- For the Glyph Union in Order of Ecclesia, see Mars.
The Mars Card is a DSS Action Card in Castlevania: Circle of the Moon. It causes the Hunter Whip to change into another type of weapon when combined with different Attribute Cards.
Item Data[]
Item Data: Mars Card | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
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Mars, god of war. Has the potential of change. | Drop: Bloody Sword (1.2%) |
Effect: Alters Nathan's whip into other weapons. | ||||||
Attack with a fire sword. | Attrib: Fire Consume: 8 MP/USE |
STR + 10% |
Create: Mars + Salamander |
Effect: Sword swings overhead. | ||||
Attack with an ice sword. Can freeze enemies. | Attrib: Ice Consume: 4 MP/USE |
STR - 29% |
Create: Mars + Serpent |
Effect: Very fast swing overhead, can freeze enemies. | ||||
Attack with a rose sword. | Attrib: Plants Consume: 10 MP/USE |
STR + 12% |
Create: Mars + Mandragora |
Effect: Swings overhead, attack flings petals, which deal 20% damage as the sword. | ||||
Attack with a massive hammer. Causes earthquakes. | Attrib: Earth Consume: 4 MP/USE |
Create: Mars + Golem |
Effect: Swung overhead, it causes minor damage to any enemy on the ground where you strike. The hammerhead can deal direct damage equivalent to the whip during any part of the swing, though the distance required is extremely precise; hitting an enemy with the shaft of the hammer does nothing. Rather slow attack speed. | |||||
Attack with tonfers. Can turn some enemies into stone. | Attrib: Stone Consume: 12 MP/USE |
STR + 22% |
Create: Mars + Cockatrice |
Effect: Swung straight forward, with a hitbox similar to the whip but a slightly faster attack speed. Can petrify enemies. | ||||
Attack with poison claws. | Attrib: Poison Consume: 8 MP/USE |
STR - 11% |
Create: Mars + Manticore |
Effect: Strikes twice, but slightly lacking in terms of range. | ||||
Sword Draw. Holding attack longer will inflict more damage. | Attrib: Wind Consume: 16 MP |
STR + 41% |
Create: Mars + Griffin |
Effect: Longer the attack button is held, the greater the damage and range. 3 seconds to fully charged (deals about twice the whip's damage). | ||||
Martial Arts. Hold attack to perform combinations. | Attrib: Electricity Consume: 16 MP/USE |
Create: Mars + Thunderbird |
Effect: Consists of two jabs, a punch from the other hand, then a kick. The two initial punches deal half Nathan's normal whip damage, the offhand punch deals normal, then the kick deals twice the normal whip damage. Extremely fast attack speed (though there is some cooldown between combos,) but lacking in range. | |||||
Attack with a holy sword. | Attrib: Light Consume: 32 MP/USE |
STR + 73% |
Create: Mars + Unicorn |
Effect: An extremely long sword that strikes straight ahead with no arc and a very fast attack speed. The sword is positioned behind Nathan during the attack's start-up time, doing damage to enemies in the way just as if they were hit by the main attack. | ||||
Attack with a gun. | Attrib: Darkness Consume: 32 MP/USE |
STR + 100% |
Create: Mars + Black Dog |
Effect: Nathan draws a pistol and fires straight ahead. The opening and ending delay are very significant, however. |
Combinations[]
- Main article: Dual Set-Up System/Combinations
Mars + Salamander
Mars + Serpent
Mars + Mandragora
Mars + Golem
Mars + Cockatrice
Mars + Manticore
Mars + Griffin
Mars + Griffin
Mars + Griffin
Mars + Thunderbird
Mars + Unicorn
Mars + Black Dog
See also[]
- Elemental Weapon Union - Similar Glyph Union combinations.