: Axe Knight |
Effect: Arc Throw (Alucard/Richter); Triple Axe (Maria) Special: Item Crash (Spiral Axe, Richter only; Cost: 10 Hearts; ATT +50, Attrib: Holy/Cut) | ||||
Temporarily raises ATT [use] | ATT +20 |
Find: Marble Gallery (requires Jewel of Open) (...) (all) |
Effect: ATT +20 for 68 seconds | |||||
Enchanted library card [use] | Buy: $500 Find: Marble Gallery (requires Jewel of Open) (...) (all) |
Effect: Teleports Alucard in front of the Master Librarian's shop in the Long Library | ||||||
Resembles family shield | DEF +0 |
Find: Marble Gallery (requires Leap Stone and Stopwatch) (...) (all) |
Effect: Projectile block. Equip with Alucart Sword and Alucart Mail for Alucart status (LCK +30) Special: Shield Rod or Mablung Sword spell (10 MP): A question mark appears above Alucard's head, no effect but wasted MP | |||||
Increases the player's maximum heart capacity. | Max Hearts +5 |
Find: Marble Gallery (requires Leap Stone and Stopwatch) (...) (all) |
Effect: Increases Max Hearts (Alucard-only); restores 30 Hearts (Richter and Maria-only) | |||||
Resists fire, lightning, ice? | DEF +2 |
Find: Marble Gallery (requires Leap Stone and Stopwatch) (...) (all) |
Effect: Does not have any elemental resistance. Equip with Alucart Sword and Alucart Shield for Alucart status (LCK +30) | |||||
Resembles family sword Similar to mother's keepsake sword |
Attrib: Cut |
ATT +2 |
Find: Marble Gallery (requires Leap Stone and Stopwatch) (...) (all) |
Effect: Equip with Alucart Shield and Alucart Mail for Alucart status (LCK +30) | ||||
Increases the player's maximum HP (life) capacity. | Maximum HP +5 (Alucard); maximum HP +10 (Richter and Maria) |
Find: Marble Gallery (requires Leap Stone) (...) (all) Drop: Most bosses |
Effect: Restores all life and increases Max HP |
Gallery[]
Related locations[]
- Alchemy Laboratory - The previous stage for Alucard
- Entrance - A connected area (accessible initially from Marble Gallery)
- Outer Wall - The next stage for Alucard
- Underground Caverns - New area that can be reached for Alucard once the Jewel of Open is acquired from the Long Library.
- Olrox's Quarters - New area that can be reached from the Clock Room once the Leap Stone is acquired (wait for the left statue to be removed on its own)
- Black Marble Gallery - The corresponding stage in the Reverse Castle
Other appearances[]
Castlevania Puzzle: Encore of the Night[]
The boundaries of the Marble Gallery have shifted in Encore of the Night. Much of the eastern Marble Gallery is now part of the Underground Caverns stage. Olrox's Quarters does not appear as a stage in this game, and Olrox is fought above the room of clocks. Legion is also fought above the room of clocks. Maria Renard is not fought in this game in story mode.
Castlevania: Harmony of Despair[]
The stage Lord of the Flies in Castlevania: Harmony of Despair contains elements of this stage, along with nearby stages. It consists of the upper floors of this section of Dracula's Castle, above the Alchemy Laboratory. Beelzebub, who was a boss of the inverted version of this stage in Castlevania: Symphony of the Night, serves as a boss to the stage in this area.
Castlevania: Moonlight Rhapsody[]
- Main article: Marble Gallery (Moonlight Rhapsody)
The general layout of the Marble Gallery (called Barren City Hallway in Chinese) in Castlevania: Moonlight Rhapsody is similar to its layout in Castlevania: Symphony of the Night. The stage has been expanded in this game. The corridors located above and to the right of the central clock room have been expanded to connect to the Clock Tower, while the parts above and to the left of that room have been expanded to include much of the area that was previously assigned to Olrox's Quarters. The room of clocks also appears in the Lost Fantasy stage.
Trivia[]
- In versions of SoN which use accumulated play time for in-game events and items (Sun/Moonstone), if the player runs the game time to its maximum of 99:59:59, the left statue (leading to Olrox's Quarters) will never open again (though the player can exit through that passage).
- The number four of the great clock may appear as a mistake, as it is written IIII instead of IV. However, it actually is a valid lettering widely used on clocks and watches using roman numerals.