The Mercury Card is a DSS Action Card in Castlevania: Circle of the Moon. It causes the Hunter Whip to take on additional elemental strength when combined with different Attribute Cards.
Item Data[]
Item Data: Mercury | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Mercury, the messenger of the gods. Has the potential of strength. | Drop: Bone Head (20%) |
Effect: Alters Nathan's whip strength and element. | ||||||
Fire whip to attack enemies. | Attrib: Fire Consume: 6 MP/USE |
STR + 5% |
Create: Mercury + Salamander |
Effect: If enemy is very close, damage increases 50%. | ||||
Ice whip. Frozen enemies can be used as platforms. | Attrib: Ice Consume: 5 MP/USE |
STR - 29% |
Create: Mercury + Serpent |
Effect: Whip range decrease, speed increase; freezes enemies briefly instead of destroying, which can be used as a platorm. | ||||
Whip of Thorns to attack enemies. | Attrib: Plants Consume: 6 MP/USE |
STR + 10% |
Create: Mercury + Mandragora |
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Earth whip to attack distant enemies. | Attrib: Earth Consume: 8 MP/USE |
Create: Mercury + Golem |
Effect: Range increases, speed decreases. | |||||
Stone Whip. Enemies turned to stone can be used as platforms. | Attrib: Stone Consume: 6 MP/USE |
STR + 10% |
Create: Mercury + Cockatrice |
Effect: Whip speed reduced. Enemy about to be destroy petrified briefly instead, can be used as platform. | ||||
Poison whip that will release a mist of poison. | Attrib: Poison Consume: 6 MP/USE |
STR - 11% |
Create: Mercury + Manticore |
Effect: Whip swung upward, clouds of poison fall below, dealing minor damage for a few seconds. | ||||
Wind whip. Continuous attack will occur while attack is held. | Attrib: Wind Consume: 10 MP/USE |
STR + 13% |
Create: Mercury + Griffin |
Effect: Holding whip attack button causes continuous strikes. | ||||
Electric whip. Will electrocute while attack is held. | Attrib: Electricity Consume: 10 MP/USE |
Create: Mercury + Thunderbird |
Effect: Slightly faster and slightly longer; Holding whip attack causes constant Electric damage, which weakens over time. | |||||
Holy whip. Health is replenished with each swing of the whip. | Attrib: Light Consume: 20 MP/USE |
STR + 22% |
Create: Mercury + Unicorn |
Effect: HP + 1% per attack. | ||||
Darkness whip to attack and envelop enemies in darkness. | Attrib: Darkness Consume: 40 MP/USE |
STR + 41% |
Create: Mercury + Black Dog |
Effect: Whip slightly slower. Clouds of darkness continue to deal damage a few seconds after being struck. |
Combinations[]
- Main article: Dual Set-Up System/Combinations