The last known surviving member of a race of amphibious humanoids which flourished during the Devonian age, the Gill-man dwelled all this time in a lagoon located in a largely unexplored area of the Amazon rainforest. It possesses large, webbed hands with sharp claws on the tip of each finger. Its scaly skin is extremely tough, which combined with a fast-acting healing factor, allows it to survive wounds which would be fatal to humans, such as gunshots and full immolation. It also possesses superhuman strength.
Mermen have been a thorn in the side of heroes whenever water is involved in their adventures. Mermen like to jump up from the water and begin to march toward the protagonist. After a while, they will stop and spew a fireball in the player's direction from their gaping mouths. After a while, they will normally hop back into the water or sometimes continue marching around looking for enemies to attack.
Mermen are closely related to the Fish Men (who are also sometimes called "Mermen" as well) but have more fish-like characteristics. However, Fish Men act similarly, if not exactly the same, to Mermen. In some situations, their names and/or likenesses are interchangeable. In some games, Fish Men are distinguished from Mermen with a lack of arms.
In all 3D and some 2D Castlevania games, Mermen also like to roll up into a ball with their sharp, pointy fins outstretched, and dash toward the player for extra damage.
- They quickly jump in front of the player and slash. If a character is hit by this attack while jumping, they will be knocked down.
- They spin once and use their tails as a weapon.
- They spew a fireball that has a long range radius.
When fighting Mermen, the stage spawns either: two Mermen, or Zombies and Mermen (usually being two Zombies and one Merman, but there are also times that a quartet of two Zombies and two Mermen spawn). The jump-slash attack of the monster can also harm its allies.
Mermen also like to use their clawed, webbed hands and slash at players as well, so it is wise that adventurers keep a good distance between them and the Mermen, but not enough so that the player can't attack them.
Lastly, Mermen are almost always found near water. Wherever there is water, Mermen are usually near. It is best for adventurers to be careful, as Mermen have a nasty habit of occupying platforms over water and sending a careless hero into a watery grave.
- Note: Any game where a Fish Man appears and is known as, or acts, as a Merman, is also credited as a "Merman" appearance.
The typical Merman is red and spews a fireball from its mouth on occasion. Sometimes the fireballs are replaced with water or other projectiles, but that is usually done by creatures that are variations of the common Merman. Some variations include:
...and in one occasion, a Merman even appeared as a boss:
The Fish Man in Simon's Quest pops out from the water and spews fireballs at the player, either straight ahead or diagonally. They are generally encountered while crossing a long bridge over a body of water or while being transported by the Ferryman over a lake.
The Monster Fish appears in front of the player and spews fireballs. Takes one hit to destroy and is worth 5 points.
The Monster Fish is the only monster that can be found both in day (take two hits to destroy) or night (take four hits) and is present in all stages. They rise up in front of the player and spews fireballs. They block the player's path and cannot be jumped over. Being rather short creatures, these can only be damaged with low attacks. They are worth 20 points.
A variation of the Monster Fish is the Monster Dragon, which has wings.
Nintendo Power calls this creature "Water Creep" and describes it as amphibian.
Guarding the classic moat found in the Ruins of the Castle Dracula, the Mermen here look more draconian than their past gill-man-inspired versions. They are also able to spew long water jets toward the player instead of fireballs.
Early prototype versions of this game show a completely different sprite for this enemy that much closely resembles their past design (see the Gallery).
This game features three variants of this enemy: the Merman, the Fish Man, and a Giant Merman boss. The only difference between Mermen and Fish Men in this game is their appearance.
There are two types of Mermen in this game. The first are the red colored ones from Dawn of Sorrow and Portrait of Ruin, and they appear in the Kalidus Channel. The second type are the yellow colored ones from Aria of Sorrow, Symphony of the Night and Harmony of Dissonance, and they appear in Somnus Reef. While they both jump out of the water to attack, the red ones use magical based attacks by spewing fireballs, and the yellow ones use physical-based attacks by diving into the player.
Mermen appear in this game as normal enemies. All must be defeated to summon the Iron Gladiator.
- Main article: Merman/Enemy Data
|Item Data: Merman|
|Image||Name - Game|
|Type / Users||Attributes / Consume||Statistics / Sell||Found||Notes|
|Sparkling Ring|| Other (Jewel/Ring)|
| ATT + 1 (with Jewel Sword - Saturn only)|
| Find: Underground Caverns, Royal Chapel, Outer Wall, Reverse Keep, Reverse Caverns, Anti-Chapel, Reverse Entrance, Reverse Colosseum|
Drop: Merman, Blue Raven
Create: Jewel Sword
|Summons merman ally [use]|| Projectile|
| Attrib: Hit|| ATT +40|| Find: ()|
|Increases attack power while equipped.|| Arm|
| STR +15|| Drop: Earth Armor, Hopper, Merman, Werewolf|
|Recover 50 HP.|| Recovery Item (Food)|
| HP +50|| Drop: Gorgon, Fox Hunter, Hipogriff, Merman, Werewolf, Were-Horse|
|Restores some HP.|| Medicine|
| HP +70|| Buy: $80|
Find: Throughout castle ( )
Rare Drop: Skeleton Blaze
Common Drop: Peeping Eye, Fishman, Merman, Armor Knight, Bone archer, Bone Soldier, Lizard Man, Man-eater, Mimic, Rock Armor, Skeleton Spider, White Dragon Lv2
|A helmet from a far away land.|| Head|
| DEF +11|| Buy: $1,050 Find: Merchant's shop (Clock Tower A and B, Castle Top Floor A and B)|
Rare Drop: Merman
|Gaudily-decorated armor. Some people find it appealing.|| Body|
| DEF +26|| Rare Drop: Fishman|
|Fires a water pistol.|| Bullet Soul|
| Attrib: Water|
Consume: 14 MP
| 65 AP|| Rarity: 7|
|A little piece of meat on a bone. Recovers HP.|| Recovery Item|
| HP +29|| Drop: Fishman, Merman|
|A first-rate dish, made with tuna from the neighboring seas.|| Recovery Item|
| HP +180|| Drop: Fishman, Merman|
|Shoot a stream of water.|| Bullet Soul|
| Attrib: Water|
Consume: 10 MP
| Rarity: *|
|A stone fragment with ancient memories engraved on it. Used for primitive weapons.|| Material|
| Common Drop: Blaze Master Lv.14, Merman Lv.4/15/35, Fishman Lv.16/35/45, Sniper Orc Lv.24/30|
|A blue ore as clear and deep as the sea. Appears moist to the touch.|| Material|
| Find: Mortvia Aqueduct 1F, Forest of Jigramunt|
Steal: Fishman Lv.16/35/45
| Evolve: Deck Brush, Trident, Frog Mouth Helm|
|A seafood dish flavored with curry powder.|| Item (Food)|
| HP +120|
| Drop: Merman|
|Restores 29 HP. Yummy!|| Item (Food/Meat)|
| HP +29|
| Buy: 290G Find: Monastery, Wygol Villager, Ruvas Forest, Wygol Village (Jacob's shop)|
Drop: Merman, Armored Beast
|A beautiful yellow gemstone.|| Item|
| Find: Tristis Pass, Argila Swamp|
|Shoots streams of compressed water.|| Bound Spell|
|Consume: 15 MP|| ATK +4|| Rarity: ***|
First Obtained: Chapter 1
|Shoot a stream of water.|| Bullet Soul|
|Consume: 15 MP|| ATK +4|| Rarity: *|
Steal: Merman (2.8%)
|Flames once spat by an ancient creature.|| Bound Spell|
|Consume: 12 MP|| ATK +6|| Rarity: *|
Bind: R. Fish Man, R. Dragon Cannon, R. Skele-Dragon, R. Phantom Bat
First Obtained: Chapter 10
|Summon an 8-bit fish man.|| Bullet Soul|
|Consume: 12 MP|| ATK +6|| Rarity: ***|
Steal: R. Fish Man (5.5%)
First Obtained: Chapter 10
- Mr. P's Castlevania Realm
- Castlevania Dungeon
- Castlevania: Portrait of Ruin Bestiary by Darth Nemesis at GameFAQs.com
- Castlevania: Portrait of Ruin Walkthrough and FAQ by Zach "Darko" Long at GameFAQs.com
|Warriors of the Light|
|Simon - Maria - Trevor - Sypha - Eric - Shanoa - Grant|
|Warriors of the Night|
|Alucard - Cornell - Carmilla - Golem - Death - Dracula - Aeon|
|Zombie - Merman - Minotaur - Iron Gladiator - Giant Squid - Giant Fish - Time Reaper|
|Abbey Ruins - Alchemy Laboratory - Castle Gate - Cathedral - Clock Tower - Crystal Cavern - Dimensional Rift|
Ghost Ship - Throne Room - Torture Chamber
|Darkness of Fear - Castlevania Judgment Original Soundtrack|
|Ultimate Judge Guidebook|
|Bestiary - Inventory - Timeline - True Story Mode|